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Disable

In Pokémon ChampionsGen I
Game

Pokémon Champions

NormalStatus

For 4 turns, disables the target's last move used.

Power
–
Accuracy
100%
PP
20
Hits
One Pokémon next to the user
On Showdown
0.2% of Champions VGC Pokémon run it

Changes over time

How Disable changed from game to game, newest first.

  1. Gen VIII

    … or if the move was a dropped: Z-Move. Z-Powered moves can still be selected and executed during this effect. added: Max or G-Max Move.

  2. Gen VII

    … target has not made a move, dropped: or if the target no longer knows the dropped: move. added: move, or if the move was a Z-Move. Z-Powered moves can still be selected and executed during this effect.

  3. Gen V

    Accuracy 80% → 100% Buffed

    For 4 dropped: to 7 turns, the target's last move used … target has not made a move, added: or if the target no longer knows the dropped: move, or if the move has 0 PP. added: move.

  4. Gen IV

    Accuracy 55% → 80% Buffed

    For dropped: 2 added: 4 to dropped: 5 added: 7 turns, the target's last move used …

  5. Gen III

    For dropped: 1 added: 2 to dropped: 7 added: 5 turns, the target's last move used …

  6. Gen II

    Before: For 0 to 7 turns, one of the target's known moves that has at least 1 PP remaining becomes disabled, at random. Fails if one of the target's moves is already disabled, or if none of the target's moves have PP remaining. If any Pokémon uses Haze, this effect ends. Whether or not this move was successful, it counts as a hit for the purposes of the opponent's use of Rage.

    Now: For 1 to 7 turns, the target's last move used becomes disabled. Fails if one of the target's moves is already disabled, if the target has not made a move, if the target no longer knows the move, or if the move has 0 PP.

Numbers: PokéAPI’s changelog. Descriptions: Pokémon Showdown’s for each generation, PokéAPI’s notes where Showdown’s don’t differ. Champions: Pokémon Showdown.

See it in the games

No clip of Disable here yet. Find Disable on YouTube →

How it works in Champions

For 4 turns, the target's last move used becomes disabled. Fails if one of the target's moves is already disabled, if the target has not made a move, if the target no longer knows the move, or if the move was a Max or .

  • Bounced back by

“For four turns, the target will be unable to use whichever move it last used.”

In-game text, Scarlet & Violet

Good to know

Works with or against it

Struggle

Who runs Disable on Showdown

  1. Mega Gengar14.2% of its sets
  2. Sableye24.7% of its sets
  3. Alolan Ninetales4.1% of its sets
  4. Cofagrigus10.5% of its sets
  5. Aromatisse13.6% of its sets
  6. Kangaskhan3.0% of its sets

Smogon · Showdown Champions VGC · Sep 2026: Smogon’s usage stats from Pokémon Showdown, not the in-game ladder.

On the ladder today

Ranked Doubles Pokémon with Disable among their most used moves.

Who learns Disable

45 Pokémon can learn it in Pokémon Champions.

Show all 45 in Champions