No. 0995
Iron Thorns
Paradox Pokémon
Turn it with the arrows or by dragging · pinch or scroll to zoom. Fan-made model from the Pokémon 3D API project.
Iron Thorns is a Rock/Electric-type Pokémon, 4× weak to Ground and 2× weak to Fighting, Water and Grass, with a base stat total of 570. It isn’t usable in Pokémon Champions’ Regulation M-C.
- Height
- 1.6 m 5′03″
- Weight
- 303 kg 668.0 lbs
- Base stat total
- 570 Higher than 88% of Pokémon
- Introduced
- Gen IX Scarlet & Violet
Some of its notable features match those of an object named within a certain expedition journal as Iron Thorns.
Base stats
Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 3 Atk.
Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Type matchups
RockElectricshow which type causes itweaknessresistance
Weak to
Resists
Takes normal damage from 9 types
Speed tiers
The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 72); Scarf and Tailwind use the Max+ value.
At max Speed, Iron Thorns outspeeds 13 of the 30 most used Pokémon in Champions VGC on Showdown.
Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.
Abilities
Electric Terrain active or Booster Energy used: highest stat is 1.3×, or 1.5× if Speed.
Everything about Quark Drive →Other Pokémon with Quark Drive 9
Competitive
Smogon · Showdown On Showdown
Sep 2026Other Showdown formats Scarlet & Violet, with Tera
1.4% of teams · rank #79 · Singles · 1630 weighting · 20,763 battles · Sep 2026
Most common build
- Item
Loaded Dice- Ability
- Nature
- Adamant
- EVs
- 4 HP / 252 Atk / 252 Def
- Tera Type
- Flying
Each part is the most used on its own, so not every team runs this exact set.
Usage by rating
- All games1.5%
- 1500 weighting1.7%
- 1630 weighting1.4%
- 1760 weighting0.4%
Usage by month
Moves
- Supercell Slam55.5%
- Dragon Dance52.3%
- Stealth Rock40.8%
- Earthquake39.6%
- Stone Edge38.4%
- Rock Blast36.7%
- Pin Missile36.1%
- Thunder Wave31.4%
- Ice Punch22.5%
- Taunt16.3%
Items
Loaded Dice36.0%
Quick Claw31.0%
Booster Energy29.0%
Air Balloon3.9%
Heavy-Duty Boots0.1%
Assault Vest0%
Abilities
- 100.0%
EV spreads
- Adamant 4 HP / 252 Atk / 252 Def31.0%
- Jolly 4 HP / 252 Atk / 252 Spe14.1%
- Adamant 252 Atk / 4 SpD / 252 Spe13.5%
- Adamant 40 HP / 212 Atk / 4 SpD / 252 Spe8.4%
- Jolly 252 Atk / 16 Def / 240 Spe6.6%
Tera types
- Flying49.5%
- Bug39.7%
- Ghost9.7%
- Dragon0.4%
Common teammates
Jirachi42.0%
Porygon-Z35.6%
Gengar32.0%
Suicune31.6%
Krookodile25.3%
Bisharp21.9%
Chesnaught16.3%
Gardevoir14.9%
0.4% of teams · rank #127 · Singles · 1630 weighting · 33,671 battles · Sep 2026
Most common build
- Item
Booster Energy- Ability
- Nature
- Jolly
- EVs
- 4 HP / 252 Atk / 252 Spe
- Tera Type
- Fairy
Each part is the most used on its own, so not every team runs this exact set.
Usage by rating
- All games0.5%
- 1500 weighting0.6%
- 1630 weighting0.4%
- 1760 weighting0.3%
Usage by month
Moves
- Dragon Dance91.6%
- Ice Punch74.1%
- Earthquake70.9%
- Supercell Slam68.3%
- Stone Edge22.5%
- Pin Missile16.4%
- Protect13.2%
- Spikes6.7%
- Stealth Rock6.7%
- Taunt6.7%
Items
Booster Energy89.8%
Loaded Dice6.1%
Air Balloon1.6%
Lum Berry1.4%
Punching Glove0.6%
Choice Scarf0.4%
Abilities
- 100.0%
EV spreads
- Jolly 4 HP / 252 Atk / 252 Spe37.7%
- Adamant 4 HP / 252 Atk / 252 Spe16.6%
- Adamant 112 HP / 144 Atk / 252 Spe16.0%
- Jolly 76 HP / 224 Atk / 208 Spe9.1%
- Timid 4 Def / 252 SpA / 252 Spe6.7%
Tera types
- Fairy20.6%
- Bug19.8%
- Ground17.9%
- Grass16.9%
0.3% of teams · rank #180 · Singles, one type per team · 1630 weighting · 63,572 battles · Sep 2026
Most common build
- Item
Loaded Dice- Ability
- Nature
- Jolly
- EVs
- 252 Atk / 4 SpD / 252 Spe
Each part is the most used on its own, so not every team runs this exact set.
Usage by rating
- All games0.5%
- 1500 weighting0.5%
- 1630 weighting0.3%
- 1760 weighting0.1%
Usage by month
Moves
- Earthquake95.7%
- Dragon Dance88.2%
- Rock Blast59.2%
- Pin Missile55.4%
- Ice Punch30.9%
- Supercell Slam30.6%
- Stone Edge23.5%
- Thunder Punch8.4%
- Dragon Claw1.2%
- Stealth Rock1.1%
Items
Loaded Dice57.6%
Air Balloon26.9%
Choice Scarf10.0%
Leftovers1.3%
Weakness Policy1.2%
Assault Vest0.8%
Abilities
- 100.0%
EV spreads
- Jolly 252 Atk / 4 SpD / 252 Spe56.6%
- Jolly 252 Atk / 4 Def / 252 Spe15.4%
- Jolly 252 Atk / 252 Spe10.0%
- Adamant 252 Atk / 4 SpD / 252 Spe5.2%
- Jolly 4 HP / 252 Atk / 252 Spe3.9%
Common teammates
Rotom-Wash86.6%
Pincurchin69.1%
Regieleki63.7%
Magnezone50.0%
Oricorio-Pom-Pom48.0%
Zapdos39.0%
Iron Hands37.6%
Raging Bolt26.5%
0.2% of teams · rank #182 · Doubles · 1695 weighting · 196,031 battles · Sep 2026
Most common build
- Item
Clear Amulet- Ability
- Nature
- Adamant
- EVs
- 4 HP / 252 Atk / 252 Spe
- Tera Type
- Grass
Each part is the most used on its own, so not every team runs this exact set.
Usage by rating
- All games0.1%
- 1500 weighting0.1%
- 1695 weighting0.2%
- 1825 weighting0%
Usage by month
Moves
- Rock Slide99.1%
- Dragon Dance84.4%
- Protect84.1%
- Low Kick83.6%
- Ice Punch13.3%
- Thunder Punch13.3%
- Earthquake13.0%
- Supercell Slam2.9%
- High Horsepower2.3%
- Stone Edge2.2%
Items
Clear Amulet83.6%
Assault Vest13.3%
Choice Scarf2.2%
Loaded Dice0.5%
Booster Energy0.3%
Iron Ball0%
Abilities
- 100.0%
EV spreads
- Adamant 4 HP / 252 Atk / 252 Spe85.8%
- Adamant 252 HP / 252 Atk / 4 SpD13.0%
- Adamant 176 HP / 252 Atk / 80 Spe0.4%
- Jolly 4 HP / 252 Atk / 252 Spe0.3%
- Brave 252 Atk / 80 Def / 176 SpD0.2%
Tera types
- Grass83.7%
- Electric13.1%
- Ground2.2%
- Bug0.5%
0.1% of teams · rank #163 · Singles · 1695 weighting · 574,541 battles · Sep 2026
Most common build
- Item
Booster Energy- Ability
- Nature
- Adamant
- EVs
- 248 Atk / 8 SpD / 252 Spe
- Tera Type
- Fighting
Each part is the most used on its own, so not every team runs this exact set.
Usage by rating
- All games0.1%
- 1500 weighting0.1%
- 1695 weighting0.1%
- 1825 weighting0%
Usage by month
Moves
- Supercell Slam98.4%
- Dragon Dance77.7%
- Low Kick75.6%
- Ice Punch74.7%
- Spikes21.8%
- Ice Beam21.8%
- Stealth Rock16.6%
- Earthquake6.8%
- Stone Edge2.6%
- Rock Blast1.2%
Items
Booster Energy98.2%
Loaded Dice1.2%
Leftovers0.4%
Air Balloon0.1%
Electric Seed0.1%
Weakness Policy0%
Abilities
- 100.0%
EV spreads
- Adamant 248 Atk / 8 SpD / 252 Spe50.4%
- Adamant 8 HP / 248 Atk / 252 Spe17.8%
- Timid 156 HP / 100 SpA / 252 Spe16.6%
- Timid 4 Def / 252 SpA / 252 Spe5.3%
- Jolly 4 HP / 252 Atk / 252 Spe4.2%
Tera types
- Fighting70.1%
- Ghost23.6%
- Bug3.9%
- Ice1.1%
Evolution
Iron Thorns does not evolve.
Moves
Level up 17
| 1 | Fire Fang10% chance to burn. 10% chance to flinch. | Fire | Phys | 65 | 95% | 15 |
|---|---|---|---|---|---|---|
| 1 | Ice Fang10% chance to freeze. 10% chance to flinch. | Ice | Phys | 65 | 95% | 15 |
| 1 | Iron DefenseRaises the user's Defense by 2. | Steel | Status | — | — | 15 |
| 1 | Rock ThrowNo additional effect. | Rock | Phys | 50 | 90% | 15 |
| 1 | Thunder Fang10% chance to paralyze. 10% chance to flinch. | Electric | Phys | 65 | 95% | 15 |
| 7 | ScreechLowers the target's Defense by 2. | Normal | Status | — | 85% | 40 |
| 21 | Rock Tomb100% chance to lower the target's Speed by 1. | Rock | Phys | 60 | 95% | 15 |
| 28 | Bite30% chance to make the target flinch. | Dark | Phys | 60 | 100% | 25 |
| 35 | Charge+1 SpD, user's next Electric move 2× power. | Electric | Status | — | — | 20 |
| 42 | Rock Slide30% chance to make the foe(s) flinch. | Rock | Phys | 75 | 90% | 10 |
| 49 | SandstormFor 5 turns, a sandstorm rages. Rock: 1.5× SpD. | Rock | Status | — | — | 10 |
| 56 | Wild ChargeHas 1/4 recoil. | Electric | Phys | 90 | 100% | 15 |
| 63 | Pin MissileHits 2-5 times in one turn. | Bug | Phys | 25 | 95% | 20 |
| 70 | EarthquakeHits adjacent Pokémon. Double damage on Dig. | Ground | Phys | 100 | 100% | 10 |
| 77 | Stealth RockHurts foes on switch-in. Factors Rock weakness. | Rock | Status | — | — | 20 |
| 84 | Stone EdgeHigh critical hit ratio. | Rock | Phys | 100 | 80% | 5 |
| 91 | Giga ImpactUser cannot move next turn. | Normal | Phys | 150 | 90% | 5 |
TM / HM / TR 71
| TM01 | Take DownHas 1/4 recoil. | Normal | Phys | 90 | 85% | 20 |
|---|---|---|---|---|---|---|
| TM06 | Scary FaceLowers the target's Speed by 2. | Normal | Status | — | 100% | 10 |
| TM07 | ProtectPrevents moves from affecting the user this turn. | Normal | Status | — | — | 10 |
| TM08 | Fire Fang10% chance to burn. 10% chance to flinch. | Fire | Phys | 65 | 95% | 15 |
| TM09 | Thunder Fang10% chance to paralyze. 10% chance to flinch. | Electric | Phys | 65 | 95% | 15 |
| TM10 | Ice Fang10% chance to freeze. 10% chance to flinch. | Ice | Phys | 65 | 95% | 15 |
| TM12 | Low KickMore power the heavier the target. | Fighting | Phys | — | 100% | 20 |
| TM23 | Charge Beam70% chance to raise the user's Sp. Atk by 1. | Electric | Spec | 50 | 90% | 10 |
| TM25 | FacadePower doubles if user is burn/poison/paralyzed. | Normal | Phys | 70 | 100% | 20 |
| TM28 | Bulldoze100% chance lower adjacent Pkmn Speed by 1. | Ground | Phys | 60 | 100% | 20 |
| TM30 | Snarl100% chance to lower the foe(s) Sp. Atk by 1. | Dark | Spec | 55 | 95% | 15 |
| TM31 | Metal Claw10% chance to raise the user's Attack by 1. | Steel | Phys | 50 | 95% | 35 |
| TM36 | Rock Tomb100% chance to lower the target's Speed by 1. | Rock | Phys | 60 | 95% | 15 |
| TM43 | FlingFlings the user's item at the target. Power varies. | Dark | Phys | — | 100% | 10 |
| TM44 | Dragon TailForces the target to switch to a random ally. | Dragon | Phys | 60 | 90% | 10 |
| TM47 | EndureUser survives attacks this turn with at least 1 HP. | Normal | Status | — | — | 10 |
| TM48 | Volt SwitchUser switches out after damaging the target. | Electric | Spec | 70 | 100% | 20 |
| TM49 | Sunny DayFor 5 turns, intense sunlight powers Fire moves. | Fire | Status | — | — | 5 |
| TM50 | Rain DanceFor 5 turns, heavy rain powers Water moves. | Water | Status | — | — | 5 |
| TM51 | SandstormFor 5 turns, a sandstorm rages. Rock: 1.5× SpD. | Rock | Status | — | — | 10 |
| TM55 | DigDigs underground turn 1, strikes turn 2. | Ground | Phys | 80 | 100% | 10 |
| TM58 | Brick BreakDestroys screens, unless the target is immune. | Fighting | Phys | 75 | 100% | 15 |
| TM66 | Body Slam30% chance to paralyze the target. | Normal | Phys | 85 | 100% | 15 |
| TM67 | Fire Punch10% chance to burn the target. | Fire | Phys | 75 | 100% | 15 |
| TM68 | Thunder Punch10% chance to paralyze the target. | Electric | Phys | 75 | 100% | 15 |
| TM69 | Ice Punch10% chance to freeze the target. | Ice | Phys | 75 | 100% | 15 |
| TM72 | Electro BallMore power the faster the user is than the target. | Electric | Spec | — | 100% | 10 |
| TM76 | Rock BlastHits 2-5 times in one turn. | Rock | Phys | 25 | 90% | 10 |
| TM78 | Dragon ClawNo additional effect. | Dragon | Phys | 80 | 100% | 15 |
| TM82 | Thunder WaveParalyzes the target. | Electric | Status | — | 90% | 20 |
| TM84 | Stomping TantrumPower doubles if the user's last move failed. | Ground | Phys | 75 | 100% | 10 |
| TM85 | RestUser sleeps 2 turns and restores HP and status. | Psychic | Status | — | — | 5 |
| TM86 | Rock Slide30% chance to make the foe(s) flinch. | Rock | Phys | 75 | 90% | 10 |
| TM87 | TauntTarget can't use status moves its next 3 turns. | Dark | Status | — | 100% | 20 |
| TM88 | Swords DanceRaises the user's Attack by 2. | Normal | Status | — | — | 20 |
| TM89 | Body PressUses user's Def stat as Atk in damage calculation. | Fighting | Phys | 80 | 100% | 10 |
| TM90 | SpikesHurts grounded foes on switch-in. Max 3 layers. | Ground | Status | — | — | 20 |
| TM96 | Eerie ImpulseLowers the target's Sp. Atk by 2. | Electric | Status | — | 100% | 15 |
| TM99 | Iron Head30% chance to make the target flinch. | Steel | Phys | 80 | 100% | 15 |
| TM100 | Dragon DanceRaises the user's Attack and Speed by 1. | Dragon | Status | — | — | 20 |
| TM101 | Power GemNo additional effect. | Rock | Spec | 80 | 100% | 20 |
| TM103 | SubstituteUser takes 1/4 its max HP to put in a substitute. | Normal | Status | — | — | 10 |
| TM104 | Iron DefenseRaises the user's Defense by 2. | Steel | Status | — | — | 15 |
| TM108 | Crunch20% chance to lower the target's Defense by 1. | Dark | Phys | 80 | 100% | 15 |
| TM116 | Stealth RockHurts foes on switch-in. Factors Rock weakness. | Rock | Status | — | — | 20 |
| TM121 | Heavy SlamMore power the heavier the user than the target. | Steel | Phys | — | 100% | 10 |
| TM125 | Flamethrower10% chance to burn the target. | Fire | Spec | 90 | 100% | 15 |
| TM126 | Thunderbolt10% chance to paralyze the target. | Electric | Spec | 90 | 100% | 15 |
| TM133 | Earth Power10% chance to lower the target's Sp. Def by 1. | Ground | Spec | 90 | 100% | 10 |
| TM135 | Ice Beam10% chance to freeze the target. | Ice | Spec | 90 | 100% | 10 |
| TM136 | Electric Terrain5 turns. Grounded: +Electric power, can't sleep. | Electric | Status | — | — | 10 |
| TM141 | Fire Blast10% chance to burn the target. | Fire | Spec | 110 | 85% | 5 |
| TM143 | Blizzard10% chance to freeze foe(s). Can't miss in Snow. | Ice | Spec | 110 | 70% | 5 |
| TM147 | Wild ChargeHas 1/4 recoil. | Electric | Phys | 90 | 100% | 15 |
| TM149 | EarthquakeHits adjacent Pokémon. Double damage on Dig. | Ground | Phys | 100 | 100% | 10 |
| TM150 | Stone EdgeHigh critical hit ratio. | Rock | Phys | 100 | 80% | 5 |
| TM152 | Giga ImpactUser cannot move next turn. | Normal | Phys | 150 | 90% | 5 |
| TM158 | Focus Blast10% chance to lower the target's Sp. Def by 1. | Fighting | Spec | 120 | 70% | 5 |
| TM163 | Hyper BeamUser cannot move next turn. | Normal | Spec | 150 | 90% | 5 |
| TM166 | Thunder30% chance to paralyze. Can't miss in rain. | Electric | Spec | 110 | 70% | 10 |
| TM171 | Tera BlastIf Terastallized: Phys. if Atk > SpA, type = Tera. | Normal | Spec | 80 | 100% | 10 |
| TM173 | Charge+1 SpD, user's next Electric move 2× power. | Electric | Status | — | — | 20 |
| TM176 | Sand TombTraps and damages the target for 4-5 turns. | Ground | Phys | 35 | 85% | 15 |
| TM179 | Smack DownRemoves the target's Ground immunity. | Rock | Phys | 50 | 100% | 15 |
| TM186 | High HorsepowerNo additional effect. | Ground | Phys | 95 | 95% | 10 |
| TM204 | Double-EdgeHas 33% recoil. | Normal | Phys | 120 | 100% | 15 |
| TM210 | Supercell SlamUser is hurt by 50% of its max HP if it misses. | Electric | Phys | 100 | 95% | 15 |
| TM211 | Electroweb100% chance to lower the foe(s) Speed by 1. | Electric | Spec | 55 | 95% | 15 |
| TM220 | Meteor BeamRaises user's Sp. Atk by 1 on turn 1. Hits turn 2. | Rock | Spec | 120 | 90% | 10 |
| TM222 | Breaking Swipe100% chance to lower the foe(s) Attack by 1. | Dragon | Phys | 60 | 100% | 15 |
| TM224 | CurseCurses if Ghost, else -1 Spe, +1 Atk, +1 Def. | Ghost | Status | — | — | 10 |
Egg moves 1
| Egg | Electric Terrain5 turns. Grounded: +Electric power, can't sleep. | Electric | Status | — | — | 10 |
|---|
No moves match those filters.
Biology
Iron Thorns is a Paradox Pokémon, a Pokémon which hails from a different time period than normal Pokémon. It hails from the distant future, is sometimes dubbed a "Future Pokémon", and is stated to hail from an alternative reality. It resembles the Pokémon Tyranitar, a Godzilla-resembling Pokémon.
Design & origin
Iron Thorns may specifically be a reference to Mechagodzilla, the robotic counterpart of Godzilla.
Adapted from Wikipedia: List of generation IX Pokémon · CC BY-SA 4.0 · edited.
Pokédex entries
- Paradox Pokémon
- Paldea · Scarlet & Violet
- Color
- Green
- —
Some of its notable features match those of an object named within a certain expedition journal as Iron Thorns.
VioletIt has some similarities to a Pokémon introduced in a dubious magazine as a Tyranitar from one billion years into the future.
Scarlet
Names around the world
- English
- Iron Thorns
- Japanese
- テツノイバラ
- Japanese (romaji)
- Tetsunoibara
- Korean
- 무쇠가시
- Chinese (Traditional)
- 鐵荊棘
- Chinese (Simplified)
- 铁荆棘
- French
- Épine-de-Fer
- German
- Eisendorn
- Spanish
- Ferropúas
- Italian
- Spineferree
Sprites
Artwork and 3D models
Generation IX · animated models
Training
- 3 Atk
- 30 ≈3.9% with a Poké Ball at full HP
- 0
- 285
- Slow
Breeding
- Undiscovered
- Genderless
- 50 egg cycles ≈13,005 steps (Gen IV–VII)
Where to find
Not found in the wild in the games we have location data for.
Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.