No. 0644
Zekrom
Deep Black Pokémon
Turn it with the arrows or by dragging · pinch or scroll to zoom. Fan-made model from the Pokémon 3D API project.
Zekrom is a Dragon/Electric-type Pokémon, 2× weak to Ground, Ice, Dragon and Fairy, with a base stat total of 680. It isn’t usable in Pokémon Champions’ Regulation M-C.
- Height
- 2.9 m 9′06″
- Weight
- 345 kg 760.6 lbs
- Base stat total
- 680 #3 of 1,025
- Introduced
- Gen V Black & White
Mythology tells us that if people lose the righteousness in their hearts, their kingdoms will be razed by Zekrom’s lightning.
Base stats
Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 3 Atk.
Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Type matchups
DragonElectricshow which type causes itweaknessresistance
Weak to
Resists
Takes normal damage from 8 types
Speed tiers
The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 90); Scarf and Tailwind use the Max+ value.
At max Speed, Zekrom outspeeds 16 of the 30 most used Pokémon in Champions VGC on Showdown, and ties 1.
Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.
Abilities
This Pokémon's moves and their effects ignore the Abilities of other Pokémon.
Everything about Teravolt →Other Pokémon with Teravolt 1
Competitive
Smogon · Showdown On Showdown
Sep 2026Other Showdown formats Scarlet & Violet, with Tera
2.1% of teams · rank #47 · Singles · 1630 weighting · 67,302 battles · Sep 2026
Most common build
- Item
Heavy-Duty Boots- Ability
- Nature
- Adamant
- EVs
- 248 HP / 60 Atk / 180 SpD / 20 Spe
- Tera Type
- Electric
Each part is the most used on its own, so not every team runs this exact set.
Usage by rating
- All games2.3%
- 1500 weighting2.1%
- 1630 weighting2.1%
- 1760 weighting2.1%
Usage by month
Moves
- Bolt Strike72.7%
- Dragon Dance64.8%
- Substitute32.2%
- Fusion Bolt30.7%
- Draco Meteor29.9%
- Dragon Tail29.7%
- Scale Shot27.9%
- Thunder Wave27.4%
- Dragon Claw20.9%
- Outrage18.3%
Items
Heavy-Duty Boots29.6%
Loaded Dice20.2%
Life Orb16.1%
Leftovers15.9%
Zap Plate4.3%
Magnet3.4%
Abilities
- 100.0%
EV spreads
- Adamant 248 HP / 60 Atk / 180 SpD / 20 Spe19.6%
- Adamant 4 HP / 252 Atk / 252 Spe16.3%
- Jolly 4 HP / 252 Atk / 252 Spe12.7%
- Jolly 172 Atk / 84 Def / 252 Spe11.9%
- Jolly 252 Atk / 4 Def / 252 Spe9.4%
Tera types
- Electric38.7%
- Dragon15.7%
- Fairy14.0%
- Flying12.4%
Common teammates
Koraidon56.5%
Zacian-Crowned35.2%
Ho-Oh31.6%
Lunala29.9%
Arceus-Fairy28.6%
Ting-Lu27.6%
Ribombee26.5%
Giratina-Origin21.6%
Checks & counters
Koraidon59.9%
Arceus66.9%
Zacian-Crowned55.2%
Necrozma-Dusk-Mane50.3%
Kyogre29.5%
Ho-Oh16.8%
Evolution
Zekrom does not evolve.
Moves
Level up 15
| 1 | Ancient Power10% chance to raise all stats by 1 (not acc/eva). | Rock | Spec | 60 | 100% | 5 |
|---|---|---|---|---|---|---|
| 1 | Dragon Breath30% chance to paralyze the target. | Dragon | Spec | 60 | 100% | 20 |
| 1 | Noble RoarLowers the target's Attack and Sp. Atk by 1. | Normal | Status | — | 100% | 30 |
| 1 | Thunder Fang10% chance to paralyze. 10% chance to flinch. | Electric | Phys | 65 | 95% | 15 |
| 8 | SlashHigh critical hit ratio. | Normal | Phys | 70 | 100% | 20 |
| 16 | Crunch20% chance to lower the target's Defense by 1. | Dark | Phys | 80 | 100% | 15 |
| 24 | Zen Headbutt20% chance to make the target flinch. | Psychic | Phys | 80 | 90% | 15 |
| 32 | Dragon ClawNo additional effect. | Dragon | Phys | 80 | 100% | 15 |
| 40 | Thunderbolt10% chance to paralyze the target. | Electric | Spec | 90 | 100% | 15 |
| 48 | Fusion BoltPower doubles if used after Fusion Flare this turn. | Electric | Phys | 100 | 100% | 5 |
| 56 | Hyper VoiceNo additional effect. Hits adjacent foes. | Normal | Spec | 90 | 100% | 10 |
| 64 | Thunder30% chance to paralyze. Can't miss in rain. | Electric | Spec | 110 | 70% | 10 |
| 72 | ImprisonNo foe can use any move known by the user. | Psychic | Status | — | — | 10 |
| 80 | OutrageLasts 2-3 turns. Confuses the user afterwards. | Dragon | Phys | 120 | 100% | 10 |
| 88 | Bolt Strike20% chance to paralyze the target. | Electric | Phys | 130 | 85% | 5 |
TM / HM / TR 64
| TM01 | Take DownHas 1/4 recoil. | Normal | Phys | 90 | 85% | 20 |
|---|---|---|---|---|---|---|
| TM06 | Scary FaceLowers the target's Speed by 2. | Normal | Status | — | 100% | 10 |
| TM07 | ProtectPrevents moves from affecting the user this turn. | Normal | Status | — | — | 10 |
| TM09 | Thunder Fang10% chance to paralyze. 10% chance to flinch. | Electric | Phys | 65 | 95% | 15 |
| TM23 | Charge Beam70% chance to raise the user's Sp. Atk by 1. | Electric | Spec | 50 | 90% | 10 |
| TM25 | FacadePower doubles if user is burn/poison/paralyzed. | Normal | Phys | 70 | 100% | 20 |
| TM32 | SwiftThis move does not check accuracy. Hits foes. | Normal | Spec | 60 | — | 20 |
| TM36 | Rock Tomb100% chance to lower the target's Speed by 1. | Rock | Phys | 60 | 95% | 15 |
| TM43 | FlingFlings the user's item at the target. Power varies. | Dark | Phys | — | 100% | 10 |
| TM44 | Dragon TailForces the target to switch to a random ally. | Dragon | Phys | 60 | 90% | 10 |
| TM47 | EndureUser survives attacks this turn with at least 1 HP. | Normal | Status | — | — | 10 |
| TM48 | Volt SwitchUser switches out after damaging the target. | Electric | Spec | 70 | 100% | 20 |
| TM49 | Sunny DayFor 5 turns, intense sunlight powers Fire moves. | Fire | Status | — | — | 5 |
| TM50 | Rain DanceFor 5 turns, heavy rain powers Water moves. | Water | Status | — | — | 5 |
| TM58 | Brick BreakDestroys screens, unless the target is immune. | Fighting | Phys | 75 | 100% | 15 |
| TM59 | Zen Headbutt20% chance to make the target flinch. | Psychic | Phys | 80 | 90% | 15 |
| TM61 | Shadow ClawHigh critical hit ratio. | Ghost | Phys | 70 | 100% | 15 |
| TM66 | Body Slam30% chance to paralyze the target. | Normal | Phys | 85 | 100% | 15 |
| TM68 | Thunder Punch10% chance to paralyze the target. | Electric | Phys | 75 | 100% | 15 |
| TM70 | Sleep TalkUser must be asleep. Uses another known move. | Normal | Status | — | — | 10 |
| TM72 | Electro BallMore power the faster the user is than the target. | Electric | Spec | — | 100% | 10 |
| TM74 | ReflectFor 5 turns, physical damage to allies is halved. | Psychic | Status | — | — | 20 |
| TM75 | Light ScreenFor 5 turns, special damage to allies is halved. | Psychic | Status | — | — | 30 |
| TM78 | Dragon ClawNo additional effect. | Dragon | Phys | 80 | 100% | 15 |
| TM82 | Thunder WaveParalyzes the target. | Electric | Status | — | 90% | 20 |
| TM85 | RestUser sleeps 2 turns and restores HP and status. | Psychic | Status | — | — | 5 |
| TM86 | Rock Slide30% chance to make the foe(s) flinch. | Rock | Phys | 75 | 90% | 10 |
| TM89 | Body PressUses user's Def stat as Atk in damage calculation. | Fighting | Phys | 80 | 100% | 10 |
| TM92 | ImprisonNo foe can use any move known by the user. | Psychic | Status | — | — | 10 |
| TM93 | Flash Cannon10% chance to lower the target's Sp. Def by 1. | Steel | Spec | 80 | 100% | 10 |
| TM97 | FlyFlies up on first turn, then strikes the next turn. | Phys | 90 | 95% | 15 | |
| TM100 | Dragon DanceRaises the user's Attack and Speed by 1. | Dragon | Status | — | — | 20 |
| TM103 | SubstituteUser takes 1/4 its max HP to put in a substitute. | Normal | Status | — | — | 10 |
| TM108 | Crunch20% chance to lower the target's Defense by 1. | Dark | Phys | 80 | 100% | 15 |
| TM113 | TailwindFor 4 turns, allies' Speed is doubled. | Status | — | — | 15 | |
| TM114 | Shadow Ball20% chance to lower the target's Sp. Def by 1. | Ghost | Spec | 80 | 100% | 15 |
| TM115 | Dragon PulseNo additional effect. | Dragon | Spec | 85 | 100% | 10 |
| TM116 | Stealth RockHurts foes on switch-in. Factors Rock weakness. | Rock | Status | — | — | 20 |
| TM117 | Hyper VoiceNo additional effect. Hits adjacent foes. | Normal | Spec | 90 | 100% | 10 |
| TM120 | Psychic10% chance to lower the target's Sp. Def by 1. | Psychic | Spec | 90 | 100% | 10 |
| TM126 | Thunderbolt10% chance to paralyze the target. | Electric | Spec | 90 | 100% | 15 |
| TM130 | Helping HandOne adjacent ally's move power is 1.5× this turn. | Normal | Status | — | — | 20 |
| TM133 | Earth Power10% chance to lower the target's Sp. Def by 1. | Ground | Spec | 90 | 100% | 10 |
| TM136 | Electric Terrain5 turns. Grounded: +Electric power, can't sleep. | Electric | Status | — | — | 10 |
| TM147 | Wild ChargeHas 1/4 recoil. | Electric | Phys | 90 | 100% | 15 |
| TM150 | Stone EdgeHigh critical hit ratio. | Rock | Phys | 100 | 80% | 5 |
| TM152 | Giga ImpactUser cannot move next turn. | Normal | Phys | 150 | 90% | 5 |
| TM156 | OutrageLasts 2-3 turns. Confuses the user afterwards. | Dragon | Phys | 120 | 100% | 10 |
| TM158 | Focus Blast10% chance to lower the target's Sp. Def by 1. | Fighting | Spec | 120 | 70% | 5 |
| TM163 | Hyper BeamUser cannot move next turn. | Normal | Spec | 150 | 90% | 5 |
| TM166 | Thunder30% chance to paralyze. Can't miss in rain. | Electric | Spec | 110 | 70% | 10 |
| TM169 | Draco MeteorLowers the user's Sp. Atk by 2. | Dragon | Spec | 130 | 90% | 5 |
| TM171 | Tera BlastIf Terastallized: Phys. if Atk > SpA, type = Tera. | Normal | Spec | 80 | 100% | 10 |
| TM172 | RoarForces the target to switch to a random ally. | Normal | Status | — | — | 20 |
| TM173 | Charge+1 SpD, user's next Electric move 2× power. | Electric | Status | — | — | 20 |
| TM174 | HazeEliminates all stat changes. | Ice | Status | — | — | 30 |
| TM192 | Focus PunchFails if the user takes damage before it hits. | Fighting | Phys | 150 | 100% | 20 |
| TM193 | Weather BallPower doubles and type varies in each weather. | Normal | Spec | 50 | 100% | 10 |
| TM197 | Dual WingbeatHits 2 times in one turn. | Phys | 40 | 90% | 10 | |
| TM200 | Scale ShotHits 2-5 times. User: -1 Def, +1 Spe after last hit. | Dragon | Phys | 25 | 90% | 20 |
| TM204 | Double-EdgeHas 33% recoil. | Normal | Phys | 120 | 100% | 15 |
| TM210 | Supercell SlamUser is hurt by 50% of its max HP if it misses. | Electric | Phys | 100 | 95% | 15 |
| TM222 | Breaking Swipe100% chance to lower the foe(s) Attack by 1. | Dragon | Phys | 60 | 100% | 15 |
| TM226 | Dragon CheerAlly: Crit ratio +1, or +2 if ally is Dragon type. | Dragon | Status | — | — | 15 |
No moves match those filters.
Biology
Concealing itself in thunderclouds, the Legendary Pokémon Zekrom flies throughout the Unova region. Its tail spins like a motorized generator, producing large amounts of electricity, and it powers up with electricity from its tail. It appears in legends, and assists those who believe in an ideal world.
It is told that if people lose the righteousness in their hearts, Zekrom will come to raze their kingdom to the ground by its powerful lightning.
Adapted from Wikipedia: List of generation V Pokémon · CC BY-SA 4.0 · edited.
Polls & views
- Official worldwide vote#8 in Unova in the 2020 Pokémon of the Year poll, 21,477 votesThe Pokémon Company International
- Official vote, Japan#33 of 720 in the 2016 Pokémon General Election 720 (Japan)Official results, via Cinematoday
Each line is one source, as it published it. Polls counted every form under its species.
Pokédex entries
- Deep Black Pokémon
- Unova · Black & White
- Color
- Black
- —
Mythology tells us that if people lose the righteousness in their hearts, their kingdoms will be razed by Zekrom’s lightning.
ShieldWhen the interior part of its tail spins like a motor, Zekrom can generate many bolts of lightning to blast its surroundings.
SwordThis legendary Pokémon can scorch the world with lightning. It assists those who want to build an ideal world.
Black 2 · White 2 · X · Omega RubyThis Pokémon appears in legends. In its tail, it has a giant generator that creates electricity.
WhiteConcealing itself in lightning clouds, it flies throughout the Unova region. It creates electricity in its tail.
Black · Y · Alpha Sapphire
Names around the world
- English
- Zekrom
- Japanese
- ゼクロム
- Japanese (romaji)
- Zekrom
- Korean
- 제크로무
- Chinese (Traditional)
- 捷克羅姆
- Chinese (Simplified)
- 捷克罗姆
- French
- Zekrom
- German
- Zekrom
- Spanish
- Zekrom
- Italian
- Zekrom
Sprites
Artwork and 3D models
Gen IX · Gen VIII · Gen VII · Gen VI · Gen V
Training
- 3 Atk
- 3 ≈0.4% with a Poké Ball at full HP
- 0
- 306
- Slow
Breeding
- Undiscovered
- Genderless
- 120 egg cycles ≈30,855 steps (Gen IV–VII)
Where to find
Shield: The Crown Tundra 1 area
- Max LairCapture during a Dynamax Adventure. · Lv 70
Ultra Moon 2 areas
- Ultra Space WildsStatic encounter · Lv 60
- Ultra Space Wilds Rocky WorldStatic encounter · Lv 60
Alpha Sapphire 1 area
- Fabled CaveStatic encounter · Lv 50
Black 2 1 area
- Dragonspiral TowerStatic encounter · Lv 70
White 2 areas
- Dragonspiral TowerStatic encounter · Lv 50
- N's CastleStatic encounter · Lv 50
Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.