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No. 0171

Lanturn

Light Pokémon

Lanturn official artwork
Official art

Lanturn is a Water/Electric-type Pokémon, 2× weak to Ground and Grass, with a base stat total of 460. It isn’t usable in Pokémon Champions’ Regulation M-C.

Height
1.2 m 3′11″
Weight
22.5 kg 49.6 lbs
Base stat total
460 Higher than 52% of Pokémon
Introduced
Gen II Gold & Silver
Abilities
This Pokémon flashes a bright light that blinds its prey. This creates an opening for it to deliver an electrical attack.
See all 12 entries

Base stats

HP125200–232360–454
Atk5870–121108–236
Def5870–121108–236
SpA7686–140141–276
SpD7686–140141–276
Spe6778–130125–256
Total460Higher than 52% of Pokémon
HP125Atk58Def58Spe67SpD76SpA76

Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 2 HP.

Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Calculate damage →

Type matchups

WaterElectricshow which type causes itweaknessresistance

Weak to

2×
Grass (because of Water)Ground (because of Electric)

Resists

½×
Fire (because of Water)Flying (because of Electric)Ice (because of Water)Water (because of Water)
¼×
Steel (because of Water and Electric)
Takes normal damage from 11 types
NormalFightingPoisonRockBugGhostElectricPsychicDragonDarkFairy

With : Electric becomes 0×

With : Water becomes 0×

Speed tiers

The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 67); Scarf and Tailwind use the Max+ value.

Max+130Max119No SP87Min78Scarf195Tailwind260

At max Speed, Lanturn outspeeds 13 of the 30 most used Pokémon in Champions VGC on Showdown.

Speed at Lv 50 in Pokémon Champions: Lanturn against the 30 most used Pokémon in Champions VGC on Showdown, fastest first
SpeedPokémon
203Mega Garchomp ZModest · 32 SP · #21 on Showdown
200Mega GengarTimid · 32 SP · #26 on Showdown
190Mega Raichu YTimid · 23 SP · #13 on Showdown
189Mega SalamenceTimid · 32 SP · #4 on Showdown
184WhimsicottTimid · 32 SP · #23 on Showdown
178Mega MetagrossJolly · 32 SP · #28 on Showdown
178Mega StaraptorJolly · 32 SP · #29 on Showdown
172SneaslerAdamant · 32 SP · #2 on Showdown
169Mega FloetteTimid · 32 SP · #17 on Showdown
169GarchompJolly · 32 SP · #19 on Showdown
167Mega Charizard YTimid · 32 SP · #14 on Showdown
167Mega GardevoirTimid · 32 SP · #20 on Showdown
161IndeedeeTimid · 32 SP · #30 on Showdown
156Hisuian ArcanineJolly · 32 SP · #16 on Showdown
150ArchaludonTimid · 32 SP · #9 on Showdown
149GholdengoTimid · 32 SP · #8 on Showdown
143BasculegionJolly · 32 SP · #6 on Showdown
130Lanturn · Max+32 SP, Speed-raising alignment
128PelipperTimid · 32 SP · #12 on Showdown
120VolcaronaBold · 0 SP · #25 on Showdown
119Lanturn · Max32 SP, neutral alignment
105RillaboomAdamant · 0 SP · #1 on Showdown
101MiloticCalm · 0 SP · #15 on Showdown
95SylveonModest · 15 SP · #18 on Showdown
94Female IndeedeeRelaxed · 0 SP · #7 on Showdown
90PolitoedCalm · 0 SP · #22 on Showdown
90SinistchaBold · 0 SP · #24 on Showdown
87Lanturn · No SP0 SP, neutral alignment
85ArmarougeQuiet · 0 SP · #27 on Showdown
80IncineroarCareful · 0 SP · #3 on Showdown
80FarigirafBold · 0 SP · #11 on Showdown
70KingambitAdamant · 0 SP · #5 on Showdown
60Mega GolisopodAdamant · 0 SP · #10 on Showdown

Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.

Abilities

Competitive

Smogon · Showdown On Showdown

Sep 2026
Other Showdown formats Scarlet & Violet, with Tera
SV SinglesZUSV Doubles(DUU)National DexRU

0.2% of teams · rank #156 · Singles · 1630 weighting · 20,763 battles · Sep 2026

Most common build

Ability
Nature
Bold
EVs
252 HP / 252 Def / 4 SpA
Tera Type
Ghost
  1. Volt Switch
  2. Scald
  3. Rest
  4. Thunder Wave

Each part is the most used on its own, so not every team runs this exact set.

Usage by rating

  • All games0.2%
  • 1500 weighting0.1%
  • 1630 weighting0.2%
  • 1760 weighting0.1%

Usage by month

Oct 20250.2%

Abilities

  • 99.4%
  • 0.6%

EV spreads

  • Bold 252 HP / 252 Def / 4 SpA59.0%
  • Calm 252 Def / 4 SpA / 252 SpD27.8%
  • Calm 248 HP / 252 SpD / 8 Spe12.1%
  • Modest 124 HP / 252 SpA / 132 Spe0.6%
  • Modest 252 HP / 252 SpA / 4 SpD0.4%

Tera types

  • Ghost59.0%
  • Flying28.3%
  • Fairy12.1%
  • Water0.6%

Common teammates

Evolution

Moves

Level up 17

EvoSpit UpMore power with more uses of Stockpile.NormalSpec—100%10
EvoStockpileRaises user's Defense, Sp. Def by 1. Max 3 uses.NormalStatus——20
EvoSwallowHeals the user based on uses of Stockpile.NormalStatus——10
1Eerie ImpulseLowers the target's Sp. Atk by 2.ElectricStatus—100%15
1Electro BallMore power the faster the user is than the target.ElectricSpec—100%10
1SupersonicCauses the target to become confused.NormalStatus—55%20
1Thunder WaveParalyzes the target.ElectricStatus—90%20
1Water GunNo additional effect.WaterSpec40100%25
12Bubble Beam10% chance to lower the target's Speed by 1.WaterSpec65100%20
16Confuse RayConfuses the target.GhostStatus—100%10
20Spark30% chance to paralyze the target.ElectricPhys65100%20
24Charge+1 SpD, user's next Electric move 2× power.ElectricStatus——20
30Discharge30% chance to paralyze adjacent Pokémon.ElectricSpec80100%15
36Aqua RingUser recovers 1/16 max HP per turn.WaterStatus——20
42FlailMore power the less HP the user has left.NormalPhys—100%15
48Take DownHas 1/4 recoil.NormalPhys9085%20
54Hydro PumpNo additional effect.WaterSpec11080%5

TM / HM / TR 42

TM01Take DownHas 1/4 recoil.NormalPhys9085%20
TM04AgilityRaises the user's Speed by 2.PsychicStatus——30
TM07ProtectPrevents moves from affecting the user this turn.NormalStatus——10
TM11Water Pulse20% chance to confuse the target.WaterSpec60100%20
TM16Psybeam10% chance to confuse the target.PsychicSpec65100%20
TM17Confuse RayConfuses the target.GhostStatus—100%10
TM22Chilling Water100% chance to lower the target's Attack by 1.WaterSpec50100%20
TM23Charge Beam70% chance to raise the user's Sp. Atk by 1.ElectricSpec5090%10
TM25FacadePower doubles if user is burn/poison/paralyzed.NormalPhys70100%20
TM34Icy Wind100% chance to lower the foe(s) Speed by 1.IceSpec5595%15
TM47EndureUser survives attacks this turn with at least 1 HP.NormalStatus——10
TM48Volt SwitchUser switches out after damaging the target.ElectricSpec70100%20
TM50Rain DanceFor 5 turns, heavy rain powers Water moves.WaterStatus——5
TM70Sleep TalkUser must be asleep. Uses another known move.NormalStatus——10
TM72Electro BallMore power the faster the user is than the target.ElectricSpec—100%10
TM77Waterfall20% chance to make the target flinch.WaterPhys80100%15
TM79Dazzling GleamNo additional effect. Hits adjacent foes.FairySpec80100%10
TM82Thunder WaveParalyzes the target.ElectricStatus—90%20
TM85RestUser sleeps 2 turns and restores HP and status.PsychicStatus——5
TM96Eerie ImpulseLowers the target's Sp. Atk by 2.ElectricStatus—100%15
TM103SubstituteUser takes 1/4 its max HP to put in a substitute.NormalStatus——10
TM110Liquidation20% chance to lower the target's Defense by 1.WaterPhys85100%10
TM123SurfHits adjacent Pokémon. Double damage on Dive.WaterSpec90100%15
TM126Thunderbolt10% chance to paralyze the target.ElectricSpec90100%15
TM128AmnesiaRaises the user's Sp. Def by 2.PsychicStatus——20
TM135Ice Beam10% chance to freeze the target.IceSpec90100%10
TM136Electric Terrain5 turns. Grounded: +Electric power, can't sleep.ElectricStatus——10
TM142Hydro PumpNo additional effect.WaterSpec11080%5
TM143Blizzard10% chance to freeze foe(s). Can't miss in Snow.IceSpec11070%5
TM147Wild ChargeHas 1/4 recoil.ElectricPhys90100%15
TM152Giga ImpactUser cannot move next turn.NormalPhys15090%5
TM163Hyper BeamUser cannot move next turn.NormalSpec15090%5
TM166Thunder30% chance to paralyze. Can't miss in rain.ElectricSpec11070%10
TM171Tera BlastIf Terastallized: Phys. if Atk > SpA, type = Tera.NormalSpec80100%10
TM173Charge+1 SpD, user's next Electric move 2× power.ElectricStatus——20
TM188Scald30% chance to burn the target. Thaws target.WaterSpec80100%15
TM196Flip TurnUser switches out after damaging the target.WaterPhys60100%20
TM204Double-EdgeHas 33% recoil.NormalPhys120100%15
TM208WhirlpoolTraps and damages the target for 4-5 turns.WaterSpec3585%15
TM209Muddy Water30% chance to lower the foe(s) accuracy by 1.WaterSpec9085%10
TM211Electroweb100% chance to lower the foe(s) Speed by 1.ElectricSpec5595%15
TM224CurseCurses if Ghost, else -1 Spe, +1 Atk, +1 Def.GhostStatus——10

Egg moves 5

EggMistFor 5 turns, protects user's party from stat drops.IceStatus——30
EggPsybeam10% chance to confuse the target.PsychicSpec65100%20
EggSoakChanges the target's type to Water.WaterStatus—100%20
EggSucker PunchUsually goes first. Fails if target is not attacking.DarkPhys70100%5
EggWater Pulse20% chance to confuse the target.WaterSpec60100%20

Biology

Chinchou evolves into Lanturn. Similar to Chinchou, Lanturn has large round eyes with two balls of light on the end of horns that extend from its head. It is known to compete for food at 5 kilometres (3.1 mi) below the ocean against Lumineon. Lanturn's light can reach all the way to the surface.

Design & origin

Like Chinchou, Lanturn is based on anglerfish, specifically the footballfish. Lanturn's name stems from the word "lantern".

Adapted from Wikipedia: List of generation II Pokémon · CC BY-SA 4.0 · edited.

Polls & views

Each line is one source, as it published it. Polls counted every form under its species.

Pokédex entries

Light Pokémon
Johto · Gold & Silver
Color
Blue
Sea
Pal Park area
Sea
Original Johto#175Original Hoenn#182Updated Johto#177Coastal Kalos#148New Hoenn#191Original Alola#202Original Akala#129Updated Alola#258Updated Akala#159Galar#221Isle of Armor#189Blueberry#079
  1. It lives far down in the depths of the ocean. It blinds its prey with light, using the moment they’re dazzled to swallow them whole.

    Ultra Moon
  2. When the bacteria living inside its antennae absorb Lanturn’s bodily fluids, a strong luminescent effect is produced.

    Ultra Sun
  3. This Pokémon flashes a bright light that blinds its prey. This creates an opening for it to deliver an electrical attack.

    Moon · Shield
  4. Should you peer into the ocean at night and see a light shining like the stars, that is Lanturn.

    Sun
  5. It blinds prey with an intense burst of light. With the prey incapacitated, the Pokémon swallows it in a single gulp.

    SoulSilver · Y
  6. LANTURN’s light can shine up from great depths. It is nicknamed “The Deep-Sea Star.”

    Diamond · Pearl · Platinum · Black · White · Black 2 · White 2 · X
  7. The light-emitting orbs on its back are very bright. They are formed from a part of its dorsal fin. This Pokémon illuminates the inky darkness of deep seas.

    Emerald
  8. LANTURN is known to emit light. If you peer down into the dark sea from a ship at night, you can sometimes see this Pokémon’s light rising from the depths where it swims. It gives the sea an appearance of a starlit night.

    Sapphire · Alpha Sapphire
  9. LANTURN is nicknamed “the deep-sea star” for its illuminated antenna. This Pokémon produces light by causing a chemical reaction between bacteria and its bodily fluids inside the antenna.

    Ruby · Omega Ruby
  10. This Pokémon uses the bright part of its body, which changed from a dorsal fin, to lure prey.

    Crystal
  11. It blinds prey with an intense burst of light, then swallows the immobilized prey in a single gulp.

    Silver · FireRed
  12. The light it emits is so bright that it can illuminate the sea's surface from a depth of over three miles.

    Gold · LeafGreen · HeartGold · Sword

Names around the world

English
Lanturn
Japanese
ランターン
Japanese (romaji)
Lantern
Korean
랜턴
Chinese (Traditional)
電燈怪
Chinese (Simplified)
电灯怪
French
Lanturn
German
Lanturn
Spanish
Lanturn
Italian
Lanturn

Sprites

Artwork and 3D models

Gen IX · Gen VIII · Gen VII · Gen VI

Generation V

Generation IV

Generation III

Generation II

Training

2 HP
75 ≈9.8% with a Poké Ball at full HP
70
161
Slow

Breeding

Water 2
♂ 50%♀ 50%
20 egg cycles ≈5,355 steps (Gen IV–VII)

Where to find

Evolves from Chinchou: Level 27.

Shield: The Crown Tundra 1 area
  • Max LairCapture during a Dynamax Adventure. · Lv 65
Shield: The Isle of Armor 11 areas
  • Challenge BeachSpecial overworld spawn in a fixed location in the water. · Lv 42–60
  • Honeycalm IslandSurfing in the overworld · Lv 40–60
  • Honeycalm SeaSurfing in the overworld · Lv 40–60
  • Honeycalm Sea (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
  • Insular SeaSurfing in the overworld · Lv 40–60
  • Insular Sea (Max Den D)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
  • Loop LagoonSpecial overworld spawn in a fixed location in the water. · Lv 42–60
  • Stepping-Stone Sea (Main Area)Surfing in the overworld · Lv 40–60
  • Stepping-Stone Sea (Max Den G)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
  • Workout SeaSurfing in the overworld · Lv 40–60
  • Workout Sea (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
Sword: The Crown Tundra 1 area
  • Max LairCapture during a Dynamax Adventure. · Lv 65
Sword: The Isle of Armor 11 areas
  • Challenge BeachSpecial overworld spawn in a fixed location in the water. · Lv 42–60
  • Honeycalm IslandSurfing in the overworld · Lv 40–60
  • Honeycalm SeaSurfing in the overworld · Lv 40–60
  • Honeycalm Sea (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
  • Insular SeaSurfing in the overworld · Lv 40–60
  • Insular Sea (Max Den D)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
  • Loop LagoonSpecial overworld spawn in a fixed location in the water. · Lv 42–60
  • Stepping-Stone Sea (Main Area)Surfing in the overworld · Lv 40–60
  • Stepping-Stone Sea (Max Den G)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
  • Workout SeaSurfing in the overworld · Lv 40–60
  • Workout Sea (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
Shield 16 areas
  • Bridge FieldFishing at bubbling spots in the water, Special overworld spawn in a fixed location in the water. · Lv 26–60
  • Dusty BowlFishing at bubbling spots in the water · Lv 40–60
  • East Lake AxewellSpecial overworld spawn in a fixed location in the water. · Lv 46–60
  • East Lake Axewell (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
  • Giant's Cap (Max Den D)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
  • Giant's Mirror (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–40
  • Lake of OutrageFishing at bubbling spots in the water, Special overworld spawn in a fixed location in the water. · Lv 46–60
  • Lake of Outrage (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–40
  • Motostoke Riverbank (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–60
  • North Lake Miloch (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
  • North Lake Miloch (Max Den F)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
  • South Lake Miloch (Main Area)Special overworld spawn in a fixed location in the water. · Lv 46–60
  • South Lake Miloch (Max Den D)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
  • South Lake Miloch (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
  • West Lake AxewellSpecial overworld spawn in a fixed location in the water. · Lv 46–60
  • West Lake Axewell (Max Den F)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
Sword 16 areas
  • Bridge FieldFishing at bubbling spots in the water, Special overworld spawn in a fixed location in the water. · Lv 26–60
  • Dusty BowlFishing at bubbling spots in the water · Lv 40–60
  • East Lake AxewellSpecial overworld spawn in a fixed location in the water. · Lv 46–60
  • East Lake Axewell (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
  • Giant's Cap (Max Den D)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
  • Giant's Mirror (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–40
  • Lake of OutrageFishing at bubbling spots in the water, Special overworld spawn in a fixed location in the water. · Lv 46–60
  • Lake of Outrage (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–40
  • Motostoke Riverbank (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–60
  • North Lake Miloch (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
  • North Lake Miloch (Max Den F)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
  • South Lake Miloch (Main Area)Special overworld spawn in a fixed location in the water. · Lv 46–60
  • South Lake Miloch (Max Den D)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
  • South Lake Miloch (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
  • West Lake AxewellSpecial overworld spawn in a fixed location in the water. · Lv 46–60
  • West Lake Axewell (Max Den F)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
Ultra Moon 2 areas
  • Akala OutskirtsSOS Battle, SOS Battle from bubbling spots · Lv 10–29
  • Route 8SOS Battle, SOS Battle from bubbling spots · Lv 10–25
Ultra Sun 2 areas
  • Akala OutskirtsSOS Battle, SOS Battle from bubbling spots · Lv 10–29
  • Route 8SOS Battle, SOS Battle from bubbling spots · Lv 10–25
Y 2 areas
  • Azure BayFishing with a Super Rod · Lv 35
  • Shalour CityFishing with a Super Rod · Lv 35
X 2 areas
  • Azure BayFishing with a Super Rod · Lv 35
  • Shalour CityFishing with a Super Rod · Lv 35
White 2 1 area
  • Undella BayFishing in dark spots · Lv 50–70
Black 2 1 area
  • Undella BayFishing in dark spots · Lv 50–70
White 1 area
  • Driftveil CityFishing in dark spots · Lv 45–70
Black 1 area
  • Driftveil CityFishing in dark spots · Lv 45–70
SoulSilver 11 areas
  • Cinnabar IslandFishing with a Super Rod · Lv 40
  • New Bark TownFishing with a Super Rod · Lv 40
  • Pallet TownFishing with a Super Rod · Lv 40
  • Road 20Fishing with a Super Rod · Lv 40
  • Road 21Fishing with a Super Rod · Lv 40
  • Road 26Fishing with a Super Rod · Lv 40
  • Road 27Fishing with a Super Rod · Lv 40
  • Road 41Fishing with a Super Rod · Lv 40
  • Road 47Fishing with a Super Rod · Lv 40
  • S.S. Anne dockFishing with a Super Rod · Lv 40
  • Vermilion CityFishing with a Super Rod · Lv 40
HeartGold 11 areas
  • Cinnabar IslandFishing with a Super Rod · Lv 40
  • New Bark TownFishing with a Super Rod · Lv 40
  • Pallet TownFishing with a Super Rod · Lv 40
  • Road 20Fishing with a Super Rod · Lv 40
  • Road 21Fishing with a Super Rod · Lv 40
  • Road 26Fishing with a Super Rod · Lv 40
  • Road 27Fishing with a Super Rod · Lv 40
  • Road 41Fishing with a Super Rod · Lv 40
  • Road 47Fishing with a Super Rod · Lv 40
  • S.S. Anne dockFishing with a Super Rod · Lv 40
  • Vermilion CityFishing with a Super Rod · Lv 40
Pearl 1 area
  • Road 220Fishing with a Super Rod · Lv 20–45
Diamond 1 area
  • Road 220Fishing with a Super Rod · Lv 20–45
Crystal 10 areas
  • Cinnabar IslandFishing with a Super Rod · Lv 40
  • New Bark TownFishing with a Super Rod · Lv 40
  • Pallet TownFishing with a Super Rod · Lv 40
  • Road 20Fishing with a Super Rod · Lv 40
  • Road 21Fishing with a Super Rod · Lv 40
  • Road 26Fishing with a Super Rod · Lv 40
  • Road 27Fishing with a Super Rod · Lv 40
  • Road 41Fishing with a Super Rod · Lv 40
  • S.S. Anne dockFishing with a Super Rod · Lv 40
  • Vermilion CityFishing with a Super Rod · Lv 40
Silver 10 areas
  • Cinnabar IslandFishing with a Super Rod · Lv 40
  • New Bark TownFishing with a Super Rod · Lv 40
  • Pallet TownFishing with a Super Rod · Lv 40
  • Road 20Fishing with a Super Rod · Lv 40
  • Road 21Fishing with a Super Rod · Lv 40
  • Road 26Fishing with a Super Rod · Lv 40
  • Road 27Fishing with a Super Rod · Lv 40
  • Road 41Fishing with a Super Rod · Lv 40
  • S.S. Anne dockFishing with a Super Rod · Lv 40
  • Vermilion CityFishing with a Super Rod · Lv 40
Gold 10 areas
  • Cinnabar IslandFishing with a Super Rod · Lv 40
  • New Bark TownFishing with a Super Rod · Lv 40
  • Pallet TownFishing with a Super Rod · Lv 40
  • Road 20Fishing with a Super Rod · Lv 40
  • Road 21Fishing with a Super Rod · Lv 40
  • Road 26Fishing with a Super Rod · Lv 40
  • Road 27Fishing with a Super Rod · Lv 40
  • Road 41Fishing with a Super Rod · Lv 40
  • S.S. Anne dockFishing with a Super Rod · Lv 40
  • Vermilion CityFishing with a Super Rod · Lv 40

Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.