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Temper Flare

In Pokémon ChampionsGen IX
Game

Pokémon Champions

FirePhysical

Power if the user's last move failed.

Power
75
Accuracy
100%
PP
10
Hits
One Pokémon next to the user

See it in the games

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How it works in Champions

Power if the user's last move on the previous turn, including moves called by other moves or those used through Instruct, Magic Coat, Snatch, or the Dancer or Magic Bounce Abilities, failed to do any of its normal effects, not including damage from an unsuccessful High Jump Kick, Jump Kick, or Mind Blown, or if the user was prevented from moving by any effect other than recharging or Sky Drop. A move that was blocked by Baneful Bunker, Detect, King's Shield, Protect, Spiky Shield, Crafty Shield, Mat Block, Quick Guard, or Wide Guard will not double this move's power, nor will Bounce or Fly ending early due to the effect of Gravity, Smack Down, or Thousand Arrows.

  • Makes contact

“Spurred by desperation, the user attacks the target. This move's power is doubled if the user's previous move failed.”

In-game text, Scarlet & Violet

Good to know

Who runs Temper Flare on Showdown

  1. Mega Charizard X8.9% of its sets

Smogon · Showdown Champions VGC · Sep 2026: Smogon’s usage stats from Pokémon Showdown, not the in-game ladder.

Who learns Temper Flare

34 Pokémon can learn it in Pokémon Champions.