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No. 0923

Pawmot

Hands-On Pokémon

Pawmot official artwork
Official art

Pawmot is an Electric/Fighting-type Pokémon, 2× weak to Ground, Psychic and Fairy, with a base stat total of 490. In Pokémon Champions it’s #69 on the Doubles ladder and #38 in Singles, as of Oct 28, 2026.

Height
0.9 m 2′11″
Weight
41 kg 90.4 lbs
Base stat total
490 Higher than 65% of Pokémon
Introduced
Gen IX Scarlet & Violet
Abilities
Champions#69 Doubles ▼1 · #38 Singles ▼1Usual set Focus Sash · Jolly · HP 2 / Atk 32 / Spe 32Full set →
Pawmot’s fluffy fur acts as a battery. It can store the same amount of electricity as an electric car.
See all 2 entries

Base stats

HP70145–177250–344
Atk115121–183211–361
Def7081–134130–262
SpA7081–134130–262
SpD6072–123112–240
Spe105112–172193–339
Total490Higher than 65% of Pokémon
HP70Atk115Def70Spe105SpD60SpA70

Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 3 Atk.

Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Calculate damage →

Type matchups

ElectricFightingshow which type causes itweaknessresistance

Weak to

2×
Fairy (because of Fighting)Ground (because of Electric)Psychic (because of Fighting)

Resists

½×
Bug (because of Fighting)Dark (because of Fighting)Electric (because of Electric)Rock (because of Fighting)Steel (because of Electric)
Takes normal damage from 10 types
NormalFightingFlyingPoisonGhostFireWaterGrassIceDragon

With : Electric becomes 0×

Speed tiers

The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 105); Scarf and Tailwind use the Max+ value.

Max+172Max157No SP125Min112Scarf258Tailwind344

At max Speed, Pawmot outspeeds 22 of the 30 most used Pokémon in Champions VGC on Showdown, and ties 1.

Speed at Lv 50 in Pokémon Champions: Pawmot against the 30 most used Pokémon in Champions VGC on Showdown, fastest first
SpeedPokémon
203Mega Garchomp ZModest · 32 SP · #21 on Showdown
200Mega GengarTimid · 32 SP · #26 on Showdown
190Mega Raichu YTimid · 23 SP · #13 on Showdown
189Mega SalamenceTimid · 32 SP · #4 on Showdown
184WhimsicottTimid · 32 SP · #23 on Showdown
178Mega MetagrossJolly · 32 SP · #28 on Showdown
178Mega StaraptorJolly · 32 SP · #29 on Showdown
172Pawmot · Max+32 SP, Speed-raising alignment
172SneaslerAdamant · 32 SP · #2 on Showdown
169Mega FloetteTimid · 32 SP · #17 on Showdown
169GarchompJolly · 32 SP · #19 on Showdown
167Mega Charizard YTimid · 32 SP · #14 on Showdown
167Mega GardevoirTimid · 32 SP · #20 on Showdown
161IndeedeeTimid · 32 SP · #30 on Showdown
157Pawmot · Max32 SP, neutral alignment
156Hisuian ArcanineJolly · 32 SP · #16 on Showdown
150ArchaludonTimid · 32 SP · #9 on Showdown
149GholdengoTimid · 32 SP · #8 on Showdown
143BasculegionJolly · 32 SP · #6 on Showdown
128PelipperTimid · 32 SP · #12 on Showdown
125Pawmot · No SP0 SP, neutral alignment
120VolcaronaBold · 0 SP · #25 on Showdown
105RillaboomAdamant · 0 SP · #1 on Showdown
101MiloticCalm · 0 SP · #15 on Showdown
95SylveonModest · 15 SP · #18 on Showdown
94Female IndeedeeRelaxed · 0 SP · #7 on Showdown
90PolitoedCalm · 0 SP · #22 on Showdown
90SinistchaBold · 0 SP · #24 on Showdown
85ArmarougeQuiet · 0 SP · #27 on Showdown
80IncineroarCareful · 0 SP · #3 on Showdown
80FarigirafBold · 0 SP · #11 on Showdown
70KingambitAdamant · 0 SP · #5 on Showdown
60Mega GolisopodAdamant · 0 SP · #10 on Showdown

Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.

Abilities

Competitive

Ranked ladder · in-game

Doubles

#69 of 262 used

▼ 1 place since Oct 21
Oct 21Oct 28

Focus Sash (67.7%) · (79.8%) · Jolly (72.4%) · HP 2 / Atk 32 / Spe 32 (59.7%)

MovesDouble ShockClose CombatRevival BlessingFake Out

Singles

#38 of 262 used

▼ 1 place since Oct 21
Oct 21Oct 28

Focus Sash (85.9%) · (87.7%) · Jolly (83.7%) · HP 2 / Atk 32 / Spe 32 (71.4%)

MovesDouble ShockRevival BlessingClose CombatIce Punch

Daily usage rank on the Pokémon Champions ladder, updated Oct 28. Battle data provided by Pokémon Champions Battle Data.

Usage over time

Values
Pawmot, Champions VGC on Showdown, Showdown: top players (1760 weighting)
MonthRegulationBattlesShare of teams
Apr 2026Reg M-A3,122,222–
May 2026Reg M-A3,355,619–
Jun 2026Reg M-B1,163,315–
Jul 2026Reg M-B1,764,686–
Aug 2026Reg M-B1,269,250–
Sep 2026Reg M-C1,631,9433.4%

Smogon · Showdown On Showdown

Sep 2026

7.3% of teams · rank #20 · Reg M-C · Singles · about 51 teams · 69,462 battles · Sep 2026Thin data: about 51 teams behind these numbers.Few players at this level: about 695 teams’ worth of games in this format.

Most common build

Ability
Stat Alignment
Jolly
Stat Points
2 HP / 32 Atk / 32 Spe
  1. Double Shock
  2. Revival Blessing
  3. Close Combat
  4. Ice Punch

Each part is the most used on its own, so not every team runs this exact set.

Usage by Showdown level

  • Showdown: all games7.5%
  • Showdown: average player (1500 weighting)7.8%
  • Showdown: competitive (1630 weighting)7.5%
  • Showdown: top players (1760 weighting) thin7.3%

Abilities

  • 97.6%
  • 1.6%
  • 0.7%

Stat Points

  • Jolly 2 HP / 32 Atk / 32 Spe78.8%
  • Adamant 2 HP / 32 Atk / 32 Spe5.5%
  • Adamant 32 Atk / 2 Def / 32 Spe2.9%
  • Jolly 32 Atk / 2 Def / 32 Spe2.5%

These 4 cover 89.7% of its sets.

Most common partners

Other Showdown formats Scarlet & Violet, with Tera
SV SinglesPUSV Doubles(DUU)National DexRU

Evolution

Moves

Level up 19

EvoRevival BlessingRevives a fainted Pokémon to 50% HP.NormalStatus——1
1GrowlLowers the foe(s) Attack by 1.NormalStatus—100%40
1ScratchNo additional effect.NormalPhys40100%35
1Wild ChargeHas 1/4 recoil.ElectricPhys90100%15
3Thunder Shock10% chance to paralyze the target.ElectricSpec40100%30
6Quick AttackUsually goes first.NormalPhys40100%30
8Charge+1 SpD, user's next Electric move 2× power.ElectricStatus——20
12Nuzzle100% chance to paralyze the target.ElectricPhys20100%20
15DigDigs underground turn 1, strikes turn 2.GroundPhys80100%10
19Bite30% chance to make the target flinch.DarkPhys60100%25
23Spark30% chance to paralyze the target.ElectricPhys65100%20
25Arm ThrustHits 2-5 times in one turn.FightingPhys15100%20
29Thunder WaveParalyzes the target.ElectricStatus—90%20
33SlamNo additional effect.NormalPhys8075%20
39EntrainmentThe target's Ability changes to match the user's.NormalStatus—100%15
44Close CombatLowers the user's Defense and Sp. Def by 1.FightingPhys120100%5
49Discharge30% chance to paralyze adjacent Pokémon.ElectricSpec80100%15
54AgilityRaises the user's Speed by 2.PsychicStatus——30
60Double ShockUser's Electric type: typeless; must be Electric.ElectricPhys120100%5

TM / HM / TR 58

TM01Take DownHas 1/4 recoil.NormalPhys9085%20
TM02CharmLowers the target's Attack by 2.FairyStatus—100%20
TM04AgilityRaises the user's Speed by 2.PsychicStatus——30
TM07ProtectPrevents moves from affecting the user this turn.NormalStatus——10
TM09Thunder Fang10% chance to paralyze. 10% chance to flinch.ElectricPhys6595%15
TM12Low KickMore power the heavier the target.FightingPhys—100%20
TM18ThiefIf the user has no item, it steals the target's.DarkPhys60100%25
TM23Charge Beam70% chance to raise the user's Sp. Atk by 1.ElectricSpec5090%10
TM25FacadePower doubles if user is burn/poison/paralyzed.NormalPhys70100%20
TM31Metal Claw10% chance to raise the user's Attack by 1.SteelPhys5095%35
TM32SwiftThis move does not check accuracy. Hits foes.NormalSpec60—20
TM36Rock Tomb100% chance to lower the target's Speed by 1.RockPhys6095%15
TM39Low Sweep100% chance to lower the target's Speed by 1.FightingPhys65100%20
TM43FlingFlings the user's item at the target. Power varies.DarkPhys—100%10
TM47EndureUser survives attacks this turn with at least 1 HP.NormalStatus——10
TM48Volt SwitchUser switches out after damaging the target.ElectricSpec70100%20
TM49Sunny DayFor 5 turns, intense sunlight powers Fire moves.FireStatus——5
TM50Rain DanceFor 5 turns, heavy rain powers Water moves.WaterStatus——5
TM55DigDigs underground turn 1, strikes turn 2.GroundPhys80100%10
TM58Brick BreakDestroys screens, unless the target is immune.FightingPhys75100%15
TM64Bulk UpRaises the user's Attack and Defense by 1.FightingStatus——20
TM67Fire Punch10% chance to burn the target.FirePhys75100%15
TM68Thunder Punch10% chance to paralyze the target.ElectricPhys75100%15
TM69Ice Punch10% chance to freeze the target.IcePhys75100%15
TM70Sleep TalkUser must be asleep. Uses another known move.NormalStatus——10
TM71Seed BombNo additional effect.GrassPhys80100%15
TM72Electro BallMore power the faster the user is than the target.ElectricSpec—100%10
TM80MetronomePicks a random move.NormalStatus——10
TM81Grass KnotMore power the heavier the target.GrassSpec—100%20
TM82Thunder WaveParalyzes the target.ElectricStatus—90%20
TM85RestUser sleeps 2 turns and restores HP and status.PsychicStatus——5
TM89Body PressUses user's Def stat as Atk in damage calculation.FightingPhys80100%10
TM96Eerie ImpulseLowers the target's Sp. Atk by 2.ElectricStatus—100%15
TM103SubstituteUser takes 1/4 its max HP to put in a substitute.NormalStatus——10
TM108Crunch20% chance to lower the target's Defense by 1.DarkPhys80100%15
TM122EncoreTarget repeats its last move for its next 3 turns.NormalStatus—100%5
TM126Thunderbolt10% chance to paralyze the target.ElectricSpec90100%15
TM127Play Rough10% chance to lower the target's Attack by 1.FairyPhys9090%10
TM130Helping HandOne adjacent ally's move power is 1.5× this turn.NormalStatus——20
TM132Baton PassUser switches, passing stat changes and more.NormalStatus——40
TM136Electric Terrain5 turns. Grounded: +Electric power, can't sleep.ElectricStatus——10
TM147Wild ChargeHas 1/4 recoil.ElectricPhys90100%15
TM152Giga ImpactUser cannot move next turn.NormalPhys15090%5
TM158Focus Blast10% chance to lower the target's Sp. Def by 1.FightingSpec12070%5
TM163Hyper BeamUser cannot move next turn.NormalSpec15090%5
TM166Thunder30% chance to paralyze. Can't miss in rain.ElectricSpec11070%10
TM167Close CombatLowers the user's Defense and Sp. Def by 1.FightingPhys120100%5
TM171Tera BlastIf Terastallized: Phys. if Atk > SpA, type = Tera.NormalSpec80100%10
TM173Charge+1 SpD, user's next Electric move 2× power.ElectricStatus——20
TM181Knock Off1.5× damage if foe holds an item. Removes item.DarkPhys65100%20
TM183Super FangDoes damage equal to 1/2 target's current HP.NormalPhys—90%10
TM192Focus PunchFails if the user takes damage before it hits.FightingPhys150100%20
TM204Double-EdgeHas 33% recoil.NormalPhys120100%15
TM210Supercell SlamUser is hurt by 50% of its max HP if it misses.ElectricPhys10095%15
TM211Electroweb100% chance to lower the foe(s) Speed by 1.ElectricSpec5595%15
TM213CoachingRaises an ally's Attack and Defense by 1.FightingStatus——10
TM221Throat ChopFor 2 turns, the target cannot use sound moves.DarkPhys80100%15
TM229Upper Hand100% flinch. Fails unless target using priority attack.FightingPhys65100%15

Biology

Pawmot is a marmot-like Pokémon. Pawmi evolves into Pawmo, and then Pawmot.

Design & origin

Pawmi, Pawmo, and Pawmot highly resemble Pikachu in terms of design, which is part of a recurring series design tradition.

Adapted from Wikipedia: List of generation IX Pokémon · CC BY-SA 4.0 · edited.

Pokédex entries

Hands-On Pokémon
Paldea · Scarlet & Violet
Color
Yellow
—
Paldea#024
  1. Pawmot’s fluffy fur acts as a battery. It can store the same amount of electricity as an electric car.

    Violet
  2. This Pokémon normally is slow to react, but once it enters battle, it will strike down its enemies with lightning-fast movements.

    Scarlet

Names around the world

English
Pawmot
Japanese
パーモット
Japanese (romaji)
Parmot
Korean
빠르모트
Chinese (Traditional)
巴布土撥
Chinese (Simplified)
巴布土拨
French
Pohmarmotte
German
Pamomamo
Spanish
Pawmot
Italian
Pawmot

Sprites

Artwork and 3D models

Generation IX · animated models

Training

3 Atk
45 ≈5.9% with a Poké Ball at full HP
50
245
Medium

Breeding

Field
♂ 50%♀ 50%
15 egg cycles ≈4,080 steps (Gen IV–VII)

Where to find

Evolves from Pawmo: Level up after walking 1,000 steps.

Not found in the wild in the games we have location data for.

Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.