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Magic Room

In Pokémon ChampionsGen V
Game

Pokémon Champions

PsychicStatus

For 5 turns, all held items have no effect.

Power
–
Accuracy
—
PP
10
Priority
0
Hits
The whole field

Changes over time

How Magic Room changed from game to game, newest first.

  1. Gen VI

    Priority -7 → 0 Changed

Numbers: PokéAPI’s changelog. Descriptions: Pokémon Showdown’s for each generation, PokéAPI’s notes where Showdown’s don’t differ. Champions: Pokémon Showdown.

See it in the games

No clip of Magic Room here yet. Find Magic Room on YouTube →

How it works in Champions

For 5 turns, the held items of all active Pokémon have no effect. An item's effect of causing forme changes is unaffected, but any other effects from such items are negated. During the effect, Fling and Natural Gift are prevented from being used by all active Pokémon. If this move is used during the effect, the effect ends.

“The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.”

In-game text, Scarlet & Violet

Good to know

Who learns Magic Room

21 Pokémon can learn it in Pokémon Champions.