No. 0436
Bronzor
Bronze Pokémon
Turn it with the arrows or by dragging · pinch or scroll to zoom. Fan-made model from the Pokémon 3D API project.
Bronzor is a Steel/Psychic-type Pokémon, 2× weak to Ground, Ghost, Fire and Dark, with a base stat total of 300. It isn’t usable in Pokémon Champions’ Regulation M-C.
- Height
- 0.5 m 1′08″
- Weight
- 60.5 kg 133.4 lbs
- Base stat total
- 300 Higher than 14% of Pokémon
- Introduced
- Gen IV Diamond & Pearl
Floats using a mysterious energy. The pattern engraved upon its back is held as sacred and can sometimes be found in imagery from ancient cemeteries and other such timeworn places.
Base stats
Ranges in Pokémon Champions at Lv 50: 0 Stat Points with a −10% Stat Alignment to 32 Stat Points with a +10% one (HP has no alignment).Ranges in the main games at Lv 100: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 1 Def.
Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature
Type matchups
SteelPsychicshow which type causes itweaknessresistance
Weak to
Resists
Immune to
Takes normal damage from 4 types
With : Ground becomes 0×
With : Fire becomes 1×
Speed tiers
The faster Pokémon moves first each turn, so knowing who you outspeed decides a lot of battles. These are its Speed values at Lv 50 in Pokémon Champions (base Speed 23); Scarf and Tailwind use the Max+ value.
At max Speed, Bronzor outspeeds 4 of the 30 most used Pokémon in Champions VGC on Showdown.
Smogon · Showdown Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.
Abilities
This Pokémon is to Ground; Gravity/Ingrain/Smack Down/Iron Ball nullify it.
Everything about Levitate →Fire damage against this Pokémon is dealt with 1/2 offensive stat; 1/2 damage.
Everything about Heatproof →Other Pokémon with Heatproof 4
This Pokémon's is doubled.
Everything about Heavy Metal →
Competitive
Smogon · Showdown On Showdown
Sep 2026Other Showdown formats Scarlet & Violet, with Tera
0.8% of teams · rank #55 · Singles, first stages at Lv 5 · 1630 weighting · 7,479 battles · Sep 2026
Most common build
- Item
Oran Berry- Ability
- Nature
- Bold
- EVs
- 140 HP / 228 Def / 4 SpA / 68 SpD / 12 Spe
- Tera Type
- Steel
Each part is the most used on its own, so not every team runs this exact set.
Usage by rating
- All games2.3%
- 1500 weighting1.4%
- 1630 weighting0.8%
- 1760 weighting0.1%
Usage by month
Moves
- Psychic96.4%
- Stealth Rock85.1%
- Recycle71.0%
- Power Gem70.9%
- Rock Blast17.0%
- Rest12.0%
- Sleep Talk11.8%
- Trick Room10.8%
- Reflect9.5%
- Flash Cannon5.6%
Items
Oran Berry70.8%
Eviolite28.3%
Light Clay0.6%
Sitrus Berry0.2%
Focus Sash0.1%
Leftovers0%
Abilities
- 99.1%
- 0.7%
- 0.2%
EV spreads
- Bold 140 HP / 228 Def / 4 SpA / 68 SpD / 12 Spe64.4%
- Sassy 140 HP / 228 Def / 4 SpA / 68 SpD8.7%
- Relaxed 164 HP / 4 Atk / 148 Def / 4 SpA / 68 SpD / 92 Spe7.4%
- Modest 68 Def / 244 SpA / 68 SpD / 92 Spe5.0%
- Relaxed 220 HP / 4 Atk / 148 Def / 4 SpA / 68 SpD / 12 Spe4.3%
Tera types
- Steel40.3%
- Water38.7%
- Poison13.3%
- Rock5.0%
Evolution
Moves
Level up 13
| 1 | Confusion10% chance to confuse the target. | Psychic | Spec | 50 | 100% | 25 |
|---|---|---|---|---|---|---|
| 1 | TackleNo additional effect. | Normal | Phys | 40 | 100% | 35 |
| 4 | Confuse RayConfuses the target. | Ghost | Status | — | 100% | 10 |
| 8 | PaybackPower doubles if the user moves after the target. | Dark | Phys | 50 | 100% | 10 |
| 12 | ImprisonNo foe can use any move known by the user. | Psychic | Status | — | — | 10 |
| 16 | Gyro BallMore power the slower the user than the target. | Steel | Phys | — | 100% | 5 |
| 20 | HypnosisCauses the target to fall asleep. | Psychic | Status | — | 60% | 20 |
| 24 | SafeguardFor 5 turns, protects user's party from status. | Normal | Status | — | — | 25 |
| 28 | Extrasensory10% chance to make the target flinch. | Psychic | Spec | 80 | 100% | 20 |
| 32 | Heavy SlamMore power the heavier the user than the target. | Steel | Phys | — | 100% | 10 |
| 36 | Iron DefenseRaises the user's Defense by 2. | Steel | Status | — | — | 15 |
| 40 | Metal SoundLowers the target's Sp. Def by 2. | Steel | Status | — | 85% | 40 |
| 44 | Future SightHits two turns after being used. | Psychic | Spec | 120 | 100% | 10 |
TM / HM / TR 51
| TM01 | Take DownHas 1/4 recoil. | Normal | Phys | 90 | 85% | 20 |
|---|---|---|---|---|---|---|
| TM07 | ProtectPrevents moves from affecting the user this turn. | Normal | Status | — | — | 10 |
| TM17 | Confuse RayConfuses the target. | Ghost | Status | — | 100% | 10 |
| TM23 | Charge Beam70% chance to raise the user's Sp. Atk by 1. | Electric | Spec | 50 | 90% | 10 |
| TM25 | FacadePower doubles if user is burn/poison/paralyzed. | Normal | Phys | 70 | 100% | 20 |
| TM28 | Bulldoze100% chance lower adjacent Pkmn Speed by 1. | Ground | Phys | 60 | 100% | 20 |
| TM29 | HexPower doubles if the target has a status ailment. | Ghost | Spec | 65 | 100% | 10 |
| TM36 | Rock Tomb100% chance to lower the target's Speed by 1. | Rock | Phys | 60 | 95% | 15 |
| TM41 | Stored Power + 20 power for each of the user's stat boosts. | Psychic | Spec | 20 | 100% | 10 |
| TM47 | EndureUser survives attacks this turn with at least 1 HP. | Normal | Status | — | — | 10 |
| TM49 | Sunny DayFor 5 turns, intense sunlight powers Fire moves. | Fire | Status | — | — | 5 |
| TM50 | Rain DanceFor 5 turns, heavy rain powers Water moves. | Water | Status | — | — | 5 |
| TM51 | SandstormFor 5 turns, a sandstorm rages. Rock: 1.5× SpD. | Rock | Status | — | — | 10 |
| TM54 | PsyshockDamages target based on Defense, not Sp. Def. | Psychic | Spec | 80 | 100% | 10 |
| TM59 | Zen Headbutt20% chance to make the target flinch. | Psychic | Phys | 80 | 90% | 15 |
| TM66 | Body Slam30% chance to paralyze the target. | Normal | Phys | 85 | 100% | 15 |
| TM70 | Sleep TalkUser must be asleep. Uses another known move. | Normal | Status | — | — | 10 |
| TM74 | ReflectFor 5 turns, physical damage to allies is halved. | Psychic | Status | — | — | 20 |
| TM75 | Light ScreenFor 5 turns, special damage to allies is halved. | Psychic | Status | — | — | 30 |
| TM76 | Rock BlastHits 2-5 times in one turn. | Rock | Phys | 25 | 90% | 10 |
| TM81 | Grass KnotMore power the heavier the target. | Grass | Spec | — | 100% | 20 |
| TM84 | Stomping TantrumPower doubles if the user's last move failed. | Ground | Phys | 75 | 100% | 10 |
| TM85 | RestUser sleeps 2 turns and restores HP and status. | Psychic | Status | — | — | 5 |
| TM86 | Rock Slide30% chance to make the foe(s) flinch. | Rock | Phys | 75 | 90% | 10 |
| TM92 | ImprisonNo foe can use any move known by the user. | Psychic | Status | — | — | 10 |
| TM93 | Flash Cannon10% chance to lower the target's Sp. Def by 1. | Steel | Spec | 80 | 100% | 10 |
| TM98 | Skill SwapThe user and the target trade Abilities. | Psychic | Status | — | — | 10 |
| TM99 | Iron Head30% chance to make the target flinch. | Steel | Phys | 80 | 100% | 15 |
| TM101 | Power GemNo additional effect. | Rock | Spec | 80 | 100% | 20 |
| TM103 | SubstituteUser takes 1/4 its max HP to put in a substitute. | Normal | Status | — | — | 10 |
| TM104 | Iron DefenseRaises the user's Defense by 2. | Steel | Status | — | — | 15 |
| TM109 | TrickUser switches its held item with the target's. | Psychic | Status | — | 100% | 10 |
| TM114 | Shadow Ball20% chance to lower the target's Sp. Def by 1. | Ghost | Spec | 80 | 100% | 15 |
| TM116 | Stealth RockHurts foes on switch-in. Factors Rock weakness. | Rock | Status | — | — | 20 |
| TM120 | Psychic10% chance to lower the target's Sp. Def by 1. | Psychic | Spec | 90 | 100% | 10 |
| TM121 | Heavy SlamMore power the heavier the user than the target. | Steel | Phys | — | 100% | 10 |
| TM124 | Ice SpinnerEnds the effects of terrain. | Ice | Phys | 80 | 100% | 15 |
| TM129 | Calm MindRaises the user's Sp. Atk and Sp. Def by 1. | Psychic | Status | — | — | 20 |
| TM130 | Helping HandOne adjacent ally's move power is 1.5× this turn. | Normal | Status | — | — | 20 |
| TM138 | Psychic Terrain5 turns. Grounded: +Psychic power, priority-safe. | Psychic | Status | — | — | 10 |
| TM149 | EarthquakeHits adjacent Pokémon. Double damage on Dig. | Ground | Phys | 100 | 100% | 10 |
| TM161 | Trick RoomGoes last. For 5 turns, turn order is reversed. | Psychic | Status | — | — | 5 |
| TM168 | Solar BeamCharges turn 1. Hits turn 2. No charge in sunlight. | Grass | Spec | 120 | 100% | 10 |
| TM170 | Steel BeamUser loses 50% max HP. | Steel | Spec | 140 | 95% | 5 |
| TM171 | Tera BlastIf Terastallized: Phys. if Atk > SpA, type = Tera. | Normal | Spec | 80 | 100% | 10 |
| TM178 | Gravity5 turns: no Ground immunities, 1.67× accuracy. | Psychic | Status | — | — | 5 |
| TM180 | Gyro BallMore power the slower the user than the target. | Steel | Phys | — | 100% | 5 |
| TM203 | Psych UpCopies the target's current stat stages. | Normal | Status | — | — | 10 |
| TM217 | Future SightHits two turns after being used. | Psychic | Spec | 120 | 100% | 10 |
| TM218 | Expanding ForceUser on Psychic Terrain: 1.5× power, hits foes. | Psychic | Spec | 80 | 100% | 10 |
| TM223 | Metal SoundLowers the target's Sp. Def by 2. | Steel | Status | — | 85% | 40 |
No moves match those filters.
Biology
It is said that, in ancient times, it had a mirror-like surface, and the pattern on its back held a mysterious power. It is commonly found in ancient ruins, though their relation is unclear.
Adapted from Wikipedia: List of generation IV Pokémon · CC BY-SA 4.0 · edited.
Polls & views
- Official vote, Japan#702 of 720 in the 2016 Pokémon General Election 720 (Japan), tiedOfficial results, via Cinematoday
Each line is one source, as it published it. Polls counted every form under its species.
Pokédex entries
- Bronze Pokémon
- Sinnoh · Diamond & Pearl
- Color
- Green
- —
- Pal Park area
- Mountain
Floats using a mysterious energy. The pattern engraved upon its back is held as sacred and can sometimes be found in imagery from ancient cemeteries and other such timeworn places.
Legends: ArceusPolishing Bronzor to a shine makes its surface reflect the truth, according to common lore. Be that as it may, Bronzor hates being polished.
ShieldIt appears in ancient ruins. The pattern on its body doesn’t come from any culture in the Galar region, so it remains shrouded in mystery.
SwordThey are found in ancient tombs. The patterns on their backs are said to be imbued with mysterious power.
Black 2 · White 2Ancient people believed that the pattern on BRONZOR’s back contained a mysterious power.
HeartGold · SoulSilver · X · Omega RubyThere are researchers who believe this Pokémon reflected like a mirror in the distant past.
Platinum · Black · WhiteX-ray photos were taken to check its body structure. Nothing appeared, however.
PearlImplements shaped like it were discovered in ancient tombs. It is unknown if they are related.
Diamond · Y · Alpha Sapphire
Names around the world
- English
- Bronzor
- Japanese
- ドーミラー
- Japanese (romaji)
- Dohmirror
- Korean
- 동미러
- Chinese (Traditional)
- 銅鏡怪
- Chinese (Simplified)
- 铜镜怪
- French
- Archéomire
- German
- Bronzel
- Spanish
- Bronzor
- Italian
- Bronzor
Sprites
Artwork and 3D models
Generation IX · animated models
Generation VIII · animated models
Gen VII · Gen VI · Gen V
Generation IV
Training
- 1 Def
- 255 ≈33.3% with a Poké Ball at full HP
- 70
- 60
- Medium
Breeding
- Mineral
- Genderless
- 20 egg cycles ≈5,355 steps (Gen IV–VII)
Where to find
Shield: The Crown Tundra 6 areas
- Ballimere Lake (Max Den O)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–40
- Giant's Bed (Max Den R)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–40
- Giant's FootWalking in tall grass or a cave · Lv 60–65
- Path to the Peak (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–40
- Snowslide Slope (Max Den D)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–40
- Three-Point PassWalking in tall grass or a cave · Lv 60–65
Shield: The Isle of Armor 3 areas
- Brawlers' Cave (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–40
- Courageous Cavern (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–40
- Stepping-Stone Sea (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–40
Sword: The Crown Tundra 6 areas
- Ballimere Lake (Max Den O)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–40
- Giant's Bed (Max Den R)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–40
- Giant's FootWalking in tall grass or a cave · Lv 60–65
- Path to the Peak (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–40
- Snowslide Slope (Max Den D)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–40
- Three-Point PassWalking in tall grass or a cave · Lv 60–65
Sword: The Isle of Armor 3 areas
- Brawlers' Cave (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–40
- Courageous Cavern (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–40
- Stepping-Stone Sea (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–40
Shield 14 areas
- Bridge FieldWalking in the overworld · Lv 27–60
- Dusty Bowl (Max Den D)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
- Giant's SeatWalking in tall grass or a cave, Walking in the overworld · Lv 30–60
- Giant's Seat (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–40
- Giant's Seat (Max Den D)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
- Giant's Seat (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
- Hammerlocke Hills (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
- Hammerlocke Hills (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–40
- Motostoke Riverbank (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–30
- South Lake Miloch (Area 2)Walking in the overworld · Lv 14–60
- South Lake Miloch (Main Area)Walking in the overworld · Lv 14–60
- Stony Wilderness (Main Area)Walking in the overworld · Lv 28–60
- Stony Wilderness (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–30
- Stony Wilderness (Max Den H)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–40
Sword 13 areas
- Bridge FieldWalking in the overworld · Lv 27–60
- Dusty Bowl (Max Den D)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
- Giant's SeatWalking in tall grass or a cave, Walking in the overworld · Lv 30–60
- Giant's Seat (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–40
- Giant's Seat (Max Den D)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
- Giant's Seat (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
- Hammerlocke Hills (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–30
- Hammerlocke Hills (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–40
- Motostoke Riverbank (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–30
- South Lake Miloch (Area 2)Walking in the overworld · Lv 14–60
- South Lake Miloch (Main Area)Walking in the overworld · Lv 14–60
- Stony Wilderness (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 25–30
- Stony Wilderness (Max Den H)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–40
White 2 2 areas
- Abundant ShrineWalking in tall grass or a cave · Lv 32
- Abundant Shrine (Hidden Grotto – Near Youngster)Finding a Pokemon in a Hidden Grotto · Lv 35–39
Black 2 2 areas
- Abundant ShrineWalking in tall grass or a cave · Lv 32
- Abundant Shrine (Hidden Grotto – Near Youngster)Finding a Pokemon in a Hidden Grotto · Lv 35–39
SoulSilver 45 areas
- Cerulean Cave (1F)Walking in tall grass or a cave · Lv 38
- Cerulean Cave (2F)Walking in tall grass or a cave · Lv 39–41
- Cerulean Cave (B1F)Walking in tall grass or a cave · Lv 45–47
- Dark Cave (Blackthorn City entrance)Walking in tall grass or a cave · Lv 23
- Dark Cave (Violet City entrance)Walking in tall grass or a cave · Lv 2–3
- Digletts CaveWalking in tall grass or a cave · Lv 15–17
- Ice Path (1F)Walking in tall grass or a cave · Lv 21–22
- Ice Path (B1F)Walking in tall grass or a cave · Lv 21–22
- Ice Path (B2F)Walking in tall grass or a cave · Lv 22–23
- Ice Path (B3F)Walking in tall grass or a cave · Lv 22–23
- Mount Moon (1F)Walking in tall grass or a cave · Lv 6–8
- Mount Moon (2F)Walking in tall grass or a cave · Lv 6–8
- Mount Mortar (1F)Walking in tall grass or a cave · Lv 13–15
- Mount Mortar (B1F)Walking in tall grass or a cave · Lv 15–17
- Mount Mortar (Lower Cave)Walking in tall grass or a cave · Lv 13
- Mount Mortar (Upper Cave)Walking in tall grass or a cave · Lv 31–32
- Mount Silver (1F top)Walking in tall grass or a cave · Lv 46–48
- Mount Silver (1F)Walking in tall grass or a cave · Lv 42–44
- Mount Silver (2F)Walking in tall grass or a cave · Lv 45–48
- Mount Silver (3F)Walking in tall grass or a cave · Lv 45–46
- Mount Silver (4F)Walking in tall grass or a cave · Lv 45–48
- Mount Silver (mountainside)Walking in tall grass or a cave · Lv 48–51
- Mount Silver (top)Walking in tall grass or a cave · Lv 45–48
- Road 47 (inside cave)Walking in tall grass or a cave · Lv 20–22
- Rock Tunnel (1F)Walking in tall grass or a cave · Lv 10
- Rock Tunnel (B1F)Walking in tall grass or a cave · Lv 12
- Safari Zone PeakWalking in tall grass or a cave · Lv 45–46
- Seafoam Islands (1F)Walking in tall grass or a cave · Lv 28–29
- Seafoam Islands (B1F)Walking in tall grass or a cave · Lv 28–34
- Seafoam Islands (B2F)Walking in tall grass or a cave · Lv 30–35
- Seafoam Islands (B3F)Walking in tall grass or a cave · Lv 32–34
- Seafoam Islands (B4F)Walking in tall grass or a cave · Lv 34
- Slowpoke Well (1F)Walking in tall grass or a cave · Lv 5–6
- Slowpoke Well (B1F)Walking in tall grass or a cave · Lv 21–23
- Tohjo FallsWalking in tall grass or a cave · Lv 22
- Union Cave (1F)Walking in tall grass or a cave · Lv 6
- Union Cave (B1F)Walking in tall grass or a cave · Lv 8
- Union Cave (B2F)Walking in tall grass or a cave · Lv 22
- Victory Road 1 (1F)Walking in tall grass or a cave · Lv 32
- Victory Road 1 (2F)Walking in tall grass or a cave · Lv 32
- Victory Road 1 (3F)Walking in tall grass or a cave · Lv 32
- Whirl Islands (1F)Walking in tall grass or a cave · Lv 22–23
- Whirl Islands (B1F)Walking in tall grass or a cave · Lv 22–23
- Whirl Islands (B2F)Walking in tall grass or a cave · Lv 22–23
- Whirl Islands (B3F)Walking in tall grass or a cave · Lv 23–24
HeartGold 45 areas
- Cerulean Cave (1F)Walking in tall grass or a cave · Lv 38
- Cerulean Cave (2F)Walking in tall grass or a cave · Lv 39–41
- Cerulean Cave (B1F)Walking in tall grass or a cave · Lv 45–47
- Dark Cave (Blackthorn City entrance)Walking in tall grass or a cave · Lv 23
- Dark Cave (Violet City entrance)Walking in tall grass or a cave · Lv 2–3
- Digletts CaveWalking in tall grass or a cave · Lv 15–17
- Ice Path (1F)Walking in tall grass or a cave · Lv 21–22
- Ice Path (B1F)Walking in tall grass or a cave · Lv 21–22
- Ice Path (B2F)Walking in tall grass or a cave · Lv 22–23
- Ice Path (B3F)Walking in tall grass or a cave · Lv 22–23
- Mount Moon (1F)Walking in tall grass or a cave · Lv 6–8
- Mount Moon (2F)Walking in tall grass or a cave · Lv 6–8
- Mount Mortar (1F)Walking in tall grass or a cave · Lv 13–15
- Mount Mortar (B1F)Walking in tall grass or a cave · Lv 15–17
- Mount Mortar (Lower Cave)Walking in tall grass or a cave · Lv 13
- Mount Mortar (Upper Cave)Walking in tall grass or a cave · Lv 31–32
- Mount Silver (1F top)Walking in tall grass or a cave · Lv 46–48
- Mount Silver (1F)Walking in tall grass or a cave · Lv 42–44
- Mount Silver (2F)Walking in tall grass or a cave · Lv 45–48
- Mount Silver (3F)Walking in tall grass or a cave · Lv 45–46
- Mount Silver (4F)Walking in tall grass or a cave · Lv 45–48
- Mount Silver (mountainside)Walking in tall grass or a cave · Lv 48–51
- Mount Silver (top)Walking in tall grass or a cave · Lv 45–48
- Road 47 (inside cave)Walking in tall grass or a cave · Lv 20–22
- Rock Tunnel (1F)Walking in tall grass or a cave · Lv 10
- Rock Tunnel (B1F)Walking in tall grass or a cave · Lv 12
- Safari Zone PeakWalking in tall grass or a cave · Lv 45–46
- Seafoam Islands (1F)Walking in tall grass or a cave · Lv 28–29
- Seafoam Islands (B1F)Walking in tall grass or a cave · Lv 28–34
- Seafoam Islands (B2F)Walking in tall grass or a cave · Lv 30–35
- Seafoam Islands (B3F)Walking in tall grass or a cave · Lv 32–34
- Seafoam Islands (B4F)Walking in tall grass or a cave · Lv 34
- Slowpoke Well (1F)Walking in tall grass or a cave · Lv 5–6
- Slowpoke Well (B1F)Walking in tall grass or a cave · Lv 21–23
- Tohjo FallsWalking in tall grass or a cave · Lv 22
- Union Cave (1F)Walking in tall grass or a cave · Lv 6
- Union Cave (B1F)Walking in tall grass or a cave · Lv 8
- Union Cave (B2F)Walking in tall grass or a cave · Lv 22
- Victory Road 1 (1F)Walking in tall grass or a cave · Lv 32
- Victory Road 1 (2F)Walking in tall grass or a cave · Lv 32
- Victory Road 1 (3F)Walking in tall grass or a cave · Lv 32
- Whirl Islands (1F)Walking in tall grass or a cave · Lv 22–23
- Whirl Islands (B1F)Walking in tall grass or a cave · Lv 22–23
- Whirl Islands (B2F)Walking in tall grass or a cave · Lv 22–23
- Whirl Islands (B3F)Walking in tall grass or a cave · Lv 23–24
Platinum 11 areas
- Mount Coronet (1F Road 207)Walking in tall grass or a cave · Lv 18
- Mount Coronet (1F Road 211)Walking in tall grass or a cave · Lv 14
- Mount Coronet (1F Road 216)Walking in tall grass or a cave · Lv 33
- Mount Coronet (B1F)Walking in tall grass or a cave · Lv 33
- Road 211 (east, towards Celestic Town)Walking in tall grass or a cave · Lv 29
- Road 211 (west, towards Eterna City)Walking in tall grass or a cave · Lv 14–16
- Turnback Cave (before pillar 1)Walking in tall grass or a cave · Lv 15
- Turnback Cave (between pillars 1 and 2)Walking in tall grass or a cave · Lv 25
- Turnback Cave (pillar 1)Walking in tall grass or a cave · Lv 15
- Wayward Cave (1F)Walking in tall grass or a cave · Lv 18–20
- Wayward Cave (B1F)Walking in tall grass or a cave · Lv 18–20
Pearl 12 areas
- Mount Coronet (2F)Walking in tall grass or a cave · Lv 36
- Mount Coronet (3F)Walking in tall grass or a cave · Lv 36
- Road 206Walking in tall grass or a cave · Lv 15
- Turnback Cave (after pillar 3)Walking in tall grass or a cave · Lv 54
- Turnback Cave (before pillar 1)Walking in tall grass or a cave · Lv 44
- Turnback Cave (between pillars 1 and 2)Walking in tall grass or a cave · Lv 54
- Turnback Cave (between pillars 2 and 3)Walking in tall grass or a cave · Lv 64
- Turnback Cave (pillar 1)Walking in tall grass or a cave · Lv 54
- Turnback Cave (pillar 2)Walking in tall grass or a cave · Lv 54
- Turnback Cave (pillar 3)Walking in tall grass or a cave · Lv 54
- Wayward Cave (1F)Walking in tall grass or a cave · Lv 14–16
- Wayward Cave (B1F)Walking in tall grass or a cave · Lv 15–17
Diamond 12 areas
- Mount Coronet (2F)Walking in tall grass or a cave · Lv 36
- Mount Coronet (3F)Walking in tall grass or a cave · Lv 36
- Road 206Walking in tall grass or a cave · Lv 15
- Turnback Cave (after pillar 3)Walking in tall grass or a cave · Lv 54
- Turnback Cave (before pillar 1)Walking in tall grass or a cave · Lv 44
- Turnback Cave (between pillars 1 and 2)Walking in tall grass or a cave · Lv 54
- Turnback Cave (between pillars 2 and 3)Walking in tall grass or a cave · Lv 64
- Turnback Cave (pillar 1)Walking in tall grass or a cave · Lv 54
- Turnback Cave (pillar 2)Walking in tall grass or a cave · Lv 54
- Turnback Cave (pillar 3)Walking in tall grass or a cave · Lv 54
- Wayward Cave (1F)Walking in tall grass or a cave · Lv 14–16
- Wayward Cave (B1F)Walking in tall grass or a cave · Lv 15–17
Locations cover Red & Blue to Sword & Shield (with its DLC) and Let’s Go. We don’t have them yet for Legends: Arceus, Brilliant Diamond & Shining Pearl, Scarlet & Violet and Legends: Z-A.