DexDB.io

No. 0777

Togedemaru

Roly-Poly Pokémon

Base
Togedemaru official artwork
Official art

Togedemaru is an Electric/Steel-type Pokémon, 4× weak to Ground and 2× weak to Fighting and Fire, with a base stat total of 435. It isn’t usable in Pokémon Champions’ Regulation M-C.

Height
0.3 m 1′00″
Weight
3.3 kg 7.3 lbs
Base stat total
435 Higher than 47% of Pokémon
Introduced
Gen VII Sun & Moon
Abilities
When it’s in trouble, it curls up into a ball, makes its fur spikes stand on end, and then discharges electricity indiscriminately.
See all 6 entries

Base stats

HP65140–172240–334
Atk98106–165180–324
Def6374–126117–247
SpA4054–10176–196
SpD7383–137135–269
Spe96104–162177–320
Total435Higher than 47% of Pokémon
HP65Atk98Def63Spe96SpD73SpA40

Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 2 Atk.

Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Calculate damage →

Type matchups

ElectricSteelshow which type causes itweaknessresistance

Weak to

4×
Ground (because of Electric and Steel)
2×
Fighting (because of Steel)Fire (because of Steel)

Resists

½×
Bug (because of Steel)Dragon (because of Steel)Electric (because of Electric)Fairy (because of Steel)Grass (because of Steel)Ice (because of Steel)Normal (because of Steel)Psychic (because of Steel)Rock (because of Steel)
¼×
Flying (because of Electric and Steel)Steel (because of Electric and Steel)

Immune to

0×
Poison (because of Steel)
Takes normal damage from 3 types
GhostWaterDark

With : Electric becomes 0×

Speed tiers

The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 96); Scarf and Tailwind use the Max+ value.

Max+162Max148No SP116Min104Scarf243Tailwind324

At max Speed, Togedemaru outspeeds 18 of the 30 most used Pokémon in Champions VGC on Showdown.

Speed at Lv 50 in Pokémon Champions: Togedemaru against the 30 most used Pokémon in Champions VGC on Showdown, fastest first
SpeedPokémon
203Mega Garchomp ZModest · 32 SP · #21 on Showdown
200Mega GengarTimid · 32 SP · #26 on Showdown
190Mega Raichu YTimid · 23 SP · #13 on Showdown
189Mega SalamenceTimid · 32 SP · #4 on Showdown
184WhimsicottTimid · 32 SP · #23 on Showdown
178Mega MetagrossJolly · 32 SP · #28 on Showdown
178Mega StaraptorJolly · 32 SP · #29 on Showdown
172SneaslerAdamant · 32 SP · #2 on Showdown
169Mega FloetteTimid · 32 SP · #17 on Showdown
169GarchompJolly · 32 SP · #19 on Showdown
167Mega Charizard YTimid · 32 SP · #14 on Showdown
167Mega GardevoirTimid · 32 SP · #20 on Showdown
162Togedemaru · Max+32 SP, Speed-raising alignment
161IndeedeeTimid · 32 SP · #30 on Showdown
156Hisuian ArcanineJolly · 32 SP · #16 on Showdown
150ArchaludonTimid · 32 SP · #9 on Showdown
149GholdengoTimid · 32 SP · #8 on Showdown
148Togedemaru · Max32 SP, neutral alignment
143BasculegionJolly · 32 SP · #6 on Showdown
128PelipperTimid · 32 SP · #12 on Showdown
120VolcaronaBold · 0 SP · #25 on Showdown
116Togedemaru · No SP0 SP, neutral alignment
105RillaboomAdamant · 0 SP · #1 on Showdown
101MiloticCalm · 0 SP · #15 on Showdown
95SylveonModest · 15 SP · #18 on Showdown
94Female IndeedeeRelaxed · 0 SP · #7 on Showdown
90PolitoedCalm · 0 SP · #22 on Showdown
90SinistchaBold · 0 SP · #24 on Showdown
85ArmarougeQuiet · 0 SP · #27 on Showdown
80IncineroarCareful · 0 SP · #3 on Showdown
80FarigirafBold · 0 SP · #11 on Showdown
70KingambitAdamant · 0 SP · #5 on Showdown
60Mega GolisopodAdamant · 0 SP · #10 on Showdown

Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.

Abilities

Competitive

Smogon · Showdown On Showdown

Sep 2026
Other Showdown formats Scarlet & Violet, with Tera
National DexRU

0.1% of teams · rank #291 · Singles, all Pokémon · 1630 weighting · 426,601 battles · Sep 2026

Most common build

Ability
Nature
Hardy
EVs
No investment
  1. Endeavor
  2. Spiky Shield
  3. Toxic
  4. Fake Out

Each part is the most used on its own, so not every team runs this exact set.

Usage by rating

  • All games0.2%
  • 1500 weighting0.1%
  • 1630 weighting0.1%
  • 1760 weighting<0.1%

Usage by month

Oct 20250.1%

Abilities

  • 94.1%
  • 5.8%
  • 0.1%

EV spreads

  • Hardy No investment72.0%
  • Jolly 4 HP / 252 Atk / 252 Spe7.4%
  • Impish 252 HP / 252 Def / 4 Spe4.5%
  • Jolly 252 HP / 252 Spe4.5%
  • Lonely No investment3.6%

Evolution

Togedemaru does not evolve.

Moves

Level up 14

1Nuzzle100% chance to paralyze the target.ElectricPhys20100%20
1TackleNo additional effect.NormalPhys40100%35
5Defense CurlRaises the user's Defense by 1.NormalStatus——40
10Charge+1 SpD, user's next Electric move 2× power.ElectricStatus——20
15Thunder Shock10% chance to paralyze the target.ElectricSpec40100%30
20Fell StingerRaises user's Attack by 3 if this KOes the target.BugPhys50100%25
25Spark30% chance to paralyze the target.ElectricPhys65100%20
30Pin MissileHits 2-5 times in one turn.BugPhys2595%20
35Magnet RiseFor 5 turns, the user has immunity to Ground.ElectricStatus——10
40Zing Zap30% chance to make the target flinch.ElectricPhys80100%10
45Discharge30% chance to paralyze adjacent Pokémon.ElectricSpec80100%15
50Electric Terrain5 turns. Grounded: +Electric power, can't sleep.ElectricStatus——10
55Wild ChargeHas 1/4 recoil.ElectricPhys90100%15
60Spiky ShieldProtects from moves. Contact: loses 1/8 max HP.GrassStatus——10

TM / HM / TR 40

TM07Pin MissileHits 2-5 times in one turn.BugPhys2595%20
TM08Hyper BeamUser cannot move next turn.NormalSpec15090%5
TM09Giga ImpactUser cannot move next turn.NormalPhys15090%5
TM14Thunder WaveParalyzes the target.ElectricStatus—90%20
TM18ReflectFor 5 turns, physical damage to allies is halved.PsychicStatus——20
TM21RestUser sleeps 2 turns and restores HP and status.PsychicStatus——5
TM23ThiefIf the user has no item, it steals the target's.DarkPhys60100%25
TM24SnoreUser must be asleep. 30% chance to flinch target.NormalSpec50100%15
TM25ProtectPrevents moves from affecting the user this turn.NormalStatus——10
TM31AttractA target of the opposite gender gets infatuated.NormalStatus—100%15
TM39FacadePower doubles if user is burn/poison/paralyzed.NormalPhys70100%20
TM40SwiftThis move does not check accuracy. Hits foes.NormalSpec60—20
TM41Helping HandOne adjacent ally's move power is 1.5× this turn.NormalStatus——20
TM52BounceBounces turn 1. Hits turn 2. 30% paralyze.FlyingPhys8585%5
TM56U-turnUser switches out after damaging the target.BugPhys70100%20
TM57PaybackPower doubles if the user moves after the target.DarkPhys50100%10
TM58AssurancePower doubles if target was damaged this turn.DarkPhys60100%10
TM59FlingFlings the user's item at the target. Power varies.DarkPhys—100%10
TM76RoundPower doubles if others used Round this turn.NormalSpec60100%15
TM80Volt SwitchUser switches out after damaging the target.ElectricSpec70100%20
TM82Electroweb100% chance to lower the foe(s) Speed by 1.ElectricSpec5595%15
TM90Electric Terrain5 turns. Grounded: +Electric power, can't sleep.ElectricStatus——10
TM93Eerie ImpulseLowers the target's Sp. Atk by 2.ElectricStatus—100%15
TR08Thunderbolt10% chance to paralyze the target.ElectricSpec90100%15
TR09Thunder30% chance to paralyze. Can't miss in rain.ElectricSpec11070%10
TR12AgilityRaises the user's Speed by 2.PsychicStatus——30
TR20SubstituteUser takes 1/4 its max HP to put in a substitute.NormalStatus——10
TR21ReversalMore power the less HP the user has left.FightingPhys—100%15
TR26EndureUser survives attacks this turn with at least 1 HP.NormalStatus——10
TR27Sleep TalkUser must be asleep. Uses another known move.NormalStatus——10
TR30EncoreTarget repeats its last move for its next 3 turns.NormalStatus—100%5
TR31Iron Tail30% chance to lower the target's Defense by 1.SteelPhys10075%15
TR52Gyro BallMore power the slower the user than the target.SteelPhys—100%5
TR57Poison Jab30% chance to poison the target.PoisonPhys80100%20
TR69Zen Headbutt20% chance to make the target flinch.PsychicPhys8090%15
TR74Iron Head30% chance to make the target flinch.SteelPhys80100%15
TR77Grass KnotMore power the heavier the target.GrassSpec—100%20
TR80Electro BallMore power the faster the user is than the target.ElectricSpec—100%10
TR85Work UpRaises the user's Attack and Sp. Atk by 1.NormalStatus——30
TR86Wild ChargeHas 1/4 recoil.ElectricPhys90100%15

Egg moves 6

EggDisarming VoiceThis move does not check accuracy. Hits foes.FairySpec40—15
EggFake OutHits first. First turn out only. 100% flinch chance.NormalPhys40100%10
EggFlailMore power the less HP the user has left.NormalPhys—100%15
EggPresent40, 80, 120 power, or heals target 1/4 max HP.NormalPhys—90%15
EggTickleLowers the target's Attack and Defense by 1.NormalStatus—100%20
EggWishNext turn, 50% of the user's max HP is restored.NormalStatus——10

Tutor 3

TutorRising Voltage2× power if target is grounded in Electric Terrain.ElectricSpec70100%20
TutorSteel BeamUser loses 50% max HP.SteelSpec14095%5
TutorSteel RollerFails if there is no terrain active. Ends the terrain.SteelPhys130100%5

Biology

Togedemaru are white-bodied rodent Pokémon. It cannot produce electricity very well, so it directs lightning to itself like a lightning rod in storms.

Design & origin

Togedemaru seem to be inspired by the hedgehog.

Adapted from Wikipedia: List of generation VII Pokémon · CC BY-SA 4.0 · edited.

Polls & views

Each line is one source, as it published it. Polls counted every form under its species.

Pokédex entries

Roly-Poly Pokémon
Alola · Sun & Moon
Color
Gray
—
Original Alola#225Original Ula’ula#097Updated Alola#292Updated Ula’ula#113Galar#348
  1. When it’s in trouble, it curls up into a ball, makes its fur spikes stand on end, and then discharges electricity indiscriminately.

    Shield
  2. With the long hairs on its back, this Pokémon takes in electricity from other electric Pokémon. It stores what it absorbs in an electric sac.

    Sword
  3. Its capacity to produce electricity is somewhat limited, so it gets charged up by letting lightning strike it!

    Ultra Moon
  4. When it’s surprised or agitated, the 14 fur spikes on its back will stand up involuntarily.

    Ultra Sun
  5. The long hairs on its back act as lightning rods. The bolts of lightning it attracts are stored as energy in its electric sac.

    Moon
  6. The spiny fur on its back is normally at rest. When this Pokémon becomes agitated, its fur stands on end and stabs into its attackers.

    Sun

Names around the world

English
Togedemaru
Japanese
トゲデマル
Japanese (romaji)
Togedemaru
Korean
토게데마루
Chinese (Traditional)
托戈德瑪爾
Chinese (Simplified)
托戈德玛尔
French
Togedemaru
German
Togedemaru
Spanish
Togedemaru
Italian
Togedemaru

Sprites

Artwork and 3D models

Gen VIII · Gen VII

Training

2 Atk
180 ≈23.5% with a Poké Ball at full HP
70
152
Medium

Breeding

FieldFairy
♂ 50%♀ 50%
10 egg cycles ≈2,805 steps (Gen IV–VII)

Where to find

Shield: The Crown Tundra 1 area
  • Max LairCapture during a Dynamax Adventure. · Lv 65
Sword: The Crown Tundra 1 area
  • Max LairCapture during a Dynamax Adventure. · Lv 65
Shield 8 areas
  • Giant's Mirror (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 55–60
  • Giant's Seat (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 55–60
  • Hammerlocke Hills (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 55–60
  • Lake of OutrageWalking in tall grass or a cave · Lv 50–60
  • Lake of Outrage (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 55–60
  • Motostoke Riverbank (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 55–60
  • Route 8 (Main)Walking in the overworld · Lv 39–41
  • Stony Wilderness (Max Den H)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 55–60
Sword 8 areas
  • Giant's Mirror (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 55–60
  • Giant's Seat (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 55–60
  • Hammerlocke Hills (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 55–60
  • Lake of OutrageWalking in tall grass or a cave · Lv 50–60
  • Lake of Outrage (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 55–60
  • Motostoke Riverbank (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 55–60
  • Route 8 (Main)Walking in the overworld · Lv 39–41
  • Stony Wilderness (Max Den H)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 55–60
Ultra Moon 2 areas
  • Blush MountainSOS Battle, Walking in tall grass or a cave · Lv 29–32
  • Heahea BeachReceive as a gift · Lv 35
Ultra Sun 1 area
  • Blush MountainSOS Battle, Walking in tall grass or a cave · Lv 29–32
Moon 1 area
  • Blush MountainWalking in tall grass or a cave · Lv 26–29
Sun 1 area
  • Blush MountainWalking in tall grass or a cave · Lv 26–29

Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.