Quick Guard
Pokémon Champions
Protects allies from attacks this turn.
- Power
- –
- Accuracy
- —
- PP
- 15
- Priority
- +3
- Hits
- The user’s side of the field
- On Showdown
- 0.1% of Champions VGC Pokémon run it
Changes over time
How Quick Guard changed from game to game, newest first.
- Gen IX
… move used is not Baneful Bunker, added: Burning Bulwark, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, added: Silk Trap, Spiky Shield, or Wide Guard, or …
- Gen VIII
… Baneful Bunker, Detect, Endure, King's Shield, added: Max Guard, Obstruct, Protect, Quick Guard, Spiky Shield, or …
- Gen VII
… user's last move used is not added: Baneful Bunker, Detect, Endure, King's Shield, Protect, Quick …
- Gen VI
… are protected from attacks with original added: or altered priority greater than 0 made by other Pokémon, including allies, during this turn. This
dropped: attack has aadded: move modifies the same 1/X chance of beingdropped: successful,added: successful used by other protection moves, where X starts at 1 anddropped: doublesadded: triples each time this move is successfullydropped: used.added: used, but does not use the chance to check for failure. X resets to 1 if thisdropped: attack fails oradded: move fails, if the user's last added: move useddropped: moveis not Detect, Endure, added: King's Shield, Protect, Quick Guard, added: Spiky Shield, or Widedropped: Guard. If X is 256added: Guard, ordropped: more, this move has a 1/(2^32) chanceadded: if it was one ofdropped: being successful.added: those moves and the user's protection was broken. Fails if the user moves last …
Numbers: PokéAPI’s changelog. Descriptions: Pokémon Showdown’s for each generation, PokéAPI’s notes where Showdown’s don’t differ. Champions: Pokémon Showdown.
See it in the games
No clip of Quick Guard here yet. Find Quick Guard on YouTube →
How it works in Champions
The user and its party members are protected from attacks with original or altered greater than 0 made by other Pokémon, including allies, during this turn. This move modifies the same 1/X chance of being successful used by other moves, where X starts at 1 and triples each time this move is successfully used, but does not use the chance to check for failure. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Burning Bulwark, Detect, Endure, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Silk Trap, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn or if this move is already in effect for the user's side.
“The user protects itself and its allies from priority moves.”
In-game text, Scarlet & Violet
Good to know
- Priority +3: it goes before moves of lower priority, whatever the Speed.Priority moves
- Snatch can steal it.
- Can't be used through: Metronome.
Who runs Quick Guard on Showdown
Talonflame16.0% of its sets
Mr. Mime15.7% of its sets
Mega Hawlucha10.3% of its sets
Hawlucha7.6% of its sets
Chesnaught7.9% of its sets
Smogon · Showdown Champions VGC · Sep 2026: Smogon’s usage stats from Pokémon Showdown, not the in-game ladder.
On the ladder today
Ranked Doubles Pokémon with Quick Guard among their most used moves.
Who learns Quick Guard
29 Pokémon can learn it in Pokémon Champions.
All 67 Pokémon that learn it in any game → Filter the Pokédex to Champions →