Temper Flare
Pokémon Champions
Power if the user's last move failed.
- Power
- 75
- Accuracy
- 100%
- PP
- 10
- Hits
- One Pokémon next to the user
See it in the games
No clip of Temper Flare here yet. Find Temper Flare on YouTube →
How it works in Champions
Power if the user's last move on the previous turn, including moves called by other moves or those used through Instruct, Magic Coat, Snatch, or the Dancer or Magic Bounce Abilities, failed to do any of its normal effects, not including damage from an unsuccessful High Jump Kick, Jump Kick, or Mind Blown, or if the user was prevented from moving by any effect other than recharging or Sky Drop. A move that was blocked by Baneful Bunker, Detect, King's Shield, Protect, Spiky Shield, Crafty Shield, Mat Block, Quick Guard, or Wide Guard will not double this move's power, nor will Bounce or Fly ending early due to the effect of Gravity, Smack Down, or Thousand Arrows.
- Makes contact
“Spurred by desperation, the user attacks the target. This move's power is doubled if the user's previous move failed.”
In-game text, Scarlet & Violet
Good to know
- Makes contact: Rough Skin, Iron Barbs and Rocky Helmet hurt the attacker; Protective Pads prevents it.Contact moves
- Its power changes with the situation; How it works gives the rule.
Who runs Temper Flare on Showdown
Smogon · Showdown Champions VGC · Sep 2026: Smogon’s usage stats from Pokémon Showdown, not the in-game ladder.
Who learns Temper Flare
34 Pokémon can learn it in Pokémon Champions.
All 72 Pokémon that learn it in any game → Filter the Pokédex to Champions →