No. 0993
Iron Jugulis
Paradox Pokémon
Iron Jugulis is a Dark/Flying-type Pokémon, 2× weak to Rock, Electric, Ice and Fairy, with a base stat total of 570. It isn’t usable in Pokémon Champions’ Regulation M-C.
- Height
- 1.3 m 4′03″
- Weight
- 111 kg 244.7 lbs
- Base stat total
- 570 Higher than 88% of Pokémon
- Introduced
- Gen IX Scarlet & Violet
It’s possible that Iron Jugulis, an object described in an old book, may actually be this Pokémon.
Base stats
Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 3 SpA.
Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Type matchups
DarkFlyingshow which type causes itweaknessresistance
Weak to
Resists
Immune to
Takes normal damage from 9 types
Speed tiers
The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 108); Scarf and Tailwind use the Max+ value.
At max Speed, Iron Jugulis outspeeds 23 of the 30 most used Pokémon in Champions VGC on Showdown.
Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.
Abilities
Electric Terrain active or Booster Energy used: highest stat is 1.3×, or 1.5× if Speed.
Everything about Quark Drive →Other Pokémon with Quark Drive 9
Competitive
Smogon · Showdown On Showdown
Sep 2026Other Showdown formats Scarlet & Violet, with Tera
7.6% of teams · rank #30 · Singles · 1630 weighting · 33,671 battles · Sep 2026
Most common build
- Item
Booster Energy- Ability
- Nature
- Timid
- EVs
- 252 SpA / 4 SpD / 252 Spe
- Tera Type
- Ground
Each part is the most used on its own, so not every team runs this exact set.
Usage by rating
- All games4.4%
- 1500 weighting5.6%
- 1630 weighting7.6%
- 1760 weighting9.6%
Usage by month
Moves
- Dark Pulse99.6%
- Earth Power96.3%
- Hurricane80.7%
- Taunt71.5%
- Air Slash17.1%
- Focus Blast11.7%
- Work Up7.6%
- U-turn3.9%
- Charge Beam2.6%
- Meteor Beam2.5%
Items
Booster Energy83.0%
Choice Specs11.6%
Power Herb2.5%
Heavy-Duty Boots1.8%
Choice Scarf1.0%
Life Orb0.1%
Abilities
- 100.0%
EV spreads
- Timid 252 SpA / 4 SpD / 252 Spe60.1%
- Timid 12 HP / 252 SpA / 244 Spe13.2%
- Timid 4 HP / 252 SpA / 252 Spe11.0%
- Timid 16 HP / 252 SpA / 4 SpD / 236 Spe9.4%
- Naughty 120 Atk / 136 SpA / 252 Spe1.6%
Tera types
- Ground72.1%
- Dark16.4%
- Ghost4.1%
- Water2.4%
Common teammates
Greninja40.6%
Azumarill39.9%
Mimikyu37.1%
Slither Wing24.3%
Tinkaton23.3%
Mew21.0%
Scizor19.2%
Sandy Shocks19.1%
1.1% of teams · rank #112 · Singles, one type per team · 1630 weighting · 63,572 battles · Sep 2026
Most common build
- Item
Choice Specs- Ability
- Nature
- Timid
- EVs
- 252 SpA / 4 SpD / 252 Spe
Each part is the most used on its own, so not every team runs this exact set.
Usage by rating
- All games0.8%
- 1500 weighting0.8%
- 1630 weighting1.1%
- 1760 weighting3.3%
Usage by month
Moves
- Dark Pulse99.3%
- Earth Power96.8%
- Hurricane94.2%
- Knock Off61.0%
- Fire Blast22.7%
- Flamethrower7.2%
- U-turn5.0%
- Air Slash5.0%
- Flash Cannon2.8%
- Meteor Beam2.4%
Items
Choice Specs92.8%
Heavy-Duty Boots3.2%
Power Herb2.4%
Choice Scarf0.8%
Leftovers0.3%
Life Orb0.1%
Abilities
- 100.0%
EV spreads
- Timid 252 SpA / 4 SpD / 252 Spe70.0%
- Timid 4 HP / 252 SpA / 252 Spe29.4%
- Timid 4 Def / 252 SpA / 252 Spe0.1%
- Modest 132 SpA / 124 SpD / 252 Spe0.1%
- Calm 252 Def / 12 SpA / 244 SpD0.1%
Common teammates
Corviknight85.1%
Landorus-Therian77.6%
Gyarados77.2%
Skarmory63.0%
Enamorus30.8%
Zapdos-Galar24.8%
Dragonite19.9%
Cramorant12.3%
0.3% of teams · rank #114 · Singles · 1695 weighting · 574,541 battles · Sep 2026
Most common build
- Item
Booster Energy- Ability
- Nature
- Timid
- EVs
- 4 HP / 252 SpA / 252 Spe
- Tera Type
- Ground
Each part is the most used on its own, so not every team runs this exact set.
Usage by rating
- All games0.5%
- 1500 weighting0.5%
- 1695 weighting0.3%
- 1825 weighting0.2%
Usage by month
Moves
- Earth Power97.5%
- Dark Pulse85.8%
- Hurricane69.0%
- Taunt57.1%
- Air Slash30.9%
- Work Up23.0%
- Knock Off14.3%
- Focus Blast7.2%
- Metal Sound4.6%
- Meteor Beam2.8%
Items
Booster Energy82.5%
Life Orb5.3%
Throat Spray5.1%
Power Herb2.8%
Choice Specs2.3%
Rocky Helmet1.6%
Abilities
- 100.0%
EV spreads
- Timid 4 HP / 252 SpA / 252 Spe47.8%
- Timid 4 Def / 252 SpA / 252 Spe24.1%
- Naive 4 Atk / 252 SpA / 252 Spe13.8%
- Timid 252 SpA / 4 SpD / 252 Spe9.8%
- Timid 252 SpA / 252 Spe1.6%
Tera types
- Ground72.0%
- Steel22.8%
- Fire1.6%
- Ghost1.3%
0.3% of teams · rank #176 · Singles, all Pokémon · 1630 weighting · 426,601 battles · Sep 2026
Most common build
- Item
Choice Specs- Ability
- Nature
- Timid
- EVs
- 4 HP / 252 SpA / 252 Spe
Each part is the most used on its own, so not every team runs this exact set.
Usage by rating
- All games0.3%
- 1500 weighting0.3%
- 1630 weighting0.3%
- 1760 weighting0.3%
Usage by month
Moves
- Dark Pulse94.5%
- Hurricane67.7%
- Earth Power59.9%
- Air Slash31.6%
- U-turn20.5%
- Hydro Pump20.1%
- Work Up19.9%
- Substitute19.2%
- Fire Blast15.8%
- Focus Blast14.0%
Items
Choice Specs42.6%
Booster Energy28.8%
Power Herb12.8%
Life Orb11.0%
Heavy-Duty Boots2.5%
Choice Scarf0.9%
Abilities
- 100.0%
EV spreads
- Timid 4 HP / 252 SpA / 252 Spe40.5%
- Timid 252 SpA / 4 SpD / 252 Spe36.4%
- Timid 4 Def / 252 SpA / 252 Spe13.8%
- Naive 4 Atk / 252 SpA / 252 Spe5.9%
- Timid 252 SpA / 252 Spe2.7%
Common teammates
Tapu Koko66.8%
Pelipper25.7%
Ferrothorn24.8%
Swampert-Mega19.6%
Slowbro-Galar18.4%
Mamoswine18.4%
Shedinja18.4%
Tapu Bulu18.4%
Checks & counters
Alomomola11.9%
Landorus-Therian14.2%
0.2% of teams · rank #172 · Doubles · 1695 weighting · 196,031 battles · Sep 2026
Most common build
- Item
Booster Energy- Ability
- Nature
- Timid
- EVs
- 252 SpA / 4 SpD / 252 Spe
- Tera Type
- Dark
Each part is the most used on its own, so not every team runs this exact set.
Usage by rating
- All games0.2%
- 1500 weighting0.2%
- 1695 weighting0.2%
- 1825 weighting0.1%
Usage by month
Moves
- Tailwind96.0%
- Hurricane69.6%
- Dragon Cheer68.3%
- Fire Blast55.0%
- Protect25.9%
- Dark Pulse22.6%
- Taunt17.2%
- Earth Power15.1%
- Snarl14.4%
- Air Slash12.6%
Items
Booster Energy79.5%
Heavy-Duty Boots15.0%
Life Orb3.8%
Focus Sash1.6%
Power Herb0.1%
Choice Specs0%
Abilities
- 100.0%
EV spreads
- Timid 252 SpA / 4 SpD / 252 Spe69.1%
- Modest 252 SpA / 4 SpD / 252 Spe15.0%
- Timid 252 HP / 20 Def / 60 SpA / 84 SpD / 92 Spe4.8%
- Timid 252 HP / 4 Def / 44 SpA / 4 SpD / 204 Spe3.9%
- Timid 4 HP / 252 SpA / 252 Spe2.2%
Tera types
- Dark73.2%
- Steel20.2%
- Poison3.9%
- Fire1.6%
Common teammates
Hydreigon62.4%
Raging Bolt49.6%
Torkoal49.3%
Walking Wake49.2%
Roaring Moon49.2%
Iron Hands22.7%
Pincurchin15.4%
Iron Bundle15.1%
Evolution
Iron Jugulis does not evolve.
Moves
Level up 17
| 1 | Air CutterHigh critical hit ratio. Hits adjacent foes. | Spec | 60 | 95% | 25 | |
|---|---|---|---|---|---|---|
| 1 | Electric Terrain5 turns. Grounded: +Electric power, can't sleep. | Electric | Status | — | — | 10 |
| 1 | Focus EnergyRaises the user's critical hit ratio by 2. | Normal | Status | — | — | 30 |
| 1 | Tri Attack20% chance to paralyze or burn or freeze target. | Normal | Spec | 80 | 100% | 10 |
| 1 | Work UpRaises the user's Attack and Sp. Atk by 1. | Normal | Status | — | — | 30 |
| 7 | RoarForces the target to switch to a random ally. | Normal | Status | — | — | 20 |
| 14 | AssurancePower doubles if target was damaged this turn. | Dark | Phys | 60 | 100% | 10 |
| 21 | Dragon Breath30% chance to paralyze the target. | Dragon | Spec | 60 | 100% | 20 |
| 28 | Snarl100% chance to lower the foe(s) Sp. Atk by 1. | Dark | Spec | 55 | 95% | 15 |
| 35 | Crunch20% chance to lower the target's Defense by 1. | Dark | Phys | 80 | 100% | 15 |
| 42 | Hyper VoiceNo additional effect. Hits adjacent foes. | Normal | Spec | 90 | 100% | 10 |
| 56 | Air Slash30% chance to make the target flinch. | Spec | 75 | 95% | 15 | |
| 63 | Knock Off1.5× damage if foe holds an item. Removes item. | Dark | Phys | 65 | 100% | 20 |
| 70 | Dark Pulse20% chance to make the target flinch. | Dark | Spec | 80 | 100% | 15 |
| 77 | OutrageLasts 2-3 turns. Confuses the user afterwards. | Dragon | Phys | 120 | 100% | 10 |
| 84 | Dragon PulseNo additional effect. | Dragon | Spec | 85 | 100% | 10 |
| 91 | Hyper BeamUser cannot move next turn. | Normal | Spec | 150 | 90% | 5 |
TM / HM / TR 51
| TM01 | Take DownHas 1/4 recoil. | Normal | Phys | 90 | 85% | 20 |
|---|---|---|---|---|---|---|
| TM06 | Scary FaceLowers the target's Speed by 2. | Normal | Status | — | 100% | 10 |
| TM07 | ProtectPrevents moves from affecting the user this turn. | Normal | Status | — | — | 10 |
| TM08 | Fire Fang10% chance to burn. 10% chance to flinch. | Fire | Phys | 65 | 95% | 15 |
| TM14 | AcrobaticsPower doubles if the user has no held item. | Phys | 55 | 100% | 15 | |
| TM23 | Charge Beam70% chance to raise the user's Sp. Atk by 1. | Electric | Spec | 50 | 90% | 10 |
| TM25 | FacadePower doubles if user is burn/poison/paralyzed. | Normal | Phys | 70 | 100% | 20 |
| TM30 | Snarl100% chance to lower the foe(s) Sp. Atk by 1. | Dark | Spec | 55 | 95% | 15 |
| TM36 | Rock Tomb100% chance to lower the target's Speed by 1. | Rock | Phys | 60 | 95% | 15 |
| TM40 | Air CutterHigh critical hit ratio. Hits adjacent foes. | Spec | 60 | 95% | 25 | |
| TM44 | Dragon TailForces the target to switch to a random ally. | Dragon | Phys | 60 | 90% | 10 |
| TM47 | EndureUser survives attacks this turn with at least 1 HP. | Normal | Status | — | — | 10 |
| TM49 | Sunny DayFor 5 turns, intense sunlight powers Fire moves. | Fire | Status | — | — | 5 |
| TM50 | Rain DanceFor 5 turns, heavy rain powers Water moves. | Water | Status | — | — | 5 |
| TM59 | Zen Headbutt20% chance to make the target flinch. | Psychic | Phys | 80 | 90% | 15 |
| TM60 | U-turnUser switches out after damaging the target. | Bug | Phys | 70 | 100% | 20 |
| TM65 | Air Slash30% chance to make the target flinch. | Spec | 75 | 95% | 15 | |
| TM66 | Body Slam30% chance to paralyze the target. | Normal | Phys | 85 | 100% | 15 |
| TM70 | Sleep TalkUser must be asleep. Uses another known move. | Normal | Status | — | — | 10 |
| TM85 | RestUser sleeps 2 turns and restores HP and status. | Psychic | Status | — | — | 5 |
| TM87 | TauntTarget can't use status moves its next 3 turns. | Dark | Status | — | 100% | 20 |
| TM93 | Flash Cannon10% chance to lower the target's Sp. Def by 1. | Steel | Spec | 80 | 100% | 10 |
| TM94 | Dark Pulse20% chance to make the target flinch. | Dark | Spec | 80 | 100% | 15 |
| TM97 | FlyFlies up on first turn, then strikes the next turn. | Phys | 90 | 95% | 15 | |
| TM99 | Iron Head30% chance to make the target flinch. | Steel | Phys | 80 | 100% | 15 |
| TM103 | SubstituteUser takes 1/4 its max HP to put in a substitute. | Normal | Status | — | — | 10 |
| TM108 | Crunch20% chance to lower the target's Defense by 1. | Dark | Phys | 80 | 100% | 15 |
| TM113 | TailwindFor 4 turns, allies' Speed is doubled. | Status | — | — | 15 | |
| TM115 | Dragon PulseNo additional effect. | Dragon | Spec | 85 | 100% | 10 |
| TM117 | Hyper VoiceNo additional effect. Hits adjacent foes. | Normal | Spec | 90 | 100% | 10 |
| TM118 | Heat Wave10% chance to burn the foe(s). | Fire | Spec | 95 | 90% | 10 |
| TM125 | Flamethrower10% chance to burn the target. | Fire | Spec | 90 | 100% | 15 |
| TM133 | Earth Power10% chance to lower the target's Sp. Def by 1. | Ground | Spec | 90 | 100% | 10 |
| TM136 | Electric Terrain5 turns. Grounded: +Electric power, can't sleep. | Electric | Status | — | — | 10 |
| TM141 | Fire Blast10% chance to burn the target. | Fire | Spec | 110 | 85% | 5 |
| TM142 | Hydro PumpNo additional effect. | Water | Spec | 110 | 80% | 5 |
| TM152 | Giga ImpactUser cannot move next turn. | Normal | Phys | 150 | 90% | 5 |
| TM156 | OutrageLasts 2-3 turns. Confuses the user afterwards. | Dragon | Phys | 120 | 100% | 10 |
| TM158 | Focus Blast10% chance to lower the target's Sp. Def by 1. | Fighting | Spec | 120 | 70% | 5 |
| TM160 | Hurricane30% chance to confuse target. Can't miss in rain. | Spec | 110 | 70% | 10 | |
| TM163 | Hyper BeamUser cannot move next turn. | Normal | Spec | 150 | 90% | 5 |
| TM171 | Tera BlastIf Terastallized: Phys. if Atk > SpA, type = Tera. | Normal | Spec | 80 | 100% | 10 |
| TM172 | RoarForces the target to switch to a random ally. | Normal | Status | — | — | 20 |
| TM181 | Knock Off1.5× damage if foe holds an item. Removes item. | Dark | Phys | 65 | 100% | 20 |
| TM197 | Dual WingbeatHits 2 times in one turn. | Phys | 40 | 90% | 10 | |
| TM199 | Lash Out2× power if the user had a stat lowered this turn. | Dark | Phys | 75 | 100% | 5 |
| TM204 | Double-EdgeHas 33% recoil. | Normal | Phys | 120 | 100% | 15 |
| TM220 | Meteor BeamRaises user's Sp. Atk by 1 on turn 1. Hits turn 2. | Rock | Spec | 120 | 90% | 10 |
| TM221 | Throat ChopFor 2 turns, the target cannot use sound moves. | Dark | Phys | 80 | 100% | 15 |
| TM223 | Metal SoundLowers the target's Sp. Def by 2. | Steel | Status | — | 85% | 40 |
| TM226 | Dragon CheerAlly: Crit ratio +1, or +2 if ally is Dragon type. | Dragon | Status | — | — | 15 |
No moves match those filters.
Biology
Iron Jugulis is a Paradox Pokémon, a Pokémon which hails from a different time period than normal Pokémon. It hails from the distant future, is sometimes dubbed a "Future Pokémon", and is stated to hail from an alternative reality. It resembles the Pokémon Hydreigon, a Pokémon resembling a hydra.
Adapted from Wikipedia: List of generation IX Pokémon · CC BY-SA 4.0 · edited.
Pokédex entries
- Paradox Pokémon
- Paldea · Scarlet & Violet
- Color
- Blue
- —
It’s possible that Iron Jugulis, an object described in an old book, may actually be this Pokémon.
VioletIt resembles a certain Pokémon introduced in a paranormal magazine, described as the offspring of a Hydreigon that fell in love with a robot.
Scarlet
Names around the world
- English
- Iron Jugulis
- Japanese
- テツノコウベ
- Japanese (romaji)
- Tetsunokoube
- Korean
- 무쇠머리
- Chinese (Traditional)
- 鐵脖頸
- Chinese (Simplified)
- 铁脖颈
- French
- Têtes-de-Fer
- German
- Eisenhals
- Spanish
- Ferrocuello
- Italian
- Colloferreo
Sprites
Artwork and 3D models
Generation IX · animated models
Training
- 3 SpA
- 30 ≈3.9% with a Poké Ball at full HP
- 0
- 285
- Slow
Breeding
- Undiscovered
- Genderless
- 50 egg cycles ≈13,005 steps (Gen IV–VII)
Where to find
Not found in the wild in the games we have location data for.
Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.