Dive
Pokémon Champions
Dives underwater turn 1, strikes turn 2.
- Power
- 80
- Accuracy
- 100%
- PP
- 10
- Hits
- One Pokémon next to the user
Changes over time
How Dive changed from game to game, newest first.
- Gen V
… all attacks other than Surf and
dropped: Whirlpool, which have doubled power when used against it,added: Whirlpool but takes double damage from them, and is also unaffected by weather. … - Gen IV
Became Physical (the physical/special split)
Power 60 → 80 Buffed
… and is also unaffected by weather. added: If the user is holding a Power Herb, the move completes in one turn.
Numbers: PokéAPI’s changelog. Descriptions: Pokémon Showdown’s for each generation, PokéAPI’s notes where Showdown’s don’t differ. Champions: Pokémon Showdown.
See it in the games
No clip of Dive here yet. Find Dive on YouTube →
How it works in Champions
This attack charges on the first turn and executes on the second. On the first turn, the user avoids all attacks other than Surf and Whirlpool but takes double damage from them, and is also unaffected by . If the user is holding a Power Herb, the move completes in one turn.
- Makes contact
- Takes a turn to charge
“The user dives on the first turn, then floats up and attacks on the next turn.”
In-game text, Scarlet & Violet
Good to know
- Makes contact: Rough Skin, Iron Barbs and Rocky Helmet hurt the attacker; Protective Pads prevents it.Contact moves
- Charges for a turn before attacking; Power Herb skips the wait once.Charging moves
- Can't be used through: Assist, Sleep Talk, Instruct.
- The weather changes it: Hail, Sandstorm.
Who learns Dive
40 Pokémon can learn it in Pokémon Champions.
All 141 Pokémon that learn it in any game → Filter the Pokédex to Champions →