Take Down
Scarlet & Violet
Has 1/4 .
- Power
- 90
- Accuracy
- 85%
- PP
- 20
- Hits
- One Pokémon next to the user
Changes over time
How Take Down changed from game to game, newest first.
- Gen V
… HP lost by the target, rounded
dropped: down,added: half up, but not less than 1 HP. - Gen III
… HP lost by the target, rounded
dropped: half up,added: down, but not less than 1 HP.dropped: If this move hits a substitute, the recoil damage is always 1 HP. - Gen II
… HP lost by the target, rounded
dropped: down,added: half up, but not less than 1 HP. If this movedropped: breaks the target'sadded: hits a substitute, thedropped: user does not take anyrecoildropped: damage.added: damage is always 1 HP.
Numbers: PokéAPI’s changelog. Descriptions: Pokémon Showdown’s for each generation, PokéAPI’s notes where Showdown’s don’t differ. Champions: Pokémon Showdown.
See it in the games
No clip of Take Down here yet. Find Take Down on YouTube →
How it works in Gen IX
If the target lost HP, the user takes damage equal to 1/4 the HP lost by the target, rounded half up, but not less than 1 HP.
- Makes contact
“A reckless full-body charge attack for slamming into the target. This also damages the user a little.”
In-game text, Scarlet & Violet
Good to know
- Makes contact: Rough Skin, Iron Barbs and Rocky Helmet hurt the attacker; Protective Pads prevents it.Contact moves
- The user takes recoil: 1/4 of the damage dealt. Reckless boosts it; Rock Head and Magic Guard prevent the recoil.Recoil moves
Who learns Take Down
It isn’t in Pokémon Champions.