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No. 0936

Armarouge

Fire Warrior Pokémon

Armarouge official artwork
Official art

Armarouge is a Fire/Psychic-type Pokémon, 2× weak to Ground, Rock, Ghost, Water and Dark, with a base stat total of 525. In Pokémon Champions it’s #29 on the Doubles ladder and #77 in Singles, as of Oct 28, 2026.

Height
1.5 m 4′11″
Weight
85 kg 187.4 lbs
Base stat total
525 Higher than 80% of Pokémon
Introduced
Gen IX Scarlet & Violet
Abilities
Champions#29 Doubles ▼2 · #77 Singles =Usual set Life Orb · Modest · HP 2 / SpA 32 / Spe 32Full set →
This Pokémon clads itself in armor that has been fortified by psychic and fire energy, and it shoots blazing fireballs.
See all 2 entries

Base stats

HP85160–192280–374
Atk6072–123112–240
Def100108–167184–328
SpA125130–194229–383
SpD8090–145148–284
Spe7585–139139–273
Total525Higher than 80% of Pokémon
HP85Atk60Def100Spe75SpD80SpA125

Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 2 SpA.

Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Calculate damage →

Type matchups

FirePsychicshow which type causes itweaknessresistance

Weak to

2×
Dark (because of Psychic)Ghost (because of Psychic)Ground (because of Fire)Rock (because of Fire)Water (because of Fire)

Resists

½×
Fairy (because of Fire)Fighting (because of Psychic)Fire (because of Fire)Grass (because of Fire)Ice (because of Fire)Psychic (because of Psychic)Steel (because of Fire)
Takes normal damage from 6 types
NormalFlyingPoisonBugElectricDragon

With : Fire becomes 0×

Speed tiers

The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 75); Scarf and Tailwind use the Max+ value.

Max+139Max127No SP95Min85Scarf208Tailwind278

At max Speed, Armarouge outspeeds 13 of the 30 most used Pokémon in Champions VGC on Showdown.

Speed at Lv 50 in Pokémon Champions: Armarouge against the 30 most used Pokémon in Champions VGC on Showdown, fastest first
SpeedPokémon
203Mega Garchomp ZModest · 32 SP · #21 on Showdown
200Mega GengarTimid · 32 SP · #26 on Showdown
190Mega Raichu YTimid · 23 SP · #13 on Showdown
189Mega SalamenceTimid · 32 SP · #4 on Showdown
184WhimsicottTimid · 32 SP · #23 on Showdown
178Mega MetagrossJolly · 32 SP · #28 on Showdown
178Mega StaraptorJolly · 32 SP · #29 on Showdown
172SneaslerAdamant · 32 SP · #2 on Showdown
169Mega FloetteTimid · 32 SP · #17 on Showdown
169GarchompJolly · 32 SP · #19 on Showdown
167Mega Charizard YTimid · 32 SP · #14 on Showdown
167Mega GardevoirTimid · 32 SP · #20 on Showdown
161IndeedeeTimid · 32 SP · #30 on Showdown
156Hisuian ArcanineJolly · 32 SP · #16 on Showdown
150ArchaludonTimid · 32 SP · #9 on Showdown
149GholdengoTimid · 32 SP · #8 on Showdown
143BasculegionJolly · 32 SP · #6 on Showdown
139Armarouge · Max+32 SP, Speed-raising alignment
128PelipperTimid · 32 SP · #12 on Showdown
127Armarouge · Max32 SP, neutral alignment
120VolcaronaBold · 0 SP · #25 on Showdown
105RillaboomAdamant · 0 SP · #1 on Showdown
101MiloticCalm · 0 SP · #15 on Showdown
95Armarouge · No SP0 SP, neutral alignment
95SylveonModest · 15 SP · #18 on Showdown
94Female IndeedeeRelaxed · 0 SP · #7 on Showdown
90PolitoedCalm · 0 SP · #22 on Showdown
90SinistchaBold · 0 SP · #24 on Showdown
85ArmarougeQuiet · 0 SP · #27 on Showdown
80IncineroarCareful · 0 SP · #3 on Showdown
80FarigirafBold · 0 SP · #11 on Showdown
70KingambitAdamant · 0 SP · #5 on Showdown
60Mega GolisopodAdamant · 0 SP · #10 on Showdown

Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.

Abilities

Competitive

Ranked ladder · in-game

Doubles

#29 of 262 used

▼ 2 places since Oct 21
Oct 21Oct 28

Life Orb (41.0%) · (71.4%) · Modest (67.9%) · HP 2 / SpA 32 / Spe 32 (20.7%)

MovesExpanding ForceArmor CannonProtectWide Guard

Singles

#77 of 262 used

Same as Oct 21
Oct 21Oct 28

Focus Sash (74.4%) · (87.4%) · Modest (80.2%) · HP 2 / SpA 32 / Spe 32 (37.3%)

MovesArmor CannonExpanding ForceDestiny BondEndure

Daily usage rank on the Pokémon Champions ladder, updated Oct 28. Battle data provided by Pokémon Champions Battle Data.

Usage over time

Values
Armarouge, Champions VGC on Showdown, Showdown: top players (1760 weighting)
MonthRegulationBattlesShare of teams
Apr 2026Reg M-A3,122,2220.3%
May 2026Reg M-A3,355,6190.2%
Jun 2026Reg M-B1,163,3150.4%
Jul 2026Reg M-B1,764,6860.7%
Aug 2026Reg M-B1,269,2500.8%
Sep 2026Reg M-C1,631,9436.3%

Smogon · Showdown On Showdown

Sep 2026

6.3% of teams · rank #27 · Reg M-C · Doubles · about 822 teams · 1,631,943 battles · Sep 2026

Most common build

Ability
Stat Alignment
Quiet
Stat Points
32 HP / 32 SpA / 2 SpD
  1. Expanding Force
  2. Armor Cannon
  3. Protect
  4. Trick Room

Each part is the most used on its own, so not every team runs this exact set.

Usage by Showdown level

  • Showdown: all games6.3%
  • Showdown: average player (1500 weighting)6.5%
  • Showdown: competitive (1630 weighting)6.2%
  • Showdown: top players (1760 weighting)6.3%

Abilities

  • 82.8%
  • 17.2%

Stat Points

  • Quiet 32 HP / 32 SpA / 2 SpD10.7%
  • Modest 2 HP / 32 SpA / 32 Spe10.3%
  • Modest 32 HP / 32 SpA / 2 SpD6.3%
  • Quiet 32 HP / 2 Def / 32 SpA5.0%

These 4 cover 32.3% of its sets.

Most common partners

Other Showdown formats Scarlet & Violet, with Tera
SV SinglesRUBLSV DoublesDUUNational DexRU

Evolution

Moves

Level up 18

EvoPsyshockDamages target based on Defense, not Sp. Def.PsychicSpec80100%10
1Astonish30% chance to make the target flinch.GhostPhys30100%15
1Ember10% chance to burn the target.FireSpec40100%25
1LeerLowers the foe(s) Defense by 1.NormalStatus—100%30
1Mystical Fire100% chance to lower the target's Sp. Atk by 1.FireSpec75100%10
1Wide GuardProtects allies from multi-target moves this turn.RockStatus——10
8Clear SmogResets all of the target's stat stages to 0.PoisonSpec50—15
12Fire SpinTraps and damages the target for 4-5 turns.FireSpec3585%15
16Will-O-WispBurns the target.FireStatus—85%15
20Night ShadeDoes damage equal to the user's level.GhostSpec—100%15
24Flame Charge100% chance to raise the user's Speed by 1.FirePhys50100%20
28IncinerateDestroys the foe(s) Berry/Gem.FireSpec60100%15
32Lava Plume30% chance to burn adjacent Pokémon.FireSpec80100%15
37Calm MindRaises the user's Sp. Atk and Sp. Def by 1.PsychicStatus——20
42Ally SwitchUser and ally swap positions; using again can fail.PsychicStatus——15
48Flamethrower10% chance to burn the target.FireSpec90100%15
56Expanding ForceUser on Psychic Terrain: 1.5× power, hits foes.PsychicSpec80100%10
62Armor CannonLowers the user's Defense and Sp. Def by 1.FireSpec120100%5

TM / HM / TR 48

TM01Take DownHas 1/4 recoil.NormalPhys9085%20
TM07ProtectPrevents moves from affecting the user this turn.NormalStatus——10
TM13Acid Spray100% chance to lower the target's Sp. Def by 2.PoisonSpec40100%20
TM16Psybeam10% chance to confuse the target.PsychicSpec65100%20
TM17Confuse RayConfuses the target.GhostStatus—100%10
TM24Fire SpinTraps and damages the target for 4-5 turns.FireSpec3585%15
TM25FacadePower doubles if user is burn/poison/paralyzed.NormalPhys70100%20
TM38Flame Charge100% chance to raise the user's Speed by 1.FirePhys50100%20
TM41Stored Power + 20 power for each of the user's stat boosts.PsychicSpec20100%10
TM42Night ShadeDoes damage equal to the user's level.GhostSpec—100%15
TM43FlingFlings the user's item at the target. Power varies.DarkPhys—100%10
TM47EndureUser survives attacks this turn with at least 1 HP.NormalStatus——10
TM49Sunny DayFor 5 turns, intense sunlight powers Fire moves.FireStatus——5
TM54PsyshockDamages target based on Defense, not Sp. Def.PsychicSpec80100%10
TM70Sleep TalkUser must be asleep. Uses another known move.NormalStatus——10
TM74ReflectFor 5 turns, physical damage to allies is halved.PsychicStatus——20
TM75Light ScreenFor 5 turns, special damage to allies is halved.PsychicStatus——30
TM85RestUser sleeps 2 turns and restores HP and status.PsychicStatus——5
TM87TauntTarget can't use status moves its next 3 turns.DarkStatus—100%20
TM93Flash Cannon10% chance to lower the target's Sp. Def by 1.SteelSpec80100%10
TM94Dark Pulse20% chance to make the target flinch.DarkSpec80100%15
TM103SubstituteUser takes 1/4 its max HP to put in a substitute.NormalStatus——10
TM104Iron DefenseRaises the user's Defense by 2.SteelStatus——15
TM107Will-O-WispBurns the target.FireStatus—85%15
TM109TrickUser switches its held item with the target's.PsychicStatus—100%10
TM112Aura SphereThis move does not check accuracy.FightingSpec80—20
TM114Shadow Ball20% chance to lower the target's Sp. Def by 1.GhostSpec80100%15
TM115Dragon PulseNo additional effect.DragonSpec85100%10
TM118Heat Wave10% chance to burn the foe(s).FireSpec9590%10
TM119Energy Ball10% chance to lower the target's Sp. Def by 1.GrassSpec90100%10
TM120Psychic10% chance to lower the target's Sp. Def by 1.PsychicSpec90100%10
TM125Flamethrower10% chance to burn the target.FireSpec90100%15
TM129Calm MindRaises the user's Sp. Atk and Sp. Def by 1.PsychicStatus——20
TM130Helping HandOne adjacent ally's move power is 1.5× this turn.NormalStatus——20
TM138Psychic Terrain5 turns. Grounded: +Psychic power, priority-safe.PsychicStatus——10
TM141Fire Blast10% chance to burn the target.FireSpec11085%5
TM157OverheatLowers the user's Sp. Atk by 2.FireSpec13090%5
TM158Focus Blast10% chance to lower the target's Sp. Def by 1.FightingSpec12070%5
TM161Trick RoomGoes last. For 5 turns, turn order is reversed.PsychicStatus——5
TM165Flare BlitzHas 33% recoil. 10% chance to burn. Thaws user.FirePhys120100%15
TM168Solar BeamCharges turn 1. Hits turn 2. No charge in sunlight.GrassSpec120100%10
TM171Tera BlastIf Terastallized: Phys. if Atk > SpA, type = Tera.NormalSpec80100%10
TM177SpiteLowers the PP of the target's last move by 4.GhostStatus—100%10
TM193Weather BallPower doubles and type varies in each weather.NormalSpec50100%10
TM203Psych UpCopies the target's current stat stages.NormalStatus——10
TM215Scorching Sands30% chance to burn the target. Thaws target.GroundSpec70100%10
TM218Expanding ForceUser on Psychic Terrain: 1.5× power, hits foes.PsychicSpec80100%10
TM220Meteor BeamRaises user's Sp. Atk by 1 on turn 1. Hits turn 2.RockSpec12090%10

Biology

Charcadet, a small, humanoid Pokémon, can evolve into two other Pokémon, Armarouge and Ceruledge; the Auspicious Armor will evolve it into Armarouge, which specializes in ranged projectile attacks.

Adapted from Wikipedia: List of generation IX Pokémon · CC BY-SA 4.0 · edited.

Pokédex entries

Fire Warrior Pokémon
Paldea · Scarlet & Violet
Color
Red
—
Paldea#166Hyperspace#098
  1. This Pokémon clads itself in armor that has been fortified by psychic and fire energy, and it shoots blazing fireballs.

    Violet
  2. Armarouge evolved through the use of a set of armor that belonged to a distinguished warrior. This Pokémon is incredibly loyal.

    Scarlet

Names around the world

English
Armarouge
Japanese
グレンアルマ
Japanese (romaji)
Gurenarma
Korean
카디나르마
Chinese (Traditional)
紅蓮鎧騎
Chinese (Simplified)
红莲铠骑
French
Carmadura
German
Crimanzo
Spanish
Armarouge
Italian
Armarouge

Sprites

Artwork and 3D models

Generation IX · animated models

Training

2 SpA
25 ≈3.3% with a Poké Ball at full HP
20
263
Slow

Breeding

Human-Like
♂ 50%♀ 50%
35 egg cycles ≈9,180 steps (Gen IV–VII)

Where to find

Evolves from Charcadet: Use Auspicious Armor.

Not found in the wild in the games we have location data for.

Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.