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Minimize

In Pokémon ChampionsGen I
Game

Pokémon Champions

NormalStatus

the user's evasiveness by 2.

Power
–
Accuracy
—
PP
10
Hits
The user

Changes over time

How Minimize changed from game to game, newest first.

  1. Gen IX

    … Crash, Heavy Slam, Malicious Moonsault, Steamroller, added: Stomp, and dropped: Stomp added: Supercell Slam will not check accuracy and have …

  2. Gen VII

    … Dragon Rush, Flying Press, Heat Crash, dropped: Phantom Force, Shadow Force, added: Heavy Slam, Malicious Moonsault, Steamroller, and Stomp will not check …

  3. Gen VI

    PP 20 → 10 Nerfed

    … not the user's evasiveness was changed, added: Body Slam, Dragon Rush, Flying Press, Heat Crash, Phantom Force, Shadow Force, Steamroller, and Stomp added: will not check accuracy and dropped: Steamroller will have their damage doubled if used …

  4. Gen V

    Raises the user's evasiveness by dropped: 1 stage. added: 2 stages. Whether or not the user's evasiveness was changed, Stomp added: and Steamroller will have dropped: its power added: their damage doubled if used against the user while it is active.

  5. Gen IV

    … not the user's evasiveness was changed, dropped: Astonish, Extrasensory, Needle Arm, and Stomp will have dropped: their damage added: its power doubled if used against the user while it is active.

  6. Gen III

    … not the user's evasiveness was changed, added: Astonish, Extrasensory, Needle Arm, and Stomp will have dropped: its power added: their damage doubled if used against the user while it is active. dropped: Baton Pass can be used to transfer this effect to an ally.

  7. Gen II

    Before: Raises the user's evasiveness by 1 stage.

    Now: Raises the user's evasiveness by 1 stage. Whether or not the user's evasiveness was changed, Stomp will have its power doubled if used against the user while it is active. Baton Pass can be used to transfer this effect to an ally.

Numbers: PokéAPI’s changelog. Descriptions: Pokémon Showdown’s for each generation, PokéAPI’s notes where Showdown’s don’t differ. Champions: Pokémon Showdown.

See it in the games

No clip of Minimize here yet. Find Minimize on YouTube →

How it works in Champions

the user's evasiveness by 2 . Whether or not the user's evasiveness was changed, Body Slam, Dragon Rush, Flying Press, Heat Crash, Heavy Slam, Malicious Moonsault, Steamroller, Stomp, and Supercell Slam will not check accuracy and have their damage doubled if used against the user while it is active.

“The user compresses its body to make itself look smaller, which sharply boosts its evasiveness.”

In-game text, Scarlet & Violet

Good to know

Who runs Minimize on Showdown

  1. Overqwil55.5% of its sets

Smogon · Showdown Champions VGC · Sep 2026: Smogon’s usage stats from Pokémon Showdown, not the in-game ladder.

On the ladder today

Ranked Doubles Pokémon with Minimize among their most used moves.

Who learns Minimize

7 Pokémon can learn it in Pokémon Champions.