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Safeguard

In Pokémon ChampionsGen II
Game

Pokémon Champions

NormalStatus

For 5 turns, protects user's party from status.

Power
–
Accuracy
—
PP
25
Hits
The user’s side of the field

Changes over time

How Safeguard changed from game to game, newest first.

  1. Gen IV

    … can fall asleep from its effect. added: It is removed from the user's side if the user or an ally is successfully hit by Defog. Fails if the effect is already …

  2. Gen III

    … inflicted on them by other Pokémon. dropped: During added: Pokémon on the dropped: effect, Outrage, Thrash, and Petal Dance do not confuse the user. added: user's side cannot become affected by Yawn but can fall asleep from its effect. Fails if the effect is already …

Numbers: PokéAPI’s changelog. Descriptions: Pokémon Showdown’s for each generation, PokéAPI’s notes where Showdown’s don’t differ. Champions: Pokémon Showdown.

See it in the games

No clip of Safeguard here yet. Find Safeguard on YouTube →

How it works in Champions

For 5 turns, the user and its party members cannot have conditions or inflicted on them by other Pokémon. Pokémon on the user's side cannot become affected by Yawn but can fall from its effect. It is removed from the user's side if the user or an ally is successfully hit by Defog. Fails if the effect is already active on the user's side.

“The user creates a protective field that prevents status conditions for five turns.”

In-game text, Scarlet & Violet

Good to know

Works with or against it

ConfusionYawn

Who learns Safeguard

71 Pokémon can learn it in Pokémon Champions.

Show all 71 in Champions