Ice Ball
Sun & Moon and Ultra Sun & Ultra Moon
Power with each hit. Repeats for 5 turns.
- Power
- 30
- Accuracy
- 90%
- PP
- 20
- Hits
- One Pokémon next to the user
Changes over time
How Ice Ball changed from game to game, newest first.
- Gen VII
… move is used for one turn. added: If this move hits an active Disguise during the effect, the power multiplier is paused but the turn counter is not, potentially allowing the multiplier to be used on the user's next move after this effect ends.
- Gen IV
Became Physical (the physical/special split)
Numbers: PokéAPI’s changelog. Descriptions: Pokémon Showdown’s for each generation, PokéAPI’s notes where Showdown’s don’t differ. Champions: Pokémon Showdown.
See it in the games
No clip of Ice Ball here yet. Find Ice Ball on YouTube →
How it works in Gen VII
If this move is successful, the user is locked into this move and cannot make another move until it misses, 5 turns have passed, or the attack cannot be used. Power with each successful hit of this move and doubles again if Defense Curl was used previously by the user. If this move is called by Sleep Talk, the move is used for one turn. If this move hits an active Disguise during the effect, the power multiplier is paused but the turn counter is not, potentially allowing the multiplier to be used on the user's next move after this effect ends.
- Makes contact
- Ball or bomb: blocked by
“The user attacks the target for five turns. The move’s power increases each time it hits.”
In-game text, Sun & Moon, Ultra Sun & Ultra Moon and Let's Go Pikachu & Eevee
Good to know
- Makes contact: Rough Skin, Iron Barbs and Rocky Helmet hurt the attacker; Protective Pads prevents it.Contact moves
- Ball or bomb move: Bulletproof blocks it.Ball and bomb moves
- Parental Bond doesn't make it hit twice.
- Can't be used through: Instruct.
- Its power changes with the situation; How it works gives the rule.
Works with or against it
Who learns Ice Ball
It isn’t in Pokémon Champions.