Extrasensory
Pokémon Champions
10% chance to make the target .
- Power
- 80
- Accuracy
- 100%
- PP
- 20
- Hits
- One Pokémon next to the user
Changes over time
How Extrasensory changed from game to game, newest first.
- Gen VI
PP 30 → 20 Nerfed
- Gen IV
Has a 10% chance to make the target flinch.
dropped: Damage doubles if the target has used Minimize while active.
Numbers: PokéAPI’s changelog. Descriptions: Pokémon Showdown’s for each generation, PokéAPI’s notes where Showdown’s don’t differ. Champions: Pokémon Showdown.
See it in the games
No clip of Extrasensory here yet. Find Extrasensory on YouTube →
How it works in Champions
Has a 10% chance to make the target .
“The user attacks with an odd, unseeable power. This may also make the target flinch.”
In-game text, Scarlet & Violet
Good to know
- Has a secondary effect: Sheer Force boosts it and removes the effect, Serene Grace doubles the chance, and Shield Dust and Covert Cloak block it.Moves with a secondary effect
- Doesn't make contact: Rough Skin, Rocky Helmet and similar don't trigger.
Who runs Extrasensory on Showdown
Smogon · Showdown Champions VGC · Sep 2026: Smogon’s usage stats from Pokémon Showdown, not the in-game ladder.
Who learns Extrasensory
16 Pokémon can learn it in Pokémon Champions.
All 60 Pokémon that learn it in any game → Filter the Pokédex to Champions →