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No. 0995

Iron Thorns

Paradox Pokémon

Iron Thorns official artwork
Official art

Iron Thorns is a Rock/Electric-type Pokémon, 4× weak to Ground and 2× weak to Fighting, Water and Grass, with a base stat total of 570. It isn’t usable in Pokémon Champions’ Regulation M-C.

Height
1.6 m 5′03″
Weight
303 kg 668.0 lbs
Base stat total
570 Higher than 88% of Pokémon
Introduced
Gen IX Scarlet & Violet
Abilities
Some of its notable features match those of an object named within a certain expedition journal as Iron Thorns.
See all 2 entries

Base stats

HP100175–207310–404
Atk134138–204245–403
Def110117–178202–350
SpA7081–134130–262
SpD8493–149155–293
Spe7282–136134–267
Total570Higher than 88% of Pokémon
HP100Atk134Def110Spe72SpD84SpA70

Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 3 Atk.

Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Calculate damage →

Type matchups

RockElectricshow which type causes itweaknessresistance

Weak to

4×
Ground (because of Rock and Electric)
2×
Fighting (because of Rock)Grass (because of Rock)Water (because of Rock)

Resists

½×
Electric (because of Electric)Fire (because of Rock)Normal (because of Rock)Poison (because of Rock)
¼×
Flying (because of Rock and Electric)
Takes normal damage from 9 types
RockBugGhostSteelPsychicIceDragonDarkFairy

Speed tiers

The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 72); Scarf and Tailwind use the Max+ value.

Max+136Max124No SP92Min82Scarf204Tailwind272

At max Speed, Iron Thorns outspeeds 13 of the 30 most used Pokémon in Champions VGC on Showdown.

Speed at Lv 50 in Pokémon Champions: Iron Thorns against the 30 most used Pokémon in Champions VGC on Showdown, fastest first
SpeedPokémon
203Mega Garchomp ZModest · 32 SP · #21 on Showdown
200Mega GengarTimid · 32 SP · #26 on Showdown
190Mega Raichu YTimid · 23 SP · #13 on Showdown
189Mega SalamenceTimid · 32 SP · #4 on Showdown
184WhimsicottTimid · 32 SP · #23 on Showdown
178Mega MetagrossJolly · 32 SP · #28 on Showdown
178Mega StaraptorJolly · 32 SP · #29 on Showdown
172SneaslerAdamant · 32 SP · #2 on Showdown
169Mega FloetteTimid · 32 SP · #17 on Showdown
169GarchompJolly · 32 SP · #19 on Showdown
167Mega Charizard YTimid · 32 SP · #14 on Showdown
167Mega GardevoirTimid · 32 SP · #20 on Showdown
161IndeedeeTimid · 32 SP · #30 on Showdown
156Hisuian ArcanineJolly · 32 SP · #16 on Showdown
150ArchaludonTimid · 32 SP · #9 on Showdown
149GholdengoTimid · 32 SP · #8 on Showdown
143BasculegionJolly · 32 SP · #6 on Showdown
136Iron Thorns · Max+32 SP, Speed-raising alignment
128PelipperTimid · 32 SP · #12 on Showdown
124Iron Thorns · Max32 SP, neutral alignment
120VolcaronaBold · 0 SP · #25 on Showdown
105RillaboomAdamant · 0 SP · #1 on Showdown
101MiloticCalm · 0 SP · #15 on Showdown
95SylveonModest · 15 SP · #18 on Showdown
94Female IndeedeeRelaxed · 0 SP · #7 on Showdown
92Iron Thorns · No SP0 SP, neutral alignment
90PolitoedCalm · 0 SP · #22 on Showdown
90SinistchaBold · 0 SP · #24 on Showdown
85ArmarougeQuiet · 0 SP · #27 on Showdown
80IncineroarCareful · 0 SP · #3 on Showdown
80FarigirafBold · 0 SP · #11 on Showdown
70KingambitAdamant · 0 SP · #5 on Showdown
60Mega GolisopodAdamant · 0 SP · #10 on Showdown

Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.

Abilities

Competitive

Smogon · Showdown On Showdown

Sep 2026
Other Showdown formats Scarlet & Violet, with Tera
SV SinglesNUBLSV Doubles(DUU)National DexRU

1.4% of teams · rank #79 · Singles · 1630 weighting · 20,763 battles · Sep 2026

Most common build

Ability
Nature
Adamant
EVs
4 HP / 252 Atk / 252 Def
Tera Type
Flying
  1. Supercell Slam
  2. Dragon Dance
  3. Stealth Rock
  4. Earthquake

Each part is the most used on its own, so not every team runs this exact set.

Usage by rating

  • All games1.5%
  • 1500 weighting1.7%
  • 1630 weighting1.4%
  • 1760 weighting0.4%

Usage by month

Oct 20251.4%

Abilities

  • 100.0%

EV spreads

  • Adamant 4 HP / 252 Atk / 252 Def31.0%
  • Jolly 4 HP / 252 Atk / 252 Spe14.1%
  • Adamant 252 Atk / 4 SpD / 252 Spe13.5%
  • Adamant 40 HP / 212 Atk / 4 SpD / 252 Spe8.4%
  • Jolly 252 Atk / 16 Def / 240 Spe6.6%

Tera types

  • Flying49.5%
  • Bug39.7%
  • Ghost9.7%
  • Dragon0.4%

Common teammates

Evolution

Iron Thorns does not evolve.

Moves

Level up 17

1Fire Fang10% chance to burn. 10% chance to flinch.FirePhys6595%15
1Ice Fang10% chance to freeze. 10% chance to flinch.IcePhys6595%15
1Iron DefenseRaises the user's Defense by 2.SteelStatus——15
1Rock ThrowNo additional effect.RockPhys5090%15
1Thunder Fang10% chance to paralyze. 10% chance to flinch.ElectricPhys6595%15
7ScreechLowers the target's Defense by 2.NormalStatus—85%40
21Rock Tomb100% chance to lower the target's Speed by 1.RockPhys6095%15
28Bite30% chance to make the target flinch.DarkPhys60100%25
35Charge+1 SpD, user's next Electric move 2× power.ElectricStatus——20
42Rock Slide30% chance to make the foe(s) flinch.RockPhys7590%10
49SandstormFor 5 turns, a sandstorm rages. Rock: 1.5× SpD.RockStatus——10
56Wild ChargeHas 1/4 recoil.ElectricPhys90100%15
63Pin MissileHits 2-5 times in one turn.BugPhys2595%20
70EarthquakeHits adjacent Pokémon. Double damage on Dig.GroundPhys100100%10
77Stealth RockHurts foes on switch-in. Factors Rock weakness.RockStatus——20
84Stone EdgeHigh critical hit ratio.RockPhys10080%5
91Giga ImpactUser cannot move next turn.NormalPhys15090%5

TM / HM / TR 71

TM01Take DownHas 1/4 recoil.NormalPhys9085%20
TM06Scary FaceLowers the target's Speed by 2.NormalStatus—100%10
TM07ProtectPrevents moves from affecting the user this turn.NormalStatus——10
TM08Fire Fang10% chance to burn. 10% chance to flinch.FirePhys6595%15
TM09Thunder Fang10% chance to paralyze. 10% chance to flinch.ElectricPhys6595%15
TM10Ice Fang10% chance to freeze. 10% chance to flinch.IcePhys6595%15
TM12Low KickMore power the heavier the target.FightingPhys—100%20
TM23Charge Beam70% chance to raise the user's Sp. Atk by 1.ElectricSpec5090%10
TM25FacadePower doubles if user is burn/poison/paralyzed.NormalPhys70100%20
TM28Bulldoze100% chance lower adjacent Pkmn Speed by 1.GroundPhys60100%20
TM30Snarl100% chance to lower the foe(s) Sp. Atk by 1.DarkSpec5595%15
TM31Metal Claw10% chance to raise the user's Attack by 1.SteelPhys5095%35
TM36Rock Tomb100% chance to lower the target's Speed by 1.RockPhys6095%15
TM43FlingFlings the user's item at the target. Power varies.DarkPhys—100%10
TM44Dragon TailForces the target to switch to a random ally.DragonPhys6090%10
TM47EndureUser survives attacks this turn with at least 1 HP.NormalStatus——10
TM48Volt SwitchUser switches out after damaging the target.ElectricSpec70100%20
TM49Sunny DayFor 5 turns, intense sunlight powers Fire moves.FireStatus——5
TM50Rain DanceFor 5 turns, heavy rain powers Water moves.WaterStatus——5
TM51SandstormFor 5 turns, a sandstorm rages. Rock: 1.5× SpD.RockStatus——10
TM55DigDigs underground turn 1, strikes turn 2.GroundPhys80100%10
TM58Brick BreakDestroys screens, unless the target is immune.FightingPhys75100%15
TM66Body Slam30% chance to paralyze the target.NormalPhys85100%15
TM67Fire Punch10% chance to burn the target.FirePhys75100%15
TM68Thunder Punch10% chance to paralyze the target.ElectricPhys75100%15
TM69Ice Punch10% chance to freeze the target.IcePhys75100%15
TM72Electro BallMore power the faster the user is than the target.ElectricSpec—100%10
TM76Rock BlastHits 2-5 times in one turn.RockPhys2590%10
TM78Dragon ClawNo additional effect.DragonPhys80100%15
TM82Thunder WaveParalyzes the target.ElectricStatus—90%20
TM84Stomping TantrumPower doubles if the user's last move failed.GroundPhys75100%10
TM85RestUser sleeps 2 turns and restores HP and status.PsychicStatus——5
TM86Rock Slide30% chance to make the foe(s) flinch.RockPhys7590%10
TM87TauntTarget can't use status moves its next 3 turns.DarkStatus—100%20
TM88Swords DanceRaises the user's Attack by 2.NormalStatus——20
TM89Body PressUses user's Def stat as Atk in damage calculation.FightingPhys80100%10
TM90SpikesHurts grounded foes on switch-in. Max 3 layers.GroundStatus——20
TM96Eerie ImpulseLowers the target's Sp. Atk by 2.ElectricStatus—100%15
TM99Iron Head30% chance to make the target flinch.SteelPhys80100%15
TM100Dragon DanceRaises the user's Attack and Speed by 1.DragonStatus——20
TM101Power GemNo additional effect.RockSpec80100%20
TM103SubstituteUser takes 1/4 its max HP to put in a substitute.NormalStatus——10
TM104Iron DefenseRaises the user's Defense by 2.SteelStatus——15
TM108Crunch20% chance to lower the target's Defense by 1.DarkPhys80100%15
TM116Stealth RockHurts foes on switch-in. Factors Rock weakness.RockStatus——20
TM121Heavy SlamMore power the heavier the user than the target.SteelPhys—100%10
TM125Flamethrower10% chance to burn the target.FireSpec90100%15
TM126Thunderbolt10% chance to paralyze the target.ElectricSpec90100%15
TM133Earth Power10% chance to lower the target's Sp. Def by 1.GroundSpec90100%10
TM135Ice Beam10% chance to freeze the target.IceSpec90100%10
TM136Electric Terrain5 turns. Grounded: +Electric power, can't sleep.ElectricStatus——10
TM141Fire Blast10% chance to burn the target.FireSpec11085%5
TM143Blizzard10% chance to freeze foe(s). Can't miss in Snow.IceSpec11070%5
TM147Wild ChargeHas 1/4 recoil.ElectricPhys90100%15
TM149EarthquakeHits adjacent Pokémon. Double damage on Dig.GroundPhys100100%10
TM150Stone EdgeHigh critical hit ratio.RockPhys10080%5
TM152Giga ImpactUser cannot move next turn.NormalPhys15090%5
TM158Focus Blast10% chance to lower the target's Sp. Def by 1.FightingSpec12070%5
TM163Hyper BeamUser cannot move next turn.NormalSpec15090%5
TM166Thunder30% chance to paralyze. Can't miss in rain.ElectricSpec11070%10
TM171Tera BlastIf Terastallized: Phys. if Atk > SpA, type = Tera.NormalSpec80100%10
TM173Charge+1 SpD, user's next Electric move 2× power.ElectricStatus——20
TM176Sand TombTraps and damages the target for 4-5 turns.GroundPhys3585%15
TM179Smack DownRemoves the target's Ground immunity.RockPhys50100%15
TM186High HorsepowerNo additional effect.GroundPhys9595%10
TM204Double-EdgeHas 33% recoil.NormalPhys120100%15
TM210Supercell SlamUser is hurt by 50% of its max HP if it misses.ElectricPhys10095%15
TM211Electroweb100% chance to lower the foe(s) Speed by 1.ElectricSpec5595%15
TM220Meteor BeamRaises user's Sp. Atk by 1 on turn 1. Hits turn 2.RockSpec12090%10
TM222Breaking Swipe100% chance to lower the foe(s) Attack by 1.DragonPhys60100%15
TM224CurseCurses if Ghost, else -1 Spe, +1 Atk, +1 Def.GhostStatus——10

Egg moves 1

EggElectric Terrain5 turns. Grounded: +Electric power, can't sleep.ElectricStatus——10

Biology

Iron Thorns is a Paradox Pokémon, a Pokémon which hails from a different time period than normal Pokémon. It hails from the distant future, is sometimes dubbed a "Future Pokémon", and is stated to hail from an alternative reality. It resembles the Pokémon Tyranitar, a Godzilla-resembling Pokémon.

Design & origin

Iron Thorns may specifically be a reference to Mechagodzilla, the robotic counterpart of Godzilla.

Adapted from Wikipedia: List of generation IX Pokémon · CC BY-SA 4.0 · edited.

Pokédex entries

Paradox Pokémon
Paldea · Scarlet & Violet
Color
Green
—
Paldea#387
  1. Some of its notable features match those of an object named within a certain expedition journal as Iron Thorns.

    Violet
  2. It has some similarities to a Pokémon introduced in a dubious magazine as a Tyranitar from one billion years into the future.

    Scarlet

Names around the world

English
Iron Thorns
Japanese
テツノイバラ
Japanese (romaji)
Tetsunoibara
Korean
무쇠가시
Chinese (Traditional)
鐵荊棘
Chinese (Simplified)
铁荆棘
French
Épine-de-Fer
German
Eisendorn
Spanish
Ferropúas
Italian
Spineferree

Sprites

Artwork and 3D models

Generation IX · animated models

Training

3 Atk
30 ≈3.9% with a Poké Ball at full HP
0
285
Slow

Breeding

Undiscovered
Genderless
50 egg cycles ≈13,005 steps (Gen IV–VII)

Where to find

Not found in the wild in the games we have location data for.

Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.