DexDB

Pokémon abilities

What every ability does, which Pokémon have it, how strong it is in battle and how much Champions VGC players on Showdown use it. Pick a type to see its abilities and its numbers.

Most used on Showdown

Smogon · Showdown Champions VGC · Sep 2026 · share of teams
  1. Grassy Surge46.5% of teams
  2. Intimidate35.1% of teams
  3. Unburden32.6% of teams
  4. Defiant28.4% of teams
  5. Aerilate28.1% of teams
  6. Psychic Surge26.2% of teams
  7. Tough Claws25.5% of teams
  8. Drizzle22.4% of teams
312 abilities
AbilityWho has it
  1. AdaptabilityThis Pokémon's same-type attack bonus (STAB) is 2 instead of 1.5.14 PokémonGen IV21.7% of Champions teams
  2. AerilateThis Pokémon's Normal-type moves become Flying type and have 1.2× power.2 PokémonGen VI28.1% of Champions teams
  3. AftermathIf this Pokémon is KOed with a contact move, that move's user loses 1/4 its max HP.8 PokémonGen IV–
  4. Air LockSignatureWhile this Pokémon is active, the effects of weather conditions are disabled.1 PokémonGen III–
  5. AnalyticThis Pokémon's attacks have 1.3× power if it is the last to move in a turn.12 PokémonGen V–
  6. Anger PointIf this Pokémon (not its substitute) takes a critical hit, its Attack is raised 12 stages.9 PokémonGen IV–
  7. Anger ShellSignatureAt 1/2 or less of this Pokémon's max HP: +1 Atk, Sp. Atk, Spe, and -1 Def, Sp. Def.1 PokémonGen IX–
  8. AnticipationOn switch-in, this Pokémon shudders if any foe has a supereffective or OHKO move.13 PokémonGen IV–
  9. Arena TrapPrevents opposing Pokémon from choosing to switch out unless they are airborne.3 PokémonGen III–
  10. Armor TailSignatureThis Pokémon and its allies are protected from opposing priority moves.1 PokémonGen IX15.4% of Champions teams
  11. Aroma VeilProtects user/allies from Attract, Disable, Encore, Heal Block, Taunt, and Torment.7 PokémonGen VI0.1% of Champions teams
  12. As OneSignatureSee 'As One (Glastrier)' and 'As One (Spectrier)'.1 PokémonGen VIII––
  13. Aura BreakSignatureWhile this Pokémon is active, the Dark Aura and Fairy Aura power modifier is 0.75×.1 PokémonGen VI–
  14. Aura GuardSignatureThis Pokémon receives 1/2 damage from contact moves.1 PokémonGen IX3.8% of Champions teams
  15. Bad DreamsSignatureCauses sleeping foes to lose 1/8 of their max HP at the end of each turn.1 PokémonGen IV–
  16. Ball FetchSignatureNo competitive use.1 PokémonGen VIII–
  17. BatterySignatureThis Pokémon's allies have the power of their special attacks multiplied by 1.3.1 PokémonGen VII–
  18. Battle ArmorThis Pokémon cannot be struck by a critical hit.11 PokémonGen III–
  19. Battle BondSignatureAfter KOing a Pokémon: raises Attack, Sp. Atk, Speed by 1 stage. Once per battle.1 PokémonGen VII–
  20. Beads of RuinSignatureActive Pokémon without this Ability have their Special Defense multiplied by 0.75.1 PokémonGen IX–
  21. Beast BoostThis Pokémon's highest stat is raised by 1 if it attacks and KOes another Pokémon.11 PokémonGen VII–
  22. BerserkThis Pokémon's Sp. Atk is raised by 1 when it reaches 1/2 or less of its max HP.2 PokémonGen VII0.2% of Champions teams
  23. Big PecksPrevents other Pokémon from lowering this Pokémon's Defense stat stage.15 PokémonGen V–
  24. BlazeAt 1/3 or less of its max HP, this Pokémon's offensive stat is 1.5× with Fire attacks.29 PokémonGen III0.5% of Champions teams
  25. BulletproofThis Pokémon is immune to bullet moves.10 PokémonGen VI0.4% of Champions teams
  26. Cheek PouchIf this Pokémon eats a Berry, it restores 1/3 of its max HP after the Berry's effect.6 PokémonGen VI–
  27. Chilling NeighSignatureThis Pokémon's Attack is raised by 1 stage if it attacks and KOes another Pokémon.1 PokémonGen VIII–
  28. ChlorophyllIf Sun is active, this Pokémon's Speed is doubled.37 PokémonGen III3.2% of Champions teams
  29. Clear BodyPrevents other Pokémon from lowering this Pokémon's stat stages.19 PokémonGen III1.1% of Champions teams
  30. Cloud NineWhile this Pokémon is active, the effects of weather conditions are disabled.7 PokémonGen III0.4% of Champions teams
  31. Color ChangeSignatureThis Pokémon's type changes to the type of a move it's hit by, unless it has the type.1 PokémonGen III–
  32. ComatoseSignatureThis Pokémon cannot be statused, and is considered to be asleep.1 PokémonGen VII–
  33. CommanderSignatureIf ally is Dondozo: this Pokémon cannot act or be hit, +2 to all Dondozo's stats.1 PokémonGen IX–
  34. CompetitiveThis Pokémon's Sp. Atk is raised by 2 for each of its stats that is lowered by a foe.15 PokémonGen VI12.3% of Champions teams
  35. Compound EyesThis Pokémon's moves have their accuracy multiplied by 1.3.12 PokémonGen III1.1% of Champions teams
  36. ContraryIf this Pokémon has a stat stage raised it is lowered instead, and vice versa.11 PokémonGen V6.6% of Champions teams
  37. CorrosionThis Pokémon can poison or badly poison a Pokémon regardless of its typing.4 PokémonGen VII–
  38. CostarSignatureOn switch-in, this Pokémon copies all of its ally's stat stage changes.1 PokémonGen IX–
  39. Cotton DownIf this Pokémon is hit, it lowers the Speed of all other Pokémon on the field 1 stage.2 PokémonGen VIII–
  40. Cud ChewIf this Pokémon eats a Berry, it will eat that Berry again at the end of the next turn.2 PokémonGen IX–
  41. Curious MedicineSignatureOn switch-in, this Pokémon's allies have their stat stages reset to 0.1 PokémonGen VIII–
  42. Cursed BodyIf this Pokémon is hit by an attack, there is a 30% chance that move gets disabled.13 PokémonGen V0.3% of Champions teams
  43. Cute Charm30% chance of infatuating Pokémon of the opposite gender if they make contact.15 PokémonGen III–
  44. DampPrevents Explosion/Mind Blown/Misty Explosion/Self-Destruct/Aftermath while active.20 PokémonGen III0.1% of Champions teams
  45. DancerSignatureAfter another Pokémon uses a dance move, this Pokémon uses the same move.1 PokémonGen VII–
  46. Dark AuraSignatureWhile this Pokémon is active, a Dark move used by any Pokémon has 1.33× power.1 PokémonGen VI–
  47. Dauntless ShieldSignatureOn switch-in, this Pokémon's Defense is raised by 1 stage. Once per battle.1 PokémonGen VIII–
  48. DazzlingSignatureThis Pokémon and its allies are protected from opposing priority moves.1 PokémonGen VII–
  49. DefeatistWhile this Pokémon has 1/2 or less of its max HP, its Attack and Sp. Atk are halved.2 PokémonGen V–
  50. DefiantThis Pokémon's Attack is raised by 2 for each of its stats that is lowered by a foe.16 PokémonGen V28.4% of Champions teams
  51. Delta StreamSignatureOn switch-in, strong winds begin until this Ability is not active in battle.1 PokémonGen VI–
  52. Desolate LandSignatureOn switch-in, extremely harsh sunlight begins until this Ability is not active in battle.1 PokémonGen VI–
  53. DisguiseSignature(Mimikyu only) The first hit it takes is blocked, and it takes 1/8 HP damage instead.1 PokémonGen VII0.3% of Champions teams
  54. DownloadOn switch-in, Attack or Sp. Atk is raised 1 stage based on the foes' weaker Defense.4 PokémonGen IV–
  55. DragonizeSignatureThis Pokémon's Normal-type moves become Dragon type and have 1.2× power.1 PokémonGen IX0.1% of Champions teams
  56. Dragon’s MawSignatureThis Pokémon's offensive stat is multiplied by 1.5 while using a Dragon-type attack.1 PokémonGen VIII–
  57. DrizzleOn switch-in, this Pokémon summons Rain.3 PokémonGen III22.4% of Champions teams
  58. DroughtOn switch-in, this Pokémon summons Sun.5 PokémonGen III17.5% of Champions teams
  59. Dry SkinThis Pokémon is healed 1/4 by Water, 1/8 by Rain; is hurt 1.25× by Fire, 1/8 by Sun.7 PokémonGen IV0.1% of Champions teams
  60. Early BirdThis Pokémon's sleep counter drops by 2 instead of 1.16 PokémonGen III–
  61. Earth EaterSignatureThis Pokémon heals 1/4 of its max HP when hit by Ground moves; Ground immunity.1 PokémonGen IX0.1% of Champions teams
  62. EelevateSignatureThis Pokémon is immune to Ground; +1 to highest stat if it KOes another Pokémon.1 PokémonGen IX0.1% of Champions teams
  63. Effect Spore30% chance of poison/paralysis/sleep on others making contact with this Pokémon.11 PokémonGen III–
  64. Electric SurgeOn switch-in, this Pokémon summons Electric Terrain.3 PokémonGen VII2.2% of Champions teams
  65. ElectromorphosisSignatureThis Pokémon gains the Charge effect when it takes a hit from an attack.1 PokémonGen IX0.3% of Champions teams
  66. Emergency ExitSignatureThis Pokémon switches out when it reaches 1/2 or less of its maximum HP.1 PokémonGen VII0.1% of Champions teams
  67. Fairy AuraWhile this Pokémon is active, a Fairy move used by any Pokémon has 1.33× power.2 PokémonGen VI10.8% of Champions teams
  68. FilterThis Pokémon receives 3/4 damage from supereffective attacks.4 PokémonGen IV0.2% of Champions teams
  69. Fire ManeSignatureThis Pokémon's offensive stat is multiplied by 1.5 while using a Fire-type attack.1 PokémonGen IX0.9% of Champions teams
  70. Flame Body30% chance a Pokémon making contact with this Pokémon will be burned.21 PokémonGen III7% of Champions teams
  71. Flare BoostWhile this Pokémon is burned, its special attacks have 1.5× power.2 PokémonGen V–
  72. Flash FireThis Pokémon's Fire attacks do 1.5× damage if hit by one Fire move; Fire immunity.25 PokémonGen III7.6% of Champions teams
  73. Flower GiftSignatureIf user is Cherrim and Sun is active, it and allies' Attack and Sp. Def are 1.5×.1 PokémonGen IV–
  74. Flower VeilThis side's Grass types can't have stats lowered or status inflicted by other Pokémon.4 PokémonGen VI0.1% of Champions teams
  75. FluffyThis Pokémon takes 1/2 damage from contact moves, 2× damage from Fire moves.6 PokémonGen VII–
  76. ForecastSignatureCastform's type changes to the current weather condition's type, except Sandstorm.1 PokémonGen III–
  77. ForewarnOn switch-in, this Pokémon is alerted to the foes' move with the highest power.6 PokémonGen IV–
  78. Friend GuardThis Pokémon's allies receive 3/4 damage from other Pokémon's attacks.9 PokémonGen V1.9% of Champions teams
  79. FriskOn switch-in, this Pokémon identifies the held items of all opposing Pokémon.30 PokémonGen IV0.5% of Champions teams
  80. Full Metal BodySignaturePrevents other Pokémon from lowering this Pokémon's stat stages.1 PokémonGen VII–
  81. Fur CoatThis Pokémon's Defense is doubled.2 PokémonGen VI0.1% of Champions teams
  82. Gale WingsIf this Pokémon is at full HP, its Flying-type moves have their priority increased by 1.3 PokémonGen VI1.8% of Champions teams
  83. GalvanizeThis Pokémon's Normal-type moves become Electric type and have 1.2× power.3 PokémonGen VII–
  84. GluttonyThis Pokémon eats Berries at 1/2 max HP or less instead of their usual 1/4 max HP.32 PokémonGen IV–
  85. Good as GoldSignatureThis Pokémon is immune to Status moves.1 PokémonGen IX19.1% of Champions teams
  86. GooeyPokémon making contact with this Pokémon have their Speed lowered by 1 stage.5 PokémonGen VI–
  87. Gorilla TacticsSignatureThis Pokémon's Attack is 1.5×, but it can only select the first move it executes.1 PokémonGen VIII–
  88. Grass PeltIf Grassy Terrain is active, this Pokémon's Defense is multiplied by 1.5.2 PokémonGen VI–
  89. Grassy SurgeOn switch-in, this Pokémon summons Grassy Terrain.4 PokémonGen VII46.5% of Champions teams
  90. Grim NeighSignatureThis Pokémon's Sp. Atk is raised by 1 stage if it attacks and KOes another Pokémon.1 PokémonGen VIII–
  91. Guard DogImmune to Intimidate. Intimidated: +1 Attack. Cannot be forced to switch out.2 PokémonGen IX–
  92. Gulp MissileSignatureWhen hit after Surf/Dive, attacker takes 1/4 max HP and -1 Defense or paralysis.1 PokémonGen VIII–
  93. GutsIf this Pokémon is statused, its Attack is 1.5×; ignores burn halving physical damage.24 PokémonGen III–
  94. Hadron EngineSignatureOn switch-in, summons Electric Terrain. During Electric Terrain, Sp. Atk is 1.3333×.1 PokémonGen IX–
  95. HarvestIf last item used is a Berry, 50% chance to restore it each end of turn. 100% in Sun.8 PokémonGen V0.1% of Champions teams
  96. Healer30% chance this Pokémon's ally has its status cured at the end of each turn.10 PokémonGen V0.3% of Champions teams
  97. HeatproofFire damage against this Pokémon is dealt with 1/2 offensive stat; 1/2 burn damage.5 PokémonGen IV0.1% of Champions teams
  98. Heavy MetalThis Pokémon's weight is doubled.8 PokémonGen V–
  99. Honey GatherNo competitive use.4 PokémonGen IV–
  100. HospitalityOn switch-in, this Pokémon restores 1/4 of its ally's maximum HP, rounded down.2 PokémonGen IX7.2% of Champions teams
  101. Huge PowerThis Pokémon's Attack is doubled.7 PokémonGen III1.6% of Champions teams
  102. Hunger SwitchSignatureIf Morpeko, it changes between Full Belly and Hangry Mode at the end of each turn.1 PokémonGen VIII–
  103. HustleThis Pokémon's Attack is 1.5× and accuracy of its physical attacks is 0.8×.22 PokémonGen III–
  104. HydrationThis Pokémon has its status cured at the end of each turn if Rain is active.22 PokémonGen IV–
  105. Hyper CutterPrevents other Pokémon from lowering this Pokémon's Attack stat stage.11 PokémonGen III0.1% of Champions teams
  106. Ice BodyIf Snow is active, this Pokémon heals 1/16 of its max HP each turn.20 PokémonGen IV0.1% of Champions teams
  107. Ice FaceSignatureIf Eiscue, the first physical hit it takes deals 0 damage. Effect is restored in Snow.1 PokémonGen VIII–
  108. Ice ScalesThis Pokémon receives 1/2 damage from special attacks.2 PokémonGen VIII–
  109. IlluminateThis Pokémon's accuracy can't be lowered by others; ignores their evasiveness stat.8 PokémonGen III–
  110. IllusionThis Pokémon appears as the last Pokémon in the party until it takes direct damage.2 PokémonGen V0.4% of Champions teams
  111. ImmunityThis Pokémon cannot be poisoned. Gaining this Ability while poisoned cures it.3 PokémonGen III–
  112. ImposterSignatureOn switch-in, this Pokémon Transforms into the opposing Pokémon that is facing it.1 PokémonGen V0.1% of Champions teams
  113. InfiltratorMoves ignore substitutes and foe's Reflect/Light Screen/Safeguard/Mist/Aurora Veil.25 PokémonGen V1.1% of Champions teams
  114. Innards OutIf this Pokémon is KOed with a move, that move's user loses an equal amount of HP.2 PokémonGen VII0.1% of Champions teams
  115. Inner FocusThis Pokémon cannot be made to flinch. Immune to Intimidate.36 PokémonGen III1.2% of Champions teams
  116. InsomniaThis Pokémon cannot fall asleep. Gaining this Ability while asleep cures it.18 PokémonGen III–
  117. IntimidateOn switch-in, this Pokémon lowers the Attack of opponents by 1 stage.37 PokémonGen III35.1% of Champions teams
  118. Intrepid SwordSignatureOn switch-in, this Pokémon's Attack is raised by 1 stage. Once per battle.1 PokémonGen VIII–
  119. Iron BarbsPokémon making contact with this Pokémon lose 1/8 of their max HP.3 PokémonGen V–
  120. Iron FistThis Pokémon's punch-based attacks have 1.2× power. Sucker Punch is not boosted.18 PokémonGen IV3.3% of Champions teams
  121. JustifiedThis Pokémon's Attack is raised by 1 stage after it is damaged by a Dark-type move.9 PokémonGen V–
  122. Keen EyeThis Pokémon's accuracy can't be lowered by others; ignores their evasiveness stat.39 PokémonGen III–
  123. KlutzThis Pokémon's held item has no effect, except Macho Brace. Fling cannot be used.12 PokémonGen IV–
  124. Leaf GuardIf Sun is active, this Pokémon cannot be statused and Rest will fail for it.20 PokémonGen IV–
  125. LevitateThis Pokémon is immune to Ground; Gravity/Ingrain/Smack Down/Iron Ball nullify it.35 PokémonGen III14.7% of Champions teams
  126. LiberoThis Pokémon's type changes to the type of the move it is using. Once per switch-in.3 PokémonGen VIII0.1% of Champions teams
  127. Light MetalThis Pokémon's weight is halved.6 PokémonGen V–
  128. Lightning RodThis Pokémon draws Electric moves to itself to raise Sp. Atk by 1; Electric immunity.18 PokémonGen III0.6% of Champions teams
  129. LimberThis Pokémon cannot be paralyzed. Gaining this Ability while paralyzed cures it.14 PokémonGen III–
  130. Lingering AromaSignatureMaking contact with this Pokémon has the attacker's Ability become Lingering Aroma.1 PokémonGen IX–
  131. Liquid OozeThis Pokémon damages those draining HP from it for as much as they would heal.4 PokémonGen III–
  132. Liquid VoiceThis Pokémon's sound-based moves become Water type.3 PokémonGen VII3.6% of Champions teams
  133. Long ReachThis Pokémon's attacks do not make contact with the target.3 PokémonGen VII–
  134. Magic BounceThis Pokémon blocks certain Status moves and bounces them back to the user.10 PokémonGen V2.6% of Champions teams
  135. Magic GuardThis Pokémon can only be damaged by direct attacks.10 PokémonGen IV0.2% of Champions teams
  136. MagicianIf this Pokémon has no item, it steals the item off a Pokémon it hits with an attack.5 PokémonGen VI–
  137. Magma ArmorThis Pokémon cannot be frozen. Gaining this Ability while frozen cures it.3 PokémonGen III–
  138. Magnet PullPrevents opposing Steel-type Pokémon from choosing to switch out.9 PokémonGen III–
  139. Marvel ScaleIf this Pokémon has a non-volatile status condition, its Defense is multiplied by 1.5.3 PokémonGen III–
  140. Mega LauncherThis Pokémon's pulse moves have 1.5× power. Heal Pulse heals 3/4 target's max HP.3 PokémonGen VI3% of Champions teams
  141. Mega SolSignatureThis Pokémon's moves are used as if the effects of Sun were active.1 PokémonGen IX0.6% of Champions teams
  142. MercilessThis Pokémon's attacks are critical hits if the target is poisoned.2 PokémonGen VII–
  143. MimicrySignatureThis Pokémon's types change to match the Terrain. Type reverts when Terrain ends.1 PokémonGen VIII–
  144. Mind’s EyeSignatureFighting, Normal moves hit Ghost. Accuracy can't be lowered, ignores evasiveness.1 PokémonGen IX–
  145. MinusIf an active ally has this Ability or the Plus Ability, this Pokémon's Sp. Atk is 1.5×.7 PokémonGen III–
  146. Mirror ArmorSignatureIf this Pokémon's stat stages would be lowered, the attacker's are lowered instead.1 PokémonGen VIII2.1% of Champions teams
  147. Misty SurgeOn switch-in, this Pokémon summons Misty Terrain.2 PokémonGen VII–
  148. Mold BreakerThis Pokémon's moves and their effects ignore the Abilities of other Pokémon.24 PokémonGen IV0.8% of Champions teams
  149. MoodyBoosts a random stat (except accuracy/evasion) +2 and another stat -1 every turn.8 PokémonGen V–
  150. Motor DriveThis Pokémon's Speed is raised 1 stage if hit by an Electric move; Electric immunity.4 PokémonGen IV–
  151. MoxieThis Pokémon's Attack is raised by 1 stage if it attacks and KOes another Pokémon.16 PokémonGen V–
  152. MultiscaleIf this Pokémon is at full HP, damage taken from attacks is halved.2 PokémonGen V2.9% of Champions teams
  153. MultitypeSignatureIf this Pokémon is an Arceus, its type changes to match its held Plate.1 PokémonGen IV–
  154. MummyPokémon making contact with this Pokémon have their Ability changed to Mummy.2 PokémonGen V0.1% of Champions teams
  155. Mycelium MightThis Pokémon's Status moves go last in their priority bracket and ignore Abilities.2 PokémonGen IX–
  156. Natural CureThis Pokémon has its non-volatile status condition cured when it switches out.19 PokémonGen III0.1% of Champions teams
  157. NeuroforceSignatureThis Pokémon's attacks that are super effective against the target do 1.25× damage.1 PokémonGen VII–
  158. Neutralizing GasWhile this Pokémon is active, Abilities have no effect.2 PokémonGen VIII–
  159. No GuardEvery move used by or against this Pokémon will always hit.12 PokémonGen IV12.6% of Champions teams
  160. NormalizeThis Pokémon's moves are changed to be Normal type and have 1.2× power.2 PokémonGen IV–
  161. ObliviousThis Pokémon cannot be infatuated or taunted. Immune to Intimidate.25 PokémonGen III0.8% of Champions teams
  162. OpportunistSignatureWhen an opposing Pokémon has a stat stage raised, this Pokémon copies the effect.1 PokémonGen IX–
  163. Orichalcum PulseSignatureOn switch-in, summons Sun. During Sun, Attack is 1.3333×.1 PokémonGen IX–
  164. OvercoatThis Pokémon is immune to powder moves, Sandstorm damage, and Effect Spore.23 PokémonGen V0.1% of Champions teams
  165. OvergrowAt 1/3 or less of its max HP, this Pokémon's offensive stat is 1.5× with Grass attacks.29 PokémonGen III0.1% of Champions teams
  166. Own TempoThis Pokémon cannot be confused. Immune to Intimidate.30 PokémonGen III0.1% of Champions teams
  167. Parental BondSignatureThis Pokémon's damaging moves hit twice. The second hit has its damage quartered.1 PokémonGen VI0.3% of Champions teams
  168. Pastel VeilThis Pokémon and its allies cannot be poisoned. On switch-in, cures poisoned allies.2 PokémonGen VIII–
  169. Perish BodySignatureMaking contact with this Pokémon starts the Perish Song effect for it and the attacker.1 PokémonGen VIII–
  170. PickpocketIf this Pokémon has no item and is hit by a contact move, it steals the attacker's item.14 PokémonGen V0.3% of Champions teams
  171. PickupIf this Pokémon has no item, it finds one used by an adjacent Pokémon this turn.19 PokémonGen III–
  172. Piercing DrillSignatureThis Pokémon's contact moves ignore a target's protection and deal 1/4 the usual damage.1 PokémonGen IX0.1% of Champions teams
  173. PixilateThis Pokémon's Normal-type moves become Fairy type and have 1.2× power.3 PokémonGen VI20% of Champions teams
  174. PlusIf an active ally has this Ability or the Minus Ability, this Pokémon's Sp. Atk is 1.5×.9 PokémonGen III–
  175. Poison HealThis Pokémon is healed by 1/8 of its max HP each turn when poisoned; no HP loss.3 PokémonGen IV–
  176. Poison Point30% chance a Pokémon making contact with this Pokémon will be poisoned.19 PokémonGen III0.1% of Champions teams
  177. Poison PuppeteerSignaturePecharunt: If this Pokémon poisons a target, the target also becomes confused.1 PokémonGen IX–
  178. Poison TouchThis Pokémon's contact moves have a 30% chance of poisoning.9 PokémonGen V4.3% of Champions teams
  179. Power ConstructSignatureIf Zygarde 10%/50%, changes to Complete if at 1/2 max HP or less at end of turn.1 PokémonGen VII–
  180. Power SpotSignatureThis Pokémon's allies have the power of their moves multiplied by 1.3.1 PokémonGen VIII–
  181. Power of AlchemyThis Pokémon copies the Ability of an ally that faints.2 PokémonGen VII–
  182. PranksterThis Pokémon's Status moves have priority raised by 1, but Dark types are immune.19 PokémonGen V15.6% of Champions teams
  183. PressureIf this Pokémon is the target of a foe's move, that move loses one additional PP.29 PokémonGen III0.2% of Champions teams
  184. Primordial SeaSignatureOn switch-in, heavy rain begins until this Ability is not active in battle.1 PokémonGen VI–
  185. Prism ArmorSignatureThis Pokémon receives 3/4 damage from supereffective attacks.1 PokémonGen VII–
  186. Propeller TailThis Pokémon's moves cannot be redirected to a different target by any effect.2 PokémonGen VIII–
  187. ProteanThis Pokémon's type changes to the type of the move it is using. Once per switch-in.7 PokémonGen VI0.7% of Champions teams
  188. ProtosynthesisSun active or Booster Energy used: highest stat is 1.3×, or 1.5× if Speed.10 PokémonGen IX–
  189. Psychic SurgeOn switch-in, this Pokémon summons Psychic Terrain.2 PokémonGen VII26.2% of Champions teams
  190. Punk RockSignatureThis Pokémon receives 1/2 damage from sound moves. Its own have 1.3× power.1 PokémonGen VIII0.5% of Champions teams
  191. Pure PowerThis Pokémon's Attack is doubled.2 PokémonGen III–
  192. Purifying SaltGhost damage to this Pokémon dealt with a halved offensive stat; can't be statused.3 PokémonGen IX–
  193. Quark DriveElectric Terrain active or Booster Energy used: highest stat is 1.3×, or 1.5× if Speed.10 PokémonGen IX–
  194. Queenly MajestySignatureThis Pokémon and its allies are protected from opposing priority moves.1 PokémonGen VII0.8% of Champions teams
  195. Quick DrawSignatureThis Pokémon has a 30% chance to move first in its priority bracket with attacking moves.1 PokémonGen VIII–
  196. Quick FeetIf this Pokémon is statused, its Speed is 1.5×; ignores Speed drop from paralysis.9 PokémonGen IV–
  197. RKS SystemSignatureIf this Pokémon is a Silvally, its type changes to match its held Memory.1 PokémonGen VII–
  198. Rain DishIf Rain is active, this Pokémon heals 1/16 of its max HP each turn.13 PokémonGen III–
  199. RattledSpeed is raised 1 stage if hit by a Bug-, Dark-, or Ghost-type attack, or Intimidated.20 PokémonGen V–
  200. ReceiverSignatureThis Pokémon copies the Ability of an ally that faints.1 PokémonGen VII–
  201. RecklessThis Pokémon's attacks with recoil or crash damage have 1.2× power; not Struggle.13 PokémonGen IV–
  202. RefrigerateThis Pokémon's Normal-type moves become Ice type and have 1.2× power.3 PokémonGen VI0.1% of Champions teams
  203. RegeneratorThis Pokémon restores 1/3 of its maximum HP, rounded down, when it switches out.25 PokémonGen V1.3% of Champions teams
  204. RipenWhen this Pokémon eats certain Berries, the effects are doubled.3 PokémonGen VIII–
  205. RivalryThis Pokémon's attacks do 1.25× on same gender targets; 0.75× on opposite gender.18 PokémonGen IV–
  206. Rock HeadThis Pokémon does not take recoil damage besides Struggle/Life Orb/crash damage.22 PokémonGen III11.2% of Champions teams
  207. Rocky PayloadSignatureThis Pokémon's offensive stat is multiplied by 1.5 while using a Rock-type attack.1 PokémonGen IX–
  208. Rough SkinPokémon making contact with this Pokémon lose 1/8 of their max HP.6 PokémonGen III9.2% of Champions teams
  209. Run AwayNo competitive use.31 PokémonGen III–
  210. Sand ForceThis Pokémon's Ground/Rock/Steel attacks do 1.3× in Sandstorm; immunity to it.16 PokémonGen V0.4% of Champions teams
  211. Sand RushIf Sandstorm is active, this Pokémon's Speed is doubled; immunity to Sandstorm.10 PokémonGen V5.9% of Champions teams
  212. Sand SpitWhen this Pokémon is hit by an attack, the effect of Sandstorm begins.2 PokémonGen VIII–
  213. Sand StreamOn switch-in, this Pokémon summons Sandstorm.4 PokémonGen III8.2% of Champions teams
  214. Sand VeilIf Sandstorm is active, this Pokémon's evasiveness is 1.25×; immunity to Sandstorm.27 PokémonGen III0.3% of Champions teams
  215. Sap SipperThis Pokémon's Attack is raised 1 stage if hit by a Grass move; Grass immunity.19 PokémonGen V0.4% of Champions teams
  216. SchoolingSignatureIf user is Wishiwashi, changes to School Form if it has > 1/4 max HP, else Solo Form.1 PokémonGen VII–
  217. ScrappyFighting, Normal moves hit Ghost. Immune to Intimidate.15 PokémonGen IV1.3% of Champions teams
  218. Screen CleanerOn switch-in, the effects of Aurora Veil, Light Screen, and Reflect end for both sides.2 PokémonGen VIII0.1% of Champions teams
  219. Seed SowerSignatureWhen this Pokémon is hit by an attack, the effect of Grassy Terrain begins.1 PokémonGen IX0.1% of Champions teams
  220. Serene GraceThis Pokémon's moves have their secondary effect chance doubled.13 PokémonGen III–
  221. Shadow ShieldSignatureIf this Pokémon is at full HP, damage taken from attacks is halved.1 PokémonGen VII–
  222. Shadow TagPrevents foes from choosing to switch unless they also have this Ability.6 PokémonGen III6.3% of Champions teams
  223. SharpnessThis Pokémon's slicing moves have their power multiplied by 1.5.5 PokémonGen IX3.8% of Champions teams
  224. Shed SkinThis Pokémon has a 33% chance to have its status cured at the end of each turn.20 PokémonGen III–
  225. Sheer ForceThis Pokémon's attacks with secondary effects have 1.3× power; nullifies the effects.32 PokémonGen V1.9% of Champions teams
  226. Shell ArmorThis Pokémon cannot be struck by a critical hit.29 PokémonGen III0.6% of Champions teams
  227. Shield DustThis Pokémon is not affected by the secondary effect of another Pokémon's attack.11 PokémonGen III–
  228. Shields DownSignatureIf Minior, switch-in/end of turn it changes to Core at 1/2 max HP or less, else Meteor.1 PokémonGen VII–
  229. SimpleWhen one of this Pokémon's stat stages is raised or lowered, the amount is doubled.5 PokémonGen IV–
  230. Skill LinkThis Pokémon's multi-hit attacks always hit the maximum number of times.10 PokémonGen IV–
  231. Slow StartOn switch-in, this Pokémon's Attack and Speed are halved for 5 turns.2 PokémonGen IV–
  232. Slush RushIf Snow is active, this Pokémon's Speed is doubled.7 PokémonGen VII–
  233. SniperIf this Pokémon strikes with a critical hit, the damage is multiplied by 1.5.17 PokémonGen IV0.2% of Champions teams
  234. Snow CloakIf Snow is active, this Pokémon's evasiveness is 1.25×.15 PokémonGen IV0.1% of Champions teams
  235. Snow WarningOn switch-in, this Pokémon summons Snow.8 PokémonGen IV8.5% of Champions teams
  236. Solar PowerIf Sun is active, this Pokémon's Sp. Atk is 1.5×; loses 1/8 max HP per turn.9 PokémonGen IV0.1% of Champions teams
  237. Solid RockThis Pokémon receives 3/4 damage from supereffective attacks.4 PokémonGen IV0.1% of Champions teams
  238. Soul-HeartSignatureThis Pokémon's Special Attack is raised by 1 stage when another Pokémon faints.1 PokémonGen VII–
  239. SoundproofThis Pokémon is immune to sound-based moves, unless it used the move.15 PokémonGen III4% of Champions teams
  240. Speed BoostThis Pokémon's Speed is raised 1 stage at the end of each full turn on the field.13 PokémonGen III3.3% of Champions teams
  241. Spicy SpraySignatureIf this Pokémon is hit by an attack, the attacker becomes burned.1 PokémonGen IX1.1% of Champions teams
  242. StakeoutThis Pokémon's offensive stat is doubled against a target that switched in this turn.8 PokémonGen VII–
  243. StallSignatureThis Pokémon moves last among Pokémon using the same or greater priority moves.1 PokémonGen IV–
  244. StalwartThis Pokémon's moves cannot be redirected to a different target by any effect.3 PokémonGen VIII0.2% of Champions teams
  245. StaminaThis Pokémon's Defense is raised by 1 stage after it is damaged by a move.3 PokémonGen VII15.6% of Champions teams
  246. Stance ChangeSignatureIf Aegislash, changes Forme to Blade before attacks and Shield before King's Shield.1 PokémonGen VI0.9% of Champions teams
  247. Static30% chance a Pokémon making contact with this Pokémon will be paralyzed.20 PokémonGen III–
  248. SteadfastIf this Pokémon flinches, its Speed is raised by 1 stage.15 PokémonGen IV–
  249. Steam EngineThis Pokémon's Speed is raised by 6 stages after it is damaged by Fire/Water moves.3 PokémonGen VIII–
  250. SteelworkerSignatureThis Pokémon's offensive stat is multiplied by 1.5 while using a Steel-type attack.1 PokémonGen VII–
  251. Steely SpiritSignatureThis Pokémon and its allies' Steel-type moves have their power multiplied by 1.5.1 PokémonGen VIII0.2% of Champions teams
  252. StenchThis Pokémon's attacks without a chance to flinch gain a 10% chance to flinch.9 PokémonGen III–
  253. Sticky HoldThis Pokémon cannot lose its held item due to another Pokémon's Ability or attack.10 PokémonGen III–
  254. Storm DrainThis Pokémon draws Water moves to itself to raise Sp. Atk by 1; Water immunity.8 PokémonGen IV–
  255. Strong JawThis Pokémon's bite-based attacks have 1.5× power. Bug Bite is not boosted.11 PokémonGen VI–
  256. SturdyIf this Pokémon is at full HP, it survives one hit with at least 1 HP. Immune to OHKO.43 PokémonGen III1.5% of Champions teams
  257. Suction CupsThis Pokémon cannot be forced to switch out by another Pokémon's attack or item.5 PokémonGen III–
  258. Super LuckThis Pokémon's critical hit ratio is raised by 1 stage.9 PokémonGen IV–
  259. Supersweet SyrupOn switch-in, this Pokémon lowers the evasiveness of opponents 1 stage. Once per battle.2 PokémonGen IX–
  260. Supreme OverlordSignatureThis Pokémon's moves have 10% more power for each fainted ally, up to 5 allies.1 PokémonGen IX–
  261. Surge SurferSignatureIf Electric Terrain is active, this Pokémon's Speed is doubled.1 PokémonGen VII0.1% of Champions teams
  262. SwarmAt 1/3 or less of its max HP, this Pokémon's offensive stat is 1.5× with Bug attacks.31 PokémonGen III–
  263. Sweet VeilThis Pokémon and its allies cannot fall asleep; those already asleep do not wake up.9 PokémonGen VI–
  264. Swift SwimIf Rain is active, this Pokémon's Speed is doubled.45 PokémonGen III8.2% of Champions teams
  265. Sword of RuinSignatureActive Pokémon without this Ability have their Defense multiplied by 0.75.1 PokémonGen IX–
  266. SymbiosisIf an ally uses its item, this Pokémon gives its item to that ally immediately.4 PokémonGen VI–
  267. SynchronizeIf another Pokémon burns/poisons/paralyzes this Pokémon, it also gets that status.17 PokémonGen III–
  268. Tablets of RuinSignatureActive Pokémon without this Ability have their Attack multiplied by 0.75.1 PokémonGen IX–
  269. Tangled FeetThis Pokémon's evasiveness is doubled as long as it is confused.9 PokémonGen IV–
  270. Tangling HairPokémon making contact with this Pokémon have their Speed lowered by 1 stage.2 PokémonGen VII–
  271. TechnicianThis Pokémon's moves of 60 power or less have 1.5× power, including Struggle.20 PokémonGen IV2% of Champions teams
  272. TelepathyThis Pokémon does not take damage from attacks made by its allies.25 PokémonGen V0.1% of Champions teams
  273. Tera ShellSignatureTerapagos: If full HP, attacks taken have 0.5× effectiveness unless naturally immune.1 PokémonGen IX–
  274. Tera ShiftSignatureIf this Pokémon is a Terapagos, it transforms into its Terastal Form on entry.1 PokémonGen IX–
  275. Teraform ZeroSignatureTerapagos: Terastallizing ends the effects of weather and terrain. Once per battle.1 PokémonGen IX–
  276. TeravoltThis Pokémon's moves and their effects ignore the Abilities of other Pokémon.2 PokémonGen V–
  277. Thermal ExchangeThis Pokémon's Attack is raised by 1 when damaged by Fire moves; can't be burned.3 PokémonGen IX3.5% of Champions teams
  278. Thick FatFire-/Ice-type moves against this Pokémon deal damage with a halved offensive stat.29 PokémonGen III0.8% of Champions teams
  279. Tinted LensThis Pokémon's attacks that are not very effective on a target deal double damage.12 PokémonGen IV–
  280. TorrentAt 1/3 or less of its max HP, this Pokémon's offensive stat is 1.5× with Water attacks.29 PokémonGen III0.5% of Champions teams
  281. Tough ClawsThis Pokémon's contact moves have their power multiplied by 1.3.9 PokémonGen VI25.5% of Champions teams
  282. Toxic BoostSignatureWhile this Pokémon is poisoned, its physical attacks have 1.5× power.1 PokémonGen V–
  283. Toxic ChainThis Pokémon's attacks have a 30% chance of badly poisoning.3 PokémonGen IX–
  284. Toxic DebrisIf this Pokémon is hit by a physical attack, Toxic Spikes are set on the opposing side.2 PokémonGen IX1.7% of Champions teams
  285. TraceOn switch-in, or when it can, this Pokémon copies a random adjacent foe's Ability.7 PokémonGen III1.3% of Champions teams
  286. TransistorSignatureThis Pokémon's offensive stat is multiplied by 1.3 while using an Electric-type attack.1 PokémonGen VIII–
  287. TriageSignatureThis Pokémon's healing moves have their priority increased by 3.1 PokémonGen VII–
  288. TruantThis Pokémon skips every other turn instead of using a move.3 PokémonGen III–
  289. TurboblazeThis Pokémon's moves and their effects ignore the Abilities of other Pokémon.2 PokémonGen V–
  290. UnawareThis Pokémon ignores other Pokémon's stat stages when taking or doing damage.14 PokémonGen IV0.4% of Champions teams
  291. UnburdenSpeed is doubled on held item loss; boost is lost if it switches, gets new item/Ability.17 PokémonGen IV32.6% of Champions teams
  292. UnnerveWhile this Pokémon is active, it prevents opposing Pokémon from using their Berries.25 PokémonGen V1.4% of Champions teams
  293. Unseen FistThis Pokémon's contact moves ignore the target's protection, except Max Guard.2 PokémonGen VIII0.1% of Champions teams
  294. Vessel of RuinSignatureActive Pokémon without this Ability have their Special Attack multiplied by 0.75.1 PokémonGen IX–
  295. Victory StarSignatureThis Pokémon and its allies' moves have their accuracy multiplied by 1.1.1 PokémonGen V–
  296. Vital SpiritThis Pokémon cannot fall asleep. Gaining this Ability while asleep cures it.16 PokémonGen III–
  297. Volt AbsorbThis Pokémon heals 1/4 of its max HP when hit by Electric moves; Electric immunity.13 PokémonGen III0.5% of Champions teams
  298. Wandering SpiritPokémon making contact with this Pokémon have their Ability swapped with this one.2 PokémonGen VIII0.1% of Champions teams
  299. Water AbsorbThis Pokémon heals 1/4 of its max HP when hit by Water moves; Water immunity.27 PokémonGen III0.1% of Champions teams
  300. Water BubbleThis Pokémon's Water power is 2×; it can't be burned; Fire power against it is halved.2 PokémonGen VII0.5% of Champions teams
  301. Water CompactionThis Pokémon's Defense is raised 2 stages after it is damaged by a Water-type move.2 PokémonGen VII–
  302. Water VeilThis Pokémon cannot be burned. Gaining this Ability while burned cures it.13 PokémonGen III–
  303. Weak ArmorIf a physical attack hits this Pokémon, Defense is lowered by 1, Speed is raised by 2.24 PokémonGen V1.1% of Champions teams
  304. Well-Baked BodySignatureThis Pokémon's Defense is raised 2 stages if hit by a Fire move; Fire immunity.1 PokémonGen IX–
  305. White SmokePrevents other Pokémon from lowering this Pokémon's stat stages.4 PokémonGen III–
  306. Wimp OutSignatureThis Pokémon switches out when it reaches 1/2 or less of its maximum HP.1 PokémonGen VII–
  307. Wind PowerThis Pokémon gains the Charge effect when hit by a wind move or Tailwind begins.2 PokémonGen IX–
  308. Wind RiderAttack raised by 1 if hit by a wind move or Tailwind begins. Wind move immunity.3 PokémonGen IX–
  309. Wonder GuardSignatureThis Pokémon can only be damaged by supereffective moves and indirect damage.1 PokémonGen III–
  310. Wonder SkinStatus moves with accuracy checks are 50% accurate when used on this Pokémon.5 PokémonGen V–
  311. Zen ModeSignatureIf Darmanitan, at end of turn changes Mode to Standard if > 1/2 max HP, else Zen.1 PokémonGen V–
  312. Zero to HeroSignatureIf this Pokémon is a Palafin in Zero Form, switching out has it change to Hero Form.1 PokémonGen IX0.4% of Champions teams

Effects: PokéAPI. Ratings: Pokémon Showdown. Use: Smogon’s Champions VGC stats from Pokémon Showdown, not the in-game ladder.