No. 0172
Pichu
Tiny Mouse Pokémon
Turn it with the arrows or by dragging · pinch or scroll to zoom. Fan-made model from the Pokémon 3D API project.
Pichu is an Electric-type Pokémon, 2× weak to Ground, with a base stat total of 205. It isn’t usable in Pokémon Champions’ Regulation M-C.
- Height
- 0.3 m 1′00″
- Weight
- 2 kg 4.4 lbs
- Base stat total
- 205 Higher than 1% of Pokémon
- Introduced
- Gen II Gold & Silver
Pichu stores electricity in the sacs on its cheeks but discharges it inadvertently when agitated or excited. Being yet immature, the Pokémon's handling of electricity is rather inept.
Base stats
Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 1 Spe.
Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Type matchups
Weak to
Resists
Takes normal damage from 14 types
With : Electric becomes 0×
Speed tiers
The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 60); Scarf and Tailwind use the Max+ value.
At max Speed, Pichu outspeeds 12 of the 30 most used Pokémon in Champions VGC on Showdown.
Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.
Abilities
30% chance a Pokémon making with this Pokémon will be .
Everything about Static →This Pokémon draws Electric moves to itself to raise Sp. Atk by 1; Electric .
Everything about Lightning Rod →
Competitive
Smogon · Showdown On Showdown
Not used in the tracked Showdown formats this month.
Other Showdown formats Scarlet & Violet, with Tera
Evolution
#0172PichuElectric- Level up with high friendship
#0025PikachuElectric
Moves
Level up 7
| 1 | Tail WhipLowers the foe(s) Defense by 1. | Normal | Status | — | 100% | 30 |
|---|---|---|---|---|---|---|
| 1 | Thunder Shock10% chance to paralyze the target. | Electric | Spec | 40 | 100% | 30 |
| 4 | Play NiceLowers the target's Attack by 1. | Normal | Status | — | — | 20 |
| 8 | Sweet KissCauses the target to become confused. | Fairy | Status | — | 75% | 10 |
| 12 | Nuzzle100% chance to paralyze the target. | Electric | Phys | 20 | 100% | 20 |
| 16 | Nasty PlotRaises the user's Sp. Atk by 2. | Dark | Status | — | — | 20 |
| 20 | CharmLowers the target's Attack by 2. | Fairy | Status | — | 100% | 20 |
TM / HM / TR 34
| TM01 | Take DownHas 1/4 recoil. | Normal | Phys | 90 | 85% | 20 |
|---|---|---|---|---|---|---|
| TM02 | CharmLowers the target's Attack by 2. | Fairy | Status | — | 100% | 20 |
| TM07 | ProtectPrevents moves from affecting the user this turn. | Normal | Status | — | — | 10 |
| TM19 | Disarming VoiceThis move does not check accuracy. Hits foes. | Fairy | Spec | 40 | — | 15 |
| TM20 | Trailblaze100% chance to raise the user's Speed by 1. | Grass | Phys | 50 | 100% | 20 |
| TM25 | FacadePower doubles if user is burn/poison/paralyzed. | Normal | Phys | 70 | 100% | 20 |
| TM32 | SwiftThis move does not check accuracy. Hits foes. | Normal | Spec | 60 | — | 20 |
| TM43 | FlingFlings the user's item at the target. Power varies. | Dark | Phys | — | 100% | 10 |
| TM47 | EndureUser survives attacks this turn with at least 1 HP. | Normal | Status | — | — | 10 |
| TM48 | Volt SwitchUser switches out after damaging the target. | Electric | Spec | 70 | 100% | 20 |
| TM50 | Rain DanceFor 5 turns, heavy rain powers Water moves. | Water | Status | — | — | 5 |
| TM66 | Body Slam30% chance to paralyze the target. | Normal | Phys | 85 | 100% | 15 |
| TM68 | Thunder Punch10% chance to paralyze the target. | Electric | Phys | 75 | 100% | 15 |
| TM70 | Sleep TalkUser must be asleep. Uses another known move. | Normal | Status | — | — | 10 |
| TM72 | Electro BallMore power the faster the user is than the target. | Electric | Spec | — | 100% | 10 |
| TM74 | ReflectFor 5 turns, physical damage to allies is halved. | Psychic | Status | — | — | 20 |
| TM75 | Light ScreenFor 5 turns, special damage to allies is halved. | Psychic | Status | — | — | 30 |
| TM81 | Grass KnotMore power the heavier the target. | Grass | Spec | — | 100% | 20 |
| TM82 | Thunder WaveParalyzes the target. | Electric | Status | — | 90% | 20 |
| TM85 | RestUser sleeps 2 turns and restores HP and status. | Psychic | Status | — | — | 5 |
| TM103 | SubstituteUser takes 1/4 its max HP to put in a substitute. | Normal | Status | — | — | 10 |
| TM122 | EncoreTarget repeats its last move for its next 3 turns. | Normal | Status | — | 100% | 5 |
| TM123 | SurfHits adjacent Pokémon. Double damage on Dive. | Water | Spec | 90 | 100% | 15 |
| TM126 | Thunderbolt10% chance to paralyze the target. | Electric | Spec | 90 | 100% | 15 |
| TM127 | Play Rough10% chance to lower the target's Attack by 1. | Fairy | Phys | 90 | 90% | 10 |
| TM130 | Helping HandOne adjacent ally's move power is 1.5× this turn. | Normal | Status | — | — | 20 |
| TM134 | ReversalMore power the less HP the user has left. | Fighting | Phys | — | 100% | 15 |
| TM136 | Electric Terrain5 turns. Grounded: +Electric power, can't sleep. | Electric | Status | — | — | 10 |
| TM140 | Nasty PlotRaises the user's Sp. Atk by 2. | Dark | Status | — | — | 20 |
| TM147 | Wild ChargeHas 1/4 recoil. | Electric | Phys | 90 | 100% | 15 |
| TM166 | Thunder30% chance to paralyze. Can't miss in rain. | Electric | Spec | 110 | 70% | 10 |
| TM171 | Tera BlastIf Terastallized: Phys. if Atk > SpA, type = Tera. | Normal | Spec | 80 | 100% | 10 |
| TM173 | Charge+1 SpD, user's next Electric move 2× power. | Electric | Status | — | — | 20 |
| TM211 | Electroweb100% chance to lower the foe(s) Speed by 1. | Electric | Spec | 55 | 95% | 15 |
Egg moves 7
| Egg | Charge+1 SpD, user's next Electric move 2× power. | Electric | Status | — | — | 20 |
|---|---|---|---|---|---|---|
| Egg | Disarming VoiceThis move does not check accuracy. Hits foes. | Fairy | Spec | 40 | — | 15 |
| Egg | Fake OutHits first. First turn out only. 100% flinch chance. | Normal | Phys | 40 | 100% | 10 |
| Egg | FlailMore power the less HP the user has left. | Normal | Phys | — | 100% | 15 |
| Egg | Present40, 80, 120 power, or heals target 1/4 max HP. | Normal | Phys | — | 90% | 15 |
| Egg | TickleLowers the target's Attack and Defense by 1. | Normal | Status | — | 100% | 20 |
| Egg | WishNext turn, 50% of the user's max HP is restored. | Normal | Status | — | — | 10 |
No moves match those filters.
Biology
Pichu is a baby Pokémon, and is the pre-evolved form of Pikachu. Pichu is a small, yellow Pokémon, greatly resembling Pikachu. Pichu has a smaller body and larger head than Pikachu, with large ears, a small tail, and a patch of fur around its collar.
Pichu are more playful than Pikachu, and struggle to contain their ability to control electricity.
Design & origin
Pichu was created by Ken Sugimori in an attempt to replicate the success of Pikachu, with further discussion eventually resulting in Pichu being created as a pre-evolved form of Pikachu. Its name hails from the words "pika" and "chu". In the beta of Pokémon Gold and Silver, Pichu was rounder, appearing more ball-like, with shorter limbs and pointy ears.
Adapted from Wikipedia: List of generation II Pokémon · CC BY-SA 4.0 · edited.
Polls & views
- Official worldwide vote#19 in Johto in the 2020 Pokémon of the Year poll, 15,695 votesThe Pokémon Company International
- Official vote, Japan#69 of 720 in the 2016 Pokémon General Election 720 (Japan)Official results, via Cinematoday
Each line is one source, as it published it. Polls counted every form under its species.
Pokédex entries
- Tiny Mouse Pokémon
- Johto · Gold & Silver
- Color
- Yellow
- Forest
- Pal Park area
- Field
About its forms: Spiky-eared Pichu can only be received by taking the shiny Pichu from an official promotion to Celebi’s shrine in Ilex Forest. Spiky-eared Pichu is always female, cannot evolve, cannot be taken into the Wi-Fi Club or the Union Room, and cannot be transferred to Generation V, but is otherwise a normal Pichu.
Pichu stores electricity in the sacs on its cheeks but discharges it inadvertently when agitated or excited. Being yet immature, the Pokémon's handling of electricity is rather inept.
Legends: ArceusIt has electric sacs in its cheeks. When they’re fully charged, Pichu plays very energetically.
Ultra MoonIt still can’t use electricity well. When it’s surprised or excited, it discharges electricity unintentionally.
Ultra SunDespite this Pokémon’s cute appearance, those who want to live with one should prepare to be on the receiving end of its electric jolts.
MoonIt is not yet skilled at controlling electricity. If you take your eyes off it, it may shock itself.
SunThe electric sacs in its cheeks are small. If even a little electricity leaks, it becomes shocked.
Platinum · Black · White · Black 2 · White 2 · ShieldIt plays with others by touching tails and setting off sparks. This appears to be a test of courage.
Pearl · XThe electric pouches on its cheeks are still small. They cannot store much electricity yet.
DiamondIt is still inept at retaining electricity. When it is startled, it discharges power accidentally. It gets better at holding power as it grows older.
EmeraldWhen PICHU plays with others, it may short out electricity with another PICHU, creating a shower of sparks. In that event, this Pokémon will begin crying, startled by the flash of sparks.
Sapphire · Alpha SapphirePICHU charges itself with electricity more easily on days with thunderclouds or when the air is very dry. You can hear the crackling of static electricity coming off this Pokémon.
Ruby · Omega RubyIt is unskilled at storing electric power. Any kind of shock causes it to discharge energy spontaneously.
CrystalDespite its small size, it can zap even adult humans. However, if it does so, it also surprises itself.
Silver · FireRed · SoulSilver · SwordIt is not yet skilled at storing electricity. It may send out a jolt if amused or startled.
Gold · LeafGreen · HeartGold · Y
Names around the world
- English
- Pichu
- Japanese
- ピチュー
- Japanese (romaji)
- Pichu
- Korean
- 피츄
- Chinese (Traditional)
- 皮丘
- Chinese (Simplified)
- 皮丘
- French
- Pichu
- German
- Pichu
- Spanish
- Pichu
- Italian
- Pichu
Sprites
Artwork and 3D models
Generation IX · animated models
Generation VIII · animated models
Gen VII · Gen VI · Gen V
Generation IV
Generation III
Generation II
Training
- 1 Spe
- 190 ≈24.8% with a Poké Ball at full HP
- 70
- 41
- Medium
Breeding
- Undiscovered
- ♂ 50%♀ 50%
- 10 egg cycles ≈2,805 steps (Gen IV–VII)
- Yes
Where to find
Shield: The Isle of Armor 5 areas
- Challenge Beach (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
- Fields of Honor (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
- Forest of FocusSpecial overworld spawn in a fixed location. · Lv 20–60
- Forest of Focus (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
- Honeycalm Sea (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
Sword: The Isle of Armor 5 areas
- Challenge Beach (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
- Fields of Honor (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
- Forest of FocusSpecial overworld spawn in a fixed location. · Lv 20–60
- Forest of Focus (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
- Honeycalm Sea (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
Shield 3 areas
- Giant's Cap (Max Den D)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–20
- Hammerlocke Hills (Max Den F)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–20
- Motostoke Riverbank (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–20
Sword 3 areas
- Giant's Cap (Max Den D)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–20
- Hammerlocke Hills (Max Den F)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–20
- Motostoke Riverbank (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–20
Ultra Moon 1 area
- Route 1Walking in tall grass or a cave · Lv 2–3
Ultra Sun 1 area
- Route 1Walking in tall grass or a cave · Lv 2–3
Moon 2 areas
- Hau'oli CityWalking in tall grass or a cave · Lv 5–8
- Route 1Walking in tall grass or a cave · Lv 3–5
Sun 2 areas
- Hau'oli CityWalking in tall grass or a cave · Lv 5–8
- Route 1Walking in tall grass or a cave · Lv 3–5
Platinum 1 area
- Trophy GardenWalking in tall grass or a cave · Lv 21–22
Pearl 1 area
- Trophy GardenWalking in tall grass or a cave · Lv 16
Diamond 1 area
- Trophy GardenWalking in tall grass or a cave · Lv 16
Crystal 1 area
- Road 34Receive egg as a gift · Lv 5
Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.