Snore
In Pokémon ChampionsGen II
Game
Pokémon Champions
NormalSpecial
User must be . 30% chance to target.
- Power
- 50
- Accuracy
- 100%
- PP
- 15
- Hits
- One Pokémon next to the user
Changes over time
How Snore changed from game to game, newest first.
- Gen VI
Power 40 → 50 Buffed
- Gen IV
Became Special (the physical/special split)
Numbers: PokéAPI’s changelog. Descriptions: Pokémon Showdown’s for each generation, PokéAPI’s notes where Showdown’s don’t differ. Champions: Pokémon Showdown.
See it in the games
No clip of Snore here yet. Find Snore on YouTube →
How it works in Champions
Has a 30% chance to make the target . Fails if the user is not .
- Sound: goes through Substitute
“This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.”
In-game text, Scarlet & Violet
Good to know
- Sound-based: Soundproof blocks it, it hits through Substitute, and Punk Rock boosts it.Sound-based moves
- Has a secondary effect: Sheer Force boosts it and removes the effect, Serene Grace doubles the chance, and Shield Dust and Covert Cloak block it.Moves with a secondary effect
- Doesn't make contact: Rough Skin, Rocky Helmet and similar don't trigger.
- Can't be used through: Metronome.
- Works while the user is asleep.
Works with or against it
Who learns Snore
281 Pokémon can learn it in Pokémon Champions.
Show all 281 in Champions
All 879 Pokémon that learn it in any game → Filter the Pokédex to Champions →