Anchor Shot
Sword & Shield
Prevents the target from switching out.
- Power
- 80
- Accuracy
- 100%
- PP
- 20
- Hits
- One Pokémon next to the user
Changes over time
How Anchor Shot changed from game to game, newest first.
- Gen VIII
… Shed Shell or uses Baton Pass, added: Flip Turn, Parting Shot, added: Teleport, U-turn, or Volt Switch.
dropped: Ifadded: The effect ends if either the user or the target leaves thedropped: field using Baton Pass, the replacement will remain trapped. The effect ends if the user leaves thefield.
Numbers: PokéAPI’s changelog. Descriptions: Pokémon Showdown’s for each generation, PokéAPI’s notes where Showdown’s don’t differ. Champions: Pokémon Showdown.
See it in the games
No clip of Anchor Shot here yet. Find Anchor Shot on YouTube →
How it works in Gen VIII
Prevents the target from switching out. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field.
- Makes contact
“The user entangles the target with its anchor chain while attacking. The target becomes unable to flee.”
In-game text, Sword & Shield
Good to know
- Makes contact: Rough Skin, Iron Barbs and Rocky Helmet hurt the attacker; Protective Pads prevents it.Contact moves
- Has a secondary effect: Sheer Force boosts it and removes the effect, Serene Grace doubles the chance, and Shield Dust and Covert Cloak block it.Moves with a secondary effect
Who learns Anchor Shot
It isn’t in Pokémon Champions.