No. 0111
Rhyhorn
Spikes Pokémon
Turn it with the arrows or by dragging · pinch or scroll to zoom. Fan-made model from the Pokémon 3D API project.
Rhyhorn is a Ground/Rock-type Pokémon, 4× weak to Water and Grass and 2× weak to Fighting, Ground, Steel and Ice, with a base stat total of 345. It isn’t usable in Pokémon Champions’ Regulation M-C.
- Height
- 1 m 3′03″
- Weight
- 115 kg 253.5 lbs
- Base stat total
- 345 Higher than 30% of Pokémon
- Introduced
- Gen I Red & Green (JP)
Ludicrously strong—when it butts heads with a mountain, it is the mountain that shatters. But its short legs struggle with turns, and it is incapable of stopping unless it collides with something.
Base stats
Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 1 Def.
Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Type matchups
GroundRockshow which type causes itweaknessresistance
Weak to
Resists
Immune to
Takes normal damage from 6 types
With : Electric becomes 0×
Speed tiers
The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 25); Scarf and Tailwind use the Max+ value.
At max Speed, Rhyhorn outspeeds 4 of the 30 most used Pokémon in Champions VGC on Showdown.
Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.
Abilities
This Pokémon draws Electric moves to itself to raise Sp. Atk by 1; Electric .
Everything about Lightning Rod →This Pokémon does not take damage besides Struggle/Life Orb/crash damage.
Everything about Rock Head →This Pokémon's attacks with or crash damage have 1.2× power; not Struggle.
Everything about Reckless →
Competitive
Smogon · Showdown On Showdown
Sep 2026Other Showdown formats Scarlet & Violet, with Tera
0.2% of teams · rank #91 · Singles, first stages at Lv 5 · 1630 weighting · 7,479 battles · Sep 2026
Most common build
- Item
Eviolite- Ability
- Nature
- Careful
- EVs
- 196 HP / 76 Atk / 196 SpD
- Tera Type
- Flying
Each part is the most used on its own, so not every team runs this exact set.
Usage by rating
- All games0.7%
- 1500 weighting0.3%
- 1630 weighting0.2%
- 1760 weighting0.1%
Usage by month
Moves
- Earthquake100.0%
- Roar74.5%
- Stone Edge71.5%
- Thief71.2%
- Rock Polish19.9%
- Rock Blast19.6%
- Ice Fang19.6%
- Swords Dance4.9%
- Poison Jab4.8%
- Tera Blast4.6%
Items
Eviolite77.0%
Weakness Policy19.6%
Rocky Helmet3.3%
Passho Berry0.1%
Life Orb0%
Choice Band0%
Abilities
- 99.1%
- 0.8%
- 0.1%
EV spreads
- Careful 196 HP / 76 Atk / 196 SpD53.6%
- Adamant 36 HP / 236 Atk / 76 Def / 156 Spe19.6%
- Careful 196 HP / 196 SpD / 76 Spe17.6%
- Brave 36 HP / 236 Atk / 36 SpA / 196 SpD4.6%
- Impish 48 HP / 236 Atk / 156 Def3.3%
Tera types
- Flying71.5%
- Ghost19.6%
- Water4.6%
- Grass3.3%
Evolution
#0111RhyhornGroundRock- Level 42
#0112RhydonGroundRock
Trade holding Protector
#0464RhyperiorGroundRock
Moves
Level up 14
| 1 | TackleNo additional effect. | Normal | Phys | 40 | 100% | 35 |
|---|---|---|---|---|---|---|
| 1 | Tail WhipLowers the foe(s) Defense by 1. | Normal | Status | — | 100% | 30 |
| 5 | Smack DownRemoves the target's Ground immunity. | Rock | Phys | 50 | 100% | 15 |
| 10 | Bulldoze100% chance lower adjacent Pkmn Speed by 1. | Ground | Phys | 60 | 100% | 20 |
| 15 | Horn AttackNo additional effect. | Normal | Phys | 65 | 100% | 25 |
| 20 | Scary FaceLowers the target's Speed by 2. | Normal | Status | — | 100% | 10 |
| 25 | Stomp30% chance to make the target flinch. | Normal | Phys | 65 | 100% | 20 |
| 30 | Rock BlastHits 2-5 times in one turn. | Rock | Phys | 25 | 90% | 10 |
| 35 | Drill RunHigh critical hit ratio. | Ground | Phys | 80 | 95% | 10 |
| 40 | Take DownHas 1/4 recoil. | Normal | Phys | 90 | 85% | 20 |
| 45 | EarthquakeHits adjacent Pokémon. Double damage on Dig. | Ground | Phys | 100 | 100% | 10 |
| 50 | Stone EdgeHigh critical hit ratio. | Rock | Phys | 100 | 80% | 5 |
| 55 | MegahornNo additional effect. | Bug | Phys | 120 | 85% | 10 |
| 60 | Horn DrillOHKOs the target. Fails if user is a lower level. | Normal | Phys | — | 30% | 5 |
TM / HM / TR 54
| TM01 | Take DownHas 1/4 recoil. | Normal | Phys | 90 | 85% | 20 |
|---|---|---|---|---|---|---|
| TM05 | Mud-Slap100% chance to lower the target's accuracy by 1. | Ground | Spec | 20 | 100% | 10 |
| TM06 | Scary FaceLowers the target's Speed by 2. | Normal | Status | — | 100% | 10 |
| TM07 | ProtectPrevents moves from affecting the user this turn. | Normal | Status | — | — | 10 |
| TM08 | Fire Fang10% chance to burn. 10% chance to flinch. | Fire | Phys | 65 | 95% | 15 |
| TM09 | Thunder Fang10% chance to paralyze. 10% chance to flinch. | Electric | Phys | 65 | 95% | 15 |
| TM10 | Ice Fang10% chance to freeze. 10% chance to flinch. | Ice | Phys | 65 | 95% | 15 |
| TM18 | ThiefIf the user has no item, it steals the target's. | Dark | Phys | 60 | 100% | 25 |
| TM25 | FacadePower doubles if user is burn/poison/paralyzed. | Normal | Phys | 70 | 100% | 20 |
| TM28 | Bulldoze100% chance lower adjacent Pkmn Speed by 1. | Ground | Phys | 60 | 100% | 20 |
| TM34 | Icy Wind100% chance to lower the foe(s) Speed by 1. | Ice | Spec | 55 | 95% | 15 |
| TM35 | Mud Shot100% chance to lower the target's Speed by 1. | Ground | Spec | 55 | 95% | 15 |
| TM36 | Rock Tomb100% chance to lower the target's Speed by 1. | Rock | Phys | 60 | 95% | 15 |
| TM47 | EndureUser survives attacks this turn with at least 1 HP. | Normal | Status | — | — | 10 |
| TM49 | Sunny DayFor 5 turns, intense sunlight powers Fire moves. | Fire | Status | — | — | 5 |
| TM50 | Rain DanceFor 5 turns, heavy rain powers Water moves. | Water | Status | — | — | 5 |
| TM51 | SandstormFor 5 turns, a sandstorm rages. Rock: 1.5× SpD. | Rock | Status | — | — | 10 |
| TM53 | Smart StrikeThis move does not check accuracy. | Steel | Phys | 70 | — | 10 |
| TM55 | DigDigs underground turn 1, strikes turn 2. | Ground | Phys | 80 | 100% | 10 |
| TM66 | Body Slam30% chance to paralyze the target. | Normal | Phys | 85 | 100% | 15 |
| TM70 | Sleep TalkUser must be asleep. Uses another known move. | Normal | Status | — | — | 10 |
| TM76 | Rock BlastHits 2-5 times in one turn. | Rock | Phys | 25 | 90% | 10 |
| TM83 | Poison Jab30% chance to poison the target. | Poison | Phys | 80 | 100% | 20 |
| TM84 | Stomping TantrumPower doubles if the user's last move failed. | Ground | Phys | 75 | 100% | 10 |
| TM85 | RestUser sleeps 2 turns and restores HP and status. | Psychic | Status | — | — | 5 |
| TM86 | Rock Slide30% chance to make the foe(s) flinch. | Rock | Phys | 75 | 90% | 10 |
| TM88 | Swords DanceRaises the user's Attack by 2. | Normal | Status | — | — | 20 |
| TM89 | Body PressUses user's Def stat as Atk in damage calculation. | Fighting | Phys | 80 | 100% | 10 |
| TM103 | SubstituteUser takes 1/4 its max HP to put in a substitute. | Normal | Status | — | — | 10 |
| TM106 | Drill RunHigh critical hit ratio. | Ground | Phys | 80 | 95% | 10 |
| TM108 | Crunch20% chance to lower the target's Defense by 1. | Dark | Phys | 80 | 100% | 15 |
| TM115 | Dragon PulseNo additional effect. | Dragon | Spec | 85 | 100% | 10 |
| TM116 | Stealth RockHurts foes on switch-in. Factors Rock weakness. | Rock | Status | — | — | 20 |
| TM121 | Heavy SlamMore power the heavier the user than the target. | Steel | Phys | — | 100% | 10 |
| TM125 | Flamethrower10% chance to burn the target. | Fire | Spec | 90 | 100% | 15 |
| TM126 | Thunderbolt10% chance to paralyze the target. | Electric | Spec | 90 | 100% | 15 |
| TM133 | Earth Power10% chance to lower the target's Sp. Def by 1. | Ground | Spec | 90 | 100% | 10 |
| TM134 | ReversalMore power the less HP the user has left. | Fighting | Phys | — | 100% | 15 |
| TM135 | Ice Beam10% chance to freeze the target. | Ice | Spec | 90 | 100% | 10 |
| TM141 | Fire Blast10% chance to burn the target. | Fire | Spec | 110 | 85% | 5 |
| TM143 | Blizzard10% chance to freeze foe(s). Can't miss in Snow. | Ice | Spec | 110 | 70% | 5 |
| TM149 | EarthquakeHits adjacent Pokémon. Double damage on Dig. | Ground | Phys | 100 | 100% | 10 |
| TM150 | Stone EdgeHigh critical hit ratio. | Rock | Phys | 100 | 80% | 5 |
| TM166 | Thunder30% chance to paralyze. Can't miss in rain. | Electric | Spec | 110 | 70% | 10 |
| TM171 | Tera BlastIf Terastallized: Phys. if Atk > SpA, type = Tera. | Normal | Spec | 80 | 100% | 10 |
| TM172 | RoarForces the target to switch to a random ally. | Normal | Status | — | — | 20 |
| TM179 | Smack DownRemoves the target's Ground immunity. | Rock | Phys | 50 | 100% | 15 |
| TM186 | High HorsepowerNo additional effect. | Ground | Phys | 95 | 95% | 10 |
| TM191 | UproarLasts 3 turns. Active Pokémon cannot fall asleep. | Normal | Spec | 90 | 100% | 10 |
| TM204 | Double-EdgeHas 33% recoil. | Normal | Phys | 120 | 100% | 15 |
| TM205 | EndeavorLowers the target's HP to the user's HP. | Normal | Phys | — | 100% | 5 |
| TM210 | Supercell SlamUser is hurt by 50% of its max HP if it misses. | Electric | Phys | 100 | 95% | 15 |
| TM215 | Scorching Sands30% chance to burn the target. Thaws target. | Ground | Spec | 70 | 100% | 10 |
| TM224 | CurseCurses if Ghost, else -1 Spe, +1 Atk, +1 Def. | Ghost | Status | — | — | 10 |
Egg moves 6
| Egg | CounterIf hit by physical attack, returns double damage. | Fighting | Phys | — | 100% | 20 |
|---|---|---|---|---|---|---|
| Egg | CurseCurses if Ghost, else -1 Spe, +1 Atk, +1 Def. | Ghost | Status | — | — | 10 |
| Egg | Dragon Rush20% chance to make the target flinch. | Dragon | Phys | 100 | 75% | 10 |
| Egg | Guard SplitAverages Defense and Sp. Def stats with target. | Psychic | Status | — | — | 10 |
| Egg | Metal BurstIf hit by an attack, returns 1.5× damage. | Steel | Phys | — | 100% | 10 |
| Egg | Rock PolishRaises the user's Speed by 2. | Rock | Status | — | — | 20 |
No moves match those filters.
Biology
Because it is not good at turning, Rhyhorn runs in a straight line, destroying anything in its way. Though it can knock a block of steel down without much care, its head may be sore the next day. Its massive bones are 1,000 times harder than those of humans, and it can easily send a trailer flying.
As a Pokémon with a one-track mind, when it starts running, it will not stop until it falls asleep. Rhyhorn's brain is so small and dense that it usually forgets why it may be running.
Adapted from Wikipedia: List of generation I Pokémon · CC BY-SA 4.0 · edited.
Polls & views
- Official vote, Japan#365 of 720 in the 2016 Pokémon General Election 720 (Japan), tiedOfficial results, via Cinematoday
Each line is one source, as it published it. Polls counted every form under its species.
Pokédex entries
- Spikes Pokémon
- Kanto · Red & Green (JP)
- Color
- Gray
- Rough Terrain
- Pal Park area
- Mountain
Ludicrously strong—when it butts heads with a mountain, it is the mountain that shatters. But its short legs struggle with turns, and it is incapable of stopping unless it collides with something.
Legends: ArceusIts powerful tackles can destroy anything. However, it is too slow witted to help people work.
Platinum · Black · White · Black 2 · White 2Its body is clad in a thick hide, and its tackles topple buildings. Unfortunately, it is not smart.
Diamond · PearlIts massive bones are 1,000 times harder than human bones. Its TACKLE can knock a semitrailer flying.
LeafGreenStrong, but not too bright, this Pokémon can shatter even a skyscraper with its charging TACKLES.
FireRed · X · SwordOnce it starts running, it doesn’t stop. Its tiny brain makes it so stupid that it can’t remember why it started running in the first place.
EmeraldRHYHORN’s brain is very small. It is so dense, while on a run it forgets why it started running in the first place. It apparently remembers sometimes if it demolishes something.
Sapphire · Alpha SapphireRHYHORN runs in a straight line, smashing everything in its path. It is not bothered even if it rushes headlong into a block of steel. This Pokémon may feel some pain from the collision the next day, however.
Ruby · Omega RubyIt can remember only one thing at a time. Once it starts rushing, it forgets why it started.
Crystal · ShieldIt doesn't care if there is anything in its way. It just charges and destroys all obstacles.
Silver · SoulSilverIt is inept at turning because of its four short legs. It can only charge and run in one direction.
Gold · HeartGold · YA Pokémon with a one-track mind. Once it charges, it won't stop running until it falls asleep.
Yellow · Let’s Go, Pikachu! · Let’s Go, Eevee!Its massive bones are 1000 times harder than human bones. It can easily knock a trailer flying.
Red · Blue
Names around the world
- English
- Rhyhorn
- Japanese
- サイホーン
- Japanese (romaji)
- Sihorn
- Korean
- 뿔카노
- Chinese (Traditional)
- 獨角犀牛
- Chinese (Simplified)
- 独角犀牛
- French
- Rhinocorne
- German
- Rihorn
- Spanish
- Rhyhorn
- Italian
- Rhyhorn
Sprites
Artwork and 3D models
Generation IX · animated models
Generation VIII · animated models
Gen VII · Gen VI · Gen V
Generation IV
Generation III
Generation II
Generation I
Training
- 1 Def
- 120 ≈15.7% with a Poké Ball at full HP
- 70
- 69
- Slow
Breeding
- MonsterField
- ♂ 50%♀ 50%
- 20 egg cycles ≈5,355 steps (Gen IV–VII)
Males and females look different


Where to find
Shield: The Isle of Armor 4 areas
- Fields of Honor (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–40
- Potbottom DesertWalking in the overworld · Lv 10–60
- Potbottom Desert (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–40
- Training Lowlands (Max Den F)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–40
Green 2 areas
- Safari Zone (Area 2, north)Walking in tall grass or a cave · Lv 26
- Safari Zone (middle)Walking in tall grass or a cave · Lv 25
Red 2 areas
- Safari Zone (Area 2, north)Walking in tall grass or a cave · Lv 26
- Safari Zone (middle)Walking in tall grass or a cave · Lv 25
Sword: The Isle of Armor 4 areas
- Fields of Honor (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–40
- Potbottom DesertWalking in the overworld · Lv 19–60
- Potbottom Desert (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–40
- Training Lowlands (Max Den F)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–40
Shield 8 areas
- Bridge FieldWalking in tall grass or a cave · Lv 26–60
- Giant's Cap (Main Area)Overworld spawn coming from underground or within a swamp. · Lv 31–60
- Giant's Mirror (Main Area)Walking in the overworld · Lv 28–60
- Motostoke RiverbankWalking in tall grass or a cave, Walking in the overworld · Lv 26–60
- Rolling Fields (Max Den H)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–40
- Route 8 (Main)Walking in tall grass or a cave · Lv 38–40
- Stony Wilderness (Main Area)Walking in tall grass or a cave · Lv 26–60
- Stony Wilderness (Max Den L)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–40
Sword 8 areas
- Bridge FieldWalking in tall grass or a cave · Lv 26–60
- Giant's Cap (Main Area)Overworld spawn coming from underground or within a swamp. · Lv 31–60
- Giant's Mirror (Main Area)Walking in the overworld · Lv 28–60
- Motostoke RiverbankWalking in tall grass or a cave, Walking in the overworld · Lv 26–60
- Rolling Fields (Max Den H)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–40
- Route 8 (Main)Walking in tall grass or a cave · Lv 38–40
- Stony Wilderness (Main Area)Walking in tall grass or a cave · Lv 26–60
- Stony Wilderness (Max Den L)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–40
Let’s Go, Eevee! 8 areas
- Cerulean Cave (1F)Walking in the overworld · Lv 51–56
- Cerulean Cave (2F)Walking in the overworld · Lv 51–56
- Cerulean Cave (B1F)Walking in the overworld · Lv 51–56
- Rock Tunnel (1F)Walking in the overworld · Lv 18–23
- Rock Tunnel (B1F)Walking in the overworld · Lv 18–23
- Victory Road 1 (1F)Walking in the overworld · Lv 41–46
- Victory Road 1 (2F)Walking in the overworld · Lv 41–46
- Victory Road 1 (3F)Walking in the overworld · Lv 41–46
Let’s Go, Pikachu! 8 areas
- Cerulean Cave (1F)Walking in the overworld · Lv 51–56
- Cerulean Cave (2F)Walking in the overworld · Lv 51–56
- Cerulean Cave (B1F)Walking in the overworld · Lv 51–56
- Rock Tunnel (1F)Walking in the overworld · Lv 18–23
- Rock Tunnel (B1F)Walking in the overworld · Lv 18–23
- Victory Road 1 (1F)Walking in the overworld · Lv 41–46
- Victory Road 1 (2F)Walking in the overworld · Lv 41–46
- Victory Road 1 (3F)Walking in the overworld · Lv 41–46
Ultra Moon 1 area
- Blush MountainIsland Scan · Lv 32
Ultra Sun 1 area
- Blush MountainIsland Scan · Lv 32
Moon 1 area
- Blush MountainIsland Scan · Lv 30
Sun 1 area
- Blush MountainIsland Scan · Lv 30
Y 1 area
- Glittering Cave (unknown area 303)Walking in tall grass or a cave · Lv 17
X 1 area
- Glittering Cave (unknown area 303)Walking in tall grass or a cave · Lv 17
SoulSilver 5 areas
- Digletts CaveTrade with an NPC · Lv 1–100
- Safari Zone SavannahWalking in tall grass or a cave · Lv 17–41
- Victory Road 1 (1F)Walking in tall grass or a cave · Lv 35
- Victory Road 1 (2F)Walking in tall grass or a cave · Lv 35
- Victory Road 1 (3F)Walking in tall grass or a cave · Lv 35
HeartGold 5 areas
- Digletts CaveTrade with an NPC · Lv 1–100
- Safari Zone SavannahWalking in tall grass or a cave · Lv 17–41
- Victory Road 1 (1F)Walking in tall grass or a cave · Lv 35
- Victory Road 1 (2F)Walking in tall grass or a cave · Lv 35
- Victory Road 1 (3F)Walking in tall grass or a cave · Lv 35
Platinum 5 areas
- Road 214Walking in tall grass or a cave · Lv 21–24
- Road 227Walking in tall grass or a cave · Lv 52
- Stark Mountain entranceWalking in tall grass or a cave · Lv 52
- Stark Mountain exteriorWalking in tall grass or a cave · Lv 52
- Victory Road (1F)Walking in tall grass or a cave · Lv 41
Pearl 2 areas
- Road 227Walking in tall grass or a cave · Lv 22–24
- Stark Mountain exteriorWalking in tall grass or a cave · Lv 22–24
Diamond 2 areas
- Road 227Walking in tall grass or a cave · Lv 22–24
- Stark Mountain exteriorWalking in tall grass or a cave · Lv 22–24
LeafGreen 2 areas
- Safari Zone (Area 2, north)Walking in tall grass or a cave · Lv 26
- Safari Zone (middle)Walking in tall grass or a cave · Lv 25
FireRed 2 areas
- Safari Zone (Area 2, north)Walking in tall grass or a cave · Lv 26
- Safari Zone (middle)Walking in tall grass or a cave · Lv 25
Emerald 1 area
- Safari Zone (NW/mach bike area)Walking in tall grass or a cave · Lv 27–29
Sapphire 1 area
- Safari Zone (NW/mach bike area)Walking in tall grass or a cave · Lv 27–29
Ruby 1 area
- Safari Zone (NW/mach bike area)Walking in tall grass or a cave · Lv 27–29
Crystal 3 areas
- Victory Road 1 (1F)Walking in tall grass or a cave · Lv 32
- Victory Road 1 (2F)Walking in tall grass or a cave · Lv 32
- Victory Road 1 (3F)Walking in tall grass or a cave · Lv 32
Silver 3 areas
- Victory Road 1 (1F)Walking in tall grass or a cave · Lv 35
- Victory Road 1 (2F)Walking in tall grass or a cave · Lv 35
- Victory Road 1 (3F)Walking in tall grass or a cave · Lv 35
Gold 3 areas
- Victory Road 1 (1F)Walking in tall grass or a cave · Lv 35
- Victory Road 1 (2F)Walking in tall grass or a cave · Lv 35
- Victory Road 1 (3F)Walking in tall grass or a cave · Lv 35
Yellow 4 areas
- Cerulean Cave (2F)Walking in tall grass or a cave · Lv 50
- Cerulean Cave (B1F)Walking in tall grass or a cave · Lv 52
- Safari Zone (Area 2, north)Walking in tall grass or a cave · Lv 25
- Safari Zone (middle)Walking in tall grass or a cave · Lv 20
Blue 2 areas
- Safari Zone (Area 2, north)Walking in tall grass or a cave · Lv 26
- Safari Zone (middle)Walking in tall grass or a cave · Lv 25
Red 2 areas
- Safari Zone (Area 2, north)Walking in tall grass or a cave · Lv 26
- Safari Zone (middle)Walking in tall grass or a cave · Lv 25
Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.