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Struggle

In Pokémon ChampionsGen I
Game

Pokémon Champions

NormalPhysical

User loses 1/4 of its max HP.

Power
50
Accuracy
—
PP
1
Hits
A random foe

Changes over time

How Struggle changed from game to game, newest first.

  1. Gen VII

    Deals typeless damage to a random dropped: adjacent opposing Pokémon. If this move was …

  2. Gen VI

    Hits One Pokémon next to the user → A random foe Changed

  3. Gen V

    Deals typeless damage to a random added: adjacent opposing Pokémon. If this move was successful, the user loses 1/4 of its maximum HP, rounded dropped: down, added: half up, and the Rock Head Ability does …

  4. Gen IV

    … this move was successful, the user dropped: takes damage equal to added: loses 1/4 dropped: the HP lost by the target, added: of its maximum HP, rounded down, dropped: but not less than 1 HP, and the Rock Head Ability does …

  5. Gen III

    Deals typeless dropped: damage. added: damage to a random opposing Pokémon. If this move was successful, the … down, but not less than 1 dropped: HP. added: HP, and the Rock Head Ability does not prevent this. This move is automatically used if …

  6. Gen II

    Deals dropped: Normal-type added: typeless damage. If this move was successful, the user takes damage equal to dropped: 1/2 added: 1/4 the HP lost by the target, …

Numbers: PokéAPI’s changelog. Descriptions: Pokémon Showdown’s for each generation, PokéAPI’s notes where Showdown’s don’t differ. Champions: Pokémon Showdown.

See it in the games

No clip of Struggle here yet. Find Struggle on YouTube →

How it works in Champions

Deals typeless damage to a random opposing Pokémon. If this move was successful, the user loses 1/4 of its maximum HP, rounded half up, and the Rock Head Ability does not prevent this. This move is automatically used if none of the user's known moves can be selected.

  • Makes contact

Good to know

Works with or against it

DisableIce BallImprisonRolloutUproar

Who learns Struggle