DexDB.io

No. 0308

Mega Medicham

Meditate Pokémon

Mega Medicham official artwork
Official art

Mega Medicham is the Fighting/Psychic-type Mega Evolution of Medicham, 2× weak to Flying, Ghost and Fairy, with a base stat total of 510. It’s usable in Pokémon Champions’ Regulation M-C.

Height
1.3 m 4′03″
Weight
31.5 kg 69.4 lbs
Base stat total
510 Higher than 75% of Pokémon
Introduced
Gen VI X & Y
Abilities
Through the power of meditation, MEDICHAM developed its sixth sense. It gained the ability to use psychokinetic powers. This Pokémon is known to meditate for a whole month without eating.
See all 8 entries

Base stats

HP60135–167230–324
Atk100108–167184–328
Def8594–150157–295
SpA8090–145148–284
SpD8594–150157–295
Spe100108–167184–328
Total510Higher than 75% of Pokémon
HP60Atk100Def85Spe100SpD85SpA80

Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 2 Spe.

Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Calculate damage →

Type matchups

FightingPsychicshow which type causes itweaknessresistance

Weak to

2×
Fairy (because of Fighting)Flying (because of Fighting)Ghost (because of Psychic)

Resists

½×
Fighting (because of Psychic)Rock (because of Fighting)
Takes normal damage from 13 types
NormalPoisonGroundBugSteelFireWaterGrassElectricPsychicIceDragonDark

Speed tiers

The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 100); Scarf and Tailwind use the Max+ value.

Max+167Max152No SP120Min108Scarf250Tailwind334

At max Speed, Mega Medicham outspeeds 18 of the 30 most used Pokémon in Champions VGC on Showdown, and ties 2.

Speed at Lv 50 in Pokémon Champions: Mega Medicham against the 30 most used Pokémon in Champions VGC on Showdown, fastest first
SpeedPokémon
203Mega Garchomp ZModest · 32 SP · #21 on Showdown
200Mega GengarTimid · 32 SP · #26 on Showdown
190Mega Raichu YTimid · 23 SP · #13 on Showdown
189Mega SalamenceTimid · 32 SP · #4 on Showdown
184WhimsicottTimid · 32 SP · #23 on Showdown
178Mega MetagrossJolly · 32 SP · #28 on Showdown
178Mega StaraptorJolly · 32 SP · #29 on Showdown
172SneaslerAdamant · 32 SP · #2 on Showdown
169Mega FloetteTimid · 32 SP · #17 on Showdown
169GarchompJolly · 32 SP · #19 on Showdown
167Mega Medicham · Max+32 SP, Speed-raising alignment
167Mega Charizard YTimid · 32 SP · #14 on Showdown
167Mega GardevoirTimid · 32 SP · #20 on Showdown
161IndeedeeTimid · 32 SP · #30 on Showdown
156Hisuian ArcanineJolly · 32 SP · #16 on Showdown
152Mega Medicham · Max32 SP, neutral alignment
150ArchaludonTimid · 32 SP · #9 on Showdown
149GholdengoTimid · 32 SP · #8 on Showdown
143BasculegionJolly · 32 SP · #6 on Showdown
128PelipperTimid · 32 SP · #12 on Showdown
120Mega Medicham · No SP0 SP, neutral alignment
120VolcaronaBold · 0 SP · #25 on Showdown
105RillaboomAdamant · 0 SP · #1 on Showdown
101MiloticCalm · 0 SP · #15 on Showdown
95SylveonModest · 15 SP · #18 on Showdown
94Female IndeedeeRelaxed · 0 SP · #7 on Showdown
90PolitoedCalm · 0 SP · #22 on Showdown
90SinistchaBold · 0 SP · #24 on Showdown
85ArmarougeQuiet · 0 SP · #27 on Showdown
80IncineroarCareful · 0 SP · #3 on Showdown
80FarigirafBold · 0 SP · #11 on Showdown
70KingambitAdamant · 0 SP · #5 on Showdown
60Mega GolisopodAdamant · 0 SP · #10 on Showdown

Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.

Abilities

Competitive

Usage over time

Values
Mega Medicham, Champions VGC on Showdown, Showdown: top players (1760 weighting)
MonthRegulationBattlesShare of teams
Apr 2026Reg M-A3,122,2220.1%
May 2026Reg M-A3,355,6190.1%
Jun 2026Reg M-B1,163,3150.1%
Jul 2026Reg M-B1,764,6860.1%
Aug 2026Reg M-B1,269,2500.1%
Sep 2026Reg M-C1,631,943<0.1%

Smogon · Showdown On Showdown

Sep 2026

0.2% of teams · rank #153 · Singles · about 129 teams · 145,642 battles · Sep 2026

Most common build

Ability
Stat Alignment
Adamant
Stat Points
2 HP / 32 Atk / 32 Spe
  1. Close Combat
  2. Zen Headbutt
  3. Ice Punch
  4. Psycho Cut

Each part is the most used on its own, so not every team runs this exact set.

Usage by Showdown level

  • Showdown: all games0.3%
  • Showdown: average player (1500 weighting)0.3%
  • Showdown: competitive (1630 weighting)0.2%
  • Showdown: top players (1760 weighting) thin0.2%

Items

Abilities

  • 100.0%

Stat Points

  • Adamant 2 HP / 32 Atk / 32 Spe52.5%
  • Jolly 2 HP / 32 Atk / 32 Spe44.3%
  • Jolly 32 Atk / 2 SpD / 32 Spe1.6%
  • Jolly 32 Atk / 2 Def / 32 Spe0.8%

These 4 cover 99.2% of its sets.

Most common partners

Other Showdown formats Scarlet & Violet, with Tera
National DexUUBL

Evolution

Moves

Level up 19

1Confusion10% chance to confuse the target.PsychicSpec50100%25
1DetectPrevents moves from affecting the user this turn.FightingStatus——5
1Fire Punch10% chance to burn the target.FirePhys75100%15
1Ice Punch10% chance to freeze the target.IcePhys75100%15
1Thunder Punch10% chance to paralyze the target.ElectricPhys75100%15
1Work UpRaises the user's Attack and Sp. Atk by 1.NormalStatus——30
12EndureUser survives attacks this turn with at least 1 HP.NormalStatus——10
15FeintNullifies Detect, Protect, and Quick/Wide Guard.NormalPhys30100%10
17Force Palm30% chance to paralyze the target.FightingPhys60100%10
20Psybeam10% chance to confuse the target.PsychicSpec65100%20
23Calm MindRaises the user's Sp. Atk and Sp. Def by 1.PsychicStatus——20
25Zen Headbutt20% chance to make the target flinch.PsychicPhys8090%15
28High Jump KickUser is hurt by 50% of its max HP if it misses.FightingPhys13090%10
31Psych UpCopies the target's current stat stages.NormalStatus——10
33AcupressureRaises a random stat of the user or an ally by 2.NormalStatus——30
36Power TrickSwitches user's Attack and Defense stats.PsychicStatus——10
47RecoverHeals the user by 50% of its max HP.NormalStatus——5
53Axe Kick30% confusion. User loses 50% max HP if miss.FightingPhys12090%10
53CounterIf hit by physical attack, returns double damage.FightingPhys—100%20

TM / HM / TR 61

TM01Take DownHas 1/4 recoil.NormalPhys9085%20
TM07ProtectPrevents moves from affecting the user this turn.NormalStatus——10
TM12Low KickMore power the heavier the target.FightingPhys—100%20
TM16Psybeam10% chance to confuse the target.PsychicSpec65100%20
TM18ThiefIf the user has no item, it steals the target's.DarkPhys60100%25
TM20Trailblaze100% chance to raise the user's Speed by 1.GrassPhys50100%20
TM25FacadePower doubles if user is burn/poison/paralyzed.NormalPhys70100%20
TM27Aerial AceThis move does not check accuracy.FlyingPhys60—20
TM32SwiftThis move does not check accuracy. Hits foes.NormalSpec60—20
TM36Rock Tomb100% chance to lower the target's Speed by 1.RockPhys6095%15
TM39Low Sweep100% chance to lower the target's Speed by 1.FightingPhys65100%20
TM41Stored Power + 20 power for each of the user's stat boosts.PsychicSpec20100%10
TM42Night ShadeDoes damage equal to the user's level.GhostSpec—100%15
TM43FlingFlings the user's item at the target. Power varies.DarkPhys—100%10
TM47EndureUser survives attacks this turn with at least 1 HP.NormalStatus——10
TM49Sunny DayFor 5 turns, intense sunlight powers Fire moves.FireStatus——5
TM50Rain DanceFor 5 turns, heavy rain powers Water moves.WaterStatus——5
TM54PsyshockDamages target based on Defense, not Sp. Def.PsychicSpec80100%10
TM58Brick BreakDestroys screens, unless the target is immune.FightingPhys75100%15
TM59Zen Headbutt20% chance to make the target flinch.PsychicPhys8090%15
TM64Bulk UpRaises the user's Attack and Defense by 1.FightingStatus——20
TM66Body Slam30% chance to paralyze the target.NormalPhys85100%15
TM67Fire Punch10% chance to burn the target.FirePhys75100%15
TM68Thunder Punch10% chance to paralyze the target.ElectricPhys75100%15
TM69Ice Punch10% chance to freeze the target.IcePhys75100%15
TM70Sleep TalkUser must be asleep. Uses another known move.NormalStatus——10
TM73Drain PunchUser recovers 50% of the damage dealt.FightingPhys75100%10
TM74ReflectFor 5 turns, physical damage to allies is halved.PsychicStatus——20
TM75Light ScreenFor 5 turns, special damage to allies is halved.PsychicStatus——30
TM80MetronomePicks a random move.NormalStatus——10
TM81Grass KnotMore power the heavier the target.GrassSpec—100%20
TM83Poison Jab30% chance to poison the target.PoisonPhys80100%20
TM85RestUser sleeps 2 turns and restores HP and status.PsychicStatus——5
TM86Rock Slide30% chance to make the foe(s) flinch.RockPhys7590%10
TM87TauntTarget can't use status moves its next 3 turns.DarkStatus—100%20
TM92ImprisonNo foe can use any move known by the user.PsychicStatus——10
TM98Skill SwapThe user and the target trade Abilities.PsychicStatus——10
TM103SubstituteUser takes 1/4 its max HP to put in a substitute.NormalStatus——10
TM109TrickUser switches its held item with the target's.PsychicStatus—100%10
TM112Aura SphereThis move does not check accuracy.FightingSpec80—20
TM114Shadow Ball20% chance to lower the target's Sp. Def by 1.GhostSpec80100%15
TM119Energy Ball10% chance to lower the target's Sp. Def by 1.GrassSpec90100%10
TM120Psychic10% chance to lower the target's Sp. Def by 1.PsychicSpec90100%10
TM129Calm MindRaises the user's Sp. Atk and Sp. Def by 1.PsychicStatus——20
TM130Helping HandOne adjacent ally's move power is 1.5× this turn.NormalStatus——20
TM132Baton PassUser switches, passing stat changes and more.NormalStatus——40
TM134ReversalMore power the less HP the user has left.FightingPhys—100%15
TM138Psychic Terrain5 turns. Grounded: +Psychic power, priority-safe.PsychicStatus——10
TM152Giga ImpactUser cannot move next turn.NormalPhys15090%5
TM158Focus Blast10% chance to lower the target's Sp. Def by 1.FightingSpec12070%5
TM161Trick RoomGoes last. For 5 turns, turn order is reversed.PsychicStatus——5
TM163Hyper BeamUser cannot move next turn.NormalSpec15090%5
TM167Close CombatLowers the user's Defense and Sp. Def by 1.FightingPhys120100%5
TM171Tera BlastIf Terastallized: Phys. if Atk > SpA, type = Tera.NormalSpec80100%10
TM178Gravity5 turns: no Ground immunities, 1.67× accuracy.PsychicStatus——5
TM184Vacuum WaveUsually goes first.FightingSpec40100%30
TM192Focus PunchFails if the user takes damage before it hits.FightingPhys150100%20
TM202Pain SplitShares HP of user and target equally.NormalStatus——20
TM203Psych UpCopies the target's current stat stages.NormalStatus——10
TM218Expanding ForceUser on Psychic Terrain: 1.5× power, hits foes.PsychicSpec80100%10
TM229Upper Hand100% flinch. Fails unless target using priority attack.FightingPhys65100%15

Biology

It can use its sixth sense, which has been refined by meditation, to predict opponents' moves. Its fighting style resembles dancing. It only eats once a month.

Forms

Mega Medicham

FightingPsychic
BST 510

HoldsMedichamite

It is said that through meditation, Medicham heightens energy inside its body and sharpens its sixth sense. This Pokémon hides its presence by merging itself with fields and mountains.

Adapted from Wikipedia: List of generation III Pokémon, List of generation VI Pokémon · CC BY-SA 4.0 · edited.

Polls & views

Each line is one source, as it published it. Polls counted every form under its species.

Pokédex entries

Meditate Pokémon
Hoenn · Ruby & Sapphire
Color
Red
Mountain
Pal Park area
Mountain
Original Hoenn#077Original Sinnoh#087Extended Sinnoh#087Central Kalos#144New Hoenn#079Paldea#162Lumiose#084
  1. Through yoga training, it gained the psychic power to predict its foe’s next move.

    HeartGold · SoulSilver · Y
  2. It gains the ability to see the aura of its opponents by honing its mind through starvation.

    Platinum · Black · White · Black 2 · White 2
  3. Through daily meditation, it hones its spiritual power. It can sense what others are thinking.

    Pearl
  4. Through yoga training, it has honed its sixth sense. Its movements are elegant.

    Diamond
  5. It elegantly avoids attacks with dance- like steps, then launches a devastating blow in the same motion.

    FireRed · LeafGreen · X
  6. Through crushingly harsh yoga training, it gained the power to foretell its foe’s actions. It battles with elegant, dance- like movement.

    Emerald
  7. Through the power of meditation, MEDICHAM developed its sixth sense. It gained the ability to use psychokinetic powers. This Pokémon is known to meditate for a whole month without eating.

    Sapphire · Alpha Sapphire
  8. It is said that through meditation, MEDICHAM heightens energy inside its body and sharpens its sixth sense. This Pokémon hides its presence by merging itself with fields and mountains.

    Ruby · Omega Ruby

Names around the world

English
Medicham
Japanese
チャーレム
Japanese (romaji)
Charem
Korean
요가램
Chinese (Traditional)
恰雷姆
Chinese (Simplified)
恰雷姆
French
Charmina
German
Meditalis
Spanish
Medicham
Italian
Medicham

Sprites

Artwork and 3D models

Gen IX · Gen VII · Gen VI

Training

2 Spe
90 ≈11.8% with a Poké Ball at full HP
70
179
Medium

Breeding

Human-Like
♂ 50%♀ 50%
20 egg cycles ≈5,355 steps (Gen IV–VII)

Males and females look different

Male Medicham
♂ Male
Female Medicham
♀ Female
HOME 3D model

Where to find

Mega Evolves in battle from Medicham holding Medichamite.

Not found in the wild in the games we have location data for.

Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.