Conversion
Scarlet & Violet
Changes user's type to match its first move.
- Power
- –
- Accuracy
- —
- PP
- 30
- Hits
- The user
Changes over time
How Conversion changed from game to game, newest first.
- Gen VI
The user's type changes to match the original type of
dropped: one ofadded: the move in itsdropped: known moves besides this move, at random, but not either of its current types.added: first move slot. Fails if the user cannot change its type, or ifdropped: this move would only be able to selectadded: the type is one of the user's current types. - Gen V
… of its known moves besides this
dropped: move and Curse,added: move, at random, but not either of … - Gen IV
… one of its known moves besides added: this move and Curse, at random, but not either …
- Gen II
Before: Causes the user's types to become the same as the current types of the target.
Now: The user's type changes to match the original type of one of its known moves besides Curse, at random, but not either of its current types. Fails if the user cannot change its type, or if this move would only be able to select one of the user's current types.
Numbers: PokéAPI’s changelog. Descriptions: Pokémon Showdown’s for each generation, PokéAPI’s notes where Showdown’s don’t differ. Champions: Pokémon Showdown.
See it in the games
No clip of Conversion here yet. Find Conversion on YouTube →
How it works in Gen IX
The user's type changes to match the original type of the move in its first move slot. Fails if the user cannot change its type, or if the type is one of the user's current types.
“The user changes its type to become the same type as the move at the top of the list of moves it knows.”
In-game text, Scarlet & Violet
Good to know
- Snatch can steal it.
Who learns Conversion
It isn’t in Pokémon Champions.