No. 0171
Lanturn
Light Pokémon
Turn it with the arrows or by dragging · pinch or scroll to zoom. Fan-made model from the Pokémon 3D API project.
This Pokémon flashes a bright light that blinds its prey. This creates an opening for it to deliver an electrical attack.
Base stats
Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 2 HP.
Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Type matchups
WaterElectricshow which type causes itweaknessresistance
Weak to
Resists
Takes normal damage from 11 types
With : Electric becomes 0×
With : Water becomes 0×
Speed tiers
The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 67); Scarf and Tailwind use the Max+ value.
At max Speed, Lanturn outspeeds 13 of the 30 most used Pokémon in Champions VGC on Showdown.
Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.
Abilities
This Pokémon heals 1/4 of its max HP when hit by Electric moves; Electric .
Everything about Volt Absorb →This Pokémon's accuracy can't be lowered by others; ignores their evasiveness stat.
Everything about Illuminate →This Pokémon heals 1/4 of its max HP when hit by Water moves; Water .
Everything about Water Absorb →
Competitive
Smogon · Showdown On Showdown
Sep 2026Other Showdown formats Scarlet & Violet, with Tera
0.2% of teams · rank #156 · Singles · 1630 weighting · 20,763 battles · Sep 2026
Most common build
- Item
Air Balloon- Ability
- Nature
- Bold
- EVs
- 252 HP / 252 Def / 4 SpA
- Tera Type
- Ghost
Each part is the most used on its own, so not every team runs this exact set.
Usage by rating
- All games0.2%
- 1500 weighting0.1%
- 1630 weighting0.2%
- 1760 weighting0.1%
Usage by month
Moves
- Volt Switch99.4%
- Scald99.4%
- Rest68.7%
- Thunder Wave59.6%
- Ice Beam30.6%
- Sleep Talk27.8%
- Discharge12.7%
- Agility0.6%
- Flip Turn0.6%
- Thunderbolt0.5%
Items
Air Balloon59.0%
Heavy-Duty Boots27.8%
Leftovers12.1%- No item0.6%
Assault Vest0.5%
Expert Belt0%
Abilities
- 99.4%
- 0.6%
EV spreads
- Bold 252 HP / 252 Def / 4 SpA59.0%
- Calm 252 Def / 4 SpA / 252 SpD27.8%
- Calm 248 HP / 252 SpD / 8 Spe12.1%
- Modest 124 HP / 252 SpA / 132 Spe0.6%
- Modest 252 HP / 252 SpA / 4 SpD0.4%
Tera types
- Ghost59.0%
- Flying28.3%
- Fairy12.1%
- Water0.6%
Common teammates
Regieleki59.0%
Iron Thorns59.0%
Raichu-Alola59.0%
Pincurchin59.0%
Pawmot59.0%
Bronzong35.3%
Blissey23.2%
Quagsire23.2%
0.1% of teams · rank #158 · Singles · 1630 weighting · 6,316 battles · Sep 2026
Most common build
- Item
Assault Vest- Ability
- Nature
- Modest
- EVs
- 252 HP / 252 SpA / 4 SpD
- Tera Type
- Flying
Each part is the most used on its own, so not every team runs this exact set.
Usage by rating
- All games0.6%
- 1500 weighting0.4%
- 1630 weighting0.1%
- 1760 weighting0%
Usage by month
Moves
- Scald94.9%
- Ice Beam84.1%
- Volt Switch80.7%
- Discharge51.6%
- Thunder Wave27.1%
- Thunderbolt22.6%
- Flip Turn20.1%
- Protect15.3%
- Hydro Pump3.1%
- Rain Dance0.5%
Items
Assault Vest54.9%
Heavy-Duty Boots22.7%
Leftovers22.5%
Magnet0%
Weakness Policy0%
Abilities
- 73.3%
- 26.7%
EV spreads
- Modest 252 HP / 252 SpA / 4 SpD51.3%
- Calm 252 HP / 4 SpA / 252 SpD20.3%
- Bold 252 HP / 252 Def / 4 SpD15.3%
- Modest 252 HP / 4 Def / 252 SpA13.1%
- Calm 216 HP / 252 SpD / 40 Spe0%
Tera types
- Flying32.9%
- Water30.8%
- Ground15.4%
- Fairy13.1%
Common teammates
Flygon28.7%
Basculegion25.4%
Staraptor23.2%
Sylveon20.8%
Typhlosion-Hisui20.3%
Brambleghast20.3%
Gligar20.3%
Overqwil18.1%
Evolution
Moves
Level up 17
| Evo | Spit UpMore power with more uses of Stockpile. | Normal | Spec | — | 100% | 10 |
|---|---|---|---|---|---|---|
| Evo | StockpileRaises user's Defense, Sp. Def by 1. Max 3 uses. | Normal | Status | — | — | 20 |
| Evo | SwallowHeals the user based on uses of Stockpile. | Normal | Status | — | — | 10 |
| 1 | Eerie ImpulseLowers the target's Sp. Atk by 2. | Electric | Status | — | 100% | 15 |
| 1 | Electro BallMore power the faster the user is than the target. | Electric | Spec | — | 100% | 10 |
| 1 | SupersonicCauses the target to become confused. | Normal | Status | — | 55% | 20 |
| 1 | Thunder WaveParalyzes the target. | Electric | Status | — | 90% | 20 |
| 1 | Water GunNo additional effect. | Water | Spec | 40 | 100% | 25 |
| 12 | Bubble Beam10% chance to lower the target's Speed by 1. | Water | Spec | 65 | 100% | 20 |
| 16 | Confuse RayConfuses the target. | Ghost | Status | — | 100% | 10 |
| 20 | Spark30% chance to paralyze the target. | Electric | Phys | 65 | 100% | 20 |
| 24 | Charge+1 SpD, user's next Electric move 2× power. | Electric | Status | — | — | 20 |
| 30 | Discharge30% chance to paralyze adjacent Pokémon. | Electric | Spec | 80 | 100% | 15 |
| 36 | Aqua RingUser recovers 1/16 max HP per turn. | Water | Status | — | — | 20 |
| 42 | FlailMore power the less HP the user has left. | Normal | Phys | — | 100% | 15 |
| 48 | Take DownHas 1/4 recoil. | Normal | Phys | 90 | 85% | 20 |
| 54 | Hydro PumpNo additional effect. | Water | Spec | 110 | 80% | 5 |
TM / HM / TR 42
| TM01 | Take DownHas 1/4 recoil. | Normal | Phys | 90 | 85% | 20 |
|---|---|---|---|---|---|---|
| TM04 | AgilityRaises the user's Speed by 2. | Psychic | Status | — | — | 30 |
| TM07 | ProtectPrevents moves from affecting the user this turn. | Normal | Status | — | — | 10 |
| TM11 | Water Pulse20% chance to confuse the target. | Water | Spec | 60 | 100% | 20 |
| TM16 | Psybeam10% chance to confuse the target. | Psychic | Spec | 65 | 100% | 20 |
| TM17 | Confuse RayConfuses the target. | Ghost | Status | — | 100% | 10 |
| TM22 | Chilling Water100% chance to lower the target's Attack by 1. | Water | Spec | 50 | 100% | 20 |
| TM23 | Charge Beam70% chance to raise the user's Sp. Atk by 1. | Electric | Spec | 50 | 90% | 10 |
| TM25 | FacadePower doubles if user is burn/poison/paralyzed. | Normal | Phys | 70 | 100% | 20 |
| TM34 | Icy Wind100% chance to lower the foe(s) Speed by 1. | Ice | Spec | 55 | 95% | 15 |
| TM47 | EndureUser survives attacks this turn with at least 1 HP. | Normal | Status | — | — | 10 |
| TM48 | Volt SwitchUser switches out after damaging the target. | Electric | Spec | 70 | 100% | 20 |
| TM50 | Rain DanceFor 5 turns, heavy rain powers Water moves. | Water | Status | — | — | 5 |
| TM70 | Sleep TalkUser must be asleep. Uses another known move. | Normal | Status | — | — | 10 |
| TM72 | Electro BallMore power the faster the user is than the target. | Electric | Spec | — | 100% | 10 |
| TM77 | Waterfall20% chance to make the target flinch. | Water | Phys | 80 | 100% | 15 |
| TM79 | Dazzling GleamNo additional effect. Hits adjacent foes. | Fairy | Spec | 80 | 100% | 10 |
| TM82 | Thunder WaveParalyzes the target. | Electric | Status | — | 90% | 20 |
| TM85 | RestUser sleeps 2 turns and restores HP and status. | Psychic | Status | — | — | 5 |
| TM96 | Eerie ImpulseLowers the target's Sp. Atk by 2. | Electric | Status | — | 100% | 15 |
| TM103 | SubstituteUser takes 1/4 its max HP to put in a substitute. | Normal | Status | — | — | 10 |
| TM110 | Liquidation20% chance to lower the target's Defense by 1. | Water | Phys | 85 | 100% | 10 |
| TM123 | SurfHits adjacent Pokémon. Double damage on Dive. | Water | Spec | 90 | 100% | 15 |
| TM126 | Thunderbolt10% chance to paralyze the target. | Electric | Spec | 90 | 100% | 15 |
| TM128 | AmnesiaRaises the user's Sp. Def by 2. | Psychic | Status | — | — | 20 |
| TM135 | Ice Beam10% chance to freeze the target. | Ice | Spec | 90 | 100% | 10 |
| TM136 | Electric Terrain5 turns. Grounded: +Electric power, can't sleep. | Electric | Status | — | — | 10 |
| TM142 | Hydro PumpNo additional effect. | Water | Spec | 110 | 80% | 5 |
| TM143 | Blizzard10% chance to freeze foe(s). Can't miss in Snow. | Ice | Spec | 110 | 70% | 5 |
| TM147 | Wild ChargeHas 1/4 recoil. | Electric | Phys | 90 | 100% | 15 |
| TM152 | Giga ImpactUser cannot move next turn. | Normal | Phys | 150 | 90% | 5 |
| TM163 | Hyper BeamUser cannot move next turn. | Normal | Spec | 150 | 90% | 5 |
| TM166 | Thunder30% chance to paralyze. Can't miss in rain. | Electric | Spec | 110 | 70% | 10 |
| TM171 | Tera BlastIf Terastallized: Phys. if Atk > SpA, type = Tera. | Normal | Spec | 80 | 100% | 10 |
| TM173 | Charge+1 SpD, user's next Electric move 2× power. | Electric | Status | — | — | 20 |
| TM188 | Scald30% chance to burn the target. Thaws target. | Water | Spec | 80 | 100% | 15 |
| TM196 | Flip TurnUser switches out after damaging the target. | Water | Phys | 60 | 100% | 20 |
| TM204 | Double-EdgeHas 33% recoil. | Normal | Phys | 120 | 100% | 15 |
| TM208 | WhirlpoolTraps and damages the target for 4-5 turns. | Water | Spec | 35 | 85% | 15 |
| TM209 | Muddy Water30% chance to lower the foe(s) accuracy by 1. | Water | Spec | 90 | 85% | 10 |
| TM211 | Electroweb100% chance to lower the foe(s) Speed by 1. | Electric | Spec | 55 | 95% | 15 |
| TM224 | CurseCurses if Ghost, else -1 Spe, +1 Atk, +1 Def. | Ghost | Status | — | — | 10 |
Egg moves 5
| Egg | MistFor 5 turns, protects user's party from stat drops. | Ice | Status | — | — | 30 |
|---|---|---|---|---|---|---|
| Egg | Psybeam10% chance to confuse the target. | Psychic | Spec | 65 | 100% | 20 |
| Egg | SoakChanges the target's type to Water. | Water | Status | — | 100% | 20 |
| Egg | Sucker PunchUsually goes first. Fails if target is not attacking. | Dark | Phys | 70 | 100% | 5 |
| Egg | Water Pulse20% chance to confuse the target. | Water | Spec | 60 | 100% | 20 |
No moves match those filters.
Biology
Chinchou evolves into Lanturn. Similar to Chinchou, Lanturn has large round eyes with two balls of light on the end of horns that extend from its head. It is known to compete for food at 5 kilometres (3.1 mi) below the ocean against Lumineon. Lanturn's light can reach all the way to the surface.
Design & origin
Like Chinchou, Lanturn is based on anglerfish, specifically the footballfish. Lanturn's name stems from the word "lantern".
Adapted from Wikipedia: List of generation II Pokémon · CC BY-SA 4.0 · edited.
Polls & views
- Official vote, Japan#297 of 720 in the 2016 Pokémon General Election 720 (Japan), tiedOfficial results, via Cinematoday
Each line is one source, as it published it. Polls counted every form under its species.
Pokédex entries
- Light Pokémon
- Johto · Gold & Silver
- Color
- Blue
- Sea
- Pal Park area
- Sea
It lives far down in the depths of the ocean. It blinds its prey with light, using the moment they’re dazzled to swallow them whole.
Ultra MoonWhen the bacteria living inside its antennae absorb Lanturn’s bodily fluids, a strong luminescent effect is produced.
Ultra SunThis Pokémon flashes a bright light that blinds its prey. This creates an opening for it to deliver an electrical attack.
Moon · ShieldShould you peer into the ocean at night and see a light shining like the stars, that is Lanturn.
SunIt blinds prey with an intense burst of light. With the prey incapacitated, the Pokémon swallows it in a single gulp.
SoulSilver · YLANTURN’s light can shine up from great depths. It is nicknamed “The Deep-Sea Star.”
Diamond · Pearl · Platinum · Black · White · Black 2 · White 2 · XThe light-emitting orbs on its back are very bright. They are formed from a part of its dorsal fin. This Pokémon illuminates the inky darkness of deep seas.
EmeraldLANTURN is known to emit light. If you peer down into the dark sea from a ship at night, you can sometimes see this Pokémon’s light rising from the depths where it swims. It gives the sea an appearance of a starlit night.
Sapphire · Alpha SapphireLANTURN is nicknamed “the deep-sea star” for its illuminated antenna. This Pokémon produces light by causing a chemical reaction between bacteria and its bodily fluids inside the antenna.
Ruby · Omega RubyThis Pokémon uses the bright part of its body, which changed from a dorsal fin, to lure prey.
CrystalIt blinds prey with an intense burst of light, then swallows the immobilized prey in a single gulp.
Silver · FireRedThe light it emits is so bright that it can illuminate the sea's surface from a depth of over three miles.
Gold · LeafGreen · HeartGold · Sword
Names around the world
- English
- Lanturn
- Japanese
- ランターン
- Japanese (romaji)
- Lantern
- Korean
- 랜턴
- Chinese (Traditional)
- 電燈怪
- Chinese (Simplified)
- 电灯怪
- French
- Lanturn
- German
- Lanturn
- Spanish
- Lanturn
- Italian
- Lanturn
Sprites
Artwork and 3D models
Gen IX · Gen VIII · Gen VII · Gen VI
Generation V
Generation IV
Generation III
Generation II
Training
- 2 HP
- 75 ≈9.8% with a Poké Ball at full HP
- 70
- 161
- Slow
Breeding
- Water 2
- ♂ 50%♀ 50%
- 20 egg cycles ≈5,355 steps (Gen IV–VII)
Where to find
Evolves from Chinchou: Level 27.
Shield: The Crown Tundra 1 area
- Max LairCapture during a Dynamax Adventure. · Lv 65
Shield: The Isle of Armor 11 areas
- Challenge BeachSpecial overworld spawn in a fixed location in the water. · Lv 42–60
- Honeycalm IslandSurfing in the overworld · Lv 40–60
- Honeycalm SeaSurfing in the overworld · Lv 40–60
- Honeycalm Sea (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
- Insular SeaSurfing in the overworld · Lv 40–60
- Insular Sea (Max Den D)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
- Loop LagoonSpecial overworld spawn in a fixed location in the water. · Lv 42–60
- Stepping-Stone Sea (Main Area)Surfing in the overworld · Lv 40–60
- Stepping-Stone Sea (Max Den G)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
- Workout SeaSurfing in the overworld · Lv 40–60
- Workout Sea (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
Sword: The Crown Tundra 1 area
- Max LairCapture during a Dynamax Adventure. · Lv 65
Sword: The Isle of Armor 11 areas
- Challenge BeachSpecial overworld spawn in a fixed location in the water. · Lv 42–60
- Honeycalm IslandSurfing in the overworld · Lv 40–60
- Honeycalm SeaSurfing in the overworld · Lv 40–60
- Honeycalm Sea (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
- Insular SeaSurfing in the overworld · Lv 40–60
- Insular Sea (Max Den D)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
- Loop LagoonSpecial overworld spawn in a fixed location in the water. · Lv 42–60
- Stepping-Stone Sea (Main Area)Surfing in the overworld · Lv 40–60
- Stepping-Stone Sea (Max Den G)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
- Workout SeaSurfing in the overworld · Lv 40–60
- Workout Sea (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
Shield 16 areas
- Bridge FieldFishing at bubbling spots in the water, Special overworld spawn in a fixed location in the water. · Lv 26–60
- Dusty BowlFishing at bubbling spots in the water · Lv 40–60
- East Lake AxewellSpecial overworld spawn in a fixed location in the water. · Lv 46–60
- East Lake Axewell (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
- Giant's Cap (Max Den D)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
- Giant's Mirror (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–40
- Lake of OutrageFishing at bubbling spots in the water, Special overworld spawn in a fixed location in the water. · Lv 46–60
- Lake of Outrage (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–40
- Motostoke Riverbank (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–60
- North Lake Miloch (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
- North Lake Miloch (Max Den F)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
- South Lake Miloch (Main Area)Special overworld spawn in a fixed location in the water. · Lv 46–60
- South Lake Miloch (Max Den D)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
- South Lake Miloch (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
- West Lake AxewellSpecial overworld spawn in a fixed location in the water. · Lv 46–60
- West Lake Axewell (Max Den F)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
Sword 16 areas
- Bridge FieldFishing at bubbling spots in the water, Special overworld spawn in a fixed location in the water. · Lv 26–60
- Dusty BowlFishing at bubbling spots in the water · Lv 40–60
- East Lake AxewellSpecial overworld spawn in a fixed location in the water. · Lv 46–60
- East Lake Axewell (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
- Giant's Cap (Max Den D)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
- Giant's Mirror (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–40
- Lake of OutrageFishing at bubbling spots in the water, Special overworld spawn in a fixed location in the water. · Lv 46–60
- Lake of Outrage (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–40
- Motostoke Riverbank (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–60
- North Lake Miloch (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
- North Lake Miloch (Max Den F)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
- South Lake Miloch (Main Area)Special overworld spawn in a fixed location in the water. · Lv 46–60
- South Lake Miloch (Max Den D)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
- South Lake Miloch (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
- West Lake AxewellSpecial overworld spawn in a fixed location in the water. · Lv 46–60
- West Lake Axewell (Max Den F)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
Ultra Moon 2 areas
- Akala OutskirtsSOS Battle, SOS Battle from bubbling spots · Lv 10–29
- Route 8SOS Battle, SOS Battle from bubbling spots · Lv 10–25
Ultra Sun 2 areas
- Akala OutskirtsSOS Battle, SOS Battle from bubbling spots · Lv 10–29
- Route 8SOS Battle, SOS Battle from bubbling spots · Lv 10–25
Y 2 areas
- Azure BayFishing with a Super Rod · Lv 35
- Shalour CityFishing with a Super Rod · Lv 35
X 2 areas
- Azure BayFishing with a Super Rod · Lv 35
- Shalour CityFishing with a Super Rod · Lv 35
White 2 1 area
- Undella BayFishing in dark spots · Lv 50–70
Black 2 1 area
- Undella BayFishing in dark spots · Lv 50–70
White 1 area
- Driftveil CityFishing in dark spots · Lv 45–70
Black 1 area
- Driftveil CityFishing in dark spots · Lv 45–70
SoulSilver 11 areas
- Cinnabar IslandFishing with a Super Rod · Lv 40
- New Bark TownFishing with a Super Rod · Lv 40
- Pallet TownFishing with a Super Rod · Lv 40
- Road 20Fishing with a Super Rod · Lv 40
- Road 21Fishing with a Super Rod · Lv 40
- Road 26Fishing with a Super Rod · Lv 40
- Road 27Fishing with a Super Rod · Lv 40
- Road 41Fishing with a Super Rod · Lv 40
- Road 47Fishing with a Super Rod · Lv 40
- S.S. Anne dockFishing with a Super Rod · Lv 40
- Vermilion CityFishing with a Super Rod · Lv 40
HeartGold 11 areas
- Cinnabar IslandFishing with a Super Rod · Lv 40
- New Bark TownFishing with a Super Rod · Lv 40
- Pallet TownFishing with a Super Rod · Lv 40
- Road 20Fishing with a Super Rod · Lv 40
- Road 21Fishing with a Super Rod · Lv 40
- Road 26Fishing with a Super Rod · Lv 40
- Road 27Fishing with a Super Rod · Lv 40
- Road 41Fishing with a Super Rod · Lv 40
- Road 47Fishing with a Super Rod · Lv 40
- S.S. Anne dockFishing with a Super Rod · Lv 40
- Vermilion CityFishing with a Super Rod · Lv 40
Pearl 1 area
- Road 220Fishing with a Super Rod · Lv 20–45
Diamond 1 area
- Road 220Fishing with a Super Rod · Lv 20–45
Crystal 10 areas
- Cinnabar IslandFishing with a Super Rod · Lv 40
- New Bark TownFishing with a Super Rod · Lv 40
- Pallet TownFishing with a Super Rod · Lv 40
- Road 20Fishing with a Super Rod · Lv 40
- Road 21Fishing with a Super Rod · Lv 40
- Road 26Fishing with a Super Rod · Lv 40
- Road 27Fishing with a Super Rod · Lv 40
- Road 41Fishing with a Super Rod · Lv 40
- S.S. Anne dockFishing with a Super Rod · Lv 40
- Vermilion CityFishing with a Super Rod · Lv 40
Silver 10 areas
- Cinnabar IslandFishing with a Super Rod · Lv 40
- New Bark TownFishing with a Super Rod · Lv 40
- Pallet TownFishing with a Super Rod · Lv 40
- Road 20Fishing with a Super Rod · Lv 40
- Road 21Fishing with a Super Rod · Lv 40
- Road 26Fishing with a Super Rod · Lv 40
- Road 27Fishing with a Super Rod · Lv 40
- Road 41Fishing with a Super Rod · Lv 40
- S.S. Anne dockFishing with a Super Rod · Lv 40
- Vermilion CityFishing with a Super Rod · Lv 40
Gold 10 areas
- Cinnabar IslandFishing with a Super Rod · Lv 40
- New Bark TownFishing with a Super Rod · Lv 40
- Pallet TownFishing with a Super Rod · Lv 40
- Road 20Fishing with a Super Rod · Lv 40
- Road 21Fishing with a Super Rod · Lv 40
- Road 26Fishing with a Super Rod · Lv 40
- Road 27Fishing with a Super Rod · Lv 40
- Road 41Fishing with a Super Rod · Lv 40
- S.S. Anne dockFishing with a Super Rod · Lv 40
- Vermilion CityFishing with a Super Rod · Lv 40
Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.