No. 0106
Hitmonlee
Kicking Pokémon
Turn it with the arrows or by dragging · pinch or scroll to zoom. Fan-made model from the Pokémon 3D API project.
Hitmonlee is a Fighting-type Pokémon, 2× weak to Flying, Psychic and Fairy, with a base stat total of 455. It isn’t usable in Pokémon Champions’ Regulation M-C.
- Height
- 1.5 m 4′11″
- Weight
- 49.8 kg 109.8 lbs
- Base stat total
- 455 Higher than 51% of Pokémon
- Introduced
- Gen I Red & Green (JP)
The legs freely contract and stretch. The stretchy legs allow it to hit a distant foe with a rising kick.
Base stats
Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 2 Atk.
Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Type matchups
Weak to
Resists
Takes normal damage from 12 types
Speed tiers
The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 87); Scarf and Tailwind use the Max+ value.
At max Speed, Hitmonlee outspeeds 16 of the 30 most used Pokémon in Champions VGC on Showdown.
Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.
Abilities
This Pokémon cannot be . Gaining this Ability while paralyzed cures it.
Everything about Limber →This Pokémon's attacks with or crash damage have 1.2× power; not Struggle.
Everything about Reckless →Speed is doubled on held item loss; boost is lost if it switches, gets new item/Ability.
Everything about Unburden →
Competitive
Smogon · Showdown On Showdown
Sep 2026Other Showdown formats Scarlet & Violet, with Tera
1.8% of teams · rank #67 · Singles · 1630 weighting · 6,316 battles · Sep 2026
Most common build
- Item
Psychic Seed- Ability
- Nature
- Adamant
- EVs
- 252 Atk / 4 SpD / 252 Spe
- Tera Type
- Dark
Each part is the most used on its own, so not every team runs this exact set.
Usage by rating
- All games2.9%
- 1500 weighting3.3%
- 1630 weighting1.8%
- 1760 weighting1.9%
Usage by month
Moves
- Close Combat98.3%
- Swords Dance93.8%
- Knock Off92.1%
- Poison Jab80.0%
- Blaze Kick11.6%
- Earthquake7.7%
- Rapid Spin4.2%
- Taunt3.4%
- Bullet Punch3.0%
- Endure1.5%
Items
Psychic Seed60.8%
Electric Seed30.8%
Heavy-Duty Boots3.4%
White Herb2.6%
Liechi Berry1.1%
Assault Vest0.4%
Abilities
- 99.3%
- 0.5%
- 0.3%
EV spreads
- Adamant 252 Atk / 4 SpD / 252 Spe38.4%
- Adamant 76 HP / 252 Atk / 180 Spe18.8%
- Adamant 4 HP / 252 Atk / 252 Spe17.3%
- Adamant 252 Atk / 252 Spe10.9%
- Jolly 4 HP / 252 Atk / 252 Spe10.3%
Tera types
- Dark50.5%
- Ghost18.8%
- Fire10.9%
- Steel5.8%
0.2% of teams · rank #144 · Singles · 1630 weighting · 33,671 battles · Sep 2026
Most common build
- Item
Psychic Seed- Ability
- Nature
- Adamant
- EVs
- 4 HP / 252 Atk / 252 Spe
- Tera Type
- Ground
Each part is the most used on its own, so not every team runs this exact set.
Usage by rating
- All games1.5%
- 1500 weighting1.2%
- 1630 weighting0.2%
- 1760 weighting0.1%
Usage by month
Moves
- Knock Off98.8%
- Swords Dance66.3%
- Close Combat65.7%
- Earthquake62.9%
- Endure33.4%
- Reversal33.2%
- Upper Hand32.7%
- Rapid Spin4.4%
- Rock Slide1.0%
- Poison Jab0.5%
Items
Psychic Seed62.1%
Red Card27.4%
Liechi Berry5.4%
Grassy Seed2.6%
Air Balloon0.8%
Kee Berry0.7%
Abilities
- 99.7%
- 0.3%
- 0%
EV spreads
- Adamant 4 HP / 252 Atk / 252 Spe66.3%
- Naughty 252 Atk / 4 SpA / 252 Spe27.4%
- Adamant 252 Atk / 4 SpD / 252 Spe5.0%
- Impish 252 HP / 4 Atk / 252 Def0.8%
- Jolly 4 HP / 252 Atk / 252 Spe0.3%
Tera types
- Ground58.0%
- Dark33.6%
- Fighting7.7%
- Poison0.3%
Common teammates
Iron Leaves58.7%
Greninja55.3%
Indeedee-F55.0%
Cobalion55.0%
Serperior39.0%
Skarmory25.6%
Zoroark-Hisui24.6%
Cyclizar24.6%
0.1% of teams · rank #179 · Singles · 1630 weighting · 20,763 battles · Sep 2026
Most common build
- Item
Liechi Berry- Ability
- Nature
- Naughty
- EVs
- 252 Atk / 4 SpA / 252 Spe
- Tera Type
- Fighting
Each part is the most used on its own, so not every team runs this exact set.
Usage by rating
- All games0.4%
- 1500 weighting0.3%
- 1630 weighting0.1%
- 1760 weighting<0.1%
Usage by month
Moves
- Endure68.8%
- Reversal67.9%
- Upper Hand58.2%
- Knock Off49.7%
- Throat Chop49.2%
- Close Combat31.3%
- Swords Dance28.3%
- Stone Edge15.0%
- Rapid Spin14.8%
- Poison Jab6.6%
Items
Liechi Berry63.7%
Psychic Seed14.9%
Grassy Seed13.6%
Lansat Berry4.9%
Normal Gem2.4%
Mirror Herb0.2%
Abilities
- 100.0%
- 0%
- 0%
EV spreads
- Naughty 252 Atk / 4 SpA / 252 Spe49.2%
- Adamant 4 HP / 252 Atk / 252 Spe20.5%
- Adamant 252 Atk / 4 SpD / 252 Spe18.3%
- Adamant 156 HP / 252 Atk / 100 Spe11.4%
- Jolly 4 HP / 252 Atk / 252 Spe0.2%
Tera types
- Fighting43.1%
- Normal33.5%
- Dark17.9%
- Steel2.3%
0.1% of teams · rank #194 · Singles · 1695 weighting · 574,541 battles · Sep 2026
Most common build
- Item
Liechi Berry- Ability
- Nature
- Adamant
- EVs
- 252 Atk / 4 Def / 252 Spe
- Tera Type
- Fighting
Each part is the most used on its own, so not every team runs this exact set.
Usage by rating
- All games0.4%
- 1500 weighting0.2%
- 1695 weighting0.1%
- 1825 weighting<0.1%
Usage by month
Moves
- Knock Off95.9%
- Upper Hand58.9%
- Endure53.5%
- Reversal53.3%
- Swords Dance31.6%
- Close Combat26.0%
- Rapid Spin23.0%
- High Jump Kick18.6%
- Stone Edge12.8%
- Mach Punch6.8%
Items
Liechi Berry53.1%
Grassy Seed12.5%
Psychic Seed8.8%
Assault Vest7.6%
Choice Band5.2%
White Herb2.8%
Abilities
- 78.3%
- 17.6%
- 4.1%
EV spreads
- Adamant 252 Atk / 4 Def / 252 Spe45.4%
- Adamant 4 HP / 252 Atk / 252 Spe24.9%
- Adamant 248 HP / 176 Atk / 4 Def / 80 Spe7.6%
- Adamant 216 HP / 252 Atk / 40 Spe6.5%
- Adamant 252 Atk / 4 SpD / 252 Spe5.3%
Tera types
- Fighting63.5%
- Dark30.1%
- Ghost3.2%
- Ground1.9%
Common teammates
Alcremie45.8%
Ambipom43.4%
Inteleon42.7%
Tentacruel32.4%
Forretress16.8%
Salazzle12.4%
Cinderace11.4%
Probopass11.2%
Evolution
Moves
Level up 18
| Evo | Brick BreakDestroys screens, unless the target is immune. | Fighting | Phys | 75 | 100% | 15 |
|---|---|---|---|---|---|---|
| 1 | Fake OutHits first. First turn out only. 100% flinch chance. | Normal | Phys | 40 | 100% | 10 |
| 1 | Focus EnergyRaises the user's critical hit ratio by 2. | Normal | Status | — | — | 30 |
| 1 | Helping HandOne adjacent ally's move power is 1.5× this turn. | Normal | Status | — | — | 20 |
| 1 | Low Sweep100% chance to lower the target's Speed by 1. | Fighting | Phys | 65 | 100% | 20 |
| 1 | TackleNo additional effect. | Normal | Phys | 40 | 100% | 35 |
| 4 | Double KickHits 2 times in one turn. | Fighting | Phys | 30 | 100% | 30 |
| 8 | Low KickMore power the heavier the target. | Fighting | Phys | — | 100% | 20 |
| 12 | EndureUser survives attacks this turn with at least 1 HP. | Normal | Status | — | — | 10 |
| 16 | Sucker PunchUsually goes first. Fails if target is not attacking. | Dark | Phys | 70 | 100% | 5 |
| 21 | Wide GuardProtects allies from multi-target moves this turn. | Rock | Status | — | — | 10 |
| 24 | Blaze KickHigh critical hit ratio. 10% chance to burn. | Fire | Phys | 85 | 90% | 10 |
| 28 | FeintNullifies Detect, Protect, and Quick/Wide Guard. | Normal | Phys | 30 | 100% | 10 |
| 32 | Mega KickNo additional effect. | Normal | Phys | 120 | 75% | 5 |
| 36 | Close CombatLowers the user's Defense and Sp. Def by 1. | Fighting | Phys | 120 | 100% | 5 |
| 40 | ReversalMore power the less HP the user has left. | Fighting | Phys | — | 100% | 15 |
| 44 | High Jump KickUser is hurt by 50% of its max HP if it misses. | Fighting | Phys | 130 | 90% | 10 |
| 50 | Axe Kick30% confusion. User loses 50% max HP if miss. | Fighting | Phys | 120 | 90% | 10 |
TM / HM / TR 46
| TM01 | Take DownHas 1/4 recoil. | Normal | Phys | 90 | 85% | 20 |
|---|---|---|---|---|---|---|
| TM05 | Mud-Slap100% chance to lower the target's accuracy by 1. | Ground | Spec | 20 | 100% | 10 |
| TM06 | Scary FaceLowers the target's Speed by 2. | Normal | Status | — | 100% | 10 |
| TM07 | ProtectPrevents moves from affecting the user this turn. | Normal | Status | — | — | 10 |
| TM12 | Low KickMore power the heavier the target. | Fighting | Phys | — | 100% | 20 |
| TM18 | ThiefIf the user has no item, it steals the target's. | Dark | Phys | 60 | 100% | 25 |
| TM25 | FacadePower doubles if user is burn/poison/paralyzed. | Normal | Phys | 70 | 100% | 20 |
| TM28 | Bulldoze100% chance lower adjacent Pkmn Speed by 1. | Ground | Phys | 60 | 100% | 20 |
| TM32 | SwiftThis move does not check accuracy. Hits foes. | Normal | Spec | 60 | — | 20 |
| TM36 | Rock Tomb100% chance to lower the target's Speed by 1. | Rock | Phys | 60 | 95% | 15 |
| TM39 | Low Sweep100% chance to lower the target's Speed by 1. | Fighting | Phys | 65 | 100% | 20 |
| TM43 | FlingFlings the user's item at the target. Power varies. | Dark | Phys | — | 100% | 10 |
| TM47 | EndureUser survives attacks this turn with at least 1 HP. | Normal | Status | — | — | 10 |
| TM49 | Sunny DayFor 5 turns, intense sunlight powers Fire moves. | Fire | Status | — | — | 5 |
| TM50 | Rain DanceFor 5 turns, heavy rain powers Water moves. | Water | Status | — | — | 5 |
| TM58 | Brick BreakDestroys screens, unless the target is immune. | Fighting | Phys | 75 | 100% | 15 |
| TM64 | Bulk UpRaises the user's Attack and Defense by 1. | Fighting | Status | — | — | 20 |
| TM66 | Body Slam30% chance to paralyze the target. | Normal | Phys | 85 | 100% | 15 |
| TM70 | Sleep TalkUser must be asleep. Uses another known move. | Normal | Status | — | — | 10 |
| TM80 | MetronomePicks a random move. | Normal | Status | — | — | 10 |
| TM83 | Poison Jab30% chance to poison the target. | Poison | Phys | 80 | 100% | 20 |
| TM84 | Stomping TantrumPower doubles if the user's last move failed. | Ground | Phys | 75 | 100% | 10 |
| TM85 | RestUser sleeps 2 turns and restores HP and status. | Psychic | Status | — | — | 5 |
| TM86 | Rock Slide30% chance to make the foe(s) flinch. | Rock | Phys | 75 | 90% | 10 |
| TM87 | TauntTarget can't use status moves its next 3 turns. | Dark | Status | — | 100% | 20 |
| TM88 | Swords DanceRaises the user's Attack by 2. | Normal | Status | — | — | 20 |
| TM103 | SubstituteUser takes 1/4 its max HP to put in a substitute. | Normal | Status | — | — | 10 |
| TM112 | Aura SphereThis move does not check accuracy. | Fighting | Spec | 80 | — | 20 |
| TM130 | Helping HandOne adjacent ally's move power is 1.5× this turn. | Normal | Status | — | — | 20 |
| TM132 | Baton PassUser switches, passing stat changes and more. | Normal | Status | — | — | 40 |
| TM134 | ReversalMore power the less HP the user has left. | Fighting | Phys | — | 100% | 15 |
| TM149 | EarthquakeHits adjacent Pokémon. Double damage on Dig. | Ground | Phys | 100 | 100% | 10 |
| TM150 | Stone EdgeHigh critical hit ratio. | Rock | Phys | 100 | 80% | 5 |
| TM152 | Giga ImpactUser cannot move next turn. | Normal | Phys | 150 | 90% | 5 |
| TM158 | Focus Blast10% chance to lower the target's Sp. Def by 1. | Fighting | Spec | 120 | 70% | 5 |
| TM167 | Close CombatLowers the user's Defense and Sp. Def by 1. | Fighting | Phys | 120 | 100% | 5 |
| TM171 | Tera BlastIf Terastallized: Phys. if Atk > SpA, type = Tera. | Normal | Spec | 80 | 100% | 10 |
| TM181 | Knock Off1.5× damage if foe holds an item. Removes item. | Dark | Phys | 65 | 100% | 20 |
| TM184 | Vacuum WaveUsually goes first. | Fighting | Spec | 40 | 100% | 30 |
| TM185 | Lunge100% chance to lower the target's Attack by 1. | Bug | Phys | 80 | 100% | 15 |
| TM191 | UproarLasts 3 turns. Active Pokémon cannot fall asleep. | Normal | Spec | 90 | 100% | 10 |
| TM204 | Double-EdgeHas 33% recoil. | Normal | Phys | 120 | 100% | 15 |
| TM205 | EndeavorLowers the target's HP to the user's HP. | Normal | Phys | — | 100% | 5 |
| TM213 | CoachingRaises an ally's Attack and Defense by 1. | Fighting | Status | — | — | 10 |
| TM221 | Throat ChopFor 2 turns, the target cannot use sound moves. | Dark | Phys | 80 | 100% | 15 |
| TM229 | Upper Hand100% flinch. Fails unless target using priority attack. | Fighting | Phys | 65 | 100% | 15 |
Egg moves 7
| Egg | Bullet PunchUsually goes first. | Steel | Phys | 40 | 100% | 30 |
|---|---|---|---|---|---|---|
| Egg | CounterIf hit by physical attack, returns double damage. | Fighting | Phys | — | 100% | 20 |
| Egg | FeintNullifies Detect, Protect, and Quick/Wide Guard. | Normal | Phys | 30 | 100% | 10 |
| Egg | High Jump KickUser is hurt by 50% of its max HP if it misses. | Fighting | Phys | 130 | 90% | 10 |
| Egg | Mach PunchUsually goes first. | Fighting | Phys | 40 | 100% | 30 |
| Egg | Rapid SpinFree user from hazards/bind/Leech Seed; +1 Spe. | Normal | Phys | 50 | 100% | 40 |
| Egg | Vacuum WaveUsually goes first. | Fighting | Spec | 40 | 100% | 30 |
No moves match those filters.
Biology
When in a hurry, Hitmonlee's legs strengthen progressively. Its balance lets it attack from any stance. Some call it the "Kick Master".
After a battle, it rubs down its springy legs to overcome fatigue. Its legs can stretch to double its length. Hitmonlee evolves from Tyrogue.
Design & origin
Hitmonlee's design is based on headless men, and it may also be based on Kabandha. Its English name is derived from actor and martial artist Bruce Lee, while its Japanese name is derived from kickboxer Tadashi Sawamura. Hitmonlee and Hitmonchan did not have a distinct evolutionary line until Tyrogue and Hitmontop were conceived.
Adapted from Wikipedia: List of generation I Pokémon · CC BY-SA 4.0 · edited.
Polls & views
- Official vote, Japan#348 of 720 in the 2016 Pokémon General Election 720 (Japan)Official results, via Cinematoday
Each line is one source, as it published it. Polls counted every form under its species.
Pokédex entries
- Kicking Pokémon
- Kanto · Red & Green (JP)
- Color
- Brown
- Urban
- Pal Park area
- Mountain
Its legs can stretch double. First-time foes are startled by its extensible reach.
Diamond · Pearl · Platinum · Black · White · Black 2 · White 2The legs freely contract and stretch. The stretchy legs allow it to hit a distant foe with a rising kick.
FireRed · X · ShieldIts legs freely stretch and contract. Using these springlike limbs, it bowls over foes with devastating kicks. After battle, it rubs down its tired legs.
EmeraldHITMONLEE’s legs freely contract and stretch. Using these springlike legs, it bowls over foes with devastating kicks. After battle, it rubs down its legs and loosens the muscles to overcome fatigue.
Ruby · Sapphire · Omega Ruby · Alpha SapphireIt is also called the Kick Master. It uses its elastic legs to execute every known kick.
CrystalIf it starts kicking repeatedly, both legs will stretch even longer to strike a fleeing foe.
Silver · SoulSilver · YThis amazing Pokémon has an awesome sense of balance. It can kick in succession from any position.
Gold · HeartGold · SwordWhen kicking, the sole of its foot turns as hard as a diamond on impact and destroys its enemy.
Yellow · Let’s Go, Pikachu! · Let’s Go, Eevee!When in a hurry, its legs lengthen progressively. It runs smoothly with extra long, loping strides.
Red · Blue · LeafGreen
Names around the world
- English
- Hitmonlee
- Japanese
- サワムラー
- Japanese (romaji)
- Sawamular
- Korean
- 시라소몬
- Chinese (Traditional)
- 飛腿郎
- Chinese (Simplified)
- 飞腿郎
- French
- Kicklee
- German
- Kicklee
- Spanish
- Hitmonlee
- Italian
- Hitmonlee
Sprites
Artwork and 3D models
Gen IX · Gen VIII · Gen VII · Gen VI
Generation V
Generation IV
Generation III
Generation II
Generation I
Training
- 2 Atk
- 45 ≈5.9% with a Poké Ball at full HP
- 70
- 159
- Medium
Breeding
- Human-Like
- ♂ 100%♀ 0%
- 25 egg cycles ≈6,630 steps (Gen IV–VII)
Where to find
Evolves from Tyrogue: Level 20 if Atk > Def.
Shield: The Crown Tundra 1 area
- Max LairCapture during a Dynamax Adventure. · Lv 65
Green 1 area
- Fighting DojoReceive as a gift · Lv 30
Red 1 area
- Fighting DojoReceive as a gift · Lv 30
Sword: The Crown Tundra 6 areas
- Ballimere Lake (Max Den J)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 45–60
- Frigid Sea (Max Den D)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 45–60
- Frostpoint Field (Max Den D)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 45–60
- Giant's Bed (Max Den H)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 45–60
- Max LairCapture during a Dynamax Adventure. · Lv 65
- Snowslide Slope (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 45–60
Shield 3 areas
- Rolling Fields (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
- South Lake Miloch (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
- Stony Wilderness (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
Sword 5 areas
- Dusty BowlWalking in the overworld · Lv 42–60
- Giant's Mirror (Area 2)Walking in the overworld · Lv 42–60
- Rolling Fields (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–50
- South Lake Miloch (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–50
- Stony Wilderness (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–50
Let’s Go, Eevee! 2 areas
- Fighting DojoReceive as a gift · Lv 30
- Victory Road 1 (2F)Rare spawn in grass with lure or catch combo · Lv 41–46
Let’s Go, Pikachu! 2 areas
- Fighting DojoReceive as a gift · Lv 30
- Victory Road 1 (2F)Rare spawn in grass with lure or catch combo · Lv 41–46
XD 1 area
- Citadark Isle 3FSnagging a Pokemon from a trainer in Pokemon Colosseum or Pokemon XD: Gale of Darkness. · Lv 38
LeafGreen 1 area
- Fighting DojoReceive as a gift · Lv 25
FireRed 1 area
- Fighting DojoReceive as a gift · Lv 25
Yellow 1 area
- Fighting DojoReceive as a gift · Lv 30
Blue 1 area
- Fighting DojoReceive as a gift · Lv 30
Red 1 area
- Fighting DojoReceive as a gift · Lv 30
Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.