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Sand Tomb

In Pokémon ChampionsGen III
Game

Pokémon Champions

GroundPhysical

Traps and damages the target for 4-5 turns.

Power
35
Accuracy
85%
PP
15
Hits
One Pokémon next to the user

Changes over time

How Sand Tomb changed from game to game, newest first.

  1. Gen IX

    … Baton Pass, Flip Turn, Parting Shot, added: Shed Tail, Teleport, U-turn, or Volt Switch. The … field, or if the target uses added: Mortal Spin, Rapid dropped: Spin added: Spin, or Substitute successfully. This effect is …

  2. Gen VIII

    … Shed Shell or uses Baton Pass, added: Flip Turn, Parting Shot, added: Teleport, U-turn, or Volt Switch. The effect …

  3. Gen VI

    Prevents the target from switching for four or five dropped: turns; seven added: turns (seven turns if the user is holding Grip dropped: Claw. added: Claw). Causes damage to the target equal to dropped: 1/16 added: 1/8 of its maximum HP dropped: (1/8 added: (1/6 if the user is holding Binding … Shed Shell or uses Baton Pass, added: Parting Shot, U-turn, or Volt Switch. The effect … or if the target uses Rapid dropped: Spin. added: Spin or Substitute successfully. This effect is not stackable or reset by using this or another dropped: partial-trapping added: binding move.

  4. Gen V

    Power 15 → 35 Buffed

    Accuracy 70% → 85% Buffed

    Prevents the target from switching for dropped: two to added: four or five dropped: turns (always five added: turns; seven turns if the user is holding Grip dropped: Claw). added: Claw. Causes damage to the target equal to 1/16 of its maximum dropped: HP, added: HP (1/8 if the user is holding Binding Band), rounded down, at the end of … holding Shed Shell or uses Baton dropped: Pass added: Pass, U-turn, or dropped: U-turn. added: Volt Switch. The effect ends if either the … or if the target uses Rapid dropped: Spin or Substitute successfully. added: Spin. This effect is not stackable or reset by using this or another dropped: binding added: partial-trapping move.

  5. Gen IV

    Prevents the target from switching for two to five dropped: turns. added: turns (always five turns if the user is holding Grip Claw). Causes damage to the target equal … can still switch out if it added: is holding Shed Shell or uses Baton dropped: Pass. added: Pass or U-turn. The effect ends if either the …

Numbers: PokéAPI’s changelog. Descriptions: Pokémon Showdown’s for each generation, PokéAPI’s notes where Showdown’s don’t differ. Champions: Pokémon Showdown.

See it in the games

No clip of Sand Tomb here yet. Find Sand Tomb on YouTube →

How it works in Champions

Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Shed Tail, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Mortal Spin, Rapid Spin, or Substitute successfully. This effect is not stackable or reset by using this or another .

“The user traps the target inside a harshly raging sandstorm that inflicts damage for four to five turns.”

In-game text, Scarlet & Violet

Good to know

Who learns Sand Tomb

29 Pokémon can learn it in Pokémon Champions.