Sand Tomb
Pokémon Champions
Traps and damages the target for 4-5 turns.
- Power
- 35
- Accuracy
- 85%
- PP
- 15
- Hits
- One Pokémon next to the user
Changes over time
How Sand Tomb changed from game to game, newest first.
- Gen IX
… Baton Pass, Flip Turn, Parting Shot, added: Shed Tail, Teleport, U-turn, or Volt Switch. The … field, or if the target uses added: Mortal Spin, Rapid
dropped: Spinadded: Spin, or Substitute successfully. This effect is … - Gen VIII
… Shed Shell or uses Baton Pass, added: Flip Turn, Parting Shot, added: Teleport, U-turn, or Volt Switch. The effect …
- Gen VI
Prevents the target from switching for four or five
dropped: turns; sevenadded: turns (seven turns if the user is holding Gripdropped: Claw.added: Claw). Causes damage to the target equal todropped: 1/16added: 1/8 of its maximum HPdropped: (1/8added: (1/6 if the user is holding Binding … Shed Shell or uses Baton Pass, added: Parting Shot, U-turn, or Volt Switch. The effect … or if the target uses Rapiddropped: Spin.added: Spin or Substitute successfully. This effect is not stackable or reset by using this or anotherdropped: partial-trappingadded: binding move. - Gen V
Power 15 → 35 Buffed
Accuracy 70% → 85% Buffed
Prevents the target from switching for
dropped: two toadded: four or fivedropped: turns (always fiveadded: turns; seven turns if the user is holding Gripdropped: Claw).added: Claw. Causes damage to the target equal to 1/16 of its maximumdropped: HP,added: HP (1/8 if the user is holding Binding Band), rounded down, at the end of … holding Shed Shell or uses Batondropped: Passadded: Pass, U-turn, ordropped: U-turn.added: Volt Switch. The effect ends if either the … or if the target uses Rapiddropped: Spin or Substitute successfully.added: Spin. This effect is not stackable or reset by using this or anotherdropped: bindingadded: partial-trapping move. - Gen IV
Prevents the target from switching for two to five
dropped: turns.added: turns (always five turns if the user is holding Grip Claw). Causes damage to the target equal … can still switch out if it added: is holding Shed Shell or uses Batondropped: Pass.added: Pass or U-turn. The effect ends if either the …
Numbers: PokéAPI’s changelog. Descriptions: Pokémon Showdown’s for each generation, PokéAPI’s notes where Showdown’s don’t differ. Champions: Pokémon Showdown.
See it in the games
No clip of Sand Tomb here yet. Find Sand Tomb on YouTube →
How it works in Champions
Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Shed Tail, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Mortal Spin, Rapid Spin, or Substitute successfully. This effect is not stackable or reset by using this or another .
“The user traps the target inside a harshly raging sandstorm that inflicts damage for four to five turns.”
In-game text, Scarlet & Violet
Good to know
- Doesn't make contact: Rough Skin, Rocky Helmet and similar don't trigger.
Who learns Sand Tomb
29 Pokémon can learn it in Pokémon Champions.
All 88 Pokémon that learn it in any game → Filter the Pokédex to Champions →