No. 0231
Phanpy
Long Nose Pokémon
Turn it with the arrows or by dragging · pinch or scroll to zoom. Fan-made model from the Pokémon 3D API project.
Phanpy is a Ground-type Pokémon, 2× weak to Water, Grass and Ice, with a base stat total of 330. It isn’t usable in Pokémon Champions’ Regulation M-C.
- Height
- 0.5 m 1′08″
- Weight
- 33.5 kg 73.9 lbs
- Base stat total
- 330 Higher than 26% of Pokémon
- Introduced
- Gen II Gold & Silver
PHANPY uses its long nose to shower itself. When others gather around, they thoroughly douse each other with water. These Pokémon can be seen drying their soaking-wet bodies at the edge of water.
Base stats
Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 1 HP.
Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Type matchups
Weak to
Resists
Immune to
Takes normal damage from 12 types
Speed tiers
The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 40); Scarf and Tailwind use the Max+ value.
At max Speed, Phanpy outspeeds 9 of the 30 most used Pokémon in Champions VGC on Showdown, and ties 1.
Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.
Abilities
If this Pokémon has no item, it finds one used by an adjacent Pokémon this turn.
Everything about Pickup →If Sandstorm is active, this Pokémon's evasiveness is 1.25×; to Sandstorm.
Everything about Sand Veil →
Competitive
Smogon · Showdown On Showdown
Sep 2026Other Showdown formats Scarlet & Violet, with Tera
0.1% of teams · rank #97 · Singles, first stages at Lv 5 · 1630 weighting · 7,479 battles · Sep 2026
Most common build
- Item
Eviolite- Ability
- Nature
- Impish
- EVs
- 196 Atk / 196 Def / 116 Spe
- Tera Type
- Steel
Each part is the most used on its own, so not every team runs this exact set.
Usage by rating
- All games0.1%
- 1500 weighting0.1%
- 1630 weighting0.1%
- 1760 weighting0.3%
Usage by month
Moves
- Ice Shard100.0%
- Knock Off100.0%
- Play Rough100.0%
- High Horsepower100.0%
- Earthquake0%
- Facade0%
- Trailblaze0%
- Stealth Rock0%
- Smack Down0%
- Body Slam0%
Items
Eviolite100.0%
Leftovers0%
Air Balloon0%
Heavy-Duty Boots0%
Salac Berry0%
Life Orb0%
Abilities
- 100.0%
- 0%
EV spreads
- Impish 196 Atk / 196 Def / 116 Spe100.0%
- Adamant 116 HP / 196 Atk / 196 SpD0%
- Careful 116 HP / 116 Atk / 116 Def / 116 SpD / 36 Spe0%
- Adamant 116 HP / 196 Atk / 196 Def0%
- Jolly 4 HP / 196 Atk / 196 Spe0%
Tera types
- Steel100.0%
- Ground0%
- Rock0%
- Ice0%
Evolution
Moves
Level up 12
| 1 | Defense CurlRaises the user's Defense by 1. | Normal | Status | — | — | 40 |
|---|---|---|---|---|---|---|
| 1 | GrowlLowers the foe(s) Attack by 1. | Normal | Status | — | 100% | 40 |
| 1 | TackleNo additional effect. | Normal | Phys | 40 | 100% | 35 |
| 6 | FlailMore power the less HP the user has left. | Normal | Phys | — | 100% | 15 |
| 10 | RolloutPower doubles with each hit. Repeats for 5 turns. | Rock | Phys | 30 | 90% | 20 |
| 15 | Bulldoze100% chance lower adjacent Pkmn Speed by 1. | Ground | Phys | 60 | 100% | 20 |
| 19 | EndureUser survives attacks this turn with at least 1 HP. | Normal | Status | — | — | 10 |
| 24 | SlamNo additional effect. | Normal | Phys | 80 | 75% | 20 |
| 28 | Take DownHas 1/4 recoil. | Normal | Phys | 90 | 85% | 20 |
| 33 | CharmLowers the target's Attack by 2. | Fairy | Status | — | 100% | 20 |
| 37 | Last ResortFails unless each known move has been used. | Normal | Phys | 140 | 100% | 5 |
| 42 | Double-EdgeHas 33% recoil. | Normal | Phys | 120 | 100% | 15 |
TM / HM / TR 42
| TM01 | Take DownHas 1/4 recoil. | Normal | Phys | 90 | 85% | 20 |
|---|---|---|---|---|---|---|
| TM02 | CharmLowers the target's Attack by 2. | Fairy | Status | — | 100% | 20 |
| TM05 | Mud-Slap100% chance to lower the target's accuracy by 1. | Ground | Spec | 20 | 100% | 10 |
| TM07 | ProtectPrevents moves from affecting the user this turn. | Normal | Status | — | — | 10 |
| TM18 | ThiefIf the user has no item, it steals the target's. | Dark | Phys | 60 | 100% | 25 |
| TM20 | Trailblaze100% chance to raise the user's Speed by 1. | Grass | Phys | 50 | 100% | 20 |
| TM25 | FacadePower doubles if user is burn/poison/paralyzed. | Normal | Phys | 70 | 100% | 20 |
| TM28 | Bulldoze100% chance lower adjacent Pkmn Speed by 1. | Ground | Phys | 60 | 100% | 20 |
| TM35 | Mud Shot100% chance to lower the target's Speed by 1. | Ground | Spec | 55 | 95% | 15 |
| TM36 | Rock Tomb100% chance to lower the target's Speed by 1. | Rock | Phys | 60 | 95% | 15 |
| TM47 | EndureUser survives attacks this turn with at least 1 HP. | Normal | Status | — | — | 10 |
| TM49 | Sunny DayFor 5 turns, intense sunlight powers Fire moves. | Fire | Status | — | — | 5 |
| TM50 | Rain DanceFor 5 turns, heavy rain powers Water moves. | Water | Status | — | — | 5 |
| TM51 | SandstormFor 5 turns, a sandstorm rages. Rock: 1.5× SpD. | Rock | Status | — | — | 10 |
| TM55 | DigDigs underground turn 1, strikes turn 2. | Ground | Phys | 80 | 100% | 10 |
| TM66 | Body Slam30% chance to paralyze the target. | Normal | Phys | 85 | 100% | 15 |
| TM70 | Sleep TalkUser must be asleep. Uses another known move. | Normal | Status | — | — | 10 |
| TM71 | Seed BombNo additional effect. | Grass | Phys | 80 | 100% | 15 |
| TM84 | Stomping TantrumPower doubles if the user's last move failed. | Ground | Phys | 75 | 100% | 10 |
| TM85 | RestUser sleeps 2 turns and restores HP and status. | Psychic | Status | — | — | 5 |
| TM86 | Rock Slide30% chance to make the foe(s) flinch. | Rock | Phys | 75 | 90% | 10 |
| TM99 | Iron Head30% chance to make the target flinch. | Steel | Phys | 80 | 100% | 15 |
| TM102 | Gunk Shot30% chance to poison the target. | Poison | Phys | 120 | 80% | 5 |
| TM103 | SubstituteUser takes 1/4 its max HP to put in a substitute. | Normal | Status | — | — | 10 |
| TM116 | Stealth RockHurts foes on switch-in. Factors Rock weakness. | Rock | Status | — | — | 20 |
| TM117 | Hyper VoiceNo additional effect. Hits adjacent foes. | Normal | Spec | 90 | 100% | 10 |
| TM121 | Heavy SlamMore power the heavier the user than the target. | Steel | Phys | — | 100% | 10 |
| TM122 | EncoreTarget repeats its last move for its next 3 turns. | Normal | Status | — | 100% | 5 |
| TM127 | Play Rough10% chance to lower the target's Attack by 1. | Fairy | Phys | 90 | 90% | 10 |
| TM130 | Helping HandOne adjacent ally's move power is 1.5× this turn. | Normal | Status | — | — | 20 |
| TM133 | Earth Power10% chance to lower the target's Sp. Def by 1. | Ground | Spec | 90 | 100% | 10 |
| TM149 | EarthquakeHits adjacent Pokémon. Double damage on Dig. | Ground | Phys | 100 | 100% | 10 |
| TM150 | Stone EdgeHigh critical hit ratio. | Rock | Phys | 100 | 80% | 5 |
| TM171 | Tera BlastIf Terastallized: Phys. if Atk > SpA, type = Tera. | Normal | Spec | 80 | 100% | 10 |
| TM172 | RoarForces the target to switch to a random ally. | Normal | Status | — | — | 20 |
| TM176 | Sand TombTraps and damages the target for 4-5 turns. | Ground | Phys | 35 | 85% | 15 |
| TM179 | Smack DownRemoves the target's Ground immunity. | Rock | Phys | 50 | 100% | 15 |
| TM181 | Knock Off1.5× damage if foe holds an item. Removes item. | Dark | Phys | 65 | 100% | 20 |
| TM186 | High HorsepowerNo additional effect. | Ground | Phys | 95 | 95% | 10 |
| TM204 | Double-EdgeHas 33% recoil. | Normal | Phys | 120 | 100% | 15 |
| TM205 | EndeavorLowers the target's HP to the user's HP. | Normal | Phys | — | 100% | 5 |
| TM224 | CurseCurses if Ghost, else -1 Spe, +1 Atk, +1 Def. | Ghost | Status | — | — | 10 |
Egg moves 12
| Egg | Ancient Power10% chance to raise all stats by 1 (not acc/eva). | Rock | Spec | 60 | 100% | 5 |
|---|---|---|---|---|---|---|
| Egg | Body Slam30% chance to paralyze the target. | Normal | Phys | 85 | 100% | 15 |
| Egg | CounterIf hit by physical attack, returns double damage. | Fighting | Phys | — | 100% | 20 |
| Egg | EndeavorLowers the target's HP to the user's HP. | Normal | Phys | — | 100% | 5 |
| Egg | FissureOHKOs the target. Fails if user is a lower level. | Ground | Phys | — | 30% | 5 |
| Egg | Focus EnergyRaises the user's critical hit ratio by 2. | Normal | Status | — | — | 30 |
| Egg | Head SmashHas 1/2 recoil. | Rock | Phys | 150 | 80% | 5 |
| Egg | Heavy SlamMore power the heavier the user than the target. | Steel | Phys | — | 100% | 10 |
| Egg | High HorsepowerNo additional effect. | Ground | Phys | 95 | 95% | 10 |
| Egg | Ice ShardUsually goes first. | Ice | Phys | 40 | 100% | 30 |
| Egg | Play Rough10% chance to lower the target's Attack by 1. | Fairy | Phys | 90 | 90% | 10 |
| Egg | SnoreUser must be asleep. 30% chance to flinch target. | Normal | Spec | 50 | 100% | 15 |
No moves match those filters.
Biology
Phanpy is a small, red and blue elephant-like Pokémon, possessing an elongated trunk and large ears. Despite its small size, it can carry humans on its back and crush bones with its trunk. Phanpy digs pits near river edges, marking the area as its nest with its trunk. Donphan is the evolution of Phanpy.
Design & origin
Phanpy's name originates from the word "elephant", combined with "pygmy".
Adapted from Wikipedia: List of generation II Pokémon · CC BY-SA 4.0 · edited.
Polls & views
- Official vote, Japan#345 of 720 in the 2016 Pokémon General Election 720 (Japan), tiedOfficial results, via Cinematoday
Each line is one source, as it published it. Polls counted every form under its species.
Pokédex entries
- Long Nose Pokémon
- Johto · Gold & Silver
- Color
- Blue
- Rough Terrain
- Pal Park area
- Mountain
It is strong despite its compact size. It can easily pick up and carry an adult human on its back.
Diamond · Pearl · Platinum · Black · White · Black 2 · White 2 · YIt swings its long snout around playfully, but because it is so strong, this can be dangerous.
LeafGreenPHANPY’s big ears serve as broad fans. When it becomes hot, it flaps the ears busily to cool down. Even the young are very strong.
EmeraldPHANPY uses its long nose to shower itself. When others gather around, they thoroughly douse each other with water. These Pokémon can be seen drying their soaking-wet bodies at the edge of water.
Sapphire · Alpha SapphireFor its nest, PHANPY digs a vertical pit in the ground at the edge of a river. It marks the area around its nest with its trunk to let the others know that the area has been claimed.
Ruby · Omega RubyDuring the deserted morning hours, it comes ashore where it deftly uses its trunk to take a shower.
CrystalAs a sign of affection, it bumps with its snout. However, it is so strong, it may send you flying.
Silver · FireRed · SoulSilver · XIt swings its long snout around playfully, but because it is so strong, that can be dangerous.
Gold · HeartGold
Names around the world
- English
- Phanpy
- Japanese
- ゴマゾウ
- Japanese (romaji)
- Gomazou
- Korean
- 코코리
- Chinese (Traditional)
- 小小象
- Chinese (Simplified)
- 小小象
- French
- Phanpy
- German
- Phanpy
- Spanish
- Phanpy
- Italian
- Phanpy
Sprites
Artwork and 3D models
Gen IX · Gen VIII · Gen VII · Gen VI · Gen V
Generation IV
Generation III
Generation II
Training
- 1 HP
- 120 ≈15.7% with a Poké Ball at full HP
- 70
- 66
- Medium
Breeding
- Field
- ♂ 50%♀ 50%
- 20 egg cycles ≈5,355 steps (Gen IV–VII)
Where to find
Y 1 area
- Friend Safari (Ground)Walking in tall grass or a cave · Lv 30
X 1 area
- Friend Safari (Ground)Walking in tall grass or a cave · Lv 30
XD 1 area
- Oasis PokespotFinding a Wild Pokemon at any of the three Pokespots in Pokemon XD: Gale of Darkness. · Lv 10–20
HeartGold 5 areas
- Mount Silver (1F top)Walking in tall grass or a cave · Lv 46
- Mount Silver (1F)Walking in tall grass or a cave · Lv 43
- Mount Silver (3F)Walking in tall grass or a cave · Lv 46
- Mount Silver (mountainside)Walking in tall grass or a cave · Lv 48
- Road 45Walking in tall grass or a cave · Lv 20
Platinum 1 area
- Road 207Walking in tall grass or a cave · Lv 5–7
Pearl 1 area
- Road 207Walking in tall grass or a cave · Lv 5
Diamond 1 area
- Road 207Walking in tall grass or a cave · Lv 5
LeafGreen 2 areas
- Canyon EntranceWalking in tall grass or a cave · Lv 10–15
- Sevault CanyonWalking in tall grass or a cave · Lv 15
FireRed 2 areas
- Canyon EntranceWalking in tall grass or a cave · Lv 10–15
- Sevault CanyonWalking in tall grass or a cave · Lv 15
Emerald 1 area
- Safari Zone (NE/acro bike area)Walking in tall grass or a cave · Lv 27–29
Sapphire 1 area
- Safari Zone (NE/acro bike area)Walking in tall grass or a cave · Lv 27–29
Ruby 1 area
- Safari Zone (NE/acro bike area)Walking in tall grass or a cave · Lv 27–29
Crystal 2 areas
- Road 45Walking in tall grass or a cave · Lv 20
- Road 46Walking in tall grass or a cave · Lv 2
Silver 1 area
- Road 45Walking in tall grass or a cave · Lv 20
Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.