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Self-Destruct

In Pokémon ChampionsGen I
Game

Pokémon Champions

NormalPhysical

Hits adjacent Pokémon. The user faints.

Power
200
Accuracy
100%
PP
5
Hits
Everyone next to the user, ally too (spread move)

Changes over time

How Self-Destruct changed from game to game, newest first.

  1. Gen V

    The user faints after using this move, dropped: unless added: even if this move dropped: has added: fails for having no target. dropped: The target's Defense is halved during damage calculation. This move is prevented from executing …

  2. Gen IV

    The user faints after using this dropped: move. added: move, unless this move has no target. The target's Defense is halved during …

  3. Gen III

    … Defense is halved during damage calculation. added: This move is prevented from executing if any active Pokémon has the Damp Ability.

  4. Gen II

    Power 130 → 200 Buffed

    The user faints after using this dropped: move, unless the target's substitute was broken by the damage. added: move. The target's Defense is halved during damage calculation.

Numbers: PokéAPI’s changelog. Descriptions: Pokémon Showdown’s for each generation, PokéAPI’s notes where Showdown’s don’t differ. Champions: Pokémon Showdown.

See it in the games

No clip of Self-Destruct here yet. Find Self-Destruct on YouTube →

How it works in Champions

The user faints after using this move, even if this move fails for having no target. This move is prevented from executing if any active Pokémon has the Damp Ability.

“The user attacks everything around it by causing an explosion. The user faints upon using this move.”

In-game text, Scarlet & Violet

Good to know

  • Hits everyone next to the user, its partner too, at 0.75× damage each in Doubles.Spread moves
  • Doesn't make contact: Rough Skin, Rocky Helmet and similar don't trigger.
  • Parental Bond doesn't make it hit twice.
  • The user faints. Damp stops Explosion-like moves.

Works with or against it

Who learns Self-Destruct

32 Pokémon can learn it in Pokémon Champions.