Sticky Web
Pokémon Champions
Speed of foes by 1 on switch-in.
- Power
- –
- Accuracy
- —
- PP
- 20
- Hits
- The foes’ side of the field
Changes over time
How Sticky Web changed from game to game, newest first.
- Gen IX
… from the opposing side if any added: Pokémon uses Tidy Up, or if any opposing Pokémon uses added: Mortal Spin, Rapid
dropped: Spinadded: Spin, or Defog successfully, or is hit by Defog.
Numbers: PokéAPI’s changelog. Descriptions: Pokémon Showdown’s for each generation, PokéAPI’s notes where Showdown’s don’t differ. Champions: Pokémon Showdown.
See it in the games
No clip of Sticky Web here yet. Find Sticky Web on YouTube →
How it works in Champions
Sets up a hazard on the opposing side of the field, lowering the Speed by 1 of each opposing Pokémon that switches in, unless it is a Flying-type Pokémon or has the Levitate Ability. Fails if the effect is already active on the opposing side. Can be removed from the opposing side if any Pokémon uses Tidy Up, or if any opposing Pokémon uses Mortal Spin, Rapid Spin, or Defog successfully, or is hit by Defog.
- Bounced back by
“The user weaves a sticky net around the opposing team, which lowers their Speed stats upon switching into battle.”
In-game text, Scarlet & Violet
Good to know
- Magic Coat and Magic Bounce send it back to the user.Moves Magic Bounce reflects
- An entry hazard: Heavy-Duty Boots ignore it; Rapid Spin, Mortal Spin, Defog, Tidy Up and Court Change clear it.
Works with or against it
Who learns Sticky Web
3 Pokémon can learn it in Pokémon Champions.
All 21 Pokémon that learn it in any game → Filter the Pokédex to Champions →