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Rapid Spin

In Pokémon ChampionsGen II
Game

Pokémon Champions

NormalPhysical

Free user from /bind/Leech Seed; +1 Spe.

Power
50
Accuracy
100%
PP
40
Hits
One Pokémon next to the user

Changes over time

How Rapid Spin changed from game to game, newest first.

  1. Gen VIII

    Power 20 → 50 Buffed

    … the user's side of the field. added: Has a 100% chance to raise the user's Speed by 1 stage.

  2. Gen V

    If this move is dropped: successful, added: successful and the user has not fainted, the effects of Leech Seed and binding moves end dropped: against added: for the user, and all hazards are …

  3. Gen IV

    … Leech Seed and binding moves end dropped: for added: against the user, and dropped: Spikes added: all hazards are removed from the user's side of the field.

Numbers: PokéAPI’s changelog. Descriptions: Pokémon Showdown’s for each generation, PokéAPI’s notes where Showdown’s don’t differ. Champions: Pokémon Showdown.

See it in the games

No clip of Rapid Spin here yet. Find Rapid Spin on YouTube →

How it works in Champions

If this move is successful and the user has not fainted, the effects of Leech Seed and end for the user, and all are removed from the user's side of the field. Has a 100% chance to raise the user's Speed by 1 .

  • Makes contact

“The user performs a spin attack that can also eliminate the effects of such moves as Bind, Wrap, and Leech Seed. This also boosts the user's Speed stat.”

In-game text, Scarlet & Violet

Good to know

Who learns Rapid Spin

14 Pokémon can learn it in Pokémon Champions.