Stomp
Scarlet & Violet
30% chance to make the target .
- Power
- 65
- Accuracy
- 100%
- PP
- 20
- Hits
- One Pokémon next to the user
Changes over time
How Stomp changed from game to game, newest first.
- Gen VI
… make the target flinch. Damage doubles added: and no accuracy check is done if the target has used Minimize while active.
- Gen V
Has a 30% chance to make the target flinch.
dropped: Poweradded: Damage doubles if the target has used Minimize while active. - Gen IV
Has a 30% chance to make the target flinch.
dropped: Damageadded: Power doubles if the target has used Minimize while active. - Gen III
Has a 30% chance to make the target flinch.
dropped: Poweradded: Damage doubles if the targetdropped: is under the effect of Minimize.added: has used Minimize while active. - Gen II
Has a 30% chance to make the target flinch. added: Power doubles if the target is under the effect of Minimize.
Numbers: PokéAPI’s changelog. Descriptions: Pokémon Showdown’s for each generation, PokéAPI’s notes where Showdown’s don’t differ. Champions: Pokémon Showdown.
See it in the games
No clip of Stomp here yet. Find Stomp on YouTube →
How it works in Gen IX
Has a 30% chance to make the target . Damage and no accuracy check is done if the target has used Minimize while active.
- Makes contact
“The user attacks by stomping on the target with a big foot. This may also make the target flinch.”
In-game text, Scarlet & Violet
Good to know
- Makes contact: Rough Skin, Iron Barbs and Rocky Helmet hurt the attacker; Protective Pads prevents it.Contact moves
- Has a secondary effect: Sheer Force boosts it and removes the effect, Serene Grace doubles the chance, and Shield Dust and Covert Cloak block it.Moves with a secondary effect
- Does double damage and never misses against a Pokémon that used Minimize.
Who learns Stomp
It isn’t in Pokémon Champions.