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No. 0106

Hitmonlee

Kicking Pokémon

Hitmonlee official artwork
Official art

Hitmonlee is a Fighting-type Pokémon, 2× weak to Flying, Psychic and Fairy, with a base stat total of 455. It isn’t usable in Pokémon Champions’ Regulation M-C.

Height
1.5 m 4′11″
Weight
49.8 kg 109.8 lbs
Base stat total
455 Higher than 51% of Pokémon
Introduced
Gen I Red & Green (JP)
Abilities
The legs freely contract and stretch. The stretchy legs allow it to hit a distant foe with a rising kick.
See all 9 entries

Base stats

HP50125–157210–304
Atk120126–189220–372
Def5365–11599–225
SpA3549–9567–185
SpD110117–178202–350
Spe8796–152161–300
Total455Higher than 51% of Pokémon
HP50Atk120Def53Spe87SpD110SpA35

Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 2 Atk.

Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Calculate damage →

Type matchups

Weak to

2×
FairyFlyingPsychic

Resists

½×
BugDarkRock
Takes normal damage from 12 types
NormalFightingPoisonGroundGhostSteelFireWaterGrassElectricIceDragon

Speed tiers

The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 87); Scarf and Tailwind use the Max+ value.

Max+152Max139No SP107Min96Scarf228Tailwind304

At max Speed, Hitmonlee outspeeds 16 of the 30 most used Pokémon in Champions VGC on Showdown.

Speed at Lv 50 in Pokémon Champions: Hitmonlee against the 30 most used Pokémon in Champions VGC on Showdown, fastest first
SpeedPokémon
203Mega Garchomp ZModest · 32 SP · #21 on Showdown
200Mega GengarTimid · 32 SP · #26 on Showdown
190Mega Raichu YTimid · 23 SP · #13 on Showdown
189Mega SalamenceTimid · 32 SP · #4 on Showdown
184WhimsicottTimid · 32 SP · #23 on Showdown
178Mega MetagrossJolly · 32 SP · #28 on Showdown
178Mega StaraptorJolly · 32 SP · #29 on Showdown
172SneaslerAdamant · 32 SP · #2 on Showdown
169Mega FloetteTimid · 32 SP · #17 on Showdown
169GarchompJolly · 32 SP · #19 on Showdown
167Mega Charizard YTimid · 32 SP · #14 on Showdown
167Mega GardevoirTimid · 32 SP · #20 on Showdown
161IndeedeeTimid · 32 SP · #30 on Showdown
156Hisuian ArcanineJolly · 32 SP · #16 on Showdown
152Hitmonlee · Max+32 SP, Speed-raising alignment
150ArchaludonTimid · 32 SP · #9 on Showdown
149GholdengoTimid · 32 SP · #8 on Showdown
143BasculegionJolly · 32 SP · #6 on Showdown
139Hitmonlee · Max32 SP, neutral alignment
128PelipperTimid · 32 SP · #12 on Showdown
120VolcaronaBold · 0 SP · #25 on Showdown
107Hitmonlee · No SP0 SP, neutral alignment
105RillaboomAdamant · 0 SP · #1 on Showdown
101MiloticCalm · 0 SP · #15 on Showdown
95SylveonModest · 15 SP · #18 on Showdown
94Female IndeedeeRelaxed · 0 SP · #7 on Showdown
90PolitoedCalm · 0 SP · #22 on Showdown
90SinistchaBold · 0 SP · #24 on Showdown
85ArmarougeQuiet · 0 SP · #27 on Showdown
80IncineroarCareful · 0 SP · #3 on Showdown
80FarigirafBold · 0 SP · #11 on Showdown
70KingambitAdamant · 0 SP · #5 on Showdown
60Mega GolisopodAdamant · 0 SP · #10 on Showdown

Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.

Abilities

Competitive

Smogon · Showdown On Showdown

Sep 2026
Other Showdown formats Scarlet & Violet, with Tera
SV SinglesZUSV Doubles(DUU)National DexRU

1.8% of teams · rank #67 · Singles · 1630 weighting · 6,316 battles · Sep 2026

Most common build

Ability
Nature
Adamant
EVs
252 Atk / 4 SpD / 252 Spe
Tera Type
Dark
  1. Close Combat
  2. Swords Dance
  3. Knock Off
  4. Poison Jab

Each part is the most used on its own, so not every team runs this exact set.

Usage by rating

  • All games2.9%
  • 1500 weighting3.3%
  • 1630 weighting1.8%
  • 1760 weighting1.9%

Usage by month

Oct 20251.8%

Abilities

  • 99.3%
  • 0.5%
  • 0.3%

EV spreads

  • Adamant 252 Atk / 4 SpD / 252 Spe38.4%
  • Adamant 76 HP / 252 Atk / 180 Spe18.8%
  • Adamant 4 HP / 252 Atk / 252 Spe17.3%
  • Adamant 252 Atk / 252 Spe10.9%
  • Jolly 4 HP / 252 Atk / 252 Spe10.3%

Tera types

  • Dark50.5%
  • Ghost18.8%
  • Fire10.9%
  • Steel5.8%

Common teammates

Evolution

  1. #0236TyrogueFighting
    1. Level 20 if Atk > Def
      #0106HitmonleeFighting
    2. Level 20 if Atk < Def
      #0107HitmonchanFighting
    3. Level 20 if Atk = Def
      #0237HitmontopFighting

Moves

Level up 18

EvoBrick BreakDestroys screens, unless the target is immune.FightingPhys75100%15
1Fake OutHits first. First turn out only. 100% flinch chance.NormalPhys40100%10
1Focus EnergyRaises the user's critical hit ratio by 2.NormalStatus——30
1Helping HandOne adjacent ally's move power is 1.5× this turn.NormalStatus——20
1Low Sweep100% chance to lower the target's Speed by 1.FightingPhys65100%20
1TackleNo additional effect.NormalPhys40100%35
4Double KickHits 2 times in one turn.FightingPhys30100%30
8Low KickMore power the heavier the target.FightingPhys—100%20
12EndureUser survives attacks this turn with at least 1 HP.NormalStatus——10
16Sucker PunchUsually goes first. Fails if target is not attacking.DarkPhys70100%5
21Wide GuardProtects allies from multi-target moves this turn.RockStatus——10
24Blaze KickHigh critical hit ratio. 10% chance to burn.FirePhys8590%10
28FeintNullifies Detect, Protect, and Quick/Wide Guard.NormalPhys30100%10
32Mega KickNo additional effect.NormalPhys12075%5
36Close CombatLowers the user's Defense and Sp. Def by 1.FightingPhys120100%5
40ReversalMore power the less HP the user has left.FightingPhys—100%15
44High Jump KickUser is hurt by 50% of its max HP if it misses.FightingPhys13090%10
50Axe Kick30% confusion. User loses 50% max HP if miss.FightingPhys12090%10

TM / HM / TR 46

TM01Take DownHas 1/4 recoil.NormalPhys9085%20
TM05Mud-Slap100% chance to lower the target's accuracy by 1.GroundSpec20100%10
TM06Scary FaceLowers the target's Speed by 2.NormalStatus—100%10
TM07ProtectPrevents moves from affecting the user this turn.NormalStatus——10
TM12Low KickMore power the heavier the target.FightingPhys—100%20
TM18ThiefIf the user has no item, it steals the target's.DarkPhys60100%25
TM25FacadePower doubles if user is burn/poison/paralyzed.NormalPhys70100%20
TM28Bulldoze100% chance lower adjacent Pkmn Speed by 1.GroundPhys60100%20
TM32SwiftThis move does not check accuracy. Hits foes.NormalSpec60—20
TM36Rock Tomb100% chance to lower the target's Speed by 1.RockPhys6095%15
TM39Low Sweep100% chance to lower the target's Speed by 1.FightingPhys65100%20
TM43FlingFlings the user's item at the target. Power varies.DarkPhys—100%10
TM47EndureUser survives attacks this turn with at least 1 HP.NormalStatus——10
TM49Sunny DayFor 5 turns, intense sunlight powers Fire moves.FireStatus——5
TM50Rain DanceFor 5 turns, heavy rain powers Water moves.WaterStatus——5
TM58Brick BreakDestroys screens, unless the target is immune.FightingPhys75100%15
TM64Bulk UpRaises the user's Attack and Defense by 1.FightingStatus——20
TM66Body Slam30% chance to paralyze the target.NormalPhys85100%15
TM70Sleep TalkUser must be asleep. Uses another known move.NormalStatus——10
TM80MetronomePicks a random move.NormalStatus——10
TM83Poison Jab30% chance to poison the target.PoisonPhys80100%20
TM84Stomping TantrumPower doubles if the user's last move failed.GroundPhys75100%10
TM85RestUser sleeps 2 turns and restores HP and status.PsychicStatus——5
TM86Rock Slide30% chance to make the foe(s) flinch.RockPhys7590%10
TM87TauntTarget can't use status moves its next 3 turns.DarkStatus—100%20
TM88Swords DanceRaises the user's Attack by 2.NormalStatus——20
TM103SubstituteUser takes 1/4 its max HP to put in a substitute.NormalStatus——10
TM112Aura SphereThis move does not check accuracy.FightingSpec80—20
TM130Helping HandOne adjacent ally's move power is 1.5× this turn.NormalStatus——20
TM132Baton PassUser switches, passing stat changes and more.NormalStatus——40
TM134ReversalMore power the less HP the user has left.FightingPhys—100%15
TM149EarthquakeHits adjacent Pokémon. Double damage on Dig.GroundPhys100100%10
TM150Stone EdgeHigh critical hit ratio.RockPhys10080%5
TM152Giga ImpactUser cannot move next turn.NormalPhys15090%5
TM158Focus Blast10% chance to lower the target's Sp. Def by 1.FightingSpec12070%5
TM167Close CombatLowers the user's Defense and Sp. Def by 1.FightingPhys120100%5
TM171Tera BlastIf Terastallized: Phys. if Atk > SpA, type = Tera.NormalSpec80100%10
TM181Knock Off1.5× damage if foe holds an item. Removes item.DarkPhys65100%20
TM184Vacuum WaveUsually goes first.FightingSpec40100%30
TM185Lunge100% chance to lower the target's Attack by 1.BugPhys80100%15
TM191UproarLasts 3 turns. Active Pokémon cannot fall asleep.NormalSpec90100%10
TM204Double-EdgeHas 33% recoil.NormalPhys120100%15
TM205EndeavorLowers the target's HP to the user's HP.NormalPhys—100%5
TM213CoachingRaises an ally's Attack and Defense by 1.FightingStatus——10
TM221Throat ChopFor 2 turns, the target cannot use sound moves.DarkPhys80100%15
TM229Upper Hand100% flinch. Fails unless target using priority attack.FightingPhys65100%15

Egg moves 7

EggBullet PunchUsually goes first.SteelPhys40100%30
EggCounterIf hit by physical attack, returns double damage.FightingPhys—100%20
EggFeintNullifies Detect, Protect, and Quick/Wide Guard.NormalPhys30100%10
EggHigh Jump KickUser is hurt by 50% of its max HP if it misses.FightingPhys13090%10
EggMach PunchUsually goes first.FightingPhys40100%30
EggRapid SpinFree user from hazards/bind/Leech Seed; +1 Spe.NormalPhys50100%40
EggVacuum WaveUsually goes first.FightingSpec40100%30

Biology

When in a hurry, Hitmonlee's legs strengthen progressively. Its balance lets it attack from any stance. Some call it the "Kick Master".

After a battle, it rubs down its springy legs to overcome fatigue. Its legs can stretch to double its length. Hitmonlee evolves from Tyrogue.

Design & origin

Hitmonlee's design is based on headless men, and it may also be based on Kabandha. Its English name is derived from actor and martial artist Bruce Lee, while its Japanese name is derived from kickboxer Tadashi Sawamura. Hitmonlee and Hitmonchan did not have a distinct evolutionary line until Tyrogue and Hitmontop were conceived.

Adapted from Wikipedia: List of generation I Pokémon · CC BY-SA 4.0 · edited.

Polls & views

Each line is one source, as it published it. Polls counted every form under its species.

Pokédex entries

Kicking Pokémon
Kanto · Red & Green (JP)
Color
Brown
Urban
Pal Park area
Mountain
Kanto#106Original Johto#144Updated Johto#146Let’s Go Kanto#106Galar#108Blueberry#093
  1. Its legs can stretch double. First-time foes are startled by its extensible reach.

    Diamond · Pearl · Platinum · Black · White · Black 2 · White 2
  2. The legs freely contract and stretch. The stretchy legs allow it to hit a distant foe with a rising kick.

    FireRed · X · Shield
  3. Its legs freely stretch and contract. Using these springlike limbs, it bowls over foes with devastating kicks. After battle, it rubs down its tired legs.

    Emerald
  4. HITMONLEE’s legs freely contract and stretch. Using these springlike legs, it bowls over foes with devastating kicks. After battle, it rubs down its legs and loosens the muscles to overcome fatigue.

    Ruby · Sapphire · Omega Ruby · Alpha Sapphire
  5. It is also called the Kick Master. It uses its elastic legs to execute every known kick.

    Crystal
  6. If it starts kicking repeatedly, both legs will stretch even longer to strike a fleeing foe.

    Silver · SoulSilver · Y
  7. This amazing Pokémon has an awesome sense of balance. It can kick in succession from any position.

    Gold · HeartGold · Sword
  8. When kicking, the sole of its foot turns as hard as a diamond on impact and destroys its enemy.

    Yellow · Let’s Go, Pikachu! · Let’s Go, Eevee!
  9. When in a hurry, its legs lengthen progressively. It runs smoothly with extra long, loping strides.

    Red · Blue · LeafGreen

Names around the world

English
Hitmonlee
Japanese
サワムラー
Japanese (romaji)
Sawamular
Korean
시라소몬
Chinese (Traditional)
飛腿郎
Chinese (Simplified)
飞腿郎
French
Kicklee
German
Kicklee
Spanish
Hitmonlee
Italian
Hitmonlee

Sprites

Artwork and 3D models

Gen IX · Gen VIII · Gen VII · Gen VI

Generation V

Generation IV

Generation III

Generation II

Generation I

Training

2 Atk
45 ≈5.9% with a Poké Ball at full HP
70
159
Medium

Breeding

Human-Like
♂ 100%♀ 0%
25 egg cycles ≈6,630 steps (Gen IV–VII)

Where to find

Evolves from Tyrogue: Level 20 if Atk > Def.

Shield: The Crown Tundra 1 area
  • Max LairCapture during a Dynamax Adventure. · Lv 65
Green 1 area
  • Fighting DojoReceive as a gift · Lv 30
Red 1 area
  • Fighting DojoReceive as a gift · Lv 30
Sword: The Crown Tundra 6 areas
  • Ballimere Lake (Max Den J)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 45–60
  • Frigid Sea (Max Den D)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 45–60
  • Frostpoint Field (Max Den D)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 45–60
  • Giant's Bed (Max Den H)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 45–60
  • Max LairCapture during a Dynamax Adventure. · Lv 65
  • Snowslide Slope (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 45–60
Shield 3 areas
  • Rolling Fields (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
  • South Lake Miloch (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
  • Stony Wilderness (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
Sword 5 areas
  • Dusty BowlWalking in the overworld · Lv 42–60
  • Giant's Mirror (Area 2)Walking in the overworld · Lv 42–60
  • Rolling Fields (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–50
  • South Lake Miloch (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–50
  • Stony Wilderness (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–50
Let’s Go, Eevee! 2 areas
  • Fighting DojoReceive as a gift · Lv 30
  • Victory Road 1 (2F)Rare spawn in grass with lure or catch combo · Lv 41–46
Let’s Go, Pikachu! 2 areas
  • Fighting DojoReceive as a gift · Lv 30
  • Victory Road 1 (2F)Rare spawn in grass with lure or catch combo · Lv 41–46
XD 1 area
  • Citadark Isle 3FSnagging a Pokemon from a trainer in Pokemon Colosseum or Pokemon XD: Gale of Darkness. · Lv 38
LeafGreen 1 area
  • Fighting DojoReceive as a gift · Lv 25
FireRed 1 area
  • Fighting DojoReceive as a gift · Lv 25
Yellow 1 area
  • Fighting DojoReceive as a gift · Lv 30
Blue 1 area
  • Fighting DojoReceive as a gift · Lv 30
Red 1 area
  • Fighting DojoReceive as a gift · Lv 30

Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.