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No. 1006

Iron Valiant

Paradox Pokémon

Iron Valiant official artwork
Official art

Iron Valiant is a Fairy/Fighting-type Pokémon, 2× weak to Flying, Poison, Steel, Psychic and Fairy, with a base stat total of 590. It isn’t usable in Pokémon Champions’ Regulation M-C.

Height
1.4 m 4′07″
Weight
35 kg 77.2 lbs
Base stat total
590 Higher than 93% of Pokémon
Introduced
Gen IX Scarlet & Violet
Abilities
It’s possible that this is the object listed as Iron Valiant in a certain expedition journal.
See all 2 entries

Base stats

HP74149–181258–352
Atk130135–200238–394
Def9099–156166–306
SpA120126–189220–372
SpD6072–123112–240
Spe116122–184213–364
Total590Higher than 93% of Pokémon
HP74Atk130Def90Spe116SpD60SpA120

Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 3 Atk.

Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Calculate damage →

Type matchups

FairyFightingshow which type causes itweaknessresistance

Weak to

2×
Fairy (because of Fighting)Flying (because of Fighting)Poison (because of Fairy)Psychic (because of Fighting)Steel (because of Fairy)

Resists

½×
Fighting (because of Fairy)Rock (because of Fighting)
¼×
Bug (because of Fairy and Fighting)Dark (because of Fairy and Fighting)

Immune to

0×
Dragon (because of Fairy)
Takes normal damage from 8 types
NormalGroundGhostFireWaterGrassElectricIce

Speed tiers

The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 116); Scarf and Tailwind use the Max+ value.

Max+184Max168No SP136Min122Scarf276Tailwind368

At max Speed, Iron Valiant outspeeds 25 of the 30 most used Pokémon in Champions VGC on Showdown, and ties 1.

Speed at Lv 50 in Pokémon Champions: Iron Valiant against the 30 most used Pokémon in Champions VGC on Showdown, fastest first
SpeedPokémon
203Mega Garchomp ZModest · 32 SP · #21 on Showdown
200Mega GengarTimid · 32 SP · #26 on Showdown
190Mega Raichu YTimid · 23 SP · #13 on Showdown
189Mega SalamenceTimid · 32 SP · #4 on Showdown
184Iron Valiant · Max+32 SP, Speed-raising alignment
184WhimsicottTimid · 32 SP · #23 on Showdown
178Mega MetagrossJolly · 32 SP · #28 on Showdown
178Mega StaraptorJolly · 32 SP · #29 on Showdown
172SneaslerAdamant · 32 SP · #2 on Showdown
169Mega FloetteTimid · 32 SP · #17 on Showdown
169GarchompJolly · 32 SP · #19 on Showdown
168Iron Valiant · Max32 SP, neutral alignment
167Mega Charizard YTimid · 32 SP · #14 on Showdown
167Mega GardevoirTimid · 32 SP · #20 on Showdown
161IndeedeeTimid · 32 SP · #30 on Showdown
156Hisuian ArcanineJolly · 32 SP · #16 on Showdown
150ArchaludonTimid · 32 SP · #9 on Showdown
149GholdengoTimid · 32 SP · #8 on Showdown
143BasculegionJolly · 32 SP · #6 on Showdown
136Iron Valiant · No SP0 SP, neutral alignment
128PelipperTimid · 32 SP · #12 on Showdown
120VolcaronaBold · 0 SP · #25 on Showdown
105RillaboomAdamant · 0 SP · #1 on Showdown
101MiloticCalm · 0 SP · #15 on Showdown
95SylveonModest · 15 SP · #18 on Showdown
94Female IndeedeeRelaxed · 0 SP · #7 on Showdown
90PolitoedCalm · 0 SP · #22 on Showdown
90SinistchaBold · 0 SP · #24 on Showdown
85ArmarougeQuiet · 0 SP · #27 on Showdown
80IncineroarCareful · 0 SP · #3 on Showdown
80FarigirafBold · 0 SP · #11 on Showdown
70KingambitAdamant · 0 SP · #5 on Showdown
60Mega GolisopodAdamant · 0 SP · #10 on Showdown

Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.

Abilities

Competitive

Smogon · Showdown On Showdown

Sep 2026
Other Showdown formats Scarlet & Violet, with Tera
SV SinglesOUSV Doubles(DUU)National DexOU

18.1% of teams · rank #7 · Singles · 1695 weighting · 574,541 battles · Sep 2026

Most common build

Ability
Nature
Timid
EVs
252 SpA / 4 SpD / 252 Spe
Tera Type
Ghost
  1. Moonblast
  2. Knock Off
  3. Close Combat
  4. Encore

Each part is the most used on its own, so not every team runs this exact set.

Usage by rating

  • All games13.7%
  • 1500 weighting15.6%
  • 1695 weighting18.1%
  • 1825 weighting18.1%

Usage by month

Oct 202518.1%

Abilities

  • 100.0%

EV spreads

  • Timid 252 SpA / 4 SpD / 252 Spe29.1%
  • Naive 4 Atk / 252 SpA / 252 Spe15.4%
  • Jolly 4 HP / 252 Atk / 252 Spe8.1%
  • Jolly 252 Atk / 4 Def / 252 Spe6.0%
  • Jolly 252 Atk / 4 SpD / 252 Spe5.6%

Tera types

  • Ghost30.3%
  • Steel30.3%
  • Fairy21.9%
  • Dark7.6%

Checks & counters

Evolution

Iron Valiant does not evolve.

Moves

Level up 18

1DisableFor 4 turns, disables the target's last move used.NormalStatus—100%20
1Double TeamRaises the user's evasiveness by 1.NormalStatus——15
1Fury CutterPower doubles with each hit, up to 160.BugPhys4095%20
1Shadow SneakUsually goes first.GhostPhys40100%30
7HypnosisCauses the target to fall asleep.PsychicStatus—60%20
14FeintNullifies Detect, Protect, and Quick/Wide Guard.NormalPhys30100%10
21Future SightHits two turns after being used.PsychicSpec120100%10
28Dazzling GleamNo additional effect. Hits adjacent foes.FairySpec80100%10
35Psycho CutHigh critical hit ratio.PsychicPhys70100%20
42Night SlashHigh critical hit ratio.DarkPhys70100%15
49Leaf BladeHigh critical hit ratio.GrassPhys90100%15
56Moonblast30% chance to lower the target's Sp. Atk by 1.FairySpec95100%15
63Close CombatLowers the user's Defense and Sp. Def by 1.FightingPhys120100%5
70Knock Off1.5× damage if foe holds an item. Removes item.DarkPhys65100%20
77Destiny BondIf an opponent knocks out the user, it also faints.GhostStatus——5
84Quick GuardProtects allies from priority attacks this turn.FightingStatus——15
84Wide GuardProtects allies from multi-target moves this turn.RockStatus——10
91Spirit Break100% chance to lower the target's Sp. Atk by 1.FairyPhys75100%15

TM / HM / TR 66

TM04AgilityRaises the user's Speed by 2.PsychicStatus——30
TM07ProtectPrevents moves from affecting the user this turn.NormalStatus——10
TM12Low KickMore power the heavier the target.FightingPhys—100%20
TM16Psybeam10% chance to confuse the target.PsychicSpec65100%20
TM17Confuse RayConfuses the target.GhostStatus—100%10
TM23Charge Beam70% chance to raise the user's Sp. Atk by 1.ElectricSpec5090%10
TM27Aerial AceThis move does not check accuracy.FlyingPhys60—20
TM29HexPower doubles if the target has a status ailment.GhostSpec65100%10
TM32SwiftThis move does not check accuracy. Hits foes.NormalSpec60—20
TM33Magical LeafThis move does not check accuracy.GrassSpec60—20
TM34Icy Wind100% chance to lower the foe(s) Speed by 1.IceSpec5595%15
TM41Stored Power + 20 power for each of the user's stat boosts.PsychicSpec20100%10
TM43FlingFlings the user's item at the target. Power varies.DarkPhys—100%10
TM47EndureUser survives attacks this turn with at least 1 HP.NormalStatus——10
TM54PsyshockDamages target based on Defense, not Sp. Def.PsychicSpec80100%10
TM57False SwipeAlways leaves the target with at least 1 HP.NormalPhys40100%40
TM58Brick BreakDestroys screens, unless the target is immune.FightingPhys75100%15
TM59Zen Headbutt20% chance to make the target flinch.PsychicPhys8090%15
TM61Shadow ClawHigh critical hit ratio.GhostPhys70100%15
TM67Fire Punch10% chance to burn the target.FirePhys75100%15
TM68Thunder Punch10% chance to paralyze the target.ElectricPhys75100%15
TM69Ice Punch10% chance to freeze the target.IcePhys75100%15
TM70Sleep TalkUser must be asleep. Uses another known move.NormalStatus——10
TM73Drain PunchUser recovers 50% of the damage dealt.FightingPhys75100%10
TM74ReflectFor 5 turns, physical damage to allies is halved.PsychicStatus——20
TM75Light ScreenFor 5 turns, special damage to allies is halved.PsychicStatus——30
TM79Dazzling GleamNo additional effect. Hits adjacent foes.FairySpec80100%10
TM80MetronomePicks a random move.NormalStatus——10
TM81Grass KnotMore power the heavier the target.GrassSpec—100%20
TM82Thunder WaveParalyzes the target.ElectricStatus—90%20
TM83Poison Jab30% chance to poison the target.PoisonPhys80100%20
TM85RestUser sleeps 2 turns and restores HP and status.PsychicStatus——5
TM87TauntTarget can't use status moves its next 3 turns.DarkStatus—100%20
TM88Swords DanceRaises the user's Attack by 2.NormalStatus——20
TM92ImprisonNo foe can use any move known by the user.PsychicStatus——10
TM98Skill SwapThe user and the target trade Abilities.PsychicStatus——10
TM103SubstituteUser takes 1/4 its max HP to put in a substitute.NormalStatus——10
TM105X-ScissorNo additional effect.BugPhys80100%15
TM109TrickUser switches its held item with the target's.PsychicStatus—100%10
TM110Liquidation20% chance to lower the target's Defense by 1.WaterPhys85100%10
TM112Aura SphereThis move does not check accuracy.FightingSpec80—20
TM114Shadow Ball20% chance to lower the target's Sp. Def by 1.GhostSpec80100%15
TM117Hyper VoiceNo additional effect. Hits adjacent foes.NormalSpec90100%10
TM119Energy Ball10% chance to lower the target's Sp. Def by 1.GrassSpec90100%10
TM120Psychic10% chance to lower the target's Sp. Def by 1.PsychicSpec90100%10
TM122EncoreTarget repeats its last move for its next 3 turns.NormalStatus—100%5
TM126Thunderbolt10% chance to paralyze the target.ElectricSpec90100%15
TM129Calm MindRaises the user's Sp. Atk and Sp. Def by 1.PsychicStatus——20
TM130Helping HandOne adjacent ally's move power is 1.5× this turn.NormalStatus——20
TM134ReversalMore power the less HP the user has left.FightingPhys—100%15
TM136Electric Terrain5 turns. Grounded: +Electric power, can't sleep.ElectricStatus——10
TM138Psychic Terrain5 turns. Grounded: +Psychic power, priority-safe.PsychicStatus——10
TM139Misty Terrain5 turns. Can't status,-Dragon power vs grounded.FairyStatus——10
TM152Giga ImpactUser cannot move next turn.NormalPhys15090%5
TM158Focus Blast10% chance to lower the target's Sp. Def by 1.FightingSpec12070%5
TM161Trick RoomGoes last. For 5 turns, turn order is reversed.PsychicStatus——5
TM163Hyper BeamUser cannot move next turn.NormalSpec15090%5
TM167Close CombatLowers the user's Defense and Sp. Def by 1.FightingPhys120100%5
TM171Tera BlastIf Terastallized: Phys. if Atk > SpA, type = Tera.NormalSpec80100%10
TM181Knock Off1.5× damage if foe holds an item. Removes item.DarkPhys65100%20
TM184Vacuum WaveUsually goes first.FightingSpec40100%30
TM203Psych UpCopies the target's current stat stages.NormalStatus——10
TM213CoachingRaises an ally's Attack and Defense by 1.FightingStatus——10
TM217Future SightHits two turns after being used.PsychicSpec120100%10
TM218Expanding ForceUser on Psychic Terrain: 1.5× power, hits foes.PsychicSpec80100%10
TM221Throat ChopFor 2 turns, the target cannot use sound moves.DarkPhys80100%15

Egg moves 1

EggElectric Terrain5 turns. Grounded: +Electric power, can't sleep.ElectricStatus——10

Biology

Iron Valiant is a Paradox Pokémon, a Pokémon which hails from a different time period than normal Pokémon. It hails from the distant future, and is stated to hail from an alternative reality. It resembles the Pokémon Gallade and Gardevoir, a pair of humanoid Pokémon.

Adapted from Wikipedia: List of generation IX Pokémon · CC BY-SA 4.0 · edited.

Pokédex entries

Paradox Pokémon
Paldea · Scarlet & Violet
Color
White
—
Paldea#398
  1. It’s possible that this is the object listed as Iron Valiant in a certain expedition journal.

    Violet
  2. It has some similarities to a mad scientist’s invention covered in a paranormal magazine.

    Scarlet

Names around the world

English
Iron Valiant
Japanese
テツノブジン
Japanese (romaji)
Tetsunobujin
Korean
무쇠무인
Chinese (Traditional)
鐵武者
Chinese (Simplified)
铁武者
French
Garde-de-Fer
German
Eisenkrieger
Spanish
Ferropaladín
Italian
Eroeferreo

Sprites

Artwork and 3D models

Generation IX · animated models

Training

3 Atk
10 ≈1.3% with a Poké Ball at full HP
0
295
Slow

Breeding

Undiscovered
Genderless
50 egg cycles ≈13,005 steps (Gen IV–VII)

Where to find

Not found in the wild in the games we have location data for.

Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.