DexDB

Pokémon moves

Every move’s type, power, accuracy and PP, what it does, whether it’s in Pokémon Champions and what Champions changed. Pick a type or a category to see its numbers, or browse the move groups (punching, sound, contact…).

Most used on Showdown

Smogon · Showdown Champions VGC · Sep 2026 · share of Pokémon
  1. NormalProtect64.1% of Pokémon
  2. NormalFake Out19.3% of Pokémon
  3. FightingClose Combat9.8% of Pokémon
  4. FlyingTailwind9.2% of Pokémon
  5. NormalHyper Voice9.1% of Pokémon
  6. PsychicTrick Room8.4% of Pokémon
  7. GrassGrassy Glide7.7% of Pokémon
  8. FireFlare Blitz7.2% of Pokémon

What Pokémon Champions changed

Moves with new numbers in Champions, compared with Scarlet & Violet.

901 moves
MoveTypeCategory
  1. 10,000,000 Volt ThunderboltInflicts regular damage with no additional effect.ElectricSpecialPower 195Acc. —PP 1–
  2. AbsorbUser recovers 50% of the damage dealt.GrassSpecialPower 20Acc. 100%PP 25–
  3. AccelerockUsually goes first.RockPhysicalPower 40Acc. 100%PP 200.2% of Pokémon on Showdown
  4. Acid10% chance to lower the foe(s) Sp. Def by 1.PoisonSpecialPower 40Acc. 100%PP 30–
  5. Acid ArmorRaises the user's Defense by 2.PoisonStatusPower –Acc. —PP 20–
  6. Acid DownpourPower is equal to the base move's Z-Power.PoisonSpecialPower –Acc. —PP 1–
  7. Acid Spray100% chance to lower the target's Sp. Def by 2.PoisonSpecialPower 40Acc. 100%PP 20–
  8. AcrobaticsPower doubles if the user has no held item.FlyingPhysicalPower 55Acc. 100%PP 15–
  9. AcupressureRaises a random stat of the user or an ally by 2.NormalStatusPower –Acc. —PP 30–
  10. Aerial AceThis move does not check accuracy.FlyingPhysicalPower 60Acc. —PP 20–
  11. AeroblastHigh critical hit ratio.FlyingSpecialPower 100Acc. 95%PP 5–
  12. After YouThe target makes its move right after the user.NormalStatusPower –Acc. —PP 150.1% of Pokémon on Showdown
  13. AgilityRaises the user's Speed by 2.PsychicStatusPower –Acc. —PP 30–
  14. Air CutterHigh critical hit ratio. Hits adjacent foes.FlyingSpecialPower 60Acc. 95%PP 25–
  15. Air Slash30% chance to make the target flinch.FlyingSpecialPower 75Acc. 95%PP 150.1% of Pokémon on Showdown
  16. All-Out PummelingPower is equal to the base move's Z-Power.FightingSpecialPower –Acc. —PP 1–
  17. Alluring Voice100% confuse target that had a stat rise this turn.FairySpecialPower 80Acc. 100%PP 10–
  18. Ally SwitchUser and ally swap positions; using again can fail.PsychicStatusPower –Acc. —PP 15–
  19. AmnesiaRaises the user's Sp. Def by 2.PsychicStatusPower –Acc. —PP 20–
  20. Anchor ShotPrevents the target from switching out.SteelPhysicalPower 80Acc. 100%PP 20–
  21. Ancient Power10% chance to raise all stats by 1 (not acc/eva).RockSpecialPower 60Acc. 100%PP 50.9% of Pokémon on Showdown
  22. Apple Acid Changed100% chance to lower the target's Sp. Def by 1.GrassSpecialPower 90Acc. 100%PP 10–
  23. Aqua CutterHigh critical hit ratio.WaterPhysicalPower 70Acc. 100%PP 20–
  24. Aqua JetUsually goes first.WaterPhysicalPower 40Acc. 100%PP 203.3% of Pokémon on Showdown
  25. Aqua RingUser recovers 1/16 max HP per turn.WaterStatusPower –Acc. —PP 20–
  26. Aqua Step100% chance to raise the user's Speed by 1.WaterPhysicalPower 80Acc. 100%PP 10–
  27. Aqua TailNo additional effect.WaterPhysicalPower 90Acc. 90%PP 10–
  28. Arm ThrustHits 2-5 times in one turn.FightingPhysicalPower 15Acc. 100%PP 20–
  29. Armor CannonLowers the user's Defense and Sp. Def by 1.FireSpecialPower 120Acc. 100%PP 50.8% of Pokémon on Showdown
  30. AromatherapyCures the user's party of all status conditions.GrassStatusPower –Acc. —PP 5–
  31. Aromatic MistRaises an ally's Sp. Def by 1.FairyStatusPower –Acc. —PP 20–
  32. AssistUses a random move known by a team member.NormalStatusPower –Acc. —PP 20–
  33. AssurancePower doubles if target was damaged this turn.DarkPhysicalPower 60Acc. 100%PP 10–
  34. Astonish30% chance to make the target flinch.GhostPhysicalPower 30Acc. 100%PP 15–
  35. Astral BarrageNo additional effect. Hits adjacent foes.GhostSpecialPower 120Acc. 100%PP 5–
  36. Attack OrderHigh critical hit ratio.BugPhysicalPower 90Acc. 100%PP 15–
  37. AttractA target of the opposite gender gets infatuated.NormalStatusPower –Acc. 100%PP 15–
  38. Aura SphereThis move does not check accuracy.FightingSpecialPower 80Acc. —PP 202.1% of Pokémon on Showdown
  39. Aura WheelMorpeko: Electric; Hangry: Dark; 100% +1 Spe.ElectricPhysicalPower 110Acc. 100%PP 10–
  40. Aurora Beam10% chance to lower the target's Attack by 1.IceSpecialPower 65Acc. 100%PP 20–
  41. Aurora VeilFor 5 turns, damage to allies halved. Snow only.IceStatusPower –Acc. —PP 201.1% of Pokémon on Showdown
  42. AutotomizeRaises the user's Speed by 2; user loses 100 kg.SteelStatusPower –Acc. —PP 15–
  43. AvalanchePower doubles if user is damaged by the target.IcePhysicalPower 60Acc. 100%PP 10–
  44. Axe Kick30% confusion. User loses 50% max HP if miss.FightingPhysicalPower 120Acc. 90%PP 10–
  45. Baby-Doll EyesLowers the target's Attack by 1.FairyStatusPower –Acc. 100%PP 30–
  46. Baddy BadSummons Reflect.DarkSpecialPower 80Acc. 95%PP 15–
  47. Baneful Bunker ChangedProtects from moves. Contact: poison.PoisonStatusPower –Acc. —PP 50.1% of Pokémon on Showdown
  48. Barb Barrage50% psn. 2× power if target already poisoned.PoisonPhysicalPower 60Acc. 100%PP 10–
  49. BarrageHits 2-5 times in one turn.NormalPhysicalPower 15Acc. 85%PP 20–
  50. BarrierRaises the user's Defense by 2.PsychicStatusPower –Acc. —PP 20–
  51. Baton PassUser switches, passing stat changes and more.NormalStatusPower –Acc. —PP 400.2% of Pokémon on Showdown
  52. Beak Blast ChangedBurns on contact with the user before it moves.FlyingPhysicalPower 120Acc. 100%PP 5–
  53. Beat UpAll healthy allies aid in damaging the target.DarkPhysicalPower –Acc. 100%PP 100.2% of Pokémon on Showdown
  54. Behemoth BashNo additional effect.SteelPhysicalPower 100Acc. 100%PP 5–
  55. Behemoth BladeNo additional effect.SteelPhysicalPower 100Acc. 100%PP 5–
  56. BelchCannot be selected until the user eats a Berry.PoisonSpecialPower 120Acc. 90%PP 10–
  57. Belly DrumUser loses 50% max HP. Maximizes Attack.NormalStatusPower –Acc. —PP 10–
  58. BestowUser passes its held item to the target.NormalStatusPower –Acc. —PP 15–
  59. BideWaits 2 turns; deals double the damage taken.NormalPhysicalPower –Acc. —PP 10–
  60. BindTraps and damages the target for 4-5 turns.NormalPhysicalPower 15Acc. 85%PP 20–
  61. Bite30% chance to make the target flinch.DarkPhysicalPower 60Acc. 100%PP 25–
  62. Bitter BladeUser recovers 50% of the damage dealt.FirePhysicalPower 90Acc. 100%PP 100.4% of Pokémon on Showdown
  63. Bitter Malice100% chance to lower the target's Attack by 1.GhostSpecialPower 75Acc. 100%PP 10–
  64. Black Hole EclipsePower is equal to the base move's Z-Power.DarkSpecialPower –Acc. —PP 1–
  65. Blast BurnUser cannot move next turn.FireSpecialPower 150Acc. 90%PP 5–
  66. Blaze KickHigh critical hit ratio. 10% chance to burn.FirePhysicalPower 85Acc. 90%PP 10–
  67. Blazing Torque30% chance to burn the target.FirePhysicalPower 80Acc. 100%PP 10–
  68. Bleakwind Storm30% to lower foe(s) Speed by 1. Rain: can't miss.FlyingSpecialPower 100Acc. 80%PP 10–
  69. Blizzard10% chance to freeze foe(s). Can't miss in Snow.IceSpecialPower 110Acc. 70%PP 51.4% of Pokémon on Showdown
  70. BlockPrevents the target from switching out.NormalStatusPower –Acc. —PP 5–
  71. Blood MoonCannot be selected the turn after it's used.NormalSpecialPower 140Acc. 100%PP 5–
  72. Bloom DoomPower is equal to the base move's Z-Power.GrassSpecialPower –Acc. —PP 1–
  73. Blue Flare20% chance to burn the target.FireSpecialPower 130Acc. 85%PP 5–
  74. Body PressUses user's Def stat as Atk in damage calculation.FightingPhysicalPower 80Acc. 100%PP 100.7% of Pokémon on Showdown
  75. Body Slam30% chance to paralyze the target.NormalPhysicalPower 85Acc. 100%PP 15–
  76. Bolt BeakPower doubles if user moves before the target.ElectricPhysicalPower 85Acc. 100%PP 10–
  77. Bolt Strike20% chance to paralyze the target.ElectricPhysicalPower 130Acc. 85%PP 5–
  78. Bone Club10% chance to make the target flinch.GroundPhysicalPower 65Acc. 85%PP 20–
  79. Bone Rush ChangedHits 2-5 times in one turn.GroundPhysicalPower 30Acc. 90%PP 10–
  80. BonemerangHits 2 times in one turn.GroundPhysicalPower 50Acc. 90%PP 10–
  81. BoomburstNo additional effect. Hits adjacent Pokémon.NormalSpecialPower 140Acc. 100%PP 100.1% of Pokémon on Showdown
  82. BounceBounces turn 1. Hits turn 2. 30% paralyze.FlyingPhysicalPower 85Acc. 85%PP 5–
  83. Bouncy BubbleUser recovers 50% of the damage dealt.WaterSpecialPower 60Acc. 100%PP 20–
  84. Branch PokeNo additional effect.GrassPhysicalPower 40Acc. 100%PP 40–
  85. Brave BirdHas 33% recoil.FlyingPhysicalPower 120Acc. 100%PP 151.6% of Pokémon on Showdown
  86. Breaking Swipe100% chance to lower the foe(s) Attack by 1.DragonPhysicalPower 60Acc. 100%PP 15–
  87. Breakneck BlitzPower is equal to the base move's Z-Power.NormalSpecialPower –Acc. —PP 1–
  88. Brick BreakDestroys screens, unless the target is immune.FightingPhysicalPower 75Acc. 100%PP 15–
  89. BrinePower doubles if the target's HP is 50% or less.WaterSpecialPower 65Acc. 100%PP 10–
  90. Brutal SwingNo additional effect. Hits adjacent Pokémon.DarkPhysicalPower 60Acc. 100%PP 20–
  91. Bubble10% chance to lower the foe(s) Speed by 1.WaterSpecialPower 40Acc. 100%PP 30–
  92. Bubble Beam10% chance to lower the target's Speed by 1.WaterSpecialPower 65Acc. 100%PP 20–
  93. Bug BiteUser steals and eats the target's Berry.BugPhysicalPower 60Acc. 100%PP 200.1% of Pokémon on Showdown
  94. Bug Buzz10% chance to lower the target's Sp. Def by 1.BugSpecialPower 90Acc. 100%PP 100.2% of Pokémon on Showdown
  95. Bulk UpRaises the user's Attack and Defense by 1.FightingStatusPower –Acc. —PP 200.5% of Pokémon on Showdown
  96. Bulldoze100% chance lower adjacent Pkmn Speed by 1.GroundPhysicalPower 60Acc. 100%PP 20–
  97. Bullet PunchUsually goes first.SteelPhysicalPower 40Acc. 100%PP 300.2% of Pokémon on Showdown
  98. Bullet SeedHits 2-5 times in one turn.GrassPhysicalPower 25Acc. 100%PP 30–
  99. Burn UpUser's Fire type becomes typeless; must be Fire.FireSpecialPower 130Acc. 100%PP 5–
  100. Burning BulwarkProtects from damaging attacks. Contact: burn.FireStatusPower –Acc. —PP 10–
  101. Burning Jealousy100% burns a target that had a stat rise this turn.FireSpecialPower 70Acc. 100%PP 5–
  102. Buzzy Buzz100% chance to paralyze the foe.ElectricSpecialPower 60Acc. 100%PP 20–
  103. Calm MindRaises the user's Sp. Atk and Sp. Def by 1.PsychicStatusPower –Acc. —PP 202.5% of Pokémon on Showdown
  104. CamouflageChanges user's type by terrain (default Normal).NormalStatusPower –Acc. —PP 20–
  105. CaptivateLowers the foe(s) Sp. Atk by 2 if opposite gender.NormalStatusPower –Acc. 100%PP 20–
  106. CatastropikaNo additional effect.ElectricPhysicalPower 210Acc. —PP 1–
  107. Ceaseless EdgeSets a layer of Spikes on the opposing side.DarkPhysicalPower 65Acc. 90%PP 15–
  108. CelebrateNo competitive use.NormalStatusPower –Acc. —PP 40–
  109. Charge+1 SpD, user's next Electric move 2× power.ElectricStatusPower –Acc. —PP 20–
  110. Charge Beam70% chance to raise the user's Sp. Atk by 1.ElectricSpecialPower 50Acc. 90%PP 10–
  111. CharmLowers the target's Attack by 2.FairyStatusPower –Acc. 100%PP 200.1% of Pokémon on Showdown
  112. Chatter100% chance to confuse the target.FlyingSpecialPower 65Acc. 100%PP 20–
  113. Chilling Water100% chance to lower the target's Attack by 1.WaterSpecialPower 50Acc. 100%PP 20–
  114. Chilly ReceptionStarts Snow. User switches out.IceStatusPower –Acc. —PP 10–
  115. Chip AwayIgnores the target's stat stage changes.NormalPhysicalPower 70Acc. 100%PP 20–
  116. ChloroblastUser loses 50% max HP.GrassSpecialPower 150Acc. 95%PP 5–
  117. Circle ThrowForces the target to switch to a random ally.FightingPhysicalPower 60Acc. 90%PP 10–
  118. ClampTraps and damages the target for 4-5 turns.WaterPhysicalPower 35Acc. 85%PP 15–
  119. Clanging ScalesLowers the user's Defense by 1.DragonSpecialPower 110Acc. 100%PP 50.7% of Pokémon on Showdown
  120. Clangorous Soul ChangedUser loses 33% of its max HP. +1 to all stats.DragonStatusPower –Acc. —PP 50.4% of Pokémon on Showdown
  121. Clangorous SoulblazeRaises the user's Atk/Def/SpAtk/SpDef/Spe by 1.DragonSpecialPower 185Acc. —PP 1–
  122. Clear SmogResets all of the target's stat stages to 0.PoisonSpecialPower 50Acc. —PP 15–
  123. Close CombatLowers the user's Defense and Sp. Def by 1.FightingPhysicalPower 120Acc. 100%PP 59.8% of Pokémon on Showdown
  124. CoachingRaises an ally's Attack and Defense by 1.FightingStatusPower –Acc. —PP 101% of Pokémon on Showdown
  125. CoilRaises user's Attack, Defense, accuracy by 1.PoisonStatusPower –Acc. —PP 200.8% of Pokémon on Showdown
  126. Collision CourseDeals 1.3333× damage with supereffective hits.FightingPhysicalPower 100Acc. 100%PP 5–
  127. Combat Torque30% chance to paralyze the target.FightingPhysicalPower 100Acc. 100%PP 10–
  128. Comet PunchHits 2-5 times in one turn.NormalPhysicalPower 18Acc. 85%PP 15–
  129. ComeuppanceIf hit by an attack, returns 1.5× damage.DarkPhysicalPower 1Acc. 100%PP 10–
  130. ConfideLowers the target's Sp. Atk by 1.NormalStatusPower –Acc. —PP 20–
  131. Confuse RayConfuses the target.GhostStatusPower –Acc. 100%PP 10–
  132. Confusion10% chance to confuse the target.PsychicSpecialPower 50Acc. 100%PP 25–
  133. Constrict10% chance to lower the target's Speed by 1.NormalPhysicalPower 10Acc. 100%PP 35–
  134. Continental CrushPower is equal to the base move's Z-Power.RockSpecialPower –Acc. —PP 1–
  135. ConversionChanges user's type to match its first move.NormalStatusPower –Acc. —PP 30–
  136. Conversion 2Changes user's type to resist target's last move.NormalStatusPower –Acc. —PP 30–
  137. CopycatUses the last move used in the battle.NormalStatusPower –Acc. —PP 20–
  138. Core EnforcerNullifies the foe(s) Ability if the foe(s) move first.DragonSpecialPower 100Acc. 100%PP 10–
  139. Corkscrew CrashPower is equal to the base move's Z-Power.SteelSpecialPower –Acc. —PP 1–
  140. Corrosive GasRemoves adjacent Pokémon's held items.PoisonStatusPower –Acc. 100%PP 40–
  141. Cosmic PowerRaises the user's Defense and Sp. Def by 1.PsychicStatusPower –Acc. —PP 20–
  142. Cotton GuardRaises the user's Defense by 3.GrassStatusPower –Acc. —PP 10–
  143. Cotton SporeLowers the target's Speed by 2.GrassStatusPower –Acc. 100%PP 40–
  144. CounterIf hit by physical attack, returns double damage.FightingPhysicalPower –Acc. 100%PP 20–
  145. Court ChangeSwaps user's field effects with the opposing side.NormalStatusPower –Acc. 100%PP 10–
  146. CovetIf the user has no item, it steals the target's.NormalPhysicalPower 60Acc. 100%PP 25–
  147. Crabhammer ChangedHigh critical hit ratio.WaterPhysicalPower 100Acc. 95%PP 10–
  148. Crafty ShieldProtects allies from Status moves this turn.FairyStatusPower –Acc. —PP 10–
  149. Cross ChopHigh critical hit ratio.FightingPhysicalPower 100Acc. 80%PP 5–
  150. Cross PoisonHigh critical hit ratio. 10% chance to poison.PoisonPhysicalPower 70Acc. 100%PP 20–
  151. Crunch20% chance to lower the target's Defense by 1.DarkPhysicalPower 80Acc. 100%PP 150.1% of Pokémon on Showdown
  152. Crush Claw50% chance to lower the target's Defense by 1.NormalPhysicalPower 75Acc. 95%PP 10–
  153. Crush GripMore power the more HP the target has left.NormalPhysicalPower –Acc. 100%PP 5–
  154. CurseCurses if Ghost, else -1 Spe, +1 Atk, +1 Def.GhostStatusPower –Acc. —PP 10–
  155. CutNo additional effect.NormalPhysicalPower 50Acc. 95%PP 30–
  156. Dark Pulse20% chance to make the target flinch.DarkSpecialPower 80Acc. 100%PP 150.8% of Pokémon on Showdown
  157. Dark VoidDarkrai: Causes the foe(s) to fall asleep.DarkStatusPower –Acc. 50%PP 10–
  158. Darkest LariatIgnores the target's stat stage changes.DarkPhysicalPower 85Acc. 100%PP 101.6% of Pokémon on Showdown
  159. Dazzling GleamNo additional effect. Hits adjacent foes.FairySpecialPower 80Acc. 100%PP 102.8% of Pokémon on Showdown
  160. DecorateRaises the target's Attack and Sp. Atk by 2.FairyStatusPower –Acc. —PP 15–
  161. Defend OrderRaises the user's Defense and Sp. Def by 1.BugStatusPower –Acc. —PP 10–
  162. Defense CurlRaises the user's Defense by 1.NormalStatusPower –Acc. —PP 40–
  163. Defog-1 evasion; ends user and target hazards/terrain.FlyingStatusPower –Acc. —PP 15–
  164. Destiny BondIf an opponent knocks out the user, it also faints.GhostStatusPower –Acc. —PP 5–
  165. DetectPrevents moves from affecting the user this turn.FightingStatusPower –Acc. —PP 51.8% of Pokémon on Showdown
  166. Devastating DrakePower is equal to the base move's Z-Power.DragonSpecialPower –Acc. —PP 1–
  167. Diamond Storm50% chance to raise user's Defense by 2.RockPhysicalPower 100Acc. 95%PP 5–
  168. DigDigs underground turn 1, strikes turn 2.GroundPhysicalPower 80Acc. 100%PP 10–
  169. Dire Claw50% chance to sleep, poison, or paralyze target.PoisonPhysicalPower 80Acc. 100%PP 155.5% of Pokémon on Showdown
  170. DisableFor 4 turns, disables the target's last move used.NormalStatusPower –Acc. 100%PP 200.2% of Pokémon on Showdown
  171. Disarming VoiceThis move does not check accuracy. Hits foes.FairySpecialPower 40Acc. —PP 15–
  172. Discharge30% chance to paralyze adjacent Pokémon.ElectricSpecialPower 80Acc. 100%PP 15–
  173. DiveDives underwater turn 1, strikes turn 2.WaterPhysicalPower 80Acc. 100%PP 10–
  174. Dizzy Punch20% chance to confuse the target.NormalPhysicalPower 70Acc. 100%PP 10–
  175. DoodleUser and ally's Abilities become target's Ability.NormalStatusPower –Acc. 100%PP 10–
  176. Doom DesireHits two turns after being used.SteelSpecialPower 140Acc. 100%PP 5–
  177. Double HitHits 2 times in one turn.NormalPhysicalPower 35Acc. 90%PP 10–
  178. Double Iron BashHits twice. 30% chance to make the target flinch.SteelPhysicalPower 60Acc. 100%PP 5–
  179. Double KickHits 2 times in one turn.FightingPhysicalPower 30Acc. 100%PP 30–
  180. Double ShockUser's Electric type: typeless; must be Electric.ElectricPhysicalPower 120Acc. 100%PP 50.5% of Pokémon on Showdown
  181. Double SlapHits 2-5 times in one turn.NormalPhysicalPower 15Acc. 85%PP 10–
  182. Double TeamRaises the user's evasiveness by 1.NormalStatusPower –Acc. —PP 15–
  183. Double-EdgeHas 33% recoil.NormalPhysicalPower 120Acc. 100%PP 151.7% of Pokémon on Showdown
  184. Draco MeteorLowers the user's Sp. Atk by 2.DragonSpecialPower 130Acc. 90%PP 54.3% of Pokémon on Showdown
  185. Dragon AscentLowers the user's Defense and Sp. Def by 1.FlyingPhysicalPower 120Acc. 100%PP 5–
  186. Dragon Breath30% chance to paralyze the target.DragonSpecialPower 60Acc. 100%PP 20–
  187. Dragon CheerAlly: Crit ratio +1, or +2 if ally is Dragon type.DragonStatusPower –Acc. —PP 15–
  188. Dragon ClawNo additional effect.DragonPhysicalPower 80Acc. 100%PP 151.6% of Pokémon on Showdown
  189. Dragon DanceRaises the user's Attack and Speed by 1.DragonStatusPower –Acc. —PP 200.6% of Pokémon on Showdown
  190. Dragon DartsHits twice. Doubles: Tries to hit each foe once.DragonPhysicalPower 50Acc. 100%PP 10–
  191. Dragon EnergyLess power as user's HP decreases. Hits foe(s).DragonSpecialPower 150Acc. 100%PP 5–
  192. Dragon HammerNo additional effect.DragonPhysicalPower 90Acc. 100%PP 15–
  193. Dragon PulseNo additional effect.DragonSpecialPower 85Acc. 100%PP 103.9% of Pokémon on Showdown
  194. Dragon RageDeals 40 HP of damage to the target.DragonSpecialPower –Acc. 100%PP 10–
  195. Dragon Rush20% chance to make the target flinch.DragonPhysicalPower 100Acc. 75%PP 10–
  196. Dragon TailForces the target to switch to a random ally.DragonPhysicalPower 60Acc. 90%PP 10–
  197. Drain PunchUser recovers 50% of the damage dealt.FightingPhysicalPower 75Acc. 100%PP 100.3% of Pokémon on Showdown
  198. Draining KissUser recovers 75% of the damage dealt.FairySpecialPower 50Acc. 100%PP 100.6% of Pokémon on Showdown
  199. Dream EaterUser gains 1/2 HP inflicted. Sleeping target only.PsychicSpecialPower 100Acc. 100%PP 15–
  200. Drill PeckNo additional effect.FlyingPhysicalPower 80Acc. 100%PP 20–
  201. Drill RunHigh critical hit ratio.GroundPhysicalPower 80Acc. 95%PP 100.2% of Pokémon on Showdown
  202. Drum Beating100% chance to lower the target's Speed by 1.GrassPhysicalPower 80Acc. 100%PP 100.2% of Pokémon on Showdown
  203. Dual ChopHits 2 times in one turn.DragonPhysicalPower 40Acc. 90%PP 15–
  204. Dual WingbeatHits 2 times in one turn.FlyingPhysicalPower 40Acc. 90%PP 100.7% of Pokémon on Showdown
  205. Dynamax CannonNo additional effect.DragonSpecialPower 100Acc. 100%PP 5–
  206. Dynamic Punch100% chance to confuse the target.FightingPhysicalPower 100Acc. 50%PP 5–
  207. Earth Power10% chance to lower the target's Sp. Def by 1.GroundSpecialPower 90Acc. 100%PP 102.5% of Pokémon on Showdown
  208. EarthquakeHits adjacent Pokémon. Double damage on Dig.GroundPhysicalPower 100Acc. 100%PP 102.1% of Pokémon on Showdown
  209. Echoed VoicePower increases when used on consecutive turns.NormalSpecialPower 40Acc. 100%PP 15–
  210. Eerie ImpulseLowers the target's Sp. Atk by 2.ElectricStatusPower –Acc. 100%PP 15–
  211. Eerie SpellRemoves 3 PP from the target's last move.PsychicSpecialPower 80Acc. 100%PP 5–
  212. Egg BombNo additional effect.NormalPhysicalPower 100Acc. 75%PP 10–
  213. Electric Terrain5 turns. Grounded: +Electric power, can't sleep.ElectricStatusPower –Acc. —PP 10–
  214. ElectrifyChanges the target's move to Electric this turn.ElectricStatusPower –Acc. —PP 20–
  215. Electro BallMore power the faster the user is than the target.ElectricSpecialPower –Acc. 100%PP 10–
  216. Electro DriftDeals 1.3333× damage with supereffective hits.ElectricSpecialPower 100Acc. 100%PP 5–
  217. Electro ShotRaises Sp. Atk by 1, hits turn 2. Rain: no charge.ElectricSpecialPower 130Acc. 100%PP 102.8% of Pokémon on Showdown
  218. Electroweb100% chance to lower the foe(s) Speed by 1.ElectricSpecialPower 55Acc. 95%PP 150.1% of Pokémon on Showdown
  219. EmbargoFor 5 turns, the target's item has no effect.DarkStatusPower –Acc. 100%PP 15–
  220. Ember10% chance to burn the target.FireSpecialPower 40Acc. 100%PP 25–
  221. EncoreTarget repeats its last move for its next 3 turns.NormalStatusPower –Acc. 100%PP 52.7% of Pokémon on Showdown
  222. EndeavorLowers the target's HP to the user's HP.NormalPhysicalPower –Acc. 100%PP 5–
  223. EndureUser survives attacks this turn with at least 1 HP.NormalStatusPower –Acc. —PP 10–
  224. Energy Ball10% chance to lower the target's Sp. Def by 1.GrassSpecialPower 90Acc. 100%PP 100.3% of Pokémon on Showdown
  225. EntrainmentThe target's Ability changes to match the user's.NormalStatusPower –Acc. 100%PP 15–
  226. EruptionLess power as user's HP decreases. Hits foe(s).FireSpecialPower 150Acc. 100%PP 51% of Pokémon on Showdown
  227. Esper Wing100% chance to raise user Speed by 1. High crit.PsychicSpecialPower 80Acc. 100%PP 10–
  228. EternabeamUser cannot move next turn.DragonSpecialPower 160Acc. 90%PP 5–
  229. Expanding ForceUser on Psychic Terrain: 1.5× power, hits foes.PsychicSpecialPower 80Acc. 100%PP 104.8% of Pokémon on Showdown
  230. ExplosionHits adjacent Pokémon. The user faints.NormalPhysicalPower 250Acc. 100%PP 5–
  231. Extrasensory10% chance to make the target flinch.PsychicSpecialPower 80Acc. 100%PP 20–
  232. Extreme EvoboostRaises user's Atk, Def, SpA, SpD, and Spe by 2.NormalStatusPower –Acc. —PP 1–
  233. Extreme SpeedNearly always goes first.NormalPhysicalPower 80Acc. 100%PP 51.9% of Pokémon on Showdown
  234. FacadePower doubles if user is burn/poison/paralyzed.NormalPhysicalPower 70Acc. 100%PP 20–
  235. Fairy LockPrevents all Pokémon from switching next turn.FairyStatusPower –Acc. —PP 10–
  236. Fairy WindNo additional effect.FairySpecialPower 40Acc. 100%PP 30–
  237. Fake OutHits first. First turn out only. 100% flinch chance.NormalPhysicalPower 40Acc. 100%PP 1019.3% of Pokémon on Showdown
  238. Fake TearsLowers the target's Sp. Def by 2.DarkStatusPower –Acc. 100%PP 200.1% of Pokémon on Showdown
  239. False SurrenderThis move does not check accuracy.DarkPhysicalPower 80Acc. —PP 10–
  240. False SwipeAlways leaves the target with at least 1 HP.NormalPhysicalPower 40Acc. 100%PP 40–
  241. Feather DanceLowers the target's Attack by 2.FlyingStatusPower –Acc. 100%PP 15–
  242. FeintNullifies Detect, Protect, and Quick/Wide Guard.NormalPhysicalPower 30Acc. 100%PP 100.2% of Pokémon on Showdown
  243. Feint AttackThis move does not check accuracy.DarkPhysicalPower 60Acc. —PP 20–
  244. Fell StingerRaises user's Attack by 3 if this KOes the target.BugPhysicalPower 50Acc. 100%PP 25–
  245. Fickle BeamHas a 30% chance this move's power is doubled.DragonSpecialPower 80Acc. 100%PP 5–
  246. Fiery Dance50% chance to raise the user's Sp. Atk by 1.FireSpecialPower 80Acc. 100%PP 100.2% of Pokémon on Showdown
  247. Fiery Wrath20% chance to make the foe(s) flinch.DarkSpecialPower 90Acc. 100%PP 10–
  248. Fillet Away+2 Attack, Sp. Atk, Speed for 1/2 user's max HP.NormalStatusPower –Acc. —PP 10–
  249. Final GambitDoes damage equal to the user's HP. User faints.FightingSpecialPower –Acc. 100%PP 50.2% of Pokémon on Showdown
  250. Fire Blast10% chance to burn the target.FireSpecialPower 110Acc. 85%PP 5–
  251. Fire Fang10% chance to burn. 10% chance to flinch.FirePhysicalPower 65Acc. 95%PP 15–
  252. Fire Lash Changed100% chance to lower the target's Defense by 1.FirePhysicalPower 90Acc. 100%PP 15–
  253. Fire PledgeUse with Grass or Water Pledge for added effect.FireSpecialPower 80Acc. 100%PP 10–
  254. Fire Punch10% chance to burn the target.FirePhysicalPower 75Acc. 100%PP 15–
  255. Fire SpinTraps and damages the target for 4-5 turns.FireSpecialPower 35Acc. 85%PP 15–
  256. First Impression ChangedNearly always goes first. First turn out only.BugPhysicalPower 100Acc. 100%PP 100.7% of Pokémon on Showdown
  257. Fishious RendPower doubles if user moves before the target.WaterPhysicalPower 85Acc. 100%PP 10–
  258. FissureOHKOs the target. Fails if user is a lower level.GroundPhysicalPower –Acc. 30%PP 5–
  259. FlailMore power the less HP the user has left.NormalPhysicalPower –Acc. 100%PP 15–
  260. Flame BurstDamages Pokémon next to the target as well.FireSpecialPower 70Acc. 100%PP 15–
  261. Flame Charge100% chance to raise the user's Speed by 1.FirePhysicalPower 50Acc. 100%PP 20–
  262. Flame Wheel10% chance to burn the target. Thaws user.FirePhysicalPower 60Acc. 100%PP 25–
  263. Flamethrower10% chance to burn the target.FireSpecialPower 90Acc. 100%PP 152.2% of Pokémon on Showdown
  264. Flare BlitzHas 33% recoil. 10% chance to burn. Thaws user.FirePhysicalPower 120Acc. 100%PP 157.2% of Pokémon on Showdown
  265. FlashLowers the target's accuracy by 1.NormalStatusPower –Acc. 100%PP 20–
  266. Flash Cannon10% chance to lower the target's Sp. Def by 1.SteelSpecialPower 80Acc. 100%PP 103% of Pokémon on Showdown
  267. FlatterRaises the target's Sp. Atk by 1 and confuses it.DarkStatusPower –Acc. 100%PP 15–
  268. Fleur CannonLowers the user's Sp. Atk by 2.FairySpecialPower 130Acc. 90%PP 5–
  269. FlingFlings the user's item at the target. Power varies.DarkPhysicalPower –Acc. 100%PP 10–
  270. Flip TurnUser switches out after damaging the target.WaterPhysicalPower 60Acc. 100%PP 201.6% of Pokémon on Showdown
  271. Floaty Fall30% chance to make the target flinch.FlyingPhysicalPower 90Acc. 95%PP 15–
  272. Floral HealingHeals the target by 50% of its max HP.FairyStatusPower –Acc. —PP 10–
  273. Flower ShieldRaises Defense by 1 of all active Grass types.FairyStatusPower –Acc. —PP 10–
  274. Flower TrickAlways results in a critical hit; no accuracy check.GrassPhysicalPower 70Acc. —PP 100.1% of Pokémon on Showdown
  275. FlyFlies up on first turn, then strikes the next turn.FlyingPhysicalPower 90Acc. 95%PP 15–
  276. Flying PressCombines Flying in its type effectiveness.FightingPhysicalPower 100Acc. 95%PP 10–
  277. Focus Blast10% chance to lower the target's Sp. Def by 1.FightingSpecialPower 120Acc. 70%PP 52.2% of Pokémon on Showdown
  278. Focus EnergyRaises the user's critical hit ratio by 2.NormalStatusPower –Acc. —PP 30–
  279. Focus PunchFails if the user takes damage before it hits.FightingPhysicalPower 150Acc. 100%PP 20–
  280. Follow MeThe foes' moves target the user on the turn used.NormalStatusPower –Acc. —PP 203.9% of Pokémon on Showdown
  281. Force Palm30% chance to paralyze the target.FightingPhysicalPower 60Acc. 100%PP 10–
  282. ForesightFighting, Normal hit Ghost. Evasiveness ignored.NormalStatusPower –Acc. —PP 40–
  283. Forest’s CurseAdds Grass to the target's type(s).GrassStatusPower –Acc. 100%PP 20–
  284. Foul PlayUses target's Attack stat in damage calculation.DarkPhysicalPower 95Acc. 100%PP 150.2% of Pokémon on Showdown
  285. Freeze ShockCharges turn 1. Hits turn 2. 30% paralyze.IcePhysicalPower 140Acc. 90%PP 5–
  286. Freeze-Dry10% chance to freeze. Super effective on Water.IceSpecialPower 70Acc. 100%PP 200.3% of Pokémon on Showdown
  287. Freezing Glare10% chance to freeze the target.PsychicSpecialPower 90Acc. 100%PP 10–
  288. Freezy FrostEliminates all stat changes.IceSpecialPower 100Acc. 90%PP 10–
  289. Frenzy PlantUser cannot move next turn.GrassSpecialPower 150Acc. 90%PP 5–
  290. Frost BreathAlways results in a critical hit.IceSpecialPower 60Acc. 90%PP 10–
  291. FrustrationMax 102 power at minimum Happiness.NormalPhysicalPower –Acc. 100%PP 20–
  292. Fury AttackHits 2-5 times in one turn.NormalPhysicalPower 15Acc. 85%PP 20–
  293. Fury CutterPower doubles with each hit, up to 160.BugPhysicalPower 40Acc. 95%PP 20–
  294. Fury SwipesHits 2-5 times in one turn.NormalPhysicalPower 18Acc. 80%PP 15–
  295. Fusion BoltPower doubles if used after Fusion Flare this turn.ElectricPhysicalPower 100Acc. 100%PP 5–
  296. Fusion FlarePower doubles if used after Fusion Bolt this turn.FireSpecialPower 100Acc. 100%PP 5–
  297. Future SightHits two turns after being used.PsychicSpecialPower 120Acc. 100%PP 10–
  298. Gastro AcidNullifies the target's Ability.PoisonStatusPower –Acc. 100%PP 10–
  299. Gear GrindHits 2 times in one turn.SteelPhysicalPower 50Acc. 85%PP 15–
  300. Gear UpRaises Atk, Sp. Atk of allies with Plus/Minus by 1.SteelStatusPower –Acc. —PP 20–
  301. Genesis SupernovaSummons Psychic Terrain.PsychicSpecialPower 185Acc. —PP 1–
  302. GeomancyCharges, then raises SpA, SpD, Spe by 2 turn 2.FairyStatusPower –Acc. —PP 10–
  303. Giga DrainUser recovers 50% of the damage dealt.GrassSpecialPower 75Acc. 100%PP 100.5% of Pokémon on Showdown
  304. Giga ImpactUser cannot move next turn.NormalPhysicalPower 150Acc. 90%PP 5–
  305. Gigaton HammerCannot be selected the turn after it's used.SteelPhysicalPower 160Acc. 100%PP 5–
  306. Gigavolt HavocPower is equal to the base move's Z-Power.ElectricSpecialPower –Acc. —PP 1–
  307. Glacial LanceNo additional effect. Hits adjacent foes.IcePhysicalPower 120Acc. 100%PP 5–
  308. Glaciate100% chance to lower the foe(s) Speed by 1.IceSpecialPower 65Acc. 95%PP 10–
  309. Glaive RushUser takes sure-hit 2× damage until its next turn.DragonPhysicalPower 120Acc. 100%PP 50.5% of Pokémon on Showdown
  310. GlareParalyzes the target.NormalStatusPower –Acc. 100%PP 30–
  311. Glitzy GlowSummons Light Screen.PsychicSpecialPower 80Acc. 95%PP 15–
  312. Grass KnotMore power the heavier the target.GrassSpecialPower –Acc. 100%PP 20–
  313. Grass PledgeUse with Fire or Water Pledge for added effect.GrassSpecialPower 80Acc. 100%PP 10–
  314. Grass WhistleCauses the target to fall asleep.GrassStatusPower –Acc. 55%PP 15–
  315. Grassy GlideUser on Grassy Terrain: +1 priority.GrassPhysicalPower 55Acc. 100%PP 207.7% of Pokémon on Showdown
  316. Grassy Terrain5 turns. Grounded: +Grass power, +1/16 max HP.GrassStatusPower –Acc. —PP 10–
  317. Grav Apple ChangedTarget: 100% -1 Def. During Gravity: 1.5× power.GrassPhysicalPower 90Acc. 100%PP 10–
  318. Gravity5 turns: no Ground immunities, 1.67× accuracy.PsychicStatusPower –Acc. —PP 5–
  319. GrowlLowers the foe(s) Attack by 1.NormalStatusPower –Acc. 100%PP 40–
  320. Growth ChangedRaises user's Attack and Sp. Atk by 1; 2 in Sun.NormalStatusPower –Acc. —PP 20–
  321. GrudgeIf the user faints, the attack used loses all its PP.GhostStatusPower –Acc. —PP 5–
  322. Guard SplitAverages Defense and Sp. Def stats with target.PsychicStatusPower –Acc. —PP 10–
  323. Guard SwapSwaps Defense and Sp. Def changes with target.PsychicStatusPower –Acc. —PP 10–
  324. Guardian of AlolaDoes damage equal to 3/4 target's current HP.FairySpecialPower –Acc. —PP 1–
  325. GuillotineOHKOs the target. Fails if user is a lower level.NormalPhysicalPower –Acc. 30%PP 5–
  326. Gunk Shot30% chance to poison the target.PoisonPhysicalPower 120Acc. 80%PP 5–
  327. GustPower doubles during Bounce, Fly, and Sky Drop.FlyingSpecialPower 40Acc. 100%PP 35–
  328. Gyro BallMore power the slower the user than the target.SteelPhysicalPower –Acc. 100%PP 5–
  329. HailFor 5 turns, hail crashes down.IceStatusPower –Acc. —PP 10–
  330. Hammer ArmLowers the user's Speed by 1.FightingPhysicalPower 100Acc. 90%PP 10–
  331. Happy HourNo competitive use.NormalStatusPower –Acc. —PP 30–
  332. Hard PressMore power the more HP the target has left.SteelPhysicalPower –Acc. 100%PP 10–
  333. HardenRaises the user's Defense by 1.NormalStatusPower –Acc. —PP 30–
  334. HazeEliminates all stat changes.IceStatusPower –Acc. —PP 300.1% of Pokémon on Showdown
  335. Head ChargeHas 1/4 recoil.NormalPhysicalPower 120Acc. 100%PP 15–
  336. Head SmashHas 1/2 recoil.RockPhysicalPower 150Acc. 80%PP 51.8% of Pokémon on Showdown
  337. Headbutt30% chance to make the target flinch.NormalPhysicalPower 70Acc. 100%PP 15–
  338. Headlong RushLowers the user's Defense and Sp. Def by 1.GroundPhysicalPower 120Acc. 100%PP 5–
  339. Heal BellCures the user's party of all status conditions.NormalStatusPower –Acc. —PP 5–
  340. Heal BlockFor 5 turns, the foe(s) is prevented from healing.PsychicStatusPower –Acc. 100%PP 15–
  341. Heal OrderHeals the user by 50% of its max HP.BugStatusPower –Acc. —PP 10–
  342. Heal PulseHeals the target by 50% of its max HP.PsychicStatusPower –Acc. —PP 100.2% of Pokémon on Showdown
  343. Healing WishUser faints. Next hurt Pokémon is fully healed.PsychicStatusPower –Acc. —PP 10–
  344. Heart Stamp30% chance to make the target flinch.PsychicPhysicalPower 60Acc. 100%PP 25–
  345. Heart SwapSwaps all stat changes with target.PsychicStatusPower –Acc. —PP 10–
  346. Heat CrashMore power the heavier the user than the target.FirePhysicalPower –Acc. 100%PP 10–
  347. Heat Wave10% chance to burn the foe(s).FireSpecialPower 95Acc. 90%PP 105.1% of Pokémon on Showdown
  348. Heavy SlamMore power the heavier the user than the target.SteelPhysicalPower –Acc. 100%PP 100.1% of Pokémon on Showdown
  349. Helping HandOne adjacent ally's move power is 1.5× this turn.NormalStatusPower –Acc. —PP 205.2% of Pokémon on Showdown
  350. HexPower doubles if the target has a status ailment.GhostSpecialPower 65Acc. 100%PP 10–
  351. Hidden PowerVaries in type based on the user's IVs.NormalSpecialPower 60Acc. 100%PP 15–
  352. High HorsepowerNo additional effect.GroundPhysicalPower 95Acc. 95%PP 105.2% of Pokémon on Showdown
  353. High Jump KickUser is hurt by 50% of its max HP if it misses.FightingPhysicalPower 130Acc. 90%PP 100.1% of Pokémon on Showdown
  354. Hold BackAlways leaves the target with at least 1 HP.NormalPhysicalPower 40Acc. 100%PP 40–
  355. Hold HandsNo competitive use.NormalStatusPower –Acc. —PP 40–
  356. Hone ClawsRaises the user's Attack and accuracy by 1.DarkStatusPower –Acc. —PP 15–
  357. Horn AttackNo additional effect.NormalPhysicalPower 65Acc. 100%PP 25–
  358. Horn DrillOHKOs the target. Fails if user is a lower level.NormalPhysicalPower –Acc. 30%PP 5–
  359. Horn LeechUser recovers 50% of the damage dealt.GrassPhysicalPower 75Acc. 100%PP 10–
  360. HowlRaises the user's and ally's Attack by 1.NormalStatusPower –Acc. —PP 40–
  361. Hurricane30% chance to confuse target. Can't miss in rain.FlyingSpecialPower 110Acc. 70%PP 103% of Pokémon on Showdown
  362. Hydro CannonUser cannot move next turn.WaterSpecialPower 150Acc. 90%PP 5–
  363. Hydro PumpNo additional effect.WaterSpecialPower 110Acc. 80%PP 50.3% of Pokémon on Showdown
  364. Hydro SteamDuring Sun: 1.5× damage instead of half.WaterSpecialPower 80Acc. 100%PP 15–
  365. Hydro VortexPower is equal to the base move's Z-Power.WaterSpecialPower –Acc. —PP 1–
  366. Hyper BeamUser cannot move next turn.NormalSpecialPower 150Acc. 90%PP 51.5% of Pokémon on Showdown
  367. Hyper DrillBypasses protection without breaking it.NormalPhysicalPower 100Acc. 100%PP 5–
  368. Hyper Fang10% chance to make the target flinch.NormalPhysicalPower 80Acc. 90%PP 15–
  369. Hyper VoiceNo additional effect. Hits adjacent foes.NormalSpecialPower 90Acc. 100%PP 109.1% of Pokémon on Showdown
  370. Hyperspace FuryHoopa-U: Lowers user's Def by 1; breaks protect.DarkPhysicalPower 100Acc. —PP 5–
  371. Hyperspace HoleBreaks the target's protection for this turn.PsychicSpecialPower 80Acc. —PP 5–
  372. HypnosisCauses the target to fall asleep.PsychicStatusPower –Acc. 60%PP 200.8% of Pokémon on Showdown
  373. Ice BallPower doubles with each hit. Repeats for 5 turns.IcePhysicalPower 30Acc. 90%PP 20–
  374. Ice Beam10% chance to freeze the target.IceSpecialPower 90Acc. 100%PP 102.2% of Pokémon on Showdown
  375. Ice BurnCharges turn 1. Hits turn 2. 30% burn.IceSpecialPower 140Acc. 90%PP 5–
  376. Ice Fang10% chance to freeze. 10% chance to flinch.IcePhysicalPower 65Acc. 95%PP 150.2% of Pokémon on Showdown
  377. Ice HammerLowers the user's Speed by 1.IcePhysicalPower 100Acc. 90%PP 100.1% of Pokémon on Showdown
  378. Ice Punch10% chance to freeze the target.IcePhysicalPower 75Acc. 100%PP 151.6% of Pokémon on Showdown
  379. Ice ShardUsually goes first.IcePhysicalPower 40Acc. 100%PP 300.6% of Pokémon on Showdown
  380. Ice SpinnerEnds the effects of terrain.IcePhysicalPower 80Acc. 100%PP 150.1% of Pokémon on Showdown
  381. Icicle Crash30% chance to make the target flinch.IcePhysicalPower 85Acc. 90%PP 100.4% of Pokémon on Showdown
  382. Icicle SpearHits 2-5 times in one turn.IcePhysicalPower 25Acc. 100%PP 30–
  383. Icy Wind100% chance to lower the foe(s) Speed by 1.IceSpecialPower 55Acc. 95%PP 151.5% of Pokémon on Showdown
  384. ImprisonNo foe can use any move known by the user.PsychicStatusPower –Acc. —PP 101% of Pokémon on Showdown
  385. IncinerateDestroys the foe(s) Berry/Gem.FireSpecialPower 60Acc. 100%PP 15–
  386. Infernal Parade Changed30% burn. 2× power if target is already statused.GhostSpecialPower 65Acc. 100%PP 15–
  387. Inferno100% chance to burn the target.FireSpecialPower 100Acc. 50%PP 5–
  388. Inferno OverdrivePower is equal to the base move's Z-Power.FireSpecialPower –Acc. —PP 1–
  389. InfestationTraps and damages the target for 4-5 turns.BugSpecialPower 20Acc. 100%PP 200.2% of Pokémon on Showdown
  390. IngrainTraps/grounds user; heals 1/16 max HP per turn.GrassStatusPower –Acc. —PP 20–
  391. InstructThe target immediately uses its last used move.PsychicStatusPower –Acc. —PP 15–
  392. Ion DelugeNormal moves become Electric type this turn.ElectricStatusPower –Acc. —PP 25–
  393. Iron DefenseRaises the user's Defense by 2.SteelStatusPower –Acc. —PP 150.1% of Pokémon on Showdown
  394. Iron Head30% chance to make the target flinch.SteelPhysicalPower 80Acc. 100%PP 157% of Pokémon on Showdown
  395. Iron Tail30% chance to lower the target's Defense by 1.SteelPhysicalPower 100Acc. 75%PP 15–
  396. Ivy CudgelHigh critical hit ratio. Type depends on user's form.GrassPhysicalPower 100Acc. 100%PP 10–
  397. Jaw LockPrevents both user and target from switching out.DarkPhysicalPower 80Acc. 100%PP 10–
  398. Jet PunchUsually goes first.WaterPhysicalPower 60Acc. 100%PP 150.1% of Pokémon on Showdown
  399. JudgmentType varies based on the held Plate.NormalSpecialPower 100Acc. 100%PP 10–
  400. Jump KickUser is hurt by 50% of its max HP if it misses.FightingPhysicalPower 100Acc. 95%PP 10–
  401. Jungle HealingUser and allies: healed 1/4 max HP, status cured.GrassStatusPower –Acc. —PP 10–
  402. Karate ChopHigh critical hit ratio.FightingPhysicalPower 50Acc. 100%PP 25–
  403. KinesisLowers the target's accuracy by 1.PsychicStatusPower –Acc. 80%PP 15–
  404. King’s Shield ChangedProtects from damaging attacks. Contact: -1 Atk.SteelStatusPower –Acc. —PP 50.1% of Pokémon on Showdown
  405. Knock Off1.5× damage if foe holds an item. Removes item.DarkPhysicalPower 65Acc. 100%PP 201.9% of Pokémon on Showdown
  406. Kowtow CleaveThis move does not check accuracy.DarkPhysicalPower 85Acc. —PP 104.2% of Pokémon on Showdown
  407. Land’s WrathNo additional effect. Hits adjacent foes.GroundPhysicalPower 90Acc. 100%PP 10–
  408. Laser FocusUntil the end of the next turn, user's moves crit.NormalStatusPower –Acc. —PP 30–
  409. Lash Out2× power if the user had a stat lowered this turn.DarkPhysicalPower 75Acc. 100%PP 5–
  410. Last ResortFails unless each known move has been used.NormalPhysicalPower 140Acc. 100%PP 5–
  411. Last Respects+50 power for each time a party member fainted.GhostPhysicalPower 50Acc. 100%PP 103.5% of Pokémon on Showdown
  412. Lava Plume30% chance to burn adjacent Pokémon.FireSpecialPower 80Acc. 100%PP 15–
  413. Leaf BladeHigh critical hit ratio.GrassPhysicalPower 90Acc. 100%PP 150.1% of Pokémon on Showdown
  414. Leaf StormLowers the user's Sp. Atk by 2.GrassSpecialPower 130Acc. 90%PP 50.4% of Pokémon on Showdown
  415. Leaf Tornado50% chance to lower the target's accuracy by 1.GrassSpecialPower 65Acc. 90%PP 10–
  416. LeafageNo additional effect.GrassPhysicalPower 40Acc. 100%PP 40–
  417. Leech LifeUser recovers 50% of the damage dealt.BugPhysicalPower 80Acc. 100%PP 102.4% of Pokémon on Showdown
  418. Leech Seed1/8 of target's HP is restored to user every turn.GrassStatusPower –Acc. 90%PP 100.1% of Pokémon on Showdown
  419. LeerLowers the foe(s) Defense by 1.NormalStatusPower –Acc. 100%PP 30–
  420. Let’s Snuggle ForeverNo additional effect.FairyPhysicalPower 190Acc. —PP 1–
  421. Lick30% chance to paralyze the target.GhostPhysicalPower 30Acc. 100%PP 30–
  422. Life DewHeals the user and its allies by 1/4 their max HP.WaterStatusPower –Acc. —PP 100.7% of Pokémon on Showdown
  423. Light ScreenFor 5 turns, special damage to allies is halved.PsychicStatusPower –Acc. —PP 301.2% of Pokémon on Showdown
  424. Light That Burns the SkyPhysical if user's Atk > Sp. Atk. Ignores Abilities.PsychicSpecialPower 200Acc. —PP 1–
  425. Light of RuinHas 1/2 recoil.FairySpecialPower 140Acc. 90%PP 50.5% of Pokémon on Showdown
  426. Liquidation20% chance to lower the target's Defense by 1.WaterPhysicalPower 85Acc. 100%PP 101% of Pokémon on Showdown
  427. Lock-OnUser's next move will not miss the target.NormalStatusPower –Acc. —PP 5–
  428. Lovely KissCauses the target to fall asleep.NormalStatusPower –Acc. 75%PP 10–
  429. Low KickMore power the heavier the target.FightingPhysicalPower –Acc. 100%PP 203.3% of Pokémon on Showdown
  430. Low Sweep100% chance to lower the target's Speed by 1.FightingPhysicalPower 65Acc. 100%PP 20–
  431. Lucky ChantFor 5 turns, shields user's party from critical hits.NormalStatusPower –Acc. —PP 30–
  432. Lumina Crash100% chance to lower the target's Sp. Def by 2.PsychicSpecialPower 80Acc. 100%PP 100.3% of Pokémon on Showdown
  433. Lunar BlessingUser and allies: healed 1/4 max HP, status cured.PsychicStatusPower –Acc. —PP 5–
  434. Lunar DanceUser faints. Next hurt Pkmn is cured, max HP/PP.PsychicStatusPower –Acc. —PP 10–
  435. Lunge100% chance to lower the target's Attack by 1.BugPhysicalPower 80Acc. 100%PP 15–
  436. Luster Purge50% chance to lower the target's Sp. Def by 1.PsychicSpecialPower 95Acc. 100%PP 5–
  437. Mach PunchUsually goes first.FightingPhysicalPower 40Acc. 100%PP 300.1% of Pokémon on Showdown
  438. Magic CoatBounces back certain non-damaging moves.PsychicStatusPower –Acc. —PP 15–
  439. Magic PowderChanges the target's type to Psychic.PsychicStatusPower –Acc. 100%PP 20–
  440. Magic RoomFor 5 turns, all held items have no effect.PsychicStatusPower –Acc. —PP 10–
  441. Magical LeafThis move does not check accuracy.GrassSpecialPower 60Acc. —PP 20–
  442. Magical Torque30% chance to confuse the target.FairyPhysicalPower 100Acc. 100%PP 10–
  443. Magma StormTraps and damages the target for 4-5 turns.FireSpecialPower 100Acc. 75%PP 5–
  444. Magnet BombThis move does not check accuracy.SteelPhysicalPower 60Acc. —PP 20–
  445. Magnet RiseFor 5 turns, the user has immunity to Ground.ElectricStatusPower –Acc. —PP 10–
  446. Magnetic FluxRaises Def, Sp. Def of allies with Plus/Minus by 1.ElectricStatusPower –Acc. —PP 20–
  447. MagnitudeHits adjacent Pokémon. Power varies; 2× on Dig.GroundPhysicalPower –Acc. 100%PP 30–
  448. Make It Rain ChangedLowers the user's Sp. Atk by 1. Hits foe(s).SteelSpecialPower 120Acc. 95%PP 53.2% of Pokémon on Showdown
  449. Malicious MoonsaultDamage doubles if the target used Minimize.DarkPhysicalPower 180Acc. —PP 1–
  450. Malignant Chain50% chance to badly poison the target.PoisonSpecialPower 100Acc. 100%PP 5–
  451. Mat BlockProtects allies from damaging attacks. Turn 1 only.FightingStatusPower –Acc. —PP 10–
  452. Matcha Gotcha20% burn. Recovers 50% dmg dealt. Thaws foe(s).GrassSpecialPower 80Acc. 90%PP 151.2% of Pokémon on Showdown
  453. Max AirstreamBase move affects power. Allies: +1 Speed.FlyingPhysicalPower 10Acc. —PP 10–
  454. Max DarknessBase move affects power. Foes: -1 Sp. Def.DarkPhysicalPower 10Acc. —PP 10–
  455. Max FlareBase move affects power. Starts Sun.FirePhysicalPower 100Acc. —PP 10–
  456. Max FlutterbyBase move affects power. Foes: -1 Sp. Atk.BugPhysicalPower 10Acc. —PP 10–
  457. Max GeyserBase move affects power. Starts Rain.WaterPhysicalPower 10Acc. —PP 10–
  458. Max GuardProtects user from moves & Max Moves this turn.NormalStatusPower –Acc. —PP 10–
  459. Max HailstormBase move affects power. Starts Hail.IcePhysicalPower 10Acc. —PP 10–
  460. Max KnuckleBase move affects power. Allies: +1 Attack.FightingPhysicalPower 10Acc. —PP 10–
  461. Max LightningBase move affects power. Starts Electric Terrain.ElectricPhysicalPower 10Acc. —PP 10–
  462. Max MindstormBase move affects power. Starts Psychic Terrain.PsychicPhysicalPower 10Acc. —PP 10–
  463. Max OozeBase move affects power. Allies: +1 Sp. Atk.PoisonPhysicalPower 10Acc. —PP 10–
  464. Max OvergrowthBase move affects power. Starts Grassy Terrain.GrassPhysicalPower 10Acc. —PP 10–
  465. Max PhantasmBase move affects power. Foes: -1 Defense.GhostPhysicalPower 10Acc. —PP 10–
  466. Max QuakeBase move affects power. Allies: +1 Sp. Def.GroundPhysicalPower 10Acc. —PP 10–
  467. Max RockfallBase move affects power. Starts Sandstorm.RockPhysicalPower 10Acc. —PP 10–
  468. Max StarfallBase move affects power. Starts Misty Terrain.FairyPhysicalPower 10Acc. —PP 10–
  469. Max SteelspikeBase move affects power. Allies: +1 Defense.SteelPhysicalPower 10Acc. —PP 10–
  470. Max StrikeBase move affects power. Foes: -1 Speed.NormalPhysicalPower 10Acc. —PP 10–
  471. Max WyrmwindBase move affects power. Foes: -1 Attack.DragonPhysicalPower 10Acc. —PP 10–
  472. Me FirstCopies a foe at 1.5× power. User must be faster.NormalStatusPower –Acc. —PP 20–
  473. Mean LookPrevents the target from switching out.NormalStatusPower –Acc. —PP 5–
  474. MeditateRaises the user's Attack by 1.PsychicStatusPower –Acc. —PP 40–
  475. Mega DrainUser recovers 50% of the damage dealt.GrassSpecialPower 40Acc. 100%PP 15–
  476. Mega KickNo additional effect.NormalPhysicalPower 120Acc. 75%PP 5–
  477. Mega PunchNo additional effect.NormalPhysicalPower 80Acc. 85%PP 20–
  478. MegahornNo additional effect.BugPhysicalPower 120Acc. 85%PP 10–
  479. MementoLowers target's Attack, Sp. Atk by 2. User faints.DarkStatusPower –Acc. 100%PP 10–
  480. Menacing Moonraze MaelstromIgnores the Abilities of other Pokémon.GhostSpecialPower 200Acc. —PP 1–
  481. Metal BurstIf hit by an attack, returns 1.5× damage.SteelPhysicalPower –Acc. 100%PP 10–
  482. Metal Claw10% chance to raise the user's Attack by 1.SteelPhysicalPower 50Acc. 95%PP 35–
  483. Metal SoundLowers the target's Sp. Def by 2.SteelStatusPower –Acc. 85%PP 40–
  484. Meteor Assault ChangedUser cannot move next turn.FightingPhysicalPower 170Acc. 100%PP 50.1% of Pokémon on Showdown
  485. Meteor BeamRaises user's Sp. Atk by 1 on turn 1. Hits turn 2.RockSpecialPower 120Acc. 90%PP 10–
  486. Meteor Mash20% chance to raise the user's Attack by 1.SteelPhysicalPower 90Acc. 90%PP 100.1% of Pokémon on Showdown
  487. MetronomePicks a random move.NormalStatusPower –Acc. —PP 10–
  488. Mighty CleaveBypasses protection without breaking it.RockPhysicalPower 95Acc. 100%PP 5–
  489. Milk DrinkHeals the user by 50% of its max HP.NormalStatusPower –Acc. —PP 5–
  490. MimicThe last move the target used replaces this one.NormalStatusPower –Acc. —PP 10–
  491. Mind BlownUser loses 50% max HP. Hits adjacent Pokémon.FireSpecialPower 150Acc. 100%PP 5–
  492. Mind ReaderUser's next move will not miss the target.NormalStatusPower –Acc. —PP 5–
  493. MinimizeRaises the user's evasiveness by 2.NormalStatusPower –Acc. —PP 10–
  494. Miracle EyePsychic hits Dark. Evasiveness ignored.PsychicStatusPower –Acc. —PP 40–
  495. Mirror CoatIf hit by special attack, returns double damage.PsychicSpecialPower –Acc. 100%PP 20–
  496. Mirror MoveUser uses the target's last used move against it.FlyingStatusPower –Acc. —PP 20–
  497. Mirror Shot30% chance to lower the target's accuracy by 1.SteelSpecialPower 65Acc. 85%PP 10–
  498. MistFor 5 turns, protects user's party from stat drops.IceStatusPower –Acc. —PP 30–
  499. Mist Ball50% chance to lower the target's Sp. Atk by 1.PsychicSpecialPower 95Acc. 100%PP 5–
  500. Misty ExplosionUser faints. User on Misty Terrain: 1.5× power.FairySpecialPower 100Acc. 100%PP 5–
  501. Misty Terrain5 turns. Can't status,-Dragon power vs grounded.FairyStatusPower –Acc. —PP 10–
  502. Moonblast30% chance to lower the target's Sp. Atk by 1.FairySpecialPower 95Acc. 100%PP 153.4% of Pokémon on Showdown
  503. Moongeist BeamIgnores the Abilities of other Pokémon.GhostSpecialPower 100Acc. 100%PP 5–
  504. MoonlightHeals the user by a weather-dependent amount.FairyStatusPower –Acc. —PP 5–
  505. Morning SunHeals the user by a weather-dependent amount.NormalStatusPower –Acc. —PP 5–
  506. Mortal SpinPoisons foes, frees user from hazards/bind/leech.PoisonPhysicalPower 30Acc. 100%PP 15–
  507. Mountain Gale Changed30% chance to make the target flinch.IcePhysicalPower 120Acc. 85%PP 10–
  508. Mud Bomb30% chance to lower the target's accuracy by 1.GroundSpecialPower 65Acc. 85%PP 10–
  509. Mud Shot100% chance to lower the target's Speed by 1.GroundSpecialPower 55Acc. 95%PP 15–
  510. Mud SportFor 5 turns, Electric-type attacks have 1/3 power.GroundStatusPower –Acc. —PP 15–
  511. Mud-Slap100% chance to lower the target's accuracy by 1.GroundSpecialPower 20Acc. 100%PP 10–
  512. Muddy Water30% chance to lower the foe(s) accuracy by 1.WaterSpecialPower 90Acc. 85%PP 102% of Pokémon on Showdown
  513. Multi-AttackType varies based on the held Memory.NormalPhysicalPower 120Acc. 100%PP 10–
  514. Mystical Fire100% chance to lower the target's Sp. Atk by 1.FireSpecialPower 75Acc. 100%PP 101% of Pokémon on Showdown
  515. Mystical Power100% chance to raise the user's Sp. Atk by 1.PsychicSpecialPower 70Acc. 90%PP 10–
  516. Nasty PlotRaises the user's Sp. Atk by 2.DarkStatusPower –Acc. —PP 203.6% of Pokémon on Showdown
  517. Natural GiftPower and type depends on the user's Berry.NormalPhysicalPower –Acc. 100%PP 15–
  518. Nature PowerAttack depends on terrain (default Tri Attack).NormalStatusPower –Acc. —PP 20–
  519. Nature’s MadnessDoes damage equal to 1/2 target's current HP.FairySpecialPower –Acc. 90%PP 10–
  520. Needle Arm30% chance to make the target flinch.GrassPhysicalPower 60Acc. 100%PP 15–
  521. Never-Ending NightmarePower is equal to the base move's Z-Power.GhostSpecialPower –Acc. —PP 1–
  522. Night Daze Changed40% chance to lower the target's accuracy by 1.DarkSpecialPower 90Acc. 95%PP 10–
  523. Night ShadeDoes damage equal to the user's level.GhostSpecialPower –Acc. 100%PP 15–
  524. Night Slash ChangedHigh critical hit ratio.DarkPhysicalPower 70Acc. 100%PP 200.4% of Pokémon on Showdown
  525. NightmareA sleeping target is hurt by 1/4 max HP per turn.GhostStatusPower –Acc. 100%PP 15–
  526. No RetreatRaises all stats by 1 (not acc/eva). Traps user.FightingStatusPower –Acc. —PP 5–
  527. Noble RoarLowers the target's Attack and Sp. Atk by 1.NormalStatusPower –Acc. 100%PP 30–
  528. Noxious Torque30% chance to poison the target.PoisonPhysicalPower 100Acc. 100%PP 10–
  529. Nuzzle100% chance to paralyze the target.ElectricPhysicalPower 20Acc. 100%PP 20–
  530. Oblivion WingUser recovers 75% of the damage dealt.FlyingSpecialPower 80Acc. 100%PP 10–
  531. ObstructProtects from damaging attacks. Contact: -2 Def.DarkStatusPower –Acc. 100%PP 10–
  532. Oceanic OperettaNo additional effect.WaterSpecialPower 195Acc. —PP 1–
  533. Octazooka50% chance to lower the target's accuracy by 1.WaterSpecialPower 65Acc. 85%PP 10–
  534. OctolockTraps target, lowers Def and SpD by 1 each turn.FightingStatusPower –Acc. 100%PP 15–
  535. Odor SleuthFighting, Normal hit Ghost. Evasiveness ignored.NormalStatusPower –Acc. —PP 40–
  536. Ominous Wind10% chance to raise all stats by 1 (not acc/eva).GhostSpecialPower 60Acc. 100%PP 5–
  537. Order UpCurly|Droopy|Stretchy eaten: +1 Atk|Def|Spe.DragonPhysicalPower 80Acc. 100%PP 10–
  538. Origin PulseNo additional effect. Hits adjacent foes.WaterSpecialPower 110Acc. 85%PP 10–
  539. OutrageLasts 2-3 turns. Confuses the user afterwards.DragonPhysicalPower 120Acc. 100%PP 10–
  540. OverdriveNo additional effect. Hits foe(s).ElectricSpecialPower 80Acc. 100%PP 100.1% of Pokémon on Showdown
  541. OverheatLowers the user's Sp. Atk by 2.FireSpecialPower 130Acc. 90%PP 51.1% of Pokémon on Showdown
  542. Pain SplitShares HP of user and target equally.NormalStatusPower –Acc. —PP 20–
  543. Parabolic ChargeUser recovers 50% of the damage dealt.ElectricSpecialPower 65Acc. 100%PP 200.1% of Pokémon on Showdown
  544. Parting ShotLowers target's Atk, Sp. Atk by 1. User switches.DarkStatusPower –Acc. 100%PP 205.9% of Pokémon on Showdown
  545. Pay DayScatters coins.NormalPhysicalPower 40Acc. 100%PP 20–
  546. PaybackPower doubles if the user moves after the target.DarkPhysicalPower 50Acc. 100%PP 10–
  547. PeckNo additional effect.FlyingPhysicalPower 35Acc. 100%PP 35–
  548. Perish SongAll active Pokémon will faint in 3 turns.NormalStatusPower –Acc. —PP 51.5% of Pokémon on Showdown
  549. Petal BlizzardNo additional effect. Hits adjacent Pokémon.GrassPhysicalPower 90Acc. 100%PP 15–
  550. Petal DanceLasts 2-3 turns. Confuses the user afterwards.GrassSpecialPower 120Acc. 100%PP 10–
  551. Phantom ForceDisappears turn 1. Hits turn 2. Breaks protection.GhostPhysicalPower 90Acc. 100%PP 100.2% of Pokémon on Showdown
  552. Photon GeyserPhysical if user's Atk > Sp. Atk. Ignores Abilities.PsychicSpecialPower 100Acc. 100%PP 5–
  553. Pika PapowMax happiness: 102 power. Can't miss.ElectricSpecialPower –Acc. —PP 20–
  554. Pin MissileHits 2-5 times in one turn.BugPhysicalPower 25Acc. 95%PP 20–
  555. Plasma FistsNormal moves become Electric type this turn.ElectricPhysicalPower 100Acc. 100%PP 15–
  556. Play NiceLowers the target's Attack by 1.NormalStatusPower –Acc. —PP 20–
  557. Play Rough10% chance to lower the target's Attack by 1.FairyPhysicalPower 90Acc. 90%PP 100.3% of Pokémon on Showdown
  558. PluckUser steals and eats the target's Berry.FlyingPhysicalPower 60Acc. 100%PP 20–
  559. Poison Fang50% chance to badly poison the target.PoisonPhysicalPower 50Acc. 100%PP 15–
  560. Poison GasPoisons the foe(s).PoisonStatusPower –Acc. 90%PP 40–
  561. Poison Jab30% chance to poison the target.PoisonPhysicalPower 80Acc. 100%PP 200.5% of Pokémon on Showdown
  562. Poison PowderPoisons the target.PoisonStatusPower –Acc. 75%PP 35–
  563. Poison Sting30% chance to poison the target.PoisonPhysicalPower 15Acc. 100%PP 35–
  564. Poison TailHigh critical hit ratio. 10% chance to poison.PoisonPhysicalPower 50Acc. 100%PP 25–
  565. Pollen PuffIf the target is an ally, heals 50% of its max HP.BugSpecialPower 90Acc. 100%PP 15–
  566. PoltergeistFails if the target has no held item.GhostPhysicalPower 110Acc. 90%PP 50.2% of Pokémon on Showdown
  567. Population BombHits 10 times. Each hit can miss.NormalPhysicalPower 20Acc. 90%PP 100.2% of Pokémon on Showdown
  568. Pounce100% chance to lower the target's Speed by 1.BugPhysicalPower 50Acc. 100%PP 20–
  569. PoundNo additional effect.NormalPhysicalPower 40Acc. 100%PP 35–
  570. PowderIf using a Fire move, target loses 1/4 max HP.BugStatusPower –Acc. 100%PP 20–
  571. Powder Snow10% chance to freeze the foe(s).IceSpecialPower 40Acc. 100%PP 25–
  572. Power GemNo additional effect.RockSpecialPower 80Acc. 100%PP 202% of Pokémon on Showdown
  573. Power ShiftSwitches user's Attack and Defense stats.NormalStatusPower –Acc. —PP 10–
  574. Power SplitAverages Attack and Sp. Atk stats with target.PsychicStatusPower –Acc. —PP 10–
  575. Power SwapSwaps Attack and Sp. Atk stat stages with target.PsychicStatusPower –Acc. —PP 10–
  576. Power TrickSwitches user's Attack and Defense stats.PsychicStatusPower –Acc. —PP 10–
  577. Power Trip + 20 power for each of the user's stat boosts.DarkPhysicalPower 20Acc. 100%PP 100.1% of Pokémon on Showdown
  578. Power WhipNo additional effect.GrassPhysicalPower 120Acc. 85%PP 100.1% of Pokémon on Showdown
  579. Power-Up Punch100% chance to raise the user's Attack by 1.FightingPhysicalPower 40Acc. 100%PP 20–
  580. Precipice BladesNo additional effect. Hits adjacent foes.GroundPhysicalPower 120Acc. 85%PP 10–
  581. Present40, 80, 120 power, or heals target 1/4 max HP.NormalPhysicalPower –Acc. 90%PP 15–
  582. Prismatic LaserUser cannot move next turn.PsychicSpecialPower 160Acc. 100%PP 10–
  583. Protect ChangedPrevents moves from affecting the user this turn.NormalStatusPower –Acc. —PP 564.1% of Pokémon on Showdown
  584. Psybeam10% chance to confuse the target.PsychicSpecialPower 65Acc. 100%PP 20–
  585. PsybladeDuring Electric Terrain: 1.5× power.PsychicPhysicalPower 80Acc. 100%PP 15–
  586. Psych UpCopies the target's current stat stages.NormalStatusPower –Acc. —PP 100.2% of Pokémon on Showdown
  587. Psychic10% chance to lower the target's Sp. Def by 1.PsychicSpecialPower 90Acc. 100%PP 104.6% of Pokémon on Showdown
  588. Psychic FangsDestroys screens, unless the target is immune.PsychicPhysicalPower 85Acc. 100%PP 101.1% of Pokémon on Showdown
  589. Psychic NoiseFor 2 turns, the target is prevented from healing.PsychicSpecialPower 75Acc. 100%PP 10–
  590. Psychic Terrain5 turns. Grounded: +Psychic power, priority-safe.PsychicStatusPower –Acc. —PP 100.1% of Pokémon on Showdown
  591. Psycho BoostLowers the user's Sp. Atk by 2.PsychicSpecialPower 140Acc. 90%PP 5–
  592. Psycho CutHigh critical hit ratio.PsychicPhysicalPower 70Acc. 100%PP 200.3% of Pokémon on Showdown
  593. Psycho ShiftTransfers the user's status ailment to the target.PsychicStatusPower –Acc. 100%PP 10–
  594. Psyshield Bash Changed100% chance to raise the user's Defense by 1.PsychicPhysicalPower 90Acc. 90%PP 10–
  595. PsyshockDamages target based on Defense, not Sp. Def.PsychicSpecialPower 80Acc. 100%PP 100.1% of Pokémon on Showdown
  596. PsystrikeDamages target based on Defense, not Sp. Def.PsychicSpecialPower 100Acc. 100%PP 10–
  597. PsywaveRandom damage equal to 0.5×-1.5× user's level.PsychicSpecialPower –Acc. 100%PP 15–
  598. Pulverizing PancakeNo additional effect.NormalPhysicalPower 210Acc. —PP 1–
  599. Punishment60 power +20 for each of the target's stat boosts.DarkPhysicalPower –Acc. 100%PP 5–
  600. PurifyCures target's status; heals user 1/2 max HP if so.PoisonStatusPower –Acc. —PP 20–
  601. PursuitIf a foe is switching out, hits it at 2× power.DarkPhysicalPower 40Acc. 100%PP 20–
  602. Pyro Ball10% chance to burn the target. Thaws user.FirePhysicalPower 120Acc. 90%PP 5–
  603. QuashForces the target to move last this turn.DarkStatusPower –Acc. 100%PP 150.1% of Pokémon on Showdown
  604. Quick AttackUsually goes first.NormalPhysicalPower 40Acc. 100%PP 301.3% of Pokémon on Showdown
  605. Quick GuardProtects allies from priority attacks this turn.FightingStatusPower –Acc. —PP 150.1% of Pokémon on Showdown
  606. Quiver DanceRaises the user's Sp. Atk, Sp. Def, Speed by 1.BugStatusPower –Acc. —PP 200.5% of Pokémon on Showdown
  607. RageRaises the user's Attack by 1 if hit during use.NormalPhysicalPower 20Acc. 100%PP 20–
  608. Rage Fist+50 power for each time user was hit. Max 6 hits.GhostPhysicalPower 50Acc. 100%PP 100.2% of Pokémon on Showdown
  609. Rage PowderThe foes' moves target the user on the turn used.BugStatusPower –Acc. —PP 202.2% of Pokémon on Showdown
  610. Raging BullDestroys screens. Type depends on user's form.NormalPhysicalPower 90Acc. 100%PP 10–
  611. Raging FuryLasts 2-3 turns. Confuses the user afterwards.FirePhysicalPower 120Acc. 100%PP 10–
  612. Rain DanceFor 5 turns, heavy rain powers Water moves.WaterStatusPower –Acc. —PP 50.7% of Pokémon on Showdown
  613. Rapid SpinFree user from hazards/bind/Leech Seed; +1 Spe.NormalPhysicalPower 50Acc. 100%PP 40–
  614. Razor LeafHigh critical hit ratio. Hits adjacent foes.GrassPhysicalPower 55Acc. 95%PP 25–
  615. Razor Shell50% chance to lower the target's Defense by 1.WaterPhysicalPower 75Acc. 95%PP 10–
  616. Razor WindCharges, then hits foe(s) turn 2. High crit ratio.NormalSpecialPower 80Acc. 100%PP 10–
  617. RecoverHeals the user by 50% of its max HP.NormalStatusPower –Acc. —PP 50.6% of Pokémon on Showdown
  618. RecycleRestores the item the user last used.NormalStatusPower –Acc. —PP 10–
  619. ReflectFor 5 turns, physical damage to allies is halved.PsychicStatusPower –Acc. —PP 201.1% of Pokémon on Showdown
  620. Reflect TypeUser becomes the same type as the target.NormalStatusPower –Acc. —PP 15–
  621. RefreshUser cures its burn, poison, or paralysis.NormalStatusPower –Acc. —PP 20–
  622. Relic Song10% chance to sleep foe(s). Meloetta transforms.NormalSpecialPower 75Acc. 100%PP 10–
  623. RestUser sleeps 2 turns and restores HP and status.PsychicStatusPower –Acc. —PP 5–
  624. RetaliatePower doubles if an ally fainted last turn.NormalPhysicalPower 70Acc. 100%PP 5–
  625. ReturnMax 102 power at maximum Happiness.NormalPhysicalPower –Acc. 100%PP 20–
  626. Revelation DanceType varies based on the user's primary type.NormalSpecialPower 90Acc. 100%PP 15–
  627. RevengePower doubles if user is damaged by the target.FightingPhysicalPower 60Acc. 100%PP 10–
  628. ReversalMore power the less HP the user has left.FightingPhysicalPower –Acc. 100%PP 15–
  629. Revival BlessingRevives a fainted Pokémon to 50% HP.NormalStatusPower –Acc. —PP 10.4% of Pokémon on Showdown
  630. Rising Voltage2× power if target is grounded in Electric Terrain.ElectricSpecialPower 70Acc. 100%PP 200.2% of Pokémon on Showdown
  631. RoarForces the target to switch to a random ally.NormalStatusPower –Acc. —PP 20–
  632. Roar of TimeUser cannot move next turn.DragonSpecialPower 150Acc. 90%PP 5–
  633. Rock BlastHits 2-5 times in one turn.RockPhysicalPower 25Acc. 90%PP 10–
  634. Rock Climb20% chance to confuse the target.NormalPhysicalPower 90Acc. 85%PP 20–
  635. Rock PolishRaises the user's Speed by 2.RockStatusPower –Acc. —PP 20–
  636. Rock Slide30% chance to make the foe(s) flinch.RockPhysicalPower 75Acc. 90%PP 106.5% of Pokémon on Showdown
  637. Rock Smash50% chance to lower the target's Defense by 1.FightingPhysicalPower 40Acc. 100%PP 15–
  638. Rock ThrowNo additional effect.RockPhysicalPower 50Acc. 90%PP 15–
  639. Rock Tomb100% chance to lower the target's Speed by 1.RockPhysicalPower 60Acc. 95%PP 150.9% of Pokémon on Showdown
  640. Rock WreckerUser cannot move next turn.RockPhysicalPower 150Acc. 90%PP 5–
  641. Role PlayUser replaces its Ability with the target's.PsychicStatusPower –Acc. —PP 10–
  642. Rolling Kick30% chance to make the target flinch.FightingPhysicalPower 60Acc. 85%PP 15–
  643. RolloutPower doubles with each hit. Repeats for 5 turns.RockPhysicalPower 30Acc. 90%PP 20–
  644. RoostHeals 50% HP. Flying-type removed 'til turn ends.FlyingStatusPower –Acc. —PP 50.8% of Pokémon on Showdown
  645. RototillerRaises Atk/Sp. Atk of grounded Grass types by 1.GroundStatusPower –Acc. —PP 10–
  646. RoundPower doubles if others used Round this turn.NormalSpecialPower 60Acc. 100%PP 15–
  647. RuinationDoes damage equal to 1/2 target's current HP.DarkSpecialPower 1Acc. 90%PP 10–
  648. Sacred Fire50% chance to burn the target. Thaws user.FirePhysicalPower 100Acc. 95%PP 5–
  649. Sacred SwordIgnores the target's stat stage changes.FightingPhysicalPower 90Acc. 100%PP 150.3% of Pokémon on Showdown
  650. SafeguardFor 5 turns, protects user's party from status.NormalStatusPower –Acc. —PP 25–
  651. Salt CureDeals 1/8 max HP each turn; 1/4 on Steel, Water.RockPhysicalPower 40Acc. 100%PP 15–
  652. Sand AttackLowers the target's accuracy by 1.GroundStatusPower –Acc. 100%PP 15–
  653. Sand TombTraps and damages the target for 4-5 turns.GroundPhysicalPower 35Acc. 85%PP 15–
  654. Sandsear Storm20% chance to burn foe(s). Can't miss in rain.GroundSpecialPower 100Acc. 80%PP 10–
  655. Sandstorm ChangedFor 5 turns, a sandstorm rages. Rock: 1.5× SpD.RockStatusPower –Acc. —PP 5–
  656. Sappy SeedSummons Leech Seed.GrassPhysicalPower 100Acc. 90%PP 10–
  657. Savage Spin-OutPower is equal to the base move's Z-Power.BugSpecialPower –Acc. —PP 1–
  658. Scald30% chance to burn the target. Thaws target.WaterSpecialPower 80Acc. 100%PP 151.2% of Pokémon on Showdown
  659. Scale ShotHits 2-5 times. User: -1 Def, +1 Spe after last hit.DragonPhysicalPower 25Acc. 90%PP 200.1% of Pokémon on Showdown
  660. Scary FaceLowers the target's Speed by 2.NormalStatusPower –Acc. 100%PP 10–
  661. Scorching Sands30% chance to burn the target. Thaws target.GroundSpecialPower 70Acc. 100%PP 100.1% of Pokémon on Showdown
  662. ScratchNo additional effect.NormalPhysicalPower 40Acc. 100%PP 35–
  663. ScreechLowers the target's Defense by 2.NormalStatusPower –Acc. 85%PP 40–
  664. Searing Shot30% chance to burn adjacent Pokémon.FireSpecialPower 100Acc. 100%PP 5–
  665. Searing Sunraze SmashIgnores the Abilities of other Pokémon.SteelPhysicalPower 200Acc. —PP 1–
  666. Secret PowerEffect varies with terrain. (30% paralysis chance)NormalPhysicalPower 70Acc. 100%PP 20–
  667. Secret SwordDamages target based on Defense, not Sp. Def.FightingSpecialPower 85Acc. 100%PP 10–
  668. Seed BombNo additional effect.GrassPhysicalPower 80Acc. 100%PP 15–
  669. Seed Flare40% chance to lower the target's Sp. Def by 2.GrassSpecialPower 120Acc. 85%PP 5–
  670. Seismic TossDoes damage equal to the user's level.FightingPhysicalPower –Acc. 100%PP 20–
  671. Self-DestructHits adjacent Pokémon. The user faints.NormalPhysicalPower 200Acc. 100%PP 5–
  672. Shadow Ball20% chance to lower the target's Sp. Def by 1.GhostSpecialPower 80Acc. 100%PP 156% of Pokémon on Showdown
  673. Shadow Bone20% chance to lower the target's Defense by 1.GhostPhysicalPower 85Acc. 100%PP 10–
  674. Shadow ClawHigh critical hit ratio.GhostPhysicalPower 70Acc. 100%PP 150.4% of Pokémon on Showdown
  675. Shadow ForceDisappears turn 1. Hits turn 2. Breaks protection.GhostPhysicalPower 120Acc. 100%PP 5–
  676. Shadow PunchThis move does not check accuracy.GhostPhysicalPower 60Acc. —PP 20–
  677. Shadow SneakUsually goes first.GhostPhysicalPower 40Acc. 100%PP 300.4% of Pokémon on Showdown
  678. SharpenRaises the user's Attack by 1.NormalStatusPower –Acc. —PP 30–
  679. Shattered PsychePower is equal to the base move's Z-Power.PsychicSpecialPower –Acc. —PP 1–
  680. Shed TailUser takes 1/2 its max HP to pass a substitute.NormalStatusPower –Acc. —PP 10–
  681. Sheer ColdOHKOs non-Ice targets. Fails if user's lower level.IceSpecialPower –Acc. 30%PP 5–
  682. Shell Side Arm20% psn. Physical+contact if it would be stronger.PoisonSpecialPower 90Acc. 100%PP 10–
  683. Shell SmashLowers Def, SpD by 1; raises Atk, SpA, Spe by 2.NormalStatusPower –Acc. —PP 150.4% of Pokémon on Showdown
  684. Shell TrapUser must take physical damage before moving.FireSpecialPower 150Acc. 100%PP 5–
  685. ShelterRaises the user's Defense by 2.SteelStatusPower –Acc. —PP 10–
  686. Shift GearRaises the user's Speed by 2 and Attack by 1.SteelStatusPower –Acc. —PP 10–
  687. Shock WaveThis move does not check accuracy.ElectricSpecialPower 60Acc. —PP 20–
  688. Shore UpUser restores 1/2 its max HP; 2/3 in Sandstorm.GroundStatusPower –Acc. —PP 5–
  689. Signal Beam10% chance to confuse the target.BugSpecialPower 75Acc. 100%PP 15–
  690. Silk TrapProtects from damaging attacks. Contact: -1 Spe.BugStatusPower –Acc. —PP 10–
  691. Silver Wind10% chance to raise all stats by 1 (not acc/eva).BugSpecialPower 60Acc. 100%PP 5–
  692. Simple BeamThe target's Ability becomes Simple.NormalStatusPower –Acc. 100%PP 15–
  693. SingCauses the target to fall asleep.NormalStatusPower –Acc. 55%PP 15–
  694. Sinister Arrow RaidNo additional effect.GhostPhysicalPower 180Acc. —PP 1–
  695. Sizzly Slide100% chance to burn the foe.FirePhysicalPower 60Acc. 100%PP 20–
  696. SketchPermanently copies the last move target used.NormalStatusPower –Acc. —PP 1–
  697. Skill SwapThe user and the target trade Abilities.PsychicStatusPower –Acc. —PP 10–
  698. Skitter Smack100% chance to lower target's Sp. Atk by 1.BugPhysicalPower 70Acc. 90%PP 10–
  699. Skull BashRaises user's Defense by 1 on turn 1. Hits turn 2.NormalPhysicalPower 130Acc. 100%PP 10–
  700. Sky AttackCharges, then hits turn 2. 30% flinch. High crit.FlyingPhysicalPower 140Acc. 90%PP 5–
  701. Sky DropUser and foe fly up turn 1. Damages on turn 2.FlyingPhysicalPower 60Acc. 100%PP 10–
  702. Sky UppercutCan hit Pokémon using Bounce, Fly, or Sky Drop.FightingPhysicalPower 85Acc. 90%PP 15–
  703. Slack OffHeals the user by 50% of its max HP.NormalStatusPower –Acc. —PP 50.1% of Pokémon on Showdown
  704. SlamNo additional effect.NormalPhysicalPower 80Acc. 75%PP 20–
  705. Slash ChangedHigh critical hit ratio.NormalPhysicalPower 80Acc. 100%PP 20–
  706. Sleep PowderCauses the target to fall asleep.GrassStatusPower –Acc. 75%PP 150.7% of Pokémon on Showdown
  707. Sleep TalkUser must be asleep. Uses another known move.NormalStatusPower –Acc. —PP 10–
  708. Sludge30% chance to poison the target.PoisonSpecialPower 65Acc. 100%PP 20–
  709. Sludge Bomb30% chance to poison the target.PoisonSpecialPower 90Acc. 100%PP 102.2% of Pokémon on Showdown
  710. Sludge Wave10% chance to poison adjacent Pokémon.PoisonSpecialPower 95Acc. 100%PP 10–
  711. Smack DownRemoves the target's Ground immunity.RockPhysicalPower 50Acc. 100%PP 15–
  712. Smart StrikeThis move does not check accuracy.SteelPhysicalPower 70Acc. —PP 10–
  713. Smelling SaltsPower doubles if target is paralyzed, and cures it.NormalPhysicalPower 70Acc. 100%PP 10–
  714. Smog40% chance to poison the target.PoisonSpecialPower 30Acc. 70%PP 20–
  715. SmokescreenLowers the target's accuracy by 1.NormalStatusPower –Acc. 100%PP 20–
  716. Snap Trap ChangedTraps and damages the target for 4-5 turns.GrassPhysicalPower 35Acc. 100%PP 15–
  717. Snarl100% chance to lower the foe(s) Sp. Atk by 1.DarkSpecialPower 55Acc. 95%PP 150.9% of Pokémon on Showdown
  718. SnatchUser steals certain support moves to use itself.DarkStatusPower –Acc. —PP 10–
  719. Snipe Shot ChangedHigh critical hit ratio. Cannot be redirected.WaterSpecialPower 85Acc. 100%PP 15–
  720. SnoreUser must be asleep. 30% chance to flinch target.NormalSpecialPower 50Acc. 100%PP 15–
  721. Snowscape ChangedFor 5 turns, snow falls. Ice: 1.5× Def.IceStatusPower –Acc. —PP 5–
  722. SoakChanges the target's type to Water.WaterStatusPower –Acc. 100%PP 200.1% of Pokémon on Showdown
  723. Soft-BoiledHeals the user by 50% of its max HP.NormalStatusPower –Acc. —PP 5–
  724. Solar BeamCharges turn 1. Hits turn 2. No charge in sunlight.GrassSpecialPower 120Acc. 100%PP 101.3% of Pokémon on Showdown
  725. Solar BladeCharges turn 1. Hits turn 2. No charge in sunlight.GrassPhysicalPower 125Acc. 100%PP 10–
  726. Sonic BoomAlways does 20 HP of damage.NormalSpecialPower –Acc. 90%PP 20–
  727. Soul-Stealing 7-Star StrikeNo additional effect.GhostPhysicalPower 195Acc. —PP 1–
  728. Spacial RendHigh critical hit ratio.DragonSpecialPower 100Acc. 95%PP 5–
  729. Spark30% chance to paralyze the target.ElectricPhysicalPower 65Acc. 100%PP 20–
  730. Sparkling AriaThe target is cured of its burn.WaterSpecialPower 90Acc. 100%PP 10–
  731. Sparkly SwirlCures the user's party of all status conditions.FairySpecialPower 120Acc. 85%PP 5–
  732. Spectral ThiefSteals target's boosts before dealing damage.GhostPhysicalPower 90Acc. 100%PP 10–
  733. Speed SwapSwaps Speed stat with target.PsychicStatusPower –Acc. —PP 10–
  734. Spicy ExtractRaises target's Atk by 2 and lowers its Def by 2.GrassStatusPower –Acc. —PP 15–
  735. Spider WebPrevents the target from switching out.BugStatusPower –Acc. —PP 10–
  736. Spike CannonHits 2-5 times in one turn.NormalPhysicalPower 20Acc. 100%PP 15–
  737. SpikesHurts grounded foes on switch-in. Max 3 layers.GroundStatusPower –Acc. —PP 20–
  738. Spiky Shield ChangedProtects from moves. Contact: loses 1/8 max HP.GrassStatusPower –Acc. —PP 50.6% of Pokémon on Showdown
  739. Spin OutLowers the user's Speed by 2.SteelPhysicalPower 100Acc. 100%PP 5–
  740. Spirit Break100% chance to lower the target's Sp. Atk by 1.FairyPhysicalPower 75Acc. 100%PP 150.7% of Pokémon on Showdown
  741. Spirit Shackle ChangedPrevents the target from switching out.GhostPhysicalPower 90Acc. 100%PP 10–
  742. Spit UpMore power with more uses of Stockpile.NormalSpecialPower –Acc. 100%PP 10–
  743. SpiteLowers the PP of the target's last move by 4.GhostStatusPower –Acc. 100%PP 10–
  744. SplashNo competitive use.NormalStatusPower –Acc. —PP 40–
  745. Splintered StormshardsEnds the effects of terrain.RockPhysicalPower 190Acc. —PP 1–
  746. Splishy Splash30% chance to paralyze the target.WaterSpecialPower 90Acc. 100%PP 15–
  747. SporeCauses the target to fall asleep.GrassStatusPower –Acc. 100%PP 15–
  748. SpotlightTarget's foes' moves are redirected to it this turn.NormalStatusPower –Acc. —PP 15–
  749. Springtide Storm30% chance to lower the foe(s) Attack by 1.FairySpecialPower 100Acc. 80%PP 5–
  750. Stealth RockHurts foes on switch-in. Factors Rock weakness.RockStatusPower –Acc. —PP 20–
  751. Steam Eruption30% chance to burn the target. Thaws target.WaterSpecialPower 110Acc. 95%PP 5–
  752. Steamroller30% chance to make the target flinch.BugPhysicalPower 65Acc. 100%PP 20–
  753. Steel BeamUser loses 50% max HP.SteelSpecialPower 140Acc. 95%PP 50.1% of Pokémon on Showdown
  754. Steel RollerFails if there is no terrain active. Ends the terrain.SteelPhysicalPower 130Acc. 100%PP 50.4% of Pokémon on Showdown
  755. Steel Wing10% chance to raise the user's Defense by 1.SteelPhysicalPower 70Acc. 90%PP 25–
  756. Sticky WebLowers Speed of grounded foes by 1 on switch-in.BugStatusPower –Acc. —PP 20–
  757. StockpileRaises user's Defense, Sp. Def by 1. Max 3 uses.NormalStatusPower –Acc. —PP 200.1% of Pokémon on Showdown
  758. Stoked Sparksurfer100% chance to paralyze the target.ElectricSpecialPower 175Acc. —PP 1–
  759. Stomp30% chance to make the target flinch.NormalPhysicalPower 65Acc. 100%PP 20–
  760. Stomping TantrumPower doubles if the user's last move failed.GroundPhysicalPower 75Acc. 100%PP 101.6% of Pokémon on Showdown
  761. Stone AxeSets Stealth Rock on the target's side.RockPhysicalPower 65Acc. 90%PP 150.1% of Pokémon on Showdown
  762. Stone EdgeHigh critical hit ratio.RockPhysicalPower 100Acc. 80%PP 5–
  763. Stored Power + 20 power for each of the user's stat boosts.PsychicSpecialPower 20Acc. 100%PP 10–
  764. Storm ThrowAlways results in a critical hit.FightingPhysicalPower 60Acc. 100%PP 100.1% of Pokémon on Showdown
  765. Strange Steam20% chance to confuse the target.FairySpecialPower 90Acc. 95%PP 10–
  766. StrengthNo additional effect.NormalPhysicalPower 80Acc. 100%PP 15–
  767. Strength Sap ChangedUser heals HP=target's Atk stat. Lowers Atk by 1.GrassStatusPower –Acc. 100%PP 50.1% of Pokémon on Showdown
  768. String ShotLowers the foe(s) Speed by 2.BugStatusPower –Acc. 95%PP 40–
  769. StruggleUser loses 1/4 of its max HP.NormalPhysicalPower 50Acc. —PP 1–
  770. Struggle Bug100% chance to lower the foe(s) Sp. Atk by 1.BugSpecialPower 50Acc. 100%PP 200.5% of Pokémon on Showdown
  771. Stuff CheeksMust hold Berry to use. User eats Berry, Def +2.NormalStatusPower –Acc. —PP 10–
  772. Stun SporeParalyzes the target.GrassStatusPower –Acc. 75%PP 30–
  773. SubmissionHas 1/4 recoil.FightingPhysicalPower 80Acc. 80%PP 20–
  774. SubstituteUser takes 1/4 its max HP to put in a substitute.NormalStatusPower –Acc. —PP 100.2% of Pokémon on Showdown
  775. Subzero SlammerPower is equal to the base move's Z-Power.IceSpecialPower –Acc. —PP 1–
  776. Sucker PunchUsually goes first. Fails if target is not attacking.DarkPhysicalPower 70Acc. 100%PP 55.2% of Pokémon on Showdown
  777. Sunny DayFor 5 turns, intense sunlight powers Fire moves.FireStatusPower –Acc. —PP 50.2% of Pokémon on Showdown
  778. Sunsteel StrikeIgnores the Abilities of other Pokémon.SteelPhysicalPower 100Acc. 100%PP 5–
  779. Super FangDoes damage equal to 1/2 target's current HP.NormalPhysicalPower –Acc. 90%PP 100.2% of Pokémon on Showdown
  780. Supercell SlamUser is hurt by 50% of its max HP if it misses.ElectricPhysicalPower 100Acc. 95%PP 15–
  781. SuperpowerLowers the user's Attack and Defense by 1.FightingPhysicalPower 120Acc. 100%PP 50.3% of Pokémon on Showdown
  782. SupersonicCauses the target to become confused.NormalStatusPower –Acc. 55%PP 20–
  783. Supersonic SkystrikePower is equal to the base move's Z-Power.FlyingSpecialPower –Acc. —PP 1–
  784. SurfHits adjacent Pokémon. Double damage on Dive.WaterSpecialPower 90Acc. 100%PP 15–
  785. Surging StrikesAlways results in a critical hit. Hits 3 times.WaterPhysicalPower 25Acc. 100%PP 5–
  786. SwaggerRaises the target's Attack by 2 and confuses it.NormalStatusPower –Acc. 85%PP 15–
  787. SwallowHeals the user based on uses of Stockpile.NormalStatusPower –Acc. —PP 10–
  788. Sweet KissCauses the target to become confused.FairyStatusPower –Acc. 75%PP 10–
  789. Sweet ScentLowers the foe(s) evasiveness by 2.NormalStatusPower –Acc. 100%PP 20–
  790. SwiftThis move does not check accuracy. Hits foes.NormalSpecialPower 60Acc. —PP 20–
  791. SwitcherooUser switches its held item with the target's.DarkStatusPower –Acc. 100%PP 10–
  792. Swords DanceRaises the user's Attack by 2.NormalStatusPower –Acc. —PP 202.9% of Pokémon on Showdown
  793. SynchronoiseHits adjacent Pokémon sharing the user's type.PsychicSpecialPower 120Acc. 100%PP 10–
  794. SynthesisHeals the user by a weather-dependent amount.GrassStatusPower –Acc. —PP 5–
  795. Syrup Bomb ChangedTarget's Speed is lowered by 1 stage for 3 turns.GrassSpecialPower 60Acc. 90%PP 10–
  796. Tachyon CutterHits twice. This move does not check accuracy.SteelSpecialPower 50Acc. —PP 10–
  797. TackleNo additional effect.NormalPhysicalPower 40Acc. 100%PP 35–
  798. Tail GlowRaises the user's Sp. Atk by 3.BugStatusPower –Acc. —PP 20–
  799. Tail SlapHits 2-5 times in one turn.NormalPhysicalPower 25Acc. 85%PP 10–
  800. Tail WhipLowers the foe(s) Defense by 1.NormalStatusPower –Acc. 100%PP 30–
  801. TailwindFor 4 turns, allies' Speed is doubled.FlyingStatusPower –Acc. —PP 159.2% of Pokémon on Showdown
  802. Take DownHas 1/4 recoil.NormalPhysicalPower 90Acc. 85%PP 20–
  803. Take HeartCures user's status, raises Sp. Atk, Sp. Def by 1.PsychicStatusPower –Acc. —PP 10–
  804. Tar ShotTarget gets -1 Spe and becomes weaker to Fire.RockStatusPower –Acc. 100%PP 15–
  805. TauntTarget can't use status moves its next 3 turns.DarkStatusPower –Acc. 100%PP 200.6% of Pokémon on Showdown
  806. Tearful LookLowers the target's Attack and Sp. Atk by 1.NormalStatusPower –Acc. —PP 20–
  807. TeatimeAll active Pokémon consume held Berries.NormalStatusPower –Acc. —PP 10–
  808. Techno BlastType varies based on the held Drive.NormalSpecialPower 120Acc. 100%PP 5–
  809. Tectonic RagePower is equal to the base move's Z-Power.GroundSpecialPower –Acc. —PP 1–
  810. Teeter DanceConfuses adjacent Pokémon.NormalStatusPower –Acc. 100%PP 20–
  811. TelekinesisFor 3 turns, target floats but moves can't miss it.PsychicStatusPower –Acc. —PP 15–
  812. TeleportUser switches out.PsychicStatusPower –Acc. —PP 20–
  813. Temper FlarePower doubles if the user's last move failed.FirePhysicalPower 75Acc. 100%PP 10–
  814. Tera BlastIf Terastallized: Phys. if Atk > SpA, type = Tera.NormalSpecialPower 80Acc. 100%PP 10–
  815. Tera StarstormTerapagos-Stellar: Stellar type, hits both foes.NormalSpecialPower 120Acc. 100%PP 5–
  816. Terrain PulseUser on terrain: power doubles, type varies.NormalSpecialPower 50Acc. 100%PP 100.6% of Pokémon on Showdown
  817. ThiefIf the user has no item, it steals the target's.DarkPhysicalPower 60Acc. 100%PP 25–
  818. Thousand ArrowsGrounds adjacent foes. First hit neutral on Flying.GroundPhysicalPower 90Acc. 100%PP 10–
  819. Thousand WavesHits adjacent foes. Prevents them from switching.GroundPhysicalPower 90Acc. 100%PP 10–
  820. ThrashLasts 2-3 turns. Confuses the user afterwards.NormalPhysicalPower 120Acc. 100%PP 10–
  821. Throat ChopFor 2 turns, the target cannot use sound moves.DarkPhysicalPower 80Acc. 100%PP 152.8% of Pokémon on Showdown
  822. Thunder30% chance to paralyze. Can't miss in rain.ElectricSpecialPower 110Acc. 70%PP 10–
  823. Thunder CageTraps and damages the target for 4-5 turns.ElectricSpecialPower 80Acc. 90%PP 15–
  824. Thunder Fang10% chance to paralyze. 10% chance to flinch.ElectricPhysicalPower 65Acc. 95%PP 15–
  825. Thunder Punch10% chance to paralyze the target.ElectricPhysicalPower 75Acc. 100%PP 150.1% of Pokémon on Showdown
  826. Thunder Shock10% chance to paralyze the target.ElectricSpecialPower 40Acc. 100%PP 30–
  827. Thunder WaveParalyzes the target.ElectricStatusPower –Acc. 90%PP 200.1% of Pokémon on Showdown
  828. Thunderbolt10% chance to paralyze the target.ElectricSpecialPower 90Acc. 100%PP 151.8% of Pokémon on Showdown
  829. ThunderclapUsually goes first. Fails if target is not attacking.ElectricSpecialPower 70Acc. 100%PP 5–
  830. Thunderous Kick100% chance to lower the target's Defense by 1.FightingPhysicalPower 90Acc. 100%PP 10–
  831. TickleLowers the target's Attack and Defense by 1.NormalStatusPower –Acc. 100%PP 20–
  832. Tidy UpUser +1 Atk, Spe. Clears all substitutes/hazards.NormalStatusPower –Acc. —PP 10–
  833. Topsy-TurvyInverts the target's stat stages.DarkStatusPower –Acc. —PP 20–
  834. Torch Song100% chance to raise the user's Sp. Atk by 1.FireSpecialPower 80Acc. 100%PP 10–
  835. TormentTarget can't select the same move twice in a row.DarkStatusPower –Acc. 100%PP 15–
  836. ToxicBadly poisons the target. Poison types can't miss.PoisonStatusPower –Acc. 90%PP 100.2% of Pokémon on Showdown
  837. Toxic SpikesPoisons grounded foes on switch-in. Max 2 layers.PoisonStatusPower –Acc. —PP 20–
  838. Toxic ThreadLowers the target's Speed by 1 and poisons it.PoisonStatusPower –Acc. 100%PP 20–
  839. Trailblaze100% chance to raise the user's Speed by 1.GrassPhysicalPower 50Acc. 100%PP 20–
  840. TransformCopies target's stats, moves, types, and Ability.NormalStatusPower –Acc. —PP 10–
  841. Tri Attack20% chance to paralyze or burn or freeze target.NormalSpecialPower 80Acc. 100%PP 10–
  842. TrickUser switches its held item with the target's.PsychicStatusPower –Acc. 100%PP 100.7% of Pokémon on Showdown
  843. Trick RoomGoes last. For 5 turns, turn order is reversed.PsychicStatusPower –Acc. —PP 58.4% of Pokémon on Showdown
  844. Trick-or-TreatAdds Ghost to the target's type(s).GhostStatusPower –Acc. 100%PP 20–
  845. Triple ArrowsHigh crit. Target: 50% -1 Defense, 30% flinch.FightingPhysicalPower 90Acc. 100%PP 10–
  846. Triple AxelHits 3 times. Each hit can miss, but power rises.IcePhysicalPower 20Acc. 90%PP 100.3% of Pokémon on Showdown
  847. Triple DiveHits 3 times.WaterPhysicalPower 30Acc. 95%PP 10–
  848. Triple KickHits 3 times. Each hit can miss, but power rises.FightingPhysicalPower 10Acc. 90%PP 10–
  849. Trop Kick Changed100% chance to lower the target's Attack by 1.GrassPhysicalPower 85Acc. 100%PP 15–
  850. Trump CardMore power the fewer PP this move has left.NormalSpecialPower –Acc. —PP 5–
  851. Twin BeamHits 2 times in one turn.PsychicSpecialPower 40Acc. 100%PP 100.4% of Pokémon on Showdown
  852. TwineedleHits 2 times. Each hit has 20% chance to poison.BugPhysicalPower 25Acc. 100%PP 20–
  853. Twinkle TacklePower is equal to the base move's Z-Power.FairySpecialPower –Acc. —PP 1–
  854. Twister20% chance to make the foe(s) flinch.DragonSpecialPower 40Acc. 100%PP 20–
  855. U-turnUser switches out after damaging the target.BugPhysicalPower 70Acc. 100%PP 204.3% of Pokémon on Showdown
  856. Upper Hand100% flinch. Fails unless target using priority attack.FightingPhysicalPower 65Acc. 100%PP 15–
  857. UproarLasts 3 turns. Active Pokémon cannot fall asleep.NormalSpecialPower 90Acc. 100%PP 10–
  858. V-createLowers the user's Defense, Sp. Def, Speed by 1.FirePhysicalPower 180Acc. 95%PP 5–
  859. Vacuum WaveUsually goes first.FightingSpecialPower 40Acc. 100%PP 300.1% of Pokémon on Showdown
  860. Veevee VolleyMax happiness: 102 power. Can't miss.NormalPhysicalPower –Acc. —PP 20–
  861. Venom DrenchLowers Atk/Sp. Atk/Speed of poisoned foes by 1.PoisonStatusPower –Acc. 100%PP 20–
  862. VenoshockPower doubles if the target is poisoned.PoisonSpecialPower 65Acc. 100%PP 10–
  863. Victory DanceRaises the user's Attack, Defense, Speed by 1.FightingStatusPower –Acc. —PP 10–
  864. Vine WhipNo additional effect.GrassPhysicalPower 45Acc. 100%PP 25–
  865. Vise GripNo additional effect.NormalPhysicalPower 55Acc. 100%PP 30–
  866. Vital ThrowThis move does not check accuracy. Goes last.FightingPhysicalPower 70Acc. —PP 10–
  867. Volt SwitchUser switches out after damaging the target.ElectricSpecialPower 70Acc. 100%PP 200.4% of Pokémon on Showdown
  868. Volt TackleHas 33% recoil. 10% chance to paralyze target.ElectricPhysicalPower 120Acc. 100%PP 150.2% of Pokémon on Showdown
  869. Wake-Up SlapPower doubles if target is asleep, and wakes it.FightingPhysicalPower 70Acc. 100%PP 10–
  870. Water GunNo additional effect.WaterSpecialPower 40Acc. 100%PP 25–
  871. Water PledgeUse with Grass or Fire Pledge for added effect.WaterSpecialPower 80Acc. 100%PP 10–
  872. Water Pulse20% chance to confuse the target.WaterSpecialPower 60Acc. 100%PP 20–
  873. Water ShurikenUsually goes first. Hits 2-5 times in one turn.WaterSpecialPower 15Acc. 100%PP 20–
  874. Water SportFor 5 turns, Fire-type attacks have 1/3 power.WaterStatusPower –Acc. —PP 15–
  875. Water SpoutLess power as user's HP decreases. Hits foe(s).WaterSpecialPower 150Acc. 100%PP 50.5% of Pokémon on Showdown
  876. Waterfall20% chance to make the target flinch.WaterPhysicalPower 80Acc. 100%PP 150.1% of Pokémon on Showdown
  877. Wave CrashHas 33% recoil.WaterPhysicalPower 120Acc. 100%PP 104.1% of Pokémon on Showdown
  878. Weather BallPower doubles and type varies in each weather.NormalSpecialPower 50Acc. 100%PP 106% of Pokémon on Showdown
  879. WhirlpoolTraps and damages the target for 4-5 turns.WaterSpecialPower 35Acc. 85%PP 15–
  880. WhirlwindForces the target to switch to a random ally.NormalStatusPower –Acc. —PP 20–
  881. Wicked BlowAlways results in a critical hit.DarkPhysicalPower 75Acc. 100%PP 5–
  882. Wicked Torque10% chance to cause the target to fall asleep.DarkPhysicalPower 80Acc. 100%PP 10–
  883. Wide GuardProtects allies from multi-target moves this turn.RockStatusPower –Acc. —PP 102.7% of Pokémon on Showdown
  884. Wild ChargeHas 1/4 recoil.ElectricPhysicalPower 90Acc. 100%PP 15–
  885. Wildbolt Storm20% chance to paralyze foe(s). Rain: can't miss.ElectricSpecialPower 100Acc. 80%PP 10–
  886. Will-O-WispBurns the target.FireStatusPower –Acc. 85%PP 150.7% of Pokémon on Showdown
  887. Wing AttackNo additional effect.FlyingPhysicalPower 60Acc. 100%PP 35–
  888. Wish ChangedNext turn, 50% of the user's max HP is restored.NormalStatusPower –Acc. —PP 5–
  889. WithdrawRaises the user's Defense by 1.WaterStatusPower –Acc. —PP 40–
  890. Wonder RoomFor 5 turns, all Defense and Sp. Def stats switch.PsychicStatusPower –Acc. —PP 10–
  891. Wood HammerHas 33% recoil.GrassPhysicalPower 120Acc. 100%PP 156.7% of Pokémon on Showdown
  892. Work UpRaises the user's Attack and Sp. Atk by 1.NormalStatusPower –Acc. —PP 30–
  893. Worry SeedThe target's Ability becomes Insomnia.GrassStatusPower –Acc. 100%PP 10–
  894. WrapTraps and damages the target for 4-5 turns.NormalPhysicalPower 15Acc. 90%PP 20–
  895. Wring OutMore power the more HP the target has left.NormalSpecialPower –Acc. 100%PP 5–
  896. X-ScissorNo additional effect.BugPhysicalPower 80Acc. 100%PP 150.1% of Pokémon on Showdown
  897. YawnPuts the target to sleep after 1 turn.NormalStatusPower –Acc. —PP 100.4% of Pokémon on Showdown
  898. Zap Cannon100% chance to paralyze the target.ElectricSpecialPower 120Acc. 50%PP 52.1% of Pokémon on Showdown
  899. Zen Headbutt20% chance to make the target flinch.PsychicPhysicalPower 80Acc. 90%PP 15–
  900. Zing Zap30% chance to make the target flinch.ElectricPhysicalPower 80Acc. 100%PP 10–
  901. Zippy ZapGoes first. Raises user's evasion by 1.ElectricPhysicalPower 80Acc. 100%PP 10–

Moves and effects: PokéAPI. Champions rules and changes: Pokémon Showdown. Use: Smogon’s Champions VGC stats from Pokémon Showdown, not the in-game ladder.