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No. 0871

Pincurchin

Sea Urchin Pokémon

Pincurchin official artwork
Official art

Pincurchin is an Electric-type Pokémon, 2× weak to Ground, with a base stat total of 435. In Pokémon Champions it’s #101 on the Doubles ladder and #150 in Singles, as of Oct 28, 2026.

Height
0.3 m 1′00″
Weight
1 kg 2.2 lbs
Base stat total
435 Higher than 47% of Pokémon
Introduced
Gen VIII Sword & Shield
Abilities
Champions#101 Doubles ▼1 · #150 Singles ▼4Usual set Magnet · Quiet · HP 32 / SpA 32 / SpD 2Full set →
It stores electricity in each spine. Even if one gets broken off, it still continues to emit electricity for at least three hours.
See all 2 entries

Base stats

HP48123–155206–300
Atk101108–168186–331
Def95103–161175–317
SpA9199–157168–309
SpD8594–150157–295
Spe1531–7331–141
Total435Higher than 47% of Pokémon
HP48Atk101Def95Spe15SpD85SpA91

Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 2 Atk.

Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Calculate damage →

Type matchups

Weak to

2×
Ground

Resists

½×
ElectricFlyingSteel
Takes normal damage from 14 types
NormalFightingPoisonRockBugGhostFireWaterGrassPsychicIceDragonDarkFairy

With : Electric becomes 0×

Speed tiers

The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 15); Scarf and Tailwind use the Max+ value.

Max+73Max67No SP35Min31Scarf109Tailwind146

At max Speed, Pincurchin outspeeds 2 of the 30 most used Pokémon in Champions VGC on Showdown.

Speed at Lv 50 in Pokémon Champions: Pincurchin against the 30 most used Pokémon in Champions VGC on Showdown, fastest first
SpeedPokémon
203Mega Garchomp ZModest · 32 SP · #21 on Showdown
200Mega GengarTimid · 32 SP · #26 on Showdown
190Mega Raichu YTimid · 23 SP · #13 on Showdown
189Mega SalamenceTimid · 32 SP · #4 on Showdown
184WhimsicottTimid · 32 SP · #23 on Showdown
178Mega MetagrossJolly · 32 SP · #28 on Showdown
178Mega StaraptorJolly · 32 SP · #29 on Showdown
172SneaslerAdamant · 32 SP · #2 on Showdown
169Mega FloetteTimid · 32 SP · #17 on Showdown
169GarchompJolly · 32 SP · #19 on Showdown
167Mega Charizard YTimid · 32 SP · #14 on Showdown
167Mega GardevoirTimid · 32 SP · #20 on Showdown
161IndeedeeTimid · 32 SP · #30 on Showdown
156Hisuian ArcanineJolly · 32 SP · #16 on Showdown
150ArchaludonTimid · 32 SP · #9 on Showdown
149GholdengoTimid · 32 SP · #8 on Showdown
143BasculegionJolly · 32 SP · #6 on Showdown
128PelipperTimid · 32 SP · #12 on Showdown
120VolcaronaBold · 0 SP · #25 on Showdown
105RillaboomAdamant · 0 SP · #1 on Showdown
101MiloticCalm · 0 SP · #15 on Showdown
95SylveonModest · 15 SP · #18 on Showdown
94Female IndeedeeRelaxed · 0 SP · #7 on Showdown
90PolitoedCalm · 0 SP · #22 on Showdown
90SinistchaBold · 0 SP · #24 on Showdown
85ArmarougeQuiet · 0 SP · #27 on Showdown
80IncineroarCareful · 0 SP · #3 on Showdown
80FarigirafBold · 0 SP · #11 on Showdown
73Pincurchin · Max+32 SP, Speed-raising alignment
70KingambitAdamant · 0 SP · #5 on Showdown
67Pincurchin · Max32 SP, neutral alignment
60Mega GolisopodAdamant · 0 SP · #10 on Showdown
35Pincurchin · No SP0 SP, neutral alignment

Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.

Abilities

Competitive

Ranked ladder · in-game

Doubles

#101 of 262 used

▼ 1 place since Oct 21
Oct 21Oct 28

Magnet (29.7%) · (95.4%) · Quiet (59.5%) · HP 32 / SpA 32 / SpD 2 (28.3%)

MovesRising VoltageProtectSucker PunchScald

Singles

#150 of 262 used

▼ 4 places since Oct 21
Oct 21Oct 28

Terrain Extender (48.2%) · (99.3%) · Quiet (34.6%) · HP 32 / Def 32 / SpD 2 (19.5%)

MovesRising VoltageMementoSucker PunchScald

Daily usage rank on the Pokémon Champions ladder, updated Oct 28. Battle data provided by Pokémon Champions Battle Data.

Usage over time

Values
Pincurchin, Champions VGC on Showdown, Showdown: top players (1760 weighting)
MonthRegulationBattlesShare of teams
Apr 2026Reg M-A3,122,222–
May 2026Reg M-A3,355,619–
Jun 2026Reg M-B1,163,315–
Jul 2026Reg M-B1,764,686–
Aug 2026Reg M-B1,269,250–
Sep 2026Reg M-C1,631,9430.5%

Smogon · Showdown On Showdown

Sep 2026

0.5% of teams · rank #90 · Reg M-C · Doubles · about 68 teams · 1,631,943 battles · Sep 2026Thin data: about 68 teams behind these numbers.

Most common build

Ability
Stat Alignment
Relaxed
Stat Points
32 HP / 32 Def / 2 SpA
  1. Rising Voltage
  2. Scald
  3. Protect
  4. Sucker Punch

Each part is the most used on its own, so not every team runs this exact set.

Usage by Showdown level

  • Showdown: all games1.4%
  • Showdown: average player (1500 weighting)0.9%
  • Showdown: competitive (1630 weighting)0.6%
  • Showdown: top players (1760 weighting) thin0.5%

Abilities

  • 75.2%
  • 24.8%

Stat Points

  • Relaxed 32 HP / 32 Def / 2 SpA15.9%
  • Quiet 32 HP / 32 SpA / 2 SpD12.2%
  • Quiet 32 HP / 2 Atk / 32 SpA11.5%
  • Sassy 32 HP / 5 Def / 29 SpD10.4%

These 4 cover 50.0% of its sets.

Most common partners

Other Showdown formats Scarlet & Violet, with Tera
SV SinglesZUSV Doubles(DUU)National DexRU

Evolution

Pincurchin does not evolve.

Moves

Level up 14

1PeckNo additional effect.FlyingPhys35100%35
1Thunder Shock10% chance to paralyze the target.ElectricSpec40100%30
5Water GunNo additional effect.WaterSpec40100%25
10Charge+1 SpD, user's next Electric move 2× power.ElectricStatus——20
15Fury AttackHits 2-5 times in one turn.NormalPhys1585%20
20Spark30% chance to paralyze the target.ElectricPhys65100%20
25Bubble Beam10% chance to lower the target's Speed by 1.WaterSpec65100%20
30RecoverHeals the user by 50% of its max HP.NormalStatus——5
35CurseCurses if Ghost, else -1 Spe, +1 Atk, +1 Def.GhostStatus——10
40Electric Terrain5 turns. Grounded: +Electric power, can't sleep.ElectricStatus——10
45Poison Jab30% chance to poison the target.PoisonPhys80100%20
50Zing Zap30% chance to make the target flinch.ElectricPhys80100%10
55AcupressureRaises a random stat of the user or an ally by 2.NormalStatus——30
60Discharge30% chance to paralyze adjacent Pokémon.ElectricSpec80100%15

TM / HM / TR 38

TM01Take DownHas 1/4 recoil.NormalPhys9085%20
TM07ProtectPrevents moves from affecting the user this turn.NormalStatus——10
TM22Chilling Water100% chance to lower the target's Attack by 1.WaterSpec50100%20
TM23Charge Beam70% chance to raise the user's Sp. Atk by 1.ElectricSpec5090%10
TM25FacadePower doubles if user is burn/poison/paralyzed.NormalPhys70100%20
TM29HexPower doubles if the target has a status ailment.GhostSpec65100%10
TM32SwiftThis move does not check accuracy. Hits foes.NormalSpec60—20
TM45VenoshockPower doubles if the target is poisoned.PoisonSpec65100%10
TM47EndureUser survives attacks this turn with at least 1 HP.NormalStatus——10
TM50Rain DanceFor 5 turns, heavy rain powers Water moves.WaterStatus——5
TM66Body Slam30% chance to paralyze the target.NormalPhys85100%15
TM70Sleep TalkUser must be asleep. Uses another known move.NormalStatus——10
TM72Electro BallMore power the faster the user is than the target.ElectricSpec—100%10
TM82Thunder WaveParalyzes the target.ElectricStatus—90%20
TM83Poison Jab30% chance to poison the target.PoisonPhys80100%20
TM85RestUser sleeps 2 turns and restores HP and status.PsychicStatus——5
TM90SpikesHurts grounded foes on switch-in. Max 3 layers.GroundStatus——20
TM91Toxic SpikesPoisons grounded foes on switch-in. Max 2 layers.PoisonStatus——20
TM103SubstituteUser takes 1/4 its max HP to put in a substitute.NormalStatus——10
TM110Liquidation20% chance to lower the target's Defense by 1.WaterPhys85100%10
TM123SurfHits adjacent Pokémon. Double damage on Dive.WaterSpec90100%15
TM126Thunderbolt10% chance to paralyze the target.ElectricSpec90100%15
TM134ReversalMore power the less HP the user has left.FightingPhys—100%15
TM136Electric Terrain5 turns. Grounded: +Electric power, can't sleep.ElectricStatus——10
TM142Hydro PumpNo additional effect.WaterSpec11080%5
TM147Wild ChargeHas 1/4 recoil.ElectricPhys90100%15
TM152Giga ImpactUser cannot move next turn.NormalPhys15090%5
TM163Hyper BeamUser cannot move next turn.NormalSpec15090%5
TM166Thunder30% chance to paralyze. Can't miss in rain.ElectricSpec11070%10
TM171Tera BlastIf Terastallized: Phys. if Atk > SpA, type = Tera.NormalSpec80100%10
TM173Charge+1 SpD, user's next Electric move 2× power.ElectricStatus——20
TM188Scald30% chance to burn the target. Thaws target.WaterSpec80100%15
TM202Pain SplitShares HP of user and target equally.NormalStatus——20
TM209Muddy Water30% chance to lower the foe(s) accuracy by 1.WaterSpec9085%10
TM210Supercell SlamUser is hurt by 50% of its max HP if it misses.ElectricPhys10095%15
TM211Electroweb100% chance to lower the foe(s) Speed by 1.ElectricSpec5595%15
TM221Throat ChopFor 2 turns, the target cannot use sound moves.DarkPhys80100%15
TM224CurseCurses if Ghost, else -1 Spe, +1 Atk, +1 Def.GhostStatus——10

Egg moves 2

EggMementoLowers target's Attack, Sp. Atk by 2. User faints.DarkStatus—100%10
EggSucker PunchUsually goes first. Fails if target is not attacking.DarkPhys70100%5

Biology

A sea urchin-like Pokémon, Pincurchin feeds off of seaweed which it eats with its teeth. The spines on its back are laced with electricity. Even if its spines break off, they still produce electricity for a while.

Adapted from Wikipedia: List of generation VIII Pokémon · CC BY-SA 4.0 · edited.

Pokédex entries

Sea Urchin Pokémon
Galar · Sword & Shield
Color
Purple
—
Galar#353Isle of Armor#126Crown Tundra#158Paldea#321
  1. It stores electricity in each spine. Even if one gets broken off, it still continues to emit electricity for at least three hours.

    Shield
  2. It feeds on seaweed, using its teeth to scrape it off rocks. Electric current flows from the tips of its spines.

    Sword

Names around the world

English
Pincurchin
Japanese
バチンウニ
Japanese (romaji)
Bachinuni
Korean
찌르성게
Chinese (Traditional)
啪嚓海膽
Chinese (Simplified)
啪嚓海胆
French
Wattapik
German
Britzigel
Spanish
Pincurchin
Italian
Pincurchin

Sprites

Artwork and 3D models

Gen IX · Gen VIII

Training

2 Atk
75 ≈9.8% with a Poké Ball at full HP
50
152
Medium

Breeding

Water 1Amorphous
♂ 50%♀ 50%
20 egg cycles ≈5,355 steps (Gen IV–VII)

Where to find

Shield: The Crown Tundra 7 areas
  • Ballimere Lake (Max Den I)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–60
  • Frigid SeaSpecial overworld spawn in a fixed location., Surfing in the overworld, Walking in the overworld · Lv 60–65
  • Frigid Sea (Max Den L)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–60
  • Frostpoint Field (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–60
  • Giant's Bed (Max Den S)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–60
  • Max LairCapture during a Dynamax Adventure. · Lv 65
  • Three-Point Pass (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–60
Shield: The Isle of Armor 6 areas
  • Challenge Beach (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–60
  • Courageous CavernWalking in the overworld · Lv 13–60
  • Fields of Honor (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–60
  • Forest of Focus (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–60
  • Honeycalm Sea (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–60
  • Loop LagoonSpecial overworld spawn in a fixed location., Walking in the overworld · Lv 16–60
Sword: The Crown Tundra 7 areas
  • Ballimere Lake (Max Den I)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–60
  • Frigid SeaSpecial overworld spawn in a fixed location., Surfing in the overworld, Walking in the overworld · Lv 60–65
  • Frigid Sea (Max Den L)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–60
  • Frostpoint Field (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–60
  • Giant's Bed (Max Den S)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–60
  • Max LairCapture during a Dynamax Adventure. · Lv 65
  • Three-Point Pass (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–60
Sword: The Isle of Armor 6 areas
  • Challenge Beach (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–60
  • Courageous CavernWalking in the overworld · Lv 13–60
  • Fields of Honor (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–60
  • Forest of Focus (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–60
  • Honeycalm Sea (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–60
  • Loop LagoonSpecial overworld spawn in a fixed location., Walking in the overworld · Lv 16–60
Shield 5 areas
  • Giant's Mirror (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 45–60
  • Lake of Outrage (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 45–60
  • Motostoke Riverbank (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 45–60
  • Route 9 (Circhester Bay)Walking in tall grass or a cave · Lv 39–43
  • Route 9 (Main)Walking in tall grass or a cave · Lv 38–42
Sword 5 areas
  • Giant's Mirror (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 45–60
  • Lake of Outrage (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 45–60
  • Motostoke Riverbank (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 45–60
  • Route 9 (Circhester Bay)Walking in tall grass or a cave · Lv 39–43
  • Route 9 (Main)Walking in tall grass or a cave · Lv 38–42

Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.