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No. 0445

Mega Garchomp Z

Mach Pokémon

Mega Garchomp Z official artwork
Official art

Mega Garchomp Z is a Dragon-type Mega Evolution of Garchomp, 2× weak to Ice, Dragon and Fairy, with a base stat total of 700. On Pokémon Showdown it’s on 7.9% of Champions VGC teams (Sep 2026).

Height
1.9 m 6′03″
Weight
99 kg 218.3 lbs
Base stat total
700 #2 of 1,025
Introduced
Gen IX Mega Dimension
Abilities
Soars across the heavens at blinding speed—a magnificent sight! It has a feral disposition. Utmost caution is required if one meets a Garchomp out in the wilds.
See all 11 entries

Base stats

HP108183–215326–420
Atk130135–200238–394
Def8594–150157–295
SpA141144–212258–419
SpD8594–150157–295
Spe151153–223276–441
Total700#2 of 1,025
HP108Atk130Def85Spe151SpD85SpA141

Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: None.

Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Calculate damage →

Type matchups

Weak to

2×
DragonFairyIce

Resists

½×
ElectricFireGrassWater
Takes normal damage from 11 types
NormalFightingFlyingPoisonGroundRockBugGhostSteelPsychicDark

With : Ground becomes 0×

Speed tiers

The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 151); Scarf and Tailwind use the Max+ value.

Max+223Max203No SP171Min153Scarf334Tailwind446

At max Speed, Mega Garchomp Z outspeeds 30 of the 30 most used Pokémon in Champions VGC on Showdown.

Speed at Lv 50 in Pokémon Champions: Mega Garchomp Z against the 30 most used Pokémon in Champions VGC on Showdown, fastest first
SpeedPokémon
223Mega Garchomp Z · Max+32 SP, Speed-raising alignment
203Mega Garchomp Z · Max32 SP, neutral alignment
203Mega Garchomp ZModest · 32 SP · #21 on Showdown
200Mega GengarTimid · 32 SP · #26 on Showdown
190Mega Raichu YTimid · 23 SP · #13 on Showdown
189Mega SalamenceTimid · 32 SP · #4 on Showdown
184WhimsicottTimid · 32 SP · #23 on Showdown
178Mega MetagrossJolly · 32 SP · #28 on Showdown
178Mega StaraptorJolly · 32 SP · #29 on Showdown
172SneaslerAdamant · 32 SP · #2 on Showdown
171Mega Garchomp Z · No SP0 SP, neutral alignment
169Mega FloetteTimid · 32 SP · #17 on Showdown
169GarchompJolly · 32 SP · #19 on Showdown
167Mega Charizard YTimid · 32 SP · #14 on Showdown
167Mega GardevoirTimid · 32 SP · #20 on Showdown
161IndeedeeTimid · 32 SP · #30 on Showdown
156Hisuian ArcanineJolly · 32 SP · #16 on Showdown
150ArchaludonTimid · 32 SP · #9 on Showdown
149GholdengoTimid · 32 SP · #8 on Showdown
143BasculegionJolly · 32 SP · #6 on Showdown
128PelipperTimid · 32 SP · #12 on Showdown
120VolcaronaBold · 0 SP · #25 on Showdown
105RillaboomAdamant · 0 SP · #1 on Showdown
101MiloticCalm · 0 SP · #15 on Showdown
95SylveonModest · 15 SP · #18 on Showdown
94Female IndeedeeRelaxed · 0 SP · #7 on Showdown
90PolitoedCalm · 0 SP · #22 on Showdown
90SinistchaBold · 0 SP · #24 on Showdown
85ArmarougeQuiet · 0 SP · #27 on Showdown
80IncineroarCareful · 0 SP · #3 on Showdown
80FarigirafBold · 0 SP · #11 on Showdown
70KingambitAdamant · 0 SP · #5 on Showdown
60Mega GolisopodAdamant · 0 SP · #10 on Showdown

Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.

Abilities

Competitive

Usage over time

Values
Mega Garchomp Z, Champions VGC on Showdown, Showdown: top players (1760 weighting)
MonthRegulationBattlesShare of teams
Apr 2026Reg M-A3,122,222–
May 2026Reg M-A3,355,619–
Jun 2026Reg M-B1,163,315–
Jul 2026Reg M-B1,764,686–
Aug 2026Reg M-B1,269,250–
Sep 2026Reg M-C1,631,9437.9%

Smogon · Showdown On Showdown

Sep 2026

7.9% of teams · rank #21 · Reg M-C · Doubles · about 1,028 teams · 1,631,943 battles · Sep 2026

Most common build

Ability
Stat Alignment
Modest
Stat Points
2 HP / 32 SpA / 32 Spe
  1. Protect
  2. Power Gem
  3. Earth Power
  4. Draco Meteor

Each part is the most used on its own, so not every team runs this exact set.

Usage by Showdown level

  • Showdown: all games6.7%
  • Showdown: average player (1500 weighting)7.6%
  • Showdown: competitive (1630 weighting)8.3%
  • Showdown: top players (1760 weighting)7.9%

Items

Abilities

  • 100.0%

Stat Points

  • Modest 2 HP / 32 SpA / 32 Spe28.5%
  • Timid 2 HP / 32 SpA / 32 Spe12.1%
  • Modest 8 HP / 6 Def / 21 SpA / 1 SpD / 30 Spe4.3%
  • Modest 5 HP / 29 SpA / 32 Spe3.6%

These 4 cover 48.5% of its sets.

Most common partners

Replica Team codes

  • Mega Charizard Yby LenVGC · Reg M-A · shared Apr 2026
    CharizardVenusaurGarchompMiloticGardevoirIncineroar
    QGYAG5WE3CSource
  • Sash Gengarby SplashPlate · Reg M-A · shared Apr 2026
    GengarGarchompClefableMeowscaradaDelphoxCorviknight
    PTVY9BE1V3Source

In Pokémon Champions: Training → Replica Teams → enter the code. You need the Pokémon and items yourself. Codes from older regulations can include Pokémon that aren’t allowed now.

Evolution

Moves

Level up 13

EvoCrunch20% chance to lower the target's Defense by 1.DarkPhys80100%15
1Dragon Breath30% chance to paralyze the target.DragonSpec60100%20
1Sand AttackLowers the target's accuracy by 1.GroundStatus—100%15
1Sand TombTraps and damages the target for 4-5 turns.GroundPhys3585%15
1TackleNo additional effect.NormalPhys40100%35
18Bulldoze100% chance lower adjacent Pkmn Speed by 1.GroundPhys60100%20
27Bite30% chance to make the target flinch.DarkPhys60100%25
34SlashHigh critical hit ratio.NormalPhys70100%20
42Dragon ClawNo additional effect.DragonPhys80100%15
52DigDigs underground turn 1, strikes turn 2.GroundPhys80100%10
62SandstormFor 5 turns, a sandstorm rages. Rock: 1.5× SpD.RockStatus——10
72Take DownHas 1/4 recoil.NormalPhys9085%20
82Dragon Rush20% chance to make the target flinch.DragonPhys10075%10

TM / HM / TR 56

TM01Take DownHas 1/4 recoil.NormalPhys9085%20
TM06Scary FaceLowers the target's Speed by 2.NormalStatus—100%10
TM07ProtectPrevents moves from affecting the user this turn.NormalStatus——10
TM08Fire Fang10% chance to burn. 10% chance to flinch.FirePhys6595%15
TM09Thunder Fang10% chance to paralyze. 10% chance to flinch.ElectricPhys6595%15
TM25FacadePower doubles if user is burn/poison/paralyzed.NormalPhys70100%20
TM27Aerial AceThis move does not check accuracy.FlyingPhys60—20
TM28Bulldoze100% chance lower adjacent Pkmn Speed by 1.GroundPhys60100%20
TM31Metal Claw10% chance to raise the user's Attack by 1.SteelPhys5095%35
TM32SwiftThis move does not check accuracy. Hits foes.NormalSpec60—20
TM35Mud Shot100% chance to lower the target's Speed by 1.GroundSpec5595%15
TM36Rock Tomb100% chance to lower the target's Speed by 1.RockPhys6095%15
TM43FlingFlings the user's item at the target. Power varies.DarkPhys—100%10
TM44Dragon TailForces the target to switch to a random ally.DragonPhys6090%10
TM47EndureUser survives attacks this turn with at least 1 HP.NormalStatus——10
TM49Sunny DayFor 5 turns, intense sunlight powers Fire moves.FireStatus——5
TM50Rain DanceFor 5 turns, heavy rain powers Water moves.WaterStatus——5
TM51SandstormFor 5 turns, a sandstorm rages. Rock: 1.5× SpD.RockStatus——10
TM55DigDigs underground turn 1, strikes turn 2.GroundPhys80100%10
TM57False SwipeAlways leaves the target with at least 1 HP.NormalPhys40100%40
TM58Brick BreakDestroys screens, unless the target is immune.FightingPhys75100%15
TM61Shadow ClawHigh critical hit ratio.GhostPhys70100%15
TM66Body Slam30% chance to paralyze the target.NormalPhys85100%15
TM70Sleep TalkUser must be asleep. Uses another known move.NormalStatus——10
TM78Dragon ClawNo additional effect.DragonPhys80100%15
TM83Poison Jab30% chance to poison the target.PoisonPhys80100%20
TM84Stomping TantrumPower doubles if the user's last move failed.GroundPhys75100%10
TM85RestUser sleeps 2 turns and restores HP and status.PsychicStatus——5
TM86Rock Slide30% chance to make the foe(s) flinch.RockPhys7590%10
TM88Swords DanceRaises the user's Attack by 2.NormalStatus——20
TM90SpikesHurts grounded foes on switch-in. Max 3 layers.GroundStatus——20
TM99Iron Head30% chance to make the target flinch.SteelPhys80100%15
TM101Power GemNo additional effect.RockSpec80100%20
TM103SubstituteUser takes 1/4 its max HP to put in a substitute.NormalStatus——10
TM108Crunch20% chance to lower the target's Defense by 1.DarkPhys80100%15
TM110Liquidation20% chance to lower the target's Defense by 1.WaterPhys85100%10
TM115Dragon PulseNo additional effect.DragonSpec85100%10
TM116Stealth RockHurts foes on switch-in. Factors Rock weakness.RockStatus——20
TM123SurfHits adjacent Pokémon. Double damage on Dive.WaterSpec90100%15
TM125Flamethrower10% chance to burn the target.FireSpec90100%15
TM130Helping HandOne adjacent ally's move power is 1.5× this turn.NormalStatus——20
TM133Earth Power10% chance to lower the target's Sp. Def by 1.GroundSpec90100%10
TM141Fire Blast10% chance to burn the target.FireSpec11085%5
TM149EarthquakeHits adjacent Pokémon. Double damage on Dig.GroundPhys100100%10
TM150Stone EdgeHigh critical hit ratio.RockPhys10080%5
TM152Giga ImpactUser cannot move next turn.NormalPhys15090%5
TM156OutrageLasts 2-3 turns. Confuses the user afterwards.DragonPhys120100%10
TM163Hyper BeamUser cannot move next turn.NormalSpec15090%5
TM169Draco MeteorLowers the user's Sp. Atk by 2.DragonSpec13090%5
TM171Tera BlastIf Terastallized: Phys. if Atk > SpA, type = Tera.NormalSpec80100%10
TM176Sand TombTraps and damages the target for 4-5 turns.GroundPhys3585%15
TM200Scale ShotHits 2-5 times. User: -1 Def, +1 Spe after last hit.DragonPhys2590%20
TM204Double-EdgeHas 33% recoil.NormalPhys120100%15
TM215Scorching Sands30% chance to burn the target. Thaws target.GroundSpec70100%10
TM222Breaking Swipe100% chance to lower the foe(s) Attack by 1.DragonPhys60100%15
TM226Dragon CheerAlly: Crit ratio +1, or +2 if ally is Dragon type.DragonStatus——15

Biology

Garchomp is the evolved form of Gabite, which evolves from Gible. When it folds its body and extends its wings, it looks like a jet plane and it flies fast enough to beat one. It dives into flocks of bird Pokémon, swallowing the entire flock whole, and it will never let its prey escape.

It can bring down prey and return to its den before its body has chilled from being outside. It has mid-air battles with Salamence to compete for food. It can even run at high speeds and the wind it produces can knock over trees.

Read more

It seems that its fine scales don't just reduce wind resistance, but their sharp edges also cause injury to any opponent who attacks it. The protuberances on its head serve as sensors and it can detect distant prey. Garchomp makes its home in volcanic mountains.

It has a feral disposition, so you should be extremely cautious if you happen to meet a Garchomp out in the wild.

Design & origin

Designed by Takao Unno, Garchomp combines the design of a dinosaur, European dragon, and a Hammerhead shark. Its Japanese name is Gaburias, and the English names of Gible, Gabite and Garchomp resemble each other. The beta version of Pokémon Diamond and Pearl had a different design for Garchomp, as well as its previous forms.

Forms

Mega Garchomp

DragonGround
BST 700

HoldsGarchompite

Mega energy has melted its arms into scythes. It swings these scythes wildly and without the grace of its former form, slashing away at foes due to its vicious temper.

Mega Garchomp Z

Dragon
BST 700

HoldsGarchompite Z

The blades on Mega Garchomp Z's body get substantially larger and more intimidating.

Adapted from Wikipedia: List of generation IV Pokémon, List of generation VI Pokémon, List of generation IX Pokémon, Garchomp · CC BY-SA 4.0 · edited.

Polls & views

Each line is one source, as it published it. Polls counted every form under its species.

Pokédex entries

Mach Pokémon
Sinnoh · Diamond & Pearl
Color
Blue
—
Pal Park area
Pond
Original Sinnoh#111Extended Sinnoh#111Mountain Kalos#008Original Alola#240Original Ula’ula#112Updated Alola#309Updated Ula’ula#130Crown Tundra#118Hisui#189Paldea#128Kitakami#166Lumiose#130
  1. Soars across the heavens at blinding speed—a magnificent sight! It has a feral disposition. Utmost caution is required if one meets a Garchomp out in the wilds.

    Legends: Arceus
  2. Garchomp is fast both underground and above. It can bring down prey and return to its den before its body has chilled from being outside.

    Shield
  3. Garchomp makes its home in volcanic mountains. It flies through the sky as fast as a jet airplane, hunting down as much prey as it can.

    Sword
  4. Its fine scales don’t just reduce wind resistance—their sharp edges also cause injury to any opponent who attacks it.

    Ultra Moon
  5. It flies at the speed of sound while searching for prey, and it has midair battles with Salamence as the two compete for food.

    Ultra Sun
  6. The protuberances on its head serve as sensors. It can even detect distant prey.

    Moon
  7. It can fly at speeds rivaling jet planes. It dives into flocks of bird Pokémon and gulps the entire flock down whole.

    Sun
  8. Its body is covered in fine scales that reduce drag, enabling it to fly at high speeds.

    HeartGold · SoulSilver
  9. It is said that when one runs at high speed, its wings create blades of wind that can fell nearby trees.

    Platinum · Black · White · Black 2 · White 2
  10. It flies at speeds equal to a jet fighter plane. It never allows its prey to escape.

    Pearl · Y · Alpha Sapphire
  11. When it folds up its body and extends its wings, it looks like a jet plane. It flies at sonic speed.

    Diamond · X · Omega Ruby

Names around the world

English
Garchomp
Japanese
ガブリアス
Japanese (romaji)
Gaburias
Korean
한카리아스
Chinese (Traditional)
烈咬陸鯊
Chinese (Simplified)
烈咬陆鲨
French
Carchacrok
German
Knakrack
Spanish
Garchomp
Italian
Garchomp

Sprites

Artwork and 3D models

Generation IX · animated models

Training

None
45 ≈5.9% with a Poké Ball at full HP
70
—
Slow

Breeding

MonsterDragon
♂ 50%♀ 50%
40 egg cycles ≈10,455 steps (Gen IV–VII)

Males and females look different

Male Garchomp
♂ Male
Female Garchomp
♀ Female
HOME 3D model

Where to find

Mega Evolves in battle from Garchomp holding Garchompite Z.

Not found in the wild in the games we have location data for.

Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.