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Jump Kick

Not in Pokémon ChampionsGen INot in Scarlet & Violet
Game

Sun & Moon and Ultra Sun & Ultra Moon

FightingPhysical

User is hurt by 50% of its max HP if it misses.

Power
100
Accuracy
95%
PP
10
Hits
One Pokémon next to the user

Changes over time

How Jump Kick changed from game to game, newest first.

  1. Gen V

    Power 85 → 100 Buffed

    PP 25 → 10 Nerfed

    If this attack is not successful, the user loses dropped: HP equal to half dropped: the target's added: of its maximum dropped: HP if the target was immune, added: HP, rounded down, dropped: otherwise half of the damage the target would have taken, rounded down, but no less than 1 HP and no more than half of the target's maximum HP, as crash damage. Pokémon with the …

  2. Gen IV

    Power 70 → 85 Buffed

    If this attack is not dropped: successful and the target was not immune, added: successful, the user loses HP equal to added: half the target's maximum HP if the target was immune, rounded down, otherwise half of the damage the target … target's maximum HP, as crash damage. added: Pokémon with the Magic Guard Ability are unaffected by crash damage.

  3. Gen III

    … the user loses HP equal to dropped: 1/8 added: half of the damage the target would have taken, rounded down, but dropped: not added: no less than 1 added: HP and no more than half of the target's maximum HP, as crash damage.

  4. Gen II

    Before: If this attack misses the target, the user takes 1 HP of crash damage. If the user has a substitute, the crash damage is dealt to the target's substitute if it has one, otherwise no crash damage is dealt.

    Now: If this attack is not successful and the target was not immune, the user loses HP equal to 1/8 the damage the target would have taken, rounded down, but not less than 1 HP, as crash damage.

Numbers: PokéAPI’s changelog. Descriptions: Pokémon Showdown’s for each generation, PokéAPI’s notes where Showdown’s don’t differ. Champions: Pokémon Showdown.

See it in the games

No clip of Jump Kick here yet. Find Jump Kick on YouTube →

How it works in Gen VII

If this attack is not successful, the user loses half of its maximum HP, rounded down, as crash damage. Pokémon with the Magic Guard Ability are unaffected by crash damage.

  • Makes contact

“The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.”

In-game text, Sun & Moon, Ultra Sun & Ultra Moon and Let's Go Pikachu & Eevee

Good to know

Who learns Jump Kick

It isn’t in Pokémon Champions.