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No. 0992

Iron Hands

Paradox Pokémon

Iron Hands official artwork
Official art

Iron Hands is a Fighting/Electric-type Pokémon, 2× weak to Ground, Psychic and Fairy, with a base stat total of 570. It isn’t usable in Pokémon Champions’ Regulation M-C.

Height
1.8 m 5′11″
Weight
380.7 kg 839.3 lbs
Base stat total
570 Higher than 88% of Pokémon
Introduced
Gen IX Scarlet & Violet
Abilities
This Pokémon shares many similarities with Iron Hands, an object mentioned in a certain expedition journal.
See all 2 entries

Base stats

HP154229–261418–512
Atk140144–211256–416
Def108115–176198–346
SpA5063–11294–218
SpD6879–132126–258
Spe5063–11294–218
Total570Higher than 88% of Pokémon
HP154Atk140Def108Spe50SpD68SpA50

Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 3 Atk.

Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Calculate damage →

Type matchups

FightingElectricshow which type causes itweaknessresistance

Weak to

2×
Fairy (because of Fighting)Ground (because of Electric)Psychic (because of Fighting)

Resists

½×
Bug (because of Fighting)Dark (because of Fighting)Electric (because of Electric)Rock (because of Fighting)Steel (because of Electric)
Takes normal damage from 10 types
NormalFightingFlyingPoisonGhostFireWaterGrassIceDragon

Speed tiers

The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 50); Scarf and Tailwind use the Max+ value.

Max+112Max102No SP70Min63Scarf168Tailwind224

At max Speed, Iron Hands outspeeds 11 of the 30 most used Pokémon in Champions VGC on Showdown.

Speed at Lv 50 in Pokémon Champions: Iron Hands against the 30 most used Pokémon in Champions VGC on Showdown, fastest first
SpeedPokémon
203Mega Garchomp ZModest · 32 SP · #21 on Showdown
200Mega GengarTimid · 32 SP · #26 on Showdown
190Mega Raichu YTimid · 23 SP · #13 on Showdown
189Mega SalamenceTimid · 32 SP · #4 on Showdown
184WhimsicottTimid · 32 SP · #23 on Showdown
178Mega MetagrossJolly · 32 SP · #28 on Showdown
178Mega StaraptorJolly · 32 SP · #29 on Showdown
172SneaslerAdamant · 32 SP · #2 on Showdown
169Mega FloetteTimid · 32 SP · #17 on Showdown
169GarchompJolly · 32 SP · #19 on Showdown
167Mega Charizard YTimid · 32 SP · #14 on Showdown
167Mega GardevoirTimid · 32 SP · #20 on Showdown
161IndeedeeTimid · 32 SP · #30 on Showdown
156Hisuian ArcanineJolly · 32 SP · #16 on Showdown
150ArchaludonTimid · 32 SP · #9 on Showdown
149GholdengoTimid · 32 SP · #8 on Showdown
143BasculegionJolly · 32 SP · #6 on Showdown
128PelipperTimid · 32 SP · #12 on Showdown
120VolcaronaBold · 0 SP · #25 on Showdown
112Iron Hands · Max+32 SP, Speed-raising alignment
105RillaboomAdamant · 0 SP · #1 on Showdown
102Iron Hands · Max32 SP, neutral alignment
101MiloticCalm · 0 SP · #15 on Showdown
95SylveonModest · 15 SP · #18 on Showdown
94Female IndeedeeRelaxed · 0 SP · #7 on Showdown
90PolitoedCalm · 0 SP · #22 on Showdown
90SinistchaBold · 0 SP · #24 on Showdown
85ArmarougeQuiet · 0 SP · #27 on Showdown
80IncineroarCareful · 0 SP · #3 on Showdown
80FarigirafBold · 0 SP · #11 on Showdown
70Iron Hands · No SP0 SP, neutral alignment
70KingambitAdamant · 0 SP · #5 on Showdown
60Mega GolisopodAdamant · 0 SP · #10 on Showdown

Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.

Abilities

Competitive

Smogon · Showdown On Showdown

Sep 2026
Other Showdown formats Scarlet & Violet, with Tera
SV SinglesUUBLSV DoublesDOUNational DexUUBL

10.0% of teams · rank #20 · Doubles · 1695 weighting · 196,031 battles · Sep 2026

Most common build

Ability
Nature
Adamant
EVs
248 HP / 252 Atk / 8 SpD
Tera Type
Grass
  1. Drain Punch
  2. Fake Out
  3. Wild Charge
  4. Ice Punch

Each part is the most used on its own, so not every team runs this exact set.

Usage by rating

  • All games6.7%
  • 1500 weighting8.3%
  • 1695 weighting10.0%
  • 1825 weighting10.0%

Usage by month

Oct 202510.0%

Abilities

  • 100.0%

EV spreads

  • Adamant 248 HP / 252 Atk / 8 SpD8.5%
  • Brave 8 HP / 252 Atk / 248 SpD5.9%
  • Adamant 136 Atk / 208 SpD / 164 Spe5.8%
  • Brave 248 HP / 252 Atk / 8 SpD4.3%
  • Adamant 76 HP / 180 Atk / 12 Def / 196 SpD / 44 Spe4.3%

Tera types

  • Grass33.9%
  • Water21.5%
  • Fighting10.9%
  • Flying6.3%

Common teammates

Evolution

Iron Hands does not evolve.

Moves

Level up 17

1Arm ThrustHits 2-5 times in one turn.FightingPhys15100%20
1Focus EnergyRaises the user's critical hit ratio by 2.NormalStatus——30
1Sand AttackLowers the target's accuracy by 1.GroundStatus—100%15
1TackleNo additional effect.NormalPhys40100%35
7Fake OutHits first. First turn out only. 100% flinch chance.NormalPhys40100%10
14WhirlwindForces the target to switch to a random ally.NormalStatus——20
21Thunder Punch10% chance to paralyze the target.ElectricPhys75100%15
28SlamNo additional effect.NormalPhys8075%20
35Force Palm30% chance to paralyze the target.FightingPhys60100%10
42Seismic TossDoes damage equal to the user's level.FightingPhys—100%20
49Charge+1 SpD, user's next Electric move 2× power.ElectricStatus——20
56Wild ChargeHas 1/4 recoil.ElectricPhys90100%15
63Close CombatLowers the user's Defense and Sp. Def by 1.FightingPhys120100%5
70DetectPrevents moves from affecting the user this turn.FightingStatus——5
77Heavy SlamMore power the heavier the user than the target.SteelPhys—100%10
84Belly DrumUser loses 50% max HP. Maximizes Attack.NormalStatus——10
91Focus PunchFails if the user takes damage before it hits.FightingPhys150100%20

TM / HM / TR 45

TM01Take DownHas 1/4 recoil.NormalPhys9085%20
TM06Scary FaceLowers the target's Speed by 2.NormalStatus—100%10
TM07ProtectPrevents moves from affecting the user this turn.NormalStatus——10
TM12Low KickMore power the heavier the target.FightingPhys—100%20
TM25FacadePower doubles if user is burn/poison/paralyzed.NormalPhys70100%20
TM28Bulldoze100% chance lower adjacent Pkmn Speed by 1.GroundPhys60100%20
TM36Rock Tomb100% chance to lower the target's Speed by 1.RockPhys6095%15
TM39Low Sweep100% chance to lower the target's Speed by 1.FightingPhys65100%20
TM43FlingFlings the user's item at the target. Power varies.DarkPhys—100%10
TM47EndureUser survives attacks this turn with at least 1 HP.NormalStatus——10
TM48Volt SwitchUser switches out after damaging the target.ElectricSpec70100%20
TM58Brick BreakDestroys screens, unless the target is immune.FightingPhys75100%15
TM66Body Slam30% chance to paralyze the target.NormalPhys85100%15
TM67Fire Punch10% chance to burn the target.FirePhys75100%15
TM68Thunder Punch10% chance to paralyze the target.ElectricPhys75100%15
TM69Ice Punch10% chance to freeze the target.IcePhys75100%15
TM70Sleep TalkUser must be asleep. Uses another known move.NormalStatus——10
TM73Drain PunchUser recovers 50% of the damage dealt.FightingPhys75100%10
TM80MetronomePicks a random move.NormalStatus——10
TM84Stomping TantrumPower doubles if the user's last move failed.GroundPhys75100%10
TM85RestUser sleeps 2 turns and restores HP and status.PsychicStatus——5
TM86Rock Slide30% chance to make the foe(s) flinch.RockPhys7590%10
TM88Swords DanceRaises the user's Attack by 2.NormalStatus——20
TM89Body PressUses user's Def stat as Atk in damage calculation.FightingPhys80100%10
TM99Iron Head30% chance to make the target flinch.SteelPhys80100%15
TM103SubstituteUser takes 1/4 its max HP to put in a substitute.NormalStatus——10
TM104Iron DefenseRaises the user's Defense by 2.SteelStatus——15
TM121Heavy SlamMore power the heavier the user than the target.SteelPhys—100%10
TM126Thunderbolt10% chance to paralyze the target.ElectricSpec90100%15
TM127Play Rough10% chance to lower the target's Attack by 1.FairyPhys9090%10
TM134ReversalMore power the less HP the user has left.FightingPhys—100%15
TM136Electric Terrain5 turns. Grounded: +Electric power, can't sleep.ElectricStatus——10
TM147Wild ChargeHas 1/4 recoil.ElectricPhys90100%15
TM149EarthquakeHits adjacent Pokémon. Double damage on Dig.GroundPhys100100%10
TM152Giga ImpactUser cannot move next turn.NormalPhys15090%5
TM158Focus Blast10% chance to lower the target's Sp. Def by 1.FightingSpec12070%5
TM163Hyper BeamUser cannot move next turn.NormalSpec15090%5
TM166Thunder30% chance to paralyze. Can't miss in rain.ElectricSpec11070%10
TM167Close CombatLowers the user's Defense and Sp. Def by 1.FightingPhys120100%5
TM171Tera BlastIf Terastallized: Phys. if Atk > SpA, type = Tera.NormalSpec80100%10
TM173Charge+1 SpD, user's next Electric move 2× power.ElectricStatus——20
TM192Focus PunchFails if the user takes damage before it hits.FightingPhys150100%20
TM204Double-EdgeHas 33% recoil.NormalPhys120100%15
TM210Supercell SlamUser is hurt by 50% of its max HP if it misses.ElectricPhys10095%15
TM225Hard PressMore power the more HP the target has left.SteelPhys—100%10

Egg moves 1

EggElectric Terrain5 turns. Grounded: +Electric power, can't sleep.ElectricStatus——10

Biology

Iron Hands is a Paradox Pokémon, a Pokémon which hails from a different time period than normal Pokémon. It hails from the distant future, is sometimes dubbed a "Future Pokémon", and is stated to hail from an alternative reality. It resembles the Pokémon Hariyama, a Pokémon resembling a sumo wrestler.

Adapted from Wikipedia: List of generation IX Pokémon · CC BY-SA 4.0 · edited.

Pokédex entries

Paradox Pokémon
Paldea · Scarlet & Violet
Color
Gray
—
Paldea#384
  1. This Pokémon shares many similarities with Iron Hands, an object mentioned in a certain expedition journal.

    Violet
  2. It is very similar to a cyborg covered exclusively by a paranormal magazine. The cyborg was said to be the modified form of a certain athlete.

    Scarlet

Names around the world

English
Iron Hands
Japanese
テツノカイナ
Japanese (romaji)
Tetsunokaina
Korean
무쇠손
Chinese (Traditional)
鐵臂膀
Chinese (Simplified)
铁臂膀
French
Paume-de-Fer
German
Eisenhand
Spanish
Ferropalmas
Italian
Manoferrea

Sprites

Artwork and 3D models

Generation IX · animated models

Training

3 Atk
50 ≈6.5% with a Poké Ball at full HP
0
285
Slow

Breeding

Undiscovered
Genderless
50 egg cycles ≈13,005 steps (Gen IV–VII)

Where to find

Not found in the wild in the games we have location data for.

Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.