DexDB

Pokémon battle glossary

What the words on DexDB mean, from STAB and priority to Stat Points and Mega Evolution. They’re underlined across the site: hover, tap or tab to one for its meaning.

Battle basics

Hazards
Traps set on the opposing side that hurt or slow Pokémon as they switch in: Stealth Rock, Spikes, Toxic Spikes, Sticky Web. Heavy-Duty Boots ignore them.
Pivot
A move that switches the user out after it hits, like U-turn, Volt Switch, Flip Turn and Parting Shot. More →
Priority
Decides who moves first before Speed does. A higher-priority move (Quick Attack is +1, Fake Out +3) always goes before a lower one, whatever the Speed. Most moves are 0; Speed only decides between moves of the same priority. More →
Protect
Blocks most moves aimed at the user for a turn. Using Protect-like moves in a row usually fails: each success makes the next one a third as likely.
Screens
Reflect, Light Screen and Aurora Veil: cut physical and/or special damage to your side for 5 turns (8 with Light Clay).
Semi-invulnerable
Out of reach for a turn while using Fly, Dig, Dive, Bounce or Phantom Force. Only certain moves can hit it.
Setup
Raising your own stats before attacking, with moves like Swords Dance, Dragon Dance or Nasty Plot.
Speed control
Ways to change who moves first: Tailwind, Trick Room, Icy Wind and other Speed-lowering moves, paralysis.
Speed tier
Where a Pokémon's final Speed falls compared with others. It decides who moves first among moves of the same priority.
Tailwind
Doubles the Speed of your side's Pokémon for 4 turns.
Trick Room
For 5 turns, slower Pokémon move first among moves of the same priority.

Damage

Critical hit
A hit that does 1.5× damage and ignores the target's stat boosts, the attacker's stat drops, and screens. Base chance 1 in 24; high-crit moves and items raise it.
Drain
Heals the user by part of the damage it deals. Big Root heals more; Liquid Ooze hurts the user instead.
Extremely effective Pokémon Champions
4× damage: super effective against both of the target's types. Pokémon Champions calls it extremely effective.
Mostly ineffective Pokémon Champions
¼× damage: resisted by both of the target's types. Pokémon Champions calls it mostly ineffective.
No effect
0× damage: the target's type or ability makes it immune.
Not very effective
½× damage because of type matchups.
OHKO
One-hit KO: knocks the target out in one hit. 2HKO and 3HKO mean it takes two or three hits.
Recoil
Damage the user takes from its own attack. Rock Head and Magic Guard prevent it; Reckless boosts recoil moves. More →
Secondary effect
An extra chance on a damaging move, like Flamethrower's 10% chance to burn. Sheer Force removes it for more power; Serene Grace doubles the chance; Shield Dust and Covert Cloak block it.
STAB
Same-Type Attack Bonus: a move that matches one of its user's types does 1.5× damage (2× with Adaptability).
Super effective
2× damage because of type matchups.

Doubles

Fake Out
+3 priority attack that makes the target flinch. It only works on the user's first turn after entering battle.
Redirection
Pulling single-target attacks toward one Pokémon: Follow Me, Rage Powder, Lightning Rod, Storm Drain. Snipe Shot, Stalwart and Propeller Tail ignore it.
Spread move
Hits more than one Pokémon at once. In Doubles each target takes 0.75× damage. Moves like Earthquake also hit your own partner. More →

Status

Bad poison
Toxic's poison: damage grows each turn (1/16, then 2/16, 3/16…) and resets on switching out.
Burn
Loses 1/16 of max HP each turn and deals half damage with physical moves (not with Guts).
Confusion
For a few turns it may hit itself instead of moving. Switching out cures it.
Flinch
The target loses its turn. It only happens if the attacker moved first that turn.
Freeze Pokémon Champions
Can't move until it thaws. In Pokémon Champions it lasts at most 3 turns, with a 1 in 4 chance to thaw each turn; fire moves thaw it.
Paralysis Pokémon Champions
Speed is halved, and sometimes it can't move: 1 turn in 8 in Pokémon Champions (1 in 4 in the main games). Electric types are immune.
Poison
Loses 1/8 of max HP each turn. Poison and Steel types are immune.
Sleep Pokémon Champions
Can't move until it wakes up. In Pokémon Champions sleep lasts 2–3 turns.
Status condition
Burn, paralysis, poison, bad poison, sleep or freeze. A Pokémon can only have one at a time, and it stays after switching out.

Move groups

Ball and bomb move
Moves that throw balls or bombs, like Shadow Ball and Sludge Bomb. Bulletproof blocks them. More →
Biting move
Moves that use the teeth, like Crunch. Strong Jaw boosts them ×1.5. More →
Contact
The move physically touches the target, which sets off Rough Skin, Rocky Helmet, Static and similar. Protective Pads and Long Reach prevent it. More →
Dance move
Dances, like Dragon Dance and Quiver Dance. Dancer copies them. More →
Powder move
Powders and spores, like Spore and Rage Powder. Grass types, Overcoat and Safety Goggles are immune. More →
Pulse move
Aura and pulse moves, like Dark Pulse and Aura Sphere. Mega Launcher boosts them ×1.5. More →
Punching move
Moves thrown with a fist, like Drain Punch. Iron Fist boosts them ×1.2; Punching Glove boosts them and stops them making contact. More →
Slicing move
Cutting moves, like Leaf Blade. Sharpness boosts them ×1.5. More →
Sound-based move
Moves made of sound, like Hyper Voice and Boomburst. Soundproof blocks them, they hit through Substitute, and Punk Rock boosts them. Sound isn't a type. More →
Wind move
Moves made of wind, like Tailwind and Hurricane. Wind Rider and Wind Power react to them. More →

Field

Grounded
Touching the ground: affected by terrain and by Ground-type moves. Flying types, Levitate and Air Balloon aren't grounded.
Terrain
Electric, Grassy, Misty or Psychic Terrain. Affects grounded Pokémon for 5 turns (8 with Terrain Extender).
Weather
Sun, rain, sandstorm or snow. Changes move power and some abilities for 5 turns (8 with a weather rock).

Stats

Base stats
A species' built-in stats, before levels, Stat Points and Stat Alignment.
BST
Base stat total: all six base stats added up. A rough measure of overall strength.
EVs
Effort values: extra stat points in the main games (up to 252 in a stat, 510 total). Pokémon Champions uses Stat Points instead.
Nature
In the main games: one stat +10% and another −10%, or neutral. Pokémon Champions calls this Stat Alignment.
Stat Alignment Pokémon Champions
Pokémon Champions' version of a nature: one stat +10%, another −10%, or neutral.
Stat Points Pokémon Champions
Pokémon Champions' replacement for EVs: up to 32 in one stat and 66 in all. Each point adds 1 to that stat.
Stat stages
Temporary boosts or drops from −6 to +6. +1 is ×1.5, +2 ×2, −1 ×⅔, −2 ×½. They reset when the Pokémon switches out. More →

Training and breeding

Base experience
The number the main games use to work out how much experience you earn for defeating it.
Base friendship
Its friendship toward you when first caught in the main games (usually 50, out of 255). Some evolutions need high friendship.
Catch rate
How easy it is to catch in the main games, from 3 (hardest, like most legendaries) to 255 (easiest). The % beside it is the chance with a Poké Ball at full HP and no status; lower HP, status and better balls raise it.
Egg cycles
How long its Egg takes to hatch in the main games. Each cycle is a set number of steps, which varies by game.
Egg groups
Pokémon that share an Egg Group can breed together in the main games. "Undiscovered" means it can't breed (most legendaries and baby Pokémon); Ditto breeds with almost anything.
EV yield
The effort values (EVs) you gain for defeating it in the main games: "3 HP" means +3 HP EVs. Pokémon Champions uses Stat Points instead, so it doesn't apply there.
Gender ratio
How often it's male or female. Some species are always one gender, and some are genderless.
Growth rate
How much experience it needs to reach level 100 in the main games: Erratic 600,000, Fast 800,000, Medium Fast 1,000,000, Medium Slow 1,059,860, Slow 1,250,000, Fluctuating 1,640,000.
Weight
Besides size, weight sets the power of Low Kick, Grass Knot, Heavy Slam and Heat Crash, and affects a few abilities like Heavy Metal.

Pokédex info

Category
Its title in the Pokédex, like "Seed Pokémon" for Bulbasaur or "Big Fish Pokémon" for Basculegion.
Color
Its main color in the Pokédex. The games' Pokédex search can filter by it.
Debut
The game, and its region, where this Pokémon first appeared.
Habitat
Where it usually lives, from the FireRed and LeafGreen Pokédex (grassland, cave, sea…). Only Pokémon from the first three generations have one.
Regional Pokédex
A region's own Pokédex numbering, like Hisui #167. The National Pokédex number is the one at the top of the page.
Shape
Its body-shape group in the Pokédex (fish, four legs, two legs with a tail…). The games' Pokédex search can filter by it.

Pokémon

Hidden ability
A rarer extra ability some Pokémon can have.
Signature
A move or ability that only one Pokémon (or its family) has.

Gimmicks

Gigantamax
Sword and Shield's gimmick: for 3 turns a Pokémon grows huge, gains HP and uses Max Moves; Gigantamax forms get a special G-Max Move. Not in current games. More →
Gimmick
A once-per-battle power that changes a game's battles: Mega Evolution, Z-Moves, Dynamax, Terastallization. More →
Mega Evolution
Once per battle, a Pokémon holding its own Mega Stone transforms: higher stats, sometimes a new type and ability. More →
Terastallization
Scarlet and Violet's gimmick: once per battle a Pokémon changes to its Tera Type. Not in Pokémon Champions. More →
Z-Move
Sun and Moon's gimmick: once per battle, a very strong move powered by a Z-Crystal. Not in current games. More →

Rules

Item Clause
Team rule: no two Pokémon on a team may hold the same item.
Ranked tiers Pokémon Champions
Pokémon Champions' ranked ladder: Poké Ball, Great Ball, Ultra Ball and Master Ball tiers (ranks 4 down to 1), then Champion.
Regulation Pokémon Champions
Pokémon Champions' current rule set (e.g. Regulation M-C): which Pokémon, items and moves are allowed. It changes every few months.
Replica Team code Pokémon Champions
A 10-character code from Pokémon Champions (Train → Replica Teams) that lets someone copy your team in the game. Only the game can create one; you need the Pokémon and items.
Species Clause
Team rule: no two Pokémon on a team may be the same species.
VP Pokémon Champions
Pokémon Champions' in-game currency, earned from battles and ranks and spent on training Pokémon and getting items.

Formats

BSS
Battle Stadium Singles: Showdown's version of the in-game Singles ranked format (bring 6, choose 3).
Doubles
Two Pokémon on each side at once. The official competitive format.
LC / NFE
Little Cup: first-stage Pokémon at level 5. NFE: Not Fully Evolved, a Pokémon that can still evolve.
Singles
One Pokémon on each side at a time.
Smogon tiers
Smogon's singles tiers, set by usage on Pokémon Showdown: Ubers (strongest) > OU > UU > RU > NU > PU. A Pokémon plays in its own tier or any higher one.
VGC
Video Game Championships: the official Doubles format. Bring 6, choose 4 for each battle.

Data

Ladder rank Pokémon Champions
A Pokémon's place in Pokémon Champions' own usage ranking for Ranked Battles, updated daily. It's one overall ranking, not split by Ball tier.
Pokémon Showdown
A free online battle simulator. Smogon's usage stats and tiers come from battles played there, not from the official games.
Rating cutoff
Smogon can limit its stats to battles by higher-rated Showdown players, for example 1760+ for Champions VGC.
Smogon
The fan community that runs competitive formats on Pokémon Showdown and publishes its monthly usage stats.
Usage %
How many teams in Smogon's stats bring a Pokémon (or run an item, move or ability). It counts Showdown battles, not the in-game ladder.

Teams

Archetype
A team's game plan: Trick Room, Tailwind, Rain, Sun, Sand, Snow, a terrain, Hyper Offense, Balance.
Core
Two or three Pokémon that work especially well together and often appear on the same team.

Categories

Baby Pokémon
Pokémon that only hatch from Eggs and come before an existing species, like Pichu and Togepi. More →
Fossil Pokémon
Ancient Pokémon revived from fossils, like Aerodactyl and Tyrantrum. More →
Legendary
Rare, powerful Pokémon central to the games' stories. 'Restricted' legendaries (like Mewtwo) are often limited in competitive rules; 'sub-legendaries' (like the Legendary birds) usually aren't. More →
Mythical
Very rare Pokémon usually only available through special events, like Mew and Celebi. More →
Paradox Pokémon
Ancient and future versions of known Pokémon from Scarlet and Violet, like Great Tusk and Iron Valiant. Booster Energy powers their abilities. More →
Pseudo-legendary
Fan term for a non-legendary three-stage line whose final form has a base stat total of 600, like Dragonite, Garchomp and Dragapult. More →
Regional form
A version of a Pokémon adapted to another region (Alola, Galar, Hisui, Paldea), often with a different type and abilities.
Starter Pokémon
The Grass, Fire or Water Pokémon you choose at the start of a main-series adventure. More →
Ultra Beast
Creatures from Ultra Space, introduced in Sun and Moon, like Nihilego and Kartana. More →

Stat changes in move and ability text

WordsStagesWhat it does
maximizes · maximized · maxed+6Raised all the way to +6 (×4).
drastically raises · drastically raised · rose drastically+3+3 stages: ×2.5 until it switches out.
sharply raises · sharply raised · rose sharply+2+2 stages: doubled (×2) until it switches out.
raises · raised · rose+1+1 stage: ×1.5 until it switches out.
severely lowers · severely lowered · severely fell−-3−3 stages: ×0.4 (two-fifths) until it switches out.
harshly lowers · harshly lowered · harshly fell−-2−2 stages: halved (×½) until it switches out.
lowers · lowered · fell−-1−1 stage: ×⅔ until it switches out.

Accuracy and evasion use different steps: +1 ×4/3, +2 ×5/3, +3 ×2 … +6 ×3; −1 ×3/4, −2 ×3/5, −3 ×½ … −6 ×⅓.

What each stat does

HP
how much damage it can take before fainting.
Attack
power of its physical moves.
Defense
cuts damage from physical moves.
Sp. Atk
power of its special moves.
Sp. Def
cuts damage from special moves.
Speed
who moves first among moves of the same priority.
Accuracy
how likely its moves are to hit.
Evasion
how likely it is to dodge moves.