DexDB.io

No. 0462

Magnezone

Magnet Area Pokémon

Magnezone official artwork
Official art

Magnezone is an Electric/Steel-type Pokémon, 4× weak to Ground and 2× weak to Fighting and Fire, with a base stat total of 535. It isn’t usable in Pokémon Champions’ Regulation M-C.

Height
1.2 m 3′11″
Weight
180 kg 396.8 lbs
Base stat total
535 Higher than 85% of Pokémon
Introduced
Gen IV Diamond & Pearl
Abilities
I theorize that a special magnetic field influenced this Pokémon, changing its molecular structure and causing it to evolve. It emits strange radio waves toward space from its antenna.
See all 11 entries

Base stats

HP70145–177250–344
Atk7081–134130–262
Def115121–183211–361
SpA130135–200238–394
SpD9099–156166–306
Spe6072–123112–240
Total535Higher than 85% of Pokémon
HP70Atk70Def115Spe60SpD90SpA130

Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 3 SpA.

Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Calculate damage →

Type matchups

ElectricSteelshow which type causes itweaknessresistance

Weak to

4×
Ground (because of Electric and Steel)
2×
Fighting (because of Steel)Fire (because of Steel)

Resists

½×
Bug (because of Steel)Dragon (because of Steel)Electric (because of Electric)Fairy (because of Steel)Grass (because of Steel)Ice (because of Steel)Normal (because of Steel)Psychic (because of Steel)Rock (because of Steel)
¼×
Flying (because of Electric and Steel)Steel (because of Electric and Steel)

Immune to

0×
Poison (because of Steel)
Takes normal damage from 3 types
GhostWaterDark

Speed tiers

The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 60); Scarf and Tailwind use the Max+ value.

Max+123Max112No SP80Min72Scarf184Tailwind246

At max Speed, Magnezone outspeeds 12 of the 30 most used Pokémon in Champions VGC on Showdown.

Speed at Lv 50 in Pokémon Champions: Magnezone against the 30 most used Pokémon in Champions VGC on Showdown, fastest first
SpeedPokémon
203Mega Garchomp ZModest · 32 SP · #21 on Showdown
200Mega GengarTimid · 32 SP · #26 on Showdown
190Mega Raichu YTimid · 23 SP · #13 on Showdown
189Mega SalamenceTimid · 32 SP · #4 on Showdown
184WhimsicottTimid · 32 SP · #23 on Showdown
178Mega MetagrossJolly · 32 SP · #28 on Showdown
178Mega StaraptorJolly · 32 SP · #29 on Showdown
172SneaslerAdamant · 32 SP · #2 on Showdown
169Mega FloetteTimid · 32 SP · #17 on Showdown
169GarchompJolly · 32 SP · #19 on Showdown
167Mega Charizard YTimid · 32 SP · #14 on Showdown
167Mega GardevoirTimid · 32 SP · #20 on Showdown
161IndeedeeTimid · 32 SP · #30 on Showdown
156Hisuian ArcanineJolly · 32 SP · #16 on Showdown
150ArchaludonTimid · 32 SP · #9 on Showdown
149GholdengoTimid · 32 SP · #8 on Showdown
143BasculegionJolly · 32 SP · #6 on Showdown
128PelipperTimid · 32 SP · #12 on Showdown
123Magnezone · Max+32 SP, Speed-raising alignment
120VolcaronaBold · 0 SP · #25 on Showdown
112Magnezone · Max32 SP, neutral alignment
105RillaboomAdamant · 0 SP · #1 on Showdown
101MiloticCalm · 0 SP · #15 on Showdown
95SylveonModest · 15 SP · #18 on Showdown
94Female IndeedeeRelaxed · 0 SP · #7 on Showdown
90PolitoedCalm · 0 SP · #22 on Showdown
90SinistchaBold · 0 SP · #24 on Showdown
85ArmarougeQuiet · 0 SP · #27 on Showdown
80Magnezone · No SP0 SP, neutral alignment
80IncineroarCareful · 0 SP · #3 on Showdown
80FarigirafBold · 0 SP · #11 on Showdown
70KingambitAdamant · 0 SP · #5 on Showdown
60Mega GolisopodAdamant · 0 SP · #10 on Showdown

Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.

Abilities

Competitive

Smogon · Showdown On Showdown

Sep 2026
Other Showdown formats Scarlet & Violet, with Tera
SV SinglesRUSV Doubles(DUU)National DexRU

5.4% of teams · rank #42 · Singles · 1630 weighting · 20,763 battles · Sep 2026

Most common build

Ability
Nature
Modest
EVs
116 HP / 252 SpA / 56 SpD / 84 Spe
Tera Type
Flying
  1. Flash Cannon
  2. Body Press
  3. Volt Switch
  4. Discharge

Each part is the most used on its own, so not every team runs this exact set.

Usage by rating

  • All games5.3%
  • 1500 weighting5.2%
  • 1630 weighting5.4%
  • 1760 weighting4.2%

Usage by month

Oct 20255.4%

Abilities

  • 53.8%
  • 45.3%
  • 0.9%

EV spreads

  • Modest 116 HP / 252 SpA / 56 SpD / 84 Spe18.6%
  • Modest 252 SpA / 4 SpD / 252 Spe10.8%
  • Modest 248 HP / 8 Def / 252 SpA10.3%
  • Modest 248 HP / 252 SpA / 8 SpD9.0%
  • Modest 208 HP / 84 Def / 216 Spe8.5%

Tera types

  • Flying32.0%
  • Water23.9%
  • Grass11.6%
  • Fighting10.7%

Common teammates

Evolution

Moves

Level up 19

1Electric Terrain5 turns. Grounded: +Electric power, can't sleep.ElectricStatus——10
1Magnetic FluxRaises Def, Sp. Def of allies with Plus/Minus by 1.ElectricStatus——20
1Mirror CoatIf hit by special attack, returns double damage.PsychicSpec—100%20
1SupersonicCauses the target to become confused.NormalStatus—55%20
1TackleNo additional effect.NormalPhys40100%35
1Thunder Shock10% chance to paralyze the target.ElectricSpec40100%30
1Thunder WaveParalyzes the target.ElectricStatus—90%20
1Tri Attack20% chance to paralyze or burn or freeze target.NormalSpec80100%10
12Electro BallMore power the faster the user is than the target.ElectricSpec—100%10
16Gyro BallMore power the slower the user than the target.SteelPhys—100%5
20Spark30% chance to paralyze the target.ElectricPhys65100%20
24ScreechLowers the target's Defense by 2.NormalStatus—85%40
28Magnet RiseFor 5 turns, the user has immunity to Ground.ElectricStatus——10
34Flash Cannon10% chance to lower the target's Sp. Def by 1.SteelSpec80100%10
40Discharge30% chance to paralyze adjacent Pokémon.ElectricSpec80100%15
46Metal SoundLowers the target's Sp. Def by 2.SteelStatus—85%40
52Light ScreenFor 5 turns, special damage to allies is halved.PsychicStatus——30
58Lock-OnUser's next move will not miss the target.NormalStatus——5
64Zap Cannon100% chance to paralyze the target.ElectricSpec12050%5

TM / HM / TR 42

TM01Take DownHas 1/4 recoil.NormalPhys9085%20
TM07ProtectPrevents moves from affecting the user this turn.NormalStatus——10
TM17Confuse RayConfuses the target.GhostStatus—100%10
TM23Charge Beam70% chance to raise the user's Sp. Atk by 1.ElectricSpec5090%10
TM25FacadePower doubles if user is burn/poison/paralyzed.NormalPhys70100%20
TM32SwiftThis move does not check accuracy. Hits foes.NormalSpec60—20
TM47EndureUser survives attacks this turn with at least 1 HP.NormalStatus——10
TM48Volt SwitchUser switches out after damaging the target.ElectricSpec70100%20
TM49Sunny DayFor 5 turns, intense sunlight powers Fire moves.FireStatus——5
TM50Rain DanceFor 5 turns, heavy rain powers Water moves.WaterStatus——5
TM51SandstormFor 5 turns, a sandstorm rages. Rock: 1.5× SpD.RockStatus——10
TM66Body Slam30% chance to paralyze the target.NormalPhys85100%15
TM70Sleep TalkUser must be asleep. Uses another known move.NormalStatus——10
TM72Electro BallMore power the faster the user is than the target.ElectricSpec—100%10
TM74ReflectFor 5 turns, physical damage to allies is halved.PsychicStatus——20
TM75Light ScreenFor 5 turns, special damage to allies is halved.PsychicStatus——30
TM82Thunder WaveParalyzes the target.ElectricStatus—90%20
TM85RestUser sleeps 2 turns and restores HP and status.PsychicStatus——5
TM89Body PressUses user's Def stat as Atk in damage calculation.FightingPhys80100%10
TM93Flash Cannon10% chance to lower the target's Sp. Def by 1.SteelSpec80100%10
TM96Eerie ImpulseLowers the target's Sp. Atk by 2.ElectricStatus—100%15
TM99Iron Head30% chance to make the target flinch.SteelPhys80100%15
TM103SubstituteUser takes 1/4 its max HP to put in a substitute.NormalStatus——10
TM104Iron DefenseRaises the user's Defense by 2.SteelStatus——15
TM121Heavy SlamMore power the heavier the user than the target.SteelPhys—100%10
TM126Thunderbolt10% chance to paralyze the target.ElectricSpec90100%15
TM130Helping HandOne adjacent ally's move power is 1.5× this turn.NormalStatus——20
TM136Electric Terrain5 turns. Grounded: +Electric power, can't sleep.ElectricStatus——10
TM147Wild ChargeHas 1/4 recoil.ElectricPhys90100%15
TM152Giga ImpactUser cannot move next turn.NormalPhys15090%5
TM163Hyper BeamUser cannot move next turn.NormalSpec15090%5
TM166Thunder30% chance to paralyze. Can't miss in rain.ElectricSpec11070%10
TM170Steel BeamUser loses 50% max HP.SteelSpec14095%5
TM171Tera BlastIf Terastallized: Phys. if Atk > SpA, type = Tera.NormalSpec80100%10
TM173Charge+1 SpD, user's next Electric move 2× power.ElectricStatus——20
TM178Gravity5 turns: no Ground immunities, 1.67× accuracy.PsychicStatus——5
TM180Gyro BallMore power the slower the user than the target.SteelPhys—100%5
TM204Double-EdgeHas 33% recoil.NormalPhys120100%15
TM210Supercell SlamUser is hurt by 50% of its max HP if it misses.ElectricPhys10095%15
TM211Electroweb100% chance to lower the foe(s) Speed by 1.ElectricSpec5595%15
TM223Metal SoundLowers the target's Sp. Def by 2.SteelStatus—85%40
TM225Hard PressMore power the more HP the target has left.SteelPhys—100%10

Biology

Exposing it to a special magnetic field rearranged its cells, causing it to evolve. Its three units generate magnetism. A group actually tried to make it evolve again, but failed.

Sometimes if two of them meet, the magnetism they produce is so strong that they attract each other and then are unable to move. There have been mentions of UFO sightings, but it is usually just Magnezone flying by. As it flies, it seems to be receiving and transmitting strange radio signals for unknown reasons.

It uses its radar to monitor its territory, and intruders are quickly Hyper Beamed away.

Adapted from Wikipedia: List of generation IV Pokémon · CC BY-SA 4.0 · edited.

Polls & views

Each line is one source, as it published it. Polls counted every form under its species.

Pokédex entries

Magnet Area Pokémon
Sinnoh · Diamond & Pearl
Color
Gray
—
Pal Park area
Mountain
Extended Sinnoh#180Updated Unova#050Mountain Kalos#071New Hoenn#086Original Alola#049Original Melemele#049Original Ula’ula#027Updated Alola#056Updated Melemele#056Updated Ula’ula#027Isle of Armor#107Hisui#179Paldea#211Blueberry#118
  1. I theorize that a special magnetic field influenced this Pokémon, changing its molecular structure and causing it to evolve. It emits strange radio waves toward space from its antenna.

    Legends: Arceus
  2. It’s thought that a special magnetic field changed the molecular structure of this Pokémon’s body, and that’s what caused the Pokémon’s evolution.

    Shield
  3. Some say that Magnezone receives signals from space via the antenna on its head and that it’s being controlled by some mysterious being.

    Sword
  4. There are still people who believe that this Pokémon came from outer space. It emanates a powerful magnetic field.

    Ultra Moon
  5. It uses radar to monitor its territory. Intruders are quickly disposed of with a hyper beam.

    Ultra Sun
  6. As it zooms through the sky, this Pokémon seems to be receiving signals of unknown origin, while transmitting signals of unknown purpose.

    Moon
  7. Three units generate magnetism. There have been many mistaken reports of UFO sightings when Magnezone flies through the night sky.

    Sun
  8. Sometimes the magnetism emitted by Magnezone is too strong, making them attract each other so they cannot move.

    Black 2 · White 2 · X · Omega Ruby
  9. Exposure to a special magnetic field changed MAGNETON’s molecular structure, turning it into MAGNEZONE.

    HeartGold · SoulSilver
  10. A group tried to use scientific means to make MAGNEZONE evolve, but their efforts ended in failure.

    Platinum · Black · White
  11. It evolved from exposure to a special magnetic field. Three units generate magnetism.

    Diamond · Pearl · Y · Alpha Sapphire

Names around the world

English
Magnezone
Japanese
ジバコイル
Japanese (romaji)
Jibacoil
Korean
자포코일
Chinese (Traditional)
自爆磁怪
Chinese (Simplified)
自爆磁怪
French
Magnézone
German
Magnezone
Spanish
Magnezone
Italian
Magnezone

Sprites

Artwork and 3D models

Generation IX · animated models

Generation VIII · animated models

Gen VII · Gen VI · Gen V

Generation IV

Training

3 SpA
30 ≈3.9% with a Poké Ball at full HP
70
241
Medium

Breeding

Mineral
Genderless
20 egg cycles ≈5,355 steps (Gen IV–VII)

Where to find

Evolves from Magneton: Use Thunder Stone.

Shield: The Isle of Armor 10 areas
  • Brawlers' Cave (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 55–60
  • Challenge BeachSpecial overworld spawn in a fixed location. · Lv 36–60
  • Challenge Beach (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 55–60
  • Courageous Cavern (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 55–60
  • Fields of Honor (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 55–60
  • Forest of Focus (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 55–60
  • Honeycalm Sea (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 55–60
  • Insular SeaSpecial overworld spawn in a fixed location. · Lv 50–60
  • Loop LagoonSpecial overworld spawn in a fixed location. · Lv 50–60
  • Stepping-Stone Sea (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 55–60
Sword: The Isle of Armor 10 areas
  • Brawlers' Cave (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 55–60
  • Challenge BeachSpecial overworld spawn in a fixed location. · Lv 36–60
  • Challenge Beach (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 55–60
  • Courageous Cavern (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 55–60
  • Fields of Honor (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 55–60
  • Forest of Focus (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 55–60
  • Honeycalm Sea (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 55–60
  • Insular SeaSpecial overworld spawn in a fixed location. · Lv 50–60
  • Loop LagoonSpecial overworld spawn in a fixed location. · Lv 50–60
  • Stepping-Stone Sea (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 55–60
White 2 1 area
  • P2 LaboratoryWalking in rustling grass · Lv 59
Black 2 1 area
  • P2 LaboratoryWalking in rustling grass · Lv 59

Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.