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Snap Trap

In Pokémon ChampionsGen VIIIChanged in ChampionsNot in Scarlet & Violet
Game

Pokémon Champions

SteelPhysical

Traps and damages the target for 4-5 turns.

Power
35
Accuracy
100%
PP
15
Hits
One Pokémon next to the user

Changes over time

How Snap Trap changed from game to game, newest first.

  1. Champions

    Type Grass → Steel Changed

Numbers: PokéAPI’s changelog. Descriptions: Pokémon Showdown’s for each generation, PokéAPI’s notes where Showdown’s don’t differ. Champions: Pokémon Showdown.

See it in the games

No clip of Snap Trap here yet. Find Snap Trap on YouTube →

How it works in Champions

Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Shed Tail, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Mortal Spin, Rapid Spin, or Substitute successfully. This effect is not stackable or reset by using this or another .

  • Makes contact

Good to know

On the ladder today

Ranked Doubles Pokémon with Snap Trap among their most used moves.

Who learns Snap Trap

1 Pokémon can learn it in Pokémon Champions.