Grass Pledge
Scarlet & Violet
Use with Fire or Water Pledge for added effect.
- Power
- 80
- Accuracy
- 100%
- PP
- 10
- Hits
- One Pokémon next to the user
Changes over time
How Grass Pledge changed from game to game, newest first.
- Gen VI
Power 50 → 80 Buffed
Numbers: PokéAPI’s changelog. Descriptions: Pokémon Showdown’s for each generation, PokéAPI’s notes where Showdown’s don’t differ. Champions: Pokémon Showdown.
See it in the games
No clip of Grass Pledge here yet. Find Grass Pledge on YouTube →
How it works in Gen IX
If one of the user's allies chose to use Fire Pledge or Water Pledge this turn and has not moved yet, it takes its turn immediately after the user and the user's move does nothing. If combined with Fire Pledge, the ally uses Fire Pledge with 150 power and a sea of fire appears on the target's side for 4 turns, which causes damage to non-Fire types equal to 1/8 of their maximum HP, rounded down, at the end of each turn during effect, including the last turn. If combined with Water Pledge, the ally uses Grass Pledge with 150 power and a swamp appears on the target's side for 4 turns, which quarters the Speed of each Pokémon on that side. When used as a combined move, this move gains no matter what the user's type is. This move does not consume the user's Grass Gem.
“A column of grass hits the target. When used with its water counterpart, this move's power is boosted and a vast swamp appears.”
In-game text, Scarlet & Violet
Good to know
- Doesn't make contact: Rough Skin, Rocky Helmet and similar don't trigger.
- Combines with another Pledge move used in the same turn for a stronger effect.
- Its power changes with the situation; How it works gives the rule.
Works with or against it
Who learns Grass Pledge
It isn’t in Pokémon Champions.