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Mean Look

In Pokémon ChampionsGen II
Game

Pokémon Champions

NormalStatus

Prevents the target from switching out.

Power
–
Accuracy
—
PP
5
Hits
One Pokémon next to the user

Changes over time

How Mean Look changed from game to game, newest first.

  1. Gen VIII

    … Shed Shell or uses Baton Pass, added: Flip Turn, Parting Shot, added: Teleport, U-turn, or Volt Switch. dropped: If added: The effect ends if either the user or the target leaves the dropped: field using Baton Pass, the replacement will remain trapped. The effect ends if the user leaves the field.

  2. Gen VI

    … Shed Shell or uses Baton Pass, added: Parting Shot, U-turn, or Volt Switch. If the …

  3. Gen V

    … holding Shed Shell or uses Baton dropped: Pass added: Pass, U-turn, or dropped: U-turn. added: Volt Switch. If the target leaves the field … ends if the user leaves the dropped: field, unless it uses Baton Pass, in which case the target will remain trapped. added: field.

  4. Gen IV

    … can still switch out if it added: is holding Shed Shell or uses Baton dropped: Pass. added: Pass or U-turn. If the target leaves the field …

Numbers: PokéAPI’s changelog. Descriptions: Pokémon Showdown’s for each generation, PokéAPI’s notes where Showdown’s don’t differ. Champions: Pokémon Showdown.

See it in the games

No clip of Mean Look here yet. Find Mean Look on YouTube →

How it works in Champions

Prevents the target from switching out. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field.

  • Bounced back by

“The user pins the target with a dark, arresting look. The target becomes unable to flee.”

In-game text, Scarlet & Violet

Good to know

Who learns Mean Look

21 Pokémon can learn it in Pokémon Champions.