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Heal Block

Not in Pokémon ChampionsGen IVNot in Scarlet & Violet
Game

Sun & Moon and Ultra Sun & Ultra Moon

PsychicStatus

For 5 turns, the foe(s) is prevented from healing.

Power
–
Accuracy
100%
PP
15
Hits
Both foes (spread move)

Changes over time

How Heal Block changed from game to game, newest first.

  1. Gen VII

    … and the Regenerator Ability are unaffected. added: Relevant Z-Powered moves can still be selected and executed during this effect.

  2. Gen V

    … remains active. During the effect, healing added: and draining moves are unusable, dropped: move effects added: and Abilities and items that grant healing will not dropped: heal, but Abilities and items will continue to heal the user. If an affected Pokémon uses Baton Pass, the replacement will remain dropped: under the effect. added: unable to restore its HP. Pain Split dropped: is added: and the Regenerator Ability are unaffected.

Numbers: PokéAPI’s changelog. Descriptions: Pokémon Showdown’s for each generation, PokéAPI’s notes where Showdown’s don’t differ. Champions: Pokémon Showdown.

See it in the games

No clip of Heal Block here yet. Find Heal Block on YouTube →

How it works in Gen VII

For 5 turns, the target is prevented from restoring any HP as long as it remains active. During the effect, healing and moves are unusable, and Abilities and items that grant healing will not heal the user. If an affected Pokémon uses Baton Pass, the replacement will remain unable to restore its HP. Pain Split and the Regenerator Ability are unaffected. Relevant Z-Powered moves can still be selected and executed during this effect.

  • Bounced back by

“For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP.”

In-game text, Sun & Moon, Ultra Sun & Ultra Moon and Let's Go Pikachu & Eevee

Good to know

Works with or against it

Psychic Noise

Who learns Heal Block

It isn’t in Pokémon Champions.