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Whirlpool

In Pokémon ChampionsGen II
Game

Pokémon Champions

WaterSpecial

Traps and damages the target for 4-5 turns.

Power
35
Accuracy
85%
PP
15
Hits
One Pokémon next to the user

Changes over time

How Whirlpool changed from game to game, newest first.

  1. Gen IX

    … Baton Pass, Flip Turn, Parting Shot, added: Shed Tail, Teleport, U-turn, or Volt Switch. The … field, or if the target uses added: Mortal Spin, Rapid dropped: Spin added: Spin, or Substitute successfully. This effect is …

  2. Gen VIII

    … Shed Shell or uses Baton Pass, added: Flip Turn, Parting Shot, added: Teleport, U-turn, or Volt Switch. The effect …

  3. Gen VI

    … damage to the target equal to dropped: 1/16 added: 1/8 of its maximum HP dropped: (1/8 added: (1/6 if the user is holding Binding … Shed Shell or uses Baton Pass, added: Parting Shot, U-turn, or Volt Switch. The effect …

  4. Gen V

    Power 15 → 35 Buffed

    Accuracy 70% → 85% Buffed

    Prevents the target from switching for dropped: two to added: four or five turns dropped: (always five added: (seven turns if the user is holding … equal to 1/16 of its maximum dropped: HP, added: HP (1/8 if the user is holding Binding Band), rounded down, at the end of … holding Shed Shell or uses Baton dropped: Pass added: Pass, U-turn, or dropped: U-turn. added: Volt Switch. The effect ends if either the …

  5. Gen IV

    Prevents the target from switching for two to five dropped: turns. added: turns (always five turns if the user is holding Grip Claw). Causes damage to the target equal … can still switch out if it added: is holding Shed Shell or uses Baton dropped: Pass. added: Pass or U-turn. The effect ends if either the …

Numbers: PokéAPI’s changelog. Descriptions: Pokémon Showdown’s for each generation, PokéAPI’s notes where Showdown’s don’t differ. Champions: Pokémon Showdown.

See it in the games

No clip of Whirlpool here yet. Find Whirlpool on YouTube →

How it works in Champions

Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Shed Tail, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Mortal Spin, Rapid Spin, or Substitute successfully. This effect is not stackable or reset by using this or another .

“The user traps the target inside a violent, swirling whirlpool that inflicts damage for four to five turns.”

In-game text, Scarlet & Violet

Good to know

Works with or against it

Who learns Whirlpool

41 Pokémon can learn it in Pokémon Champions.

Show all 41 in Champions