Inferno Overdrive
Z-MoveNot in Pokémon ChampionsGen VIINot in Scarlet & Violet
Game
Sun & Moon, Ultra Sun & Ultra Moon and Let's Go Pikachu & Eevee
FirePhysical or special
Power is equal to the base move's Z-Power.
- Power
- Varies
- Accuracy
- —
- PP
- 1
- Hits
- One Pokémon next to the user
How to use it
Any Fire-type attack becomes Inferno Overdrive when its user holds
Firium Z, once per battle. It’s physical or special, as that move is, and its power comes from that move’s, from 100 up to 200:
- Under 60100
- 60–65120
- 70–75140
- 80–85160
- 90–95175
- 100180
- 110185
- 120–125190
- 130195
- 140 and up200
A few moves have a Z-power of their own: a move that hits several times counts all its hits (Bullet Seed: 140), and moves whose power changes have a set one (Low Kick, Gyro Ball: 160).
See it in the games
No clip of Inferno Overdrive here yet. Find Inferno Overdrive on YouTube →
How it works in Gen VII
“The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move.”
In-game text, Sun & Moon, Ultra Sun & Ultra Moon and Let's Go Pikachu & Eevee