Absorb
Scarlet & Violet
User recovers 50% of the damage dealt.
- Power
- 20
- Accuracy
- 100%
- PP
- 25
- Hits
- One Pokémon next to the user
Changes over time
How Absorb changed from game to game, newest first.
- Gen V
… HP lost by the target, rounded
dropped: down.added: half up. If Big Root is held by the user, the HP recovered is 1.3× normal, rounded added: half down. - Gen IV
PP 20 → 25 Buffed
… lost by the target, rounded down. added: If Big Root is held by the user, the HP recovered is 1.3× normal, rounded down.
- Gen III
… lost by the target, rounded down.
dropped: If the target has a substitute, this move misses. - Gen II
… by the target, rounded down. If added: the target has a substitute, this move
dropped: breaks the target's substitute, the user does not recover any HP.added: misses.
Numbers: PokéAPI’s changelog. Descriptions: Pokémon Showdown’s for each generation, PokéAPI’s notes where Showdown’s don’t differ. Champions: Pokémon Showdown.
See it in the games
No clip of Absorb here yet. Find Absorb on YouTube →
How it works in Gen IX
The user recovers 1/2 the HP lost by the target, rounded half up. If Big Root is held by the user, the HP recovered is 1.3× normal, rounded half down.
- Healing: stopped by Heal Block
“A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target.”
In-game text, Scarlet & Violet
Good to know
- Heals the user by 1/2 of the damage dealt. Big Root heals 30% more; Liquid Ooze hurts the user instead.Draining moves
- Healing move: Heal Block stops it, and Triage gives it +3 priority.Healing moves
- Doesn't make contact: Rough Skin, Rocky Helmet and similar don't trigger.
Who learns Absorb
It isn’t in Pokémon Champions.