Swallow
Pokémon Champions
Heals the user based on uses of Stockpile.
- Power
- –
- Accuracy
- —
- PP
- 10
- Hits
- The user
Changes over time
How Swallow changed from game to game, newest first.
- Gen V
… HP if it's 2, both rounded added: half down, and all of its HP …
- Gen IV
… HP if it's 2, both rounded
dropped: halfdown, and all of its HP … Stockpile count is 0. The user's added: Defense and Special Defense decrease by as many stages as Stockpile had increased them, and the user's Stockpile count resets to 0.
Numbers: PokéAPI’s changelog. Descriptions: Pokémon Showdown’s for each generation, PokéAPI’s notes where Showdown’s don’t differ. Champions: Pokémon Showdown.
See it in the games
No clip of Swallow here yet. Find Swallow on YouTube →
How it works in Champions
The user restores its HP based on its Stockpile count. Restores 1/4 of its maximum HP if it's 1, 1/2 of its maximum HP if it's 2, both rounded half down, and all of its HP if it's 3. Fails if the user's Stockpile count is 0. The user's Defense and Special Defense decrease by as many as Stockpile had increased them, and the user's Stockpile count resets to 0.
- Healing: stopped by Heal Block
“The power stored using the move Stockpile is absorbed by the user to restore its own HP. The more power is stored, the more HP is restored.”
In-game text, Scarlet & Violet
Good to know
- Healing move: Heal Block stops it, and Triage gives it +3 priority.Healing moves
- Snatch can steal it.
Who learns Swallow
13 Pokémon can learn it in Pokémon Champions.
All 47 Pokémon that learn it in any game → Filter the Pokédex to Champions →