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Imprison

In Pokémon ChampionsGen III
Game

Pokémon Champions

PsychicStatus

No foe can use any move known by the user.

Power
–
Accuracy
—
PP
10
Hits
The user
On Showdown
1.0% of Champions VGC Pokémon run it

Changes over time

How Imprison changed from game to game, newest first.

  1. Gen VIII

    … long as the user remains active. dropped: Z-Powered moves can still be selected and executed during this effect.

  2. Gen VII

    … long as the user remains active. added: Z-Powered moves can still be selected and executed during this effect.

  3. Gen V

    … long as the user remains active. dropped: Fails if no opposing Pokémon know any of the user's moves.

Numbers: PokéAPI’s changelog. Descriptions: Pokémon Showdown’s for each generation, PokéAPI’s notes where Showdown’s don’t differ. Champions: Pokémon Showdown.

See it in the games

No clip of Imprison here yet. Find Imprison on YouTube →

How it works in Champions

The user prevents all opposing Pokémon from using any moves that the user also knows as long as the user remains active.

“If opposing Pokémon know any move also known by the user, they are prevented from using it.”

In-game text, Scarlet & Violet

Good to know

Works with or against it

Who runs Imprison on Showdown

  1. Indeedee33.2% of its sets
  2. Farigiraf11.8% of its sets
  3. Female Indeedee7.4% of its sets
  4. Sinistcha2.9% of its sets
  5. Oranguru15.5% of its sets
  6. Chandelure6.1% of its sets
  7. Alakazam14.0% of its sets

Smogon · Showdown Champions VGC · Sep 2026: Smogon’s usage stats from Pokémon Showdown, not the in-game ladder.

On the ladder today

Ranked Doubles Pokémon with Imprison among their most used moves.

Who learns Imprison

60 Pokémon can learn it in Pokémon Champions.

Show all 60 in Champions